• Title/Summary/Keyword: virtual experiments

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A Study on the Real Time Analysis of Plastic Deformation Process using WWW(World Wide Web) (웹을 이용한 실시간 소성가공의 해석에 관한 연구)

  • 이상돈;최호준;방세윤;임중연;이호용
    • Transactions of Materials Processing
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    • v.12 no.2
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    • pp.110-115
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    • 2003
  • This paper is concerned with the compression test and forming process of flange by using virtual reality and analysis(simulation) program. This virtual manufacturing can be carried out one personal computer without any expensive devices for experiment. The virtual manufacturing composed of three modules such as the imput, calculation and the output modules on internet. Internet user can give the material's property and process parameters to the sever computer at the input module. On the calculation module, a simulator computes the virtual manufacturing process by analysis program and stores the data as a file. The output module is the program in which internet user can confirm virtual manufacturing results by showing tables, graphs, and 3D animation. This programs is designed by an internet language such as HTML, CGI, VRML and JAVA ,while analysis programs use the finite increasing, the virtual manufacturing technique will substitute many real experiments in the future.

On the Design Method of a Haptic Interface Controller with Virtual Coupling

  • Kim, Keehoon;W.K. Chung;Y. Youm
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.25.5-25
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    • 2001
  • A haptic interface can be a passive system with virtual coupling as a filter virtual coupling has been designed for satisfying passivity. However, it affects transparency of haptic interface as well as stability. This paper suggests new design criterion of a haptic interface controller by considering transparency. As a result, sampling time and the range of impedance or admittance should be considered as well as virtual coupling for desired performance of hapticdisplay. And experiments show that the suggested design criterion can be applied successfully for desired performance.

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Nonlinear Virtual Coupling for Stable Haptic Interaction (안정된 햅틱 인터페이스를 위한 비선형가상커플링)

  • 이문환;이두용
    • Journal of Institute of Control, Robotics and Systems
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    • v.9 no.8
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    • pp.610-615
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    • 2003
  • This paper proposes a nonlinear virtual coupling fur haptic interface, which offers better performance while maintaining stability of the system. The nonlinear virtual coupling is designed based on a human response model. This human response model exploits delay between the human Intention and the actual change of arm impedance. The proposed approach provides with less conservative constraints for the design of stable haptic interface, compared with the traditional passivity condition. This allows increased performance that is verified through experiments.

A Ftudy of Force Generation Algorithm Based on Virtual Environments (가상환경에서의 힘생성기법 연구)

  • 김창희;황석용;김승호
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.1714-1717
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    • 1997
  • A human operator is able to perform some tasks smoothly with force feedvack for the teleoperation or a virtual device in a the virtual environments. This paper describes a virtual force generation method with which operator can feel the interactive force between virtula robot and artificial environments. A virtual force generation algortihm is applied to generate the contact force at the arbitrary point of virtual robot, and the virtual force is displayed to the human operator via a tendon master arm consisted with 3 motors. Some experiments has beencarried out to verify the effectiveness of the force generation algorithm and usefulness of the developed backdrivable master arm.

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A Study on Representation of 3D Virtual Fabric Simulation with Drape Image Analysis II - Focus on the Comparison between Real Clothing and 3D Virtual Clothing -

  • Lee, Min-Jeong;Sohn, Hee-Soon;Kim, Jong-Jun
    • Journal of Fashion Business
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    • v.15 no.3
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    • pp.97-111
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    • 2011
  • This study aims to apply 3D virtual fabric parameters - as obtained from previous research experiments - to 3D virtual clothing simulation in comparing its similarity with actual clothing as worn, with a view to verifying the objectivity and validity of the 3D virtual fabric simulation method devised by the drape image analysis method. In addition, the result is intended to be used as the basic data for new 3D virtual clothing simulation methods. As the results, 3D virtual fabric parameters designed to simulate 3D drape to be similar to actual fabrics were found to be Bending Strength, Buckling Point, Density, Particle Distance, and Shear. They were also found to be important measurements when evaluating visual similarity between drape shadow images and number of nodes. 3D virtual fabric simulation method devised by the drape image analysis method was appropriate in extracting 3D fabric parameters with the reflection of actual fabrics' physical and dynamic characteristics, in connection with 3D virtual fabric simulation. 3D virtual fabric parameters with the reflection of actual fabrics' physical and dynamic characteristics using the proposed 3D virtual fabric simulation method are accumulated and provided as a standard, this will facilitate the introduction 3D virtual fabric simulation technology.

Implementation of a Web-based Hybrid Engineering Experiment System for Enhancing Learning Efficiency (학습효율 향상을 위한 웹기반 하이브리드 공학실험시스템 구현)

  • Kim, Dong-Sik;Choi, Kwan-Sun;Lee, Sun-Heum
    • Journal of Engineering Education Research
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    • v.10 no.3
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    • pp.79-92
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    • 2007
  • To enhance the excellence, effectiveness and economical efficiency in the learning process, we implement a hybrid educational system for engineering experiments where web-based virtual laboratory systems and distance education systems are properly integrated. In the first stage, we designed client/server distributed environment and developed web-based virtual laboratory systems for digital systems and electrical/electronic circuit experiments. The proposed virtual laboratory systems are composed of four important sessions and their management system: concept learning session, virtual experiment session, assessment session. With the aid of the management system every session is organically tied up together to achieve maximum learning efficiency. In the second stage, we have implemented efficient and cost-effective distant laboratory systems for practicing electric/electronic circuits, which can be used to eliminate the lack of reality occurred during virtual laboratory session. The use of simple and user-friendly design allows a large number of people to access our distant laboratory systems easily. Thus, self-guided advanced training is available even if a lot of expensive equipment will not be provided in the on-campus laboratories. The proposed virtual/distant laboratory systems can be used in stand-alone fashion, but to enhance learning efficiency we integrated them and developed a hybrid educational system for engineering experiments. Our hybrid education system provides the learners with interactive learning environment and a new approach for the delivery of engineering experiments.

An method for building 2D virtual environment for a remote controlled mobile robot

  • Kim, Woo-Kyoung;Hyun, Woong-Keun;Park, Jea-Yong;Yoon, In-Mo;Jung, Y.K.
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.1430-1434
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    • 2004
  • Recently, Virtual reality parts is applied in various fields of industry. In this paper we developed basic components for virtual robot control system interfaced with real environment. For this, a real robot with virtual interface module is developed and virtual robot of similar image with real robot is created by putting on 3D graphic texture to the real robot. To build an unknown environment to be linked with virtual environment, we proposed a hough transformation based algorithm. Our proposed algorithm consists of navigation module by using fuzzy engine and map building module. Experiments using a developed robot illustrate the method.

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Virtual Prototyping of Passenger Vehicle (승용차의 가상 프로토타이핑)

  • Ko, Jeong-Hun;Son, Kwon;Choi, kyung-Hyun
    • Transactions of the Korean Society of Automotive Engineers
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    • v.7 no.5
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    • pp.230-239
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    • 1999
  • A virtual prototyping seeks to virtual environment where the development of vehicle models can be flecible as well as rapid and the experiments can be executed effectively concerning kinematics, controls, and behavior aspects of the models. This paper explains a virtual environment used for virtual prototyping of a vehicle. Ut has been developed using the dVISE environment thar provides actions, events, sounds, and light features. A vehicle model including detailed informations about a real-size vehicle. A human model is introduced for odjective visual evaluations of the developed, and then results are illustrated in order to demonstrate the applicability of developed models.

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Realization of a two dimensional Haptic Interfacing Apparatus for Virtual Object Recognition Experiments (가상물체 인식 실험을 위한 2차원 Haptic 인터페이스 장치의 구현)

  • Lee, Joon-Cheol;Jang, Tae-Jeong
    • Journal of Industrial Technology
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    • v.19
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    • pp.415-421
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    • 1999
  • In this paper, a 2D X-Y table, two axes of which are symmetrical, and a force sensing device are constructed, which comprise a 2D haptic interfacing apparatus. Two DC motors are used for actuating the two axes of the table and two precision encoders for sensing the position of each axis. Four PZTs are used for sensing the direction and the magnitude of the 2D force applied to the force sensing device by the user. The performance of the 2D haptic interface device is tested by 2D virtual object recognition experiments.

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Docking and Virtual Screening Studies for New Leads of Boar Salivary Lipocalin

  • Sung, Nack-Do;Park, Chang-Sik;Park, Hyung-Yeon;Kim, Chan-Kyung
    • Bulletin of the Korean Chemical Society
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    • v.29 no.5
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    • pp.959-962
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    • 2008
  • We have performed FlexX docking experiments to predict the best docking poses of 5-androst-16-en-3-ol or 5-androst-16-en-3-one to Boar salivary lipocalin (SAL). Since no steroids were found inside of the binding pocket of the X-ray structure of 1GM6, we tried to find docking structures after opening the pocket using the random tweak option implemented in SYBYL. This operation allowed the ligand to enter the pocket. The best poses generated from FlexX were different from the structures reported earlier, which calculated docking poses by manual docking followed by minimization. Analysis of docking poses allowed us to identify pharmacophores. From this information, virtual screening experiments using UNITY were performed. Among six candidates, 3-(3,7-dimethyloct-6-enylamino)propane-1,2-diol (Leadquest code name: 5755) was chosen for further development. Future work will involve synthesis of some derivatives of 5755 and biological experiments if any derivatives can control the biostimulation and improve reproductive efficiency in pigs.