• Title/Summary/Keyword: virtual class

Search Result 258, Processing Time 0.04 seconds

Design Verification of APR1400 Reactor Vessel Through Re-engineering Approach

  • Mutembei, Mutegi Peter;Namgung, Ihn
    • Journal of the Korean Society of Systems Engineering
    • /
    • v.13 no.1
    • /
    • pp.15-23
    • /
    • 2017
  • This paper describes verification of APR1400 reactor vessel by applying the system engineering approach, in which the design re-engineering method is used to check the design parameters of APR1400 RV (reactor vessel). The RV is classified as safety class 1 and therefore must adhere strictly to the rules of ASME BPVC section III, subsection NB and seismic category I. This study explores designing the RV by following the ASME guidelines and making a comparative study with the current design. To meet this objective we apply system engineering methodologies to structure the process and allow for verification and validation of the major RV design parameters such as thickness of RV. The structural thicknesses of various part of RV are determined as well as reinforcements on the RV major nozzles. A 3D virtual reality model was created based on the design parameters using CATIA V5 and animation using Dassault Composer V2016. A comparison of re-engineered ARP1400 RV and standard APR1400 RV was done to show which design parameters were taken more conservative approach.

Factors Influencing the Learning Effectiveness and Transfer of e-Learning in Business Organlizations (기업의 e-Learning에 대한 학습효과 및 전이에 영향을 미치는 요인)

  • Jung Kyung-Soo;Kim Kyung-Jun
    • The Journal of Information Systems
    • /
    • v.15 no.2
    • /
    • pp.1-29
    • /
    • 2006
  • The recent development of IT, consolidation of communication and multimedia technology have brought enormous changes in many organizations. Theses changes are enabling the new educational opportunities such as distance teaming and virtual class room. Recently, e-Learning has grown rapidly in business training field, In the context of companies, e-Learning has merits in terms of access convenience, costs reduction self-directed learning, reciprocity, and flexibility. In this regard, the primary purpose of this study is to investigate which factors of e-Learning influence the effectiveness of education and transfer of loaming in business organizations. Based on the prior studies of the education and business training field, research model and research hypotheses were developed. Factors studied in this paper were as follows: 1) learners' characteristics, 2) organizational support and 3) system environments. The results of our study are as follows. (1) Motivation perceived usefulness in Learner factors had an significant influence on both learning effectiveness and transfer of teaming, whereas Ability, expectation had an influence on transfer of teaming. (2) Support from peer, support from supervisor in Organization factors had an significant influence on both Loaming effectiveness and transfer of teaming, whereas support from organization had influence on learning effectiveness. (3) Appropriate contents in system circumstance had an significant influence on both teaming effectiveness and transfer of teaming, whereas interface design had an influence on learning effectiveness.

  • PDF

Fault Detection Algorithm of Hybrid electric vehicle using SVDD (SVDD 기법을 이용한 하이브리드 전기자동차의 고장검출 알고리즘)

  • Na, Sang-Gun;Jeon, Jong-Hyun;Han, In-Jae;Heo, Hoon
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
    • /
    • 2011.04a
    • /
    • pp.224-229
    • /
    • 2011
  • In this paper, in order to improve safety of hybrid electric vehicle a fault detection algorithm is introduced. The proposed algorithm uses SVDD techniques. Two methods for learning a lot of data are used in this technique. One method is to learn the data incrementally. Another method is to remove the data that does not affect the next learning. Using lines connecting support vectors selection of removing data is made. Using this method, lot of computation time and storage can be saved while learning many data. A battery data of commercial hybrid electrical vehicle is used in this study. In the study fault boundary via SVDD is described and relevant algorithm for virtual fault data is verified. It takes some time to generate fault boundary, nevertheless once the boundary is given, fault diagnosis can be conducted in real time basis.

  • PDF

A Study on Evaluation of Thermal Environment Following the Alleviation of the Limit on Number of Floors of Apartment Complexes (공동주택 건축물 층수완화에 따른 열환경 평가에 관한 연구)

  • Ryu, Ji-Won;Jung, Eung-Ho;Akira, Hoyano
    • Journal of the Korean housing association
    • /
    • v.22 no.3
    • /
    • pp.93-100
    • /
    • 2011
  • The objective of this study is to provide basic objective data which can be utilized as an adjustment criterion for the alleviation of the limit on the number of floors of buildings by quantitatively evaluates the effect of the alleviation of the limit on the number of floors of buildings in apartment complexes on thermal environment of apartment complexes using data obtained from apartments in a class 2 general residential area. In this study, we carried out a thermal environment analysis utilizing the simulation of a virtual object area. The result is summarized as follows: The result of analyzing the entire surface temperature showed an equal decrease of surface temperature due to shadow in all scenarios and high floors showed a tendency of low surface temperature during daytime as the rate of shadow the high floors increase. This influences not only the surface temperature but also HIP and is judged to greatly contribute to the alleviation of the heat island effect. Also, the reason why HIP at high floors shows high values before sunrise and after sunset is thought to be because the concrete wall of the building maintains a high temperature during nighttime by absorbing and storing sunlight during daytime instead of reflecting it since it has low reflectance.

The Visual Guide to over 800 species of the Cyber Sea-Shell Museum on the Web using an Animation Technology

  • Lim, Eun-Im;Hong, Sung-Soo
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2000.10b
    • /
    • pp.1345-1348
    • /
    • 2000
  • Computers and communication technologies have been brought tremendous change to various aspects of an ever-fast changing world at present. Particularly, the use of internet and cyberspace is widespread in every comer of our life. We developed a cyber shell museum using an animation technology. It was developed for educational purposes, and accessible through the world wide web of internet. Cyber shell museum is consisted of five compartment including rare shells, marvelous shells, shell of the world, the shell of Korea and its story of shells. The database contains the pictures and related information of the shell and it implies not only animation display but also text information. The files of database were classified depending on the species, genus, family, order, and class and division of the shell. Picture of shells is displayed and user may reach the image and virtual view information by clicking through the object displayed. This provides multiple techniques to user may manipulate, visualize and interact with image on the web. And every such transformation as translation, rotation, and scaling can be applied in the picture interactively for the convenient and effective viewing.

  • PDF

A Research of Loading Equipment Simulator Development (하역장비 시뮬레이터 개발에 관한 연구)

  • Son, J.K.;Kwon, S.J.;Bae, J.I.
    • Proceedings of the KIEE Conference
    • /
    • 2000.07d
    • /
    • pp.2772-2774
    • /
    • 2000
  • According to the development of marine transportation business and the modernization and over sizing of vessel transportation equipment. shipping equipment used in the terminal are getting more atomized and speedier. thus the efficiency of shipping and discharging depends upon the degree of practice of terminal operating manpower. It means that cultivation of experts in this field is essentially needed and it is becoming a serious problem to guarantee the training programs to provide high-class. high-skilled manpower. The best result can be expected when we use the real equipment for training purposes. but it will cause many difficulties such as budget problem. To overcome this situation. we developed the Virtual Container Crane Simulator(VCCS System) which enables the operator to learn the operation of the equipment as well as safety problems within a short time. VCCS system begins with establishing the direction of operation by setting the appropriate motions for each step. and then it instructs the basic operation. It enhances the driver's ability to cope with accidents during operation and completes and completes the mastery of operating techniques with The repetition of practice.

  • PDF

Development of a Real Time Three-Dimensional Motion Capture System by Using Single PSD Unit (단일 PSD를 이용한 실시간 3차원 모션캡쳐 시스템 개발)

  • Jo, Yong-Jun;Oh, Choon-Suk;Ryu, Young-Kee
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.12 no.11
    • /
    • pp.1074-1080
    • /
    • 2006
  • Motion capture systems are gaining popularity in entertainment, medicine, sports, education, and industry, with animation and gaming applications for entertainment taking the lead. A wide variety of systems are available for motion capture, but most of them are complicated and expensive. In the general class of optical motion capture, two or more optical sensors are needed to measure the 3D positions of the markers attached to the body. Recently, a 3D motion capture system using two Position Sensitive Detector (PSD) optical sensors was introduced to capture high-speed motion of an active infrared LED marker. The PSD-based system, however, is limited by a geometric calibration procedure for two PSD sensor modules that is too difficult for common customers. In this research, we have introduced a new system that used a single PSD sensor unit to obtain 3D positions of active IR LED-based markers. This new system is easy to calibrate and inexpensive.

Analysis of transmission rate according to LoRaWAN communication distance (LoRaWAN Class B 통신 거리에 따른 전송율 분석)

  • Seo, Euiseong;Jang, Jongwook
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.19 no.3
    • /
    • pp.207-211
    • /
    • 2019
  • Research and development are underway to connect the network to all things in the world and to manage the objects through the Internet. The Internet of Things is expected to play an important role in building ecosystem of next generation mobile communication service. The most significant communication technology is LPWAN. In this paper, we analyze the performance according to each data transmission rate to reduce and manage resource waste by using many LPWAN nodes more efficiently in accordance with the demands of the times. The LPWAN communication technology used in this paper was designed based on LoRaWAN, a long-distance low-power wireless platform developed by Semtech, and analyzed by implementing a virtual IoT base using Network Simulator-3.

An Efficient Feature Point Extraction Method for 360˚ Realistic Media Utilizing High Resolution Characteristics

  • Won, Yu-Hyeon;Kim, Jin-Sung;Park, Byuong-Chan;Kim, Young-Mo;Kim, Seok-Yoon
    • Journal of the Korea Society of Computer and Information
    • /
    • v.24 no.1
    • /
    • pp.85-92
    • /
    • 2019
  • In this paper, we propose a efficient feature point extraction method that can solve the problem of performance degradation by introducing a preprocessing process when extracting feature points by utilizing the characteristics of 360-degree realistic media. 360-degree realistic media is composed of images produced by two or more cameras and this image combining process is accomplished by extracting feature points at the edges of each image and combining them into one image if they cover the same area. In this production process, however, the stitching process where images are combined into one piece can lead to the distortion of non-seamlessness. Since the realistic media of 4K-class image has higher resolution than that of a general image, the feature point extraction and matching process takes much more time than general media cases.

Development and Applied Effects of VR-based Cooking Serious Game for Students with Intellectual Disabilities (지적장애 학생을 위한 VR 기반 요리하기 기능성 게임 개발 및 적용 효과)

  • Lee, Tae-Su
    • Journal of Korea Game Society
    • /
    • v.21 no.1
    • /
    • pp.67-80
    • /
    • 2021
  • The purpose of this study were to develop VR-based cooking serious game(VR-Cook) for students with intellectual disabilities and to validate effectiveness. The VR-Cook was developed using the ASSURE model. Twenty students with intellectual disabilities were participated to verify effectiveness. Ten students were assigned to the experimental group and the others to the control group. The control group received traditional interventions, and the experimental group participated in the intervention combining traditional intervention with VR-Cook. Evaluations were made at three times, and evaluation data were analyzed with repeated two-way ANOVA. The experimental group has improved more than control group in cooking activities and class attitudes.