• 제목/요약/키워드: virtual agent

검색결과 198건 처리시간 0.026초

Multi-Agent based Negotiation Support Systems for Order based Manufacturers

  • Choi Hyung Rim;Kim Hyun Soo;Park Young Jae;Park Byung Joo;Park Yong Sung
    • 한국정보시스템학회:학술대회논문집
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    • 한국정보시스템학회 2003년도 춘계학술대회
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    • pp.1-20
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    • 2003
  • In this research, we developed a Multi-Agent based Negotiation Support System to be able to increase the competitive power of a company in dynamic environment and correspond to various orders of customers by diffusion of electronic commerce. The system uses the agent technology that is being embossed as new paradigm in dynamic environment and flexible system framework. The multi-agent technology is used to solve these problem through cooperation of agent. The system consists of six sub agents: mediator, manufacturability analysis agent, process planning agent, scheduling agent, selection agent, negotiation-strategy building agent. In this paper, the proposed Multi-Agent based Negotiation Support System takes aim at the automation of transaction process from ordering to manufacturing plan through the automation of negotiation that is the most important in order-taking transaction.

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차량 동역학을 이용한 멀티에이전트 기반 교통시뮬레이션 개발 I : 교통 환경 개발 (Multi-Agent for Traffic Simulation with Vehicle Dynamic Model I : Development of Traffic Environment)

  • 조기용;권성진;배철호;서명원
    • 한국자동차공학회논문집
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    • 제12권5호
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    • pp.125-135
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    • 2004
  • The validity of simulation has been well-established for decades in areas such as computer and communication system. Recently, the technique has become entrenched in specific areas such as transportation and traffic forecasting. Several methods have been proposed for investigating complex traffic flows. However, the dynamics of vehicles and their driver's characteristics, even though it is known that they are important factors for any traffic flow analysis, have never been considered sufficiently. In this paper, the traffic simulation using a multi-agent approach with considering vehicle dynamics is proposed. The multi-agent system is constructed with the traffic environment and the agents of vehicle and driver. The traffic environment consists of multi-lane roads, nodes, virtual lanes, and signals. To ensure the fast calculation, the agents are performed on the based of the rules to regulate their behaviors. The communication frameworks are proposed for the agents to share the information of vehicles' velocity and position. The model of a driver agent which controls a vehicle agent is described in the companion paper. The vehicle model contains the nonlinear subcomponents of engine, torque converter, automatic transmission, and wheels. The simulation has proceeded for an interrupted and uninterrupted flow model. The result has shown that the driver agent performs human-like behavior ranging from slow and careful to fast and aggressive driving behavior, and that the change of the traffic state is closely related with the distance and the signal delay between intersections. The system developed shows the effectiveness and the practical usefulness of the traffic simulation.

웹 기반의 가상기업 협력방법론에 관한 연구 (Study on Methodology of web-based Cooperation for Virtual Enterprise)

  • 허준규;최경현;이석희
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2002년도 춘계학술대회 논문집
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    • pp.575-578
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    • 2002
  • With the paradigm shifting from the principal of manufacturing efficiency to business globalization and rapid adaptation to its environments, more and more enterprises are being virtually organized as manufacturing network of different units in web. The formation of these enterprise called as Virtual Enterprise(VE) is becoming a growing trend as enterprises concentrating on core competence and economic benefit. This paper proposes the cooperation methodology for VEs which can be organized by the selection of manufacturing partners, and managed by the information flow infrastructure.

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가상 캐릭터를 활용하여 아동의 구어 대화를 유도하는 대화형 에이전트 (Embodied Conversational Agent Using a Virtual Character to Induce Children's Verbal Communication)

  • 최지영;정기철
    • 한국멀티미디어학회논문지
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    • 제23권10호
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    • pp.1296-1306
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    • 2020
  • Childhood verbal communication impacts children's language skills and has a positive effect as partners use more vocabulary. But reduction in family time, caused by lowered age for private education and so on, has reduced the chance for children to speak with partners who have a proficient language skill. This vacancy was naturally occupied by the media, which has become one of the cornerstones of the growth of kids' contents. Kids contents are making various attempts to expand the breadth of services. But most contents still focus on unilateral visual information delivery yet, so there is a limit to satisfy the vacancy of conversation partners. Therefore this paper suggests an ECA(Embodied conversational agent) to induce children's spoken conversation using a virtual character frequently used in kids contents. This system is implemented by the voice bot and agent model produced using an IBM assistant and Unity. As a result of using ECA for 66 children of 5-9 years old, it showed meaningful results in terms of induction of verbal communication.

클라우드 컴퓨팅 네트워크에서 Seamless 가상 환경 시스템 구축을 위한 마이그레이션 에이전트 (Migration Agent for Seamless Virtual Environment System in Cloud Computing Network)

  • 원동현;안동언
    • 스마트미디어저널
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    • 제8권3호
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    • pp.41-46
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    • 2019
  • 가상 환경 시스템의 대표적인 응용인 MMORPG에서는 아주 많은 사용자들이 더욱 현실적인 환경에서 게임하기를 원하고 있다. 하지만 많은 사용자에게 가상 환경을 서비스하면서 응답 지연이 없는 Seamless한 환경을 제공하는 것은 매우 어렵다. 하나의 서버가 아닌 여러 대의 서버로 실제 환경을 구성해야 하고 사용자가 특정 지역으로 이동할 때 실제 서버에서 데이터를 공유해야 하는 상황이 발생하기 때문이다. 이때 사용자는 서버 간 정보 동기화 과정에서 응답 지연을 경험하게 되고 이러한 상황은 가상 환경의 현실감을 떨어뜨린다. 이러한 문제를 해결하기 위해서는 서버 간 정보 동기화 과정에서 발생하는 응답 지연을 최소화해야 한다. 본 논문에서는 가상 환경에 대한 정보를 제공하는 필드 서버 간의 효율적인 정보 동기화 및 필드 서버와 PC(Player Character) 간의 응답 지연 최소화를 위한 마이그레이션 에이전트를 제안하고 클라우드 컴퓨팅 네트워크에서 구현하였다. 제안한 시스템은 PC의 수가 70,000 ~ 90,000인 구간에서 기존 시스템보다 필드 서버의 CPU 이용률이 6 ~ 13% 증가하였고 응답 시간은 5 ~ 10초 감소하였다.

MigAgent를 이용한 Seamless 게임에서의 부하 분산 (Load Balancing in Seamless Game with MigAgent)

  • 김법균;장행진;유강수
    • 인터넷정보학회논문지
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    • 제7권6호
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    • pp.51-62
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    • 2006
  • 기존의 다른 어떤 종류의 게임보다도 큰 부하와 거대한 하나의 가상월드가 MMORPG(Massively Multiplayer Online Role-Playing Game)의 중요한 특징이다. 이러한 Seamless 환경에서는, 독립된 게임 서버들이 관리하는 하위의 공간들을 모아 하나의 거대한 가상 월드로 구축한다. 게임 개발자들의 노력에도 불구하고 게이머들은 여전히 클라이언트와 서버, 필드 서버들 간의 상호작용에서 비롯된 과다한 메시지 트래픽에 대해 불만을 가지고 있다. 본 논문에서는 메시지 트래픽을 줄이기 위해 MigAgent를 이용한 새로운 게임 서버 구조를 제안한다. 일반적으로 PC(Player Character)가 다른 필드 서버로 이동할 때 발생하는 메시지 트래픽이 최고조에 이른다. MigAgent는 이런 PC들을 처리하고 예기치 못한 상황에 대처하기 위한 에이전트 역할을 수행한다. 관심영역과 인접 셀의 크기 비율에 따라 그 효과를 분석함으로써 이 시스템의 효과를 분석한다.

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PC-NC기반 Machine Agent System에 관한 연구 (A Study on PC-NC based Machine Agent System)

  • 정병수;강무진;정순철;배명한;김성환
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2002년도 추계학술대회 논문집
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    • pp.636-640
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    • 2002
  • In contrast to conventional CNC, PC-NC opens a new era for machine tools to be more intelligent. For instance, machine tool with PC-NC can be a machine agent system with capability of reacting autonomously to changing operating conditions. This paper introduces a concept of intelligent machine agent system, composed of machine agent and cell manager. Machine agent performs the functions such as process monitoring, diagnosis, maintenance management, condition assessment and schedule negotiation, while cell manager coordinates the negotiation process among multiple machine agents.

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차량 동역학을 이용한 멀티에이전트 기반 교통시뮬레이션 개발 II : 운전자 및 차량 에이전트 개발 (Multi-Agent for Traffic Simulation with Vehicle Dynamic Model II : Development of Vehicle and Driver Agent)

  • 조기용;배철호;권성진;서명원
    • 한국자동차공학회논문집
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    • 제12권5호
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    • pp.136-145
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    • 2004
  • In companion paper, the composition and structure of the traffic environment is derived. Rules to regulate agent behaviors and the frameworks to communicate between the agents are proposed. In this paper, the model of a driver agent which controls a vehicle agent is constructed. The driver agent is capable of having different driving styles. That is, each driver agent has individual behavior settings of the yielding index and the passing index. The yielding index can be defined as how often the agent yields in case of lane changes, and the passing index can be defined as how often the agent passes ahead. According to these indices, the agents overtake or make their lanes for other vehicles. Similarly, the vehicle agents can have various vehicle dynamic models. According to their dynamic characteristics, the vehicle agent shows its own behavior. The vehicle model of the vehicle agent contains the nonlinear subcomponents of engine, torque converter, automatic transmission, and wheels. The simulation has proceeded for an interrupted flow model. The result has shown that it is possible to express the characteristics of each vehicle and its driver in a traffic flow, and that the change of the traffic state is closely related with the distance and the signal delay between intersections. The system developed in this paper shows the effectiveness and the practical usefulness of the traffic simulation.

DEVELOPMENT OF MATDYMO (MULTI-AGENT FOR TRAFFIC SIMULATION WITH VEHICLE DYNAMICS MODEL) I: DEVELOPMENT OF TRAFFIC ENVIRONMENT

  • CHOI K. Y.;KWON S. J.;SUH M. W.
    • International Journal of Automotive Technology
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    • 제7권1호
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    • pp.25-34
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    • 2006
  • For decades, simulation technique has been well validated in areas such as computer and communication systems. Recently, the technique has been much used in the area of transportation and traffic forecasting. Several methods have been proposed for investigating complex traffic flows. However, the dynamics of vehicles and diversities of driver characteristics have never been considered sufficiently in these methods, although they are considered important factors in traffic flow analysis. In this paper, we propose a traffic simulation tool called Multi-Agent for Traffic Simulation with Vehicle Dynamics Model (MATDYMO). Road transport consultants, traffic engineers and urban traffic control center managers are expected to use MATDYMO to efficiently simulate traffic flow. MATDYMO has four sub systems: the road management system, the vehicle motion control system, the driver management system, and the integration control system. The road management system simulates traffic flow for various traffic environments (e.g., multi-lane roads, nodes, virtual lanes, and signals); the vehicle motion control system constructs the vehicle agent by using various vehicle dynamic models; the driver management system constructs the driver agent capable of having different driving styles; and lastly, the integrated control system regulates the MATDYMO as a whole and observes the agents running in the system. The vehicle motion control system and driver management system are described in the companion paper. An interrupted and uninterrupted flow model were simulated, and the simulation results were verified by comparing them with the results from a commercial software, TRANSYT-7F. The simulation result of the uninterrupted flow model showed that the driver agent displayed human-like behavior ranging from slow and careful driving to fast and aggressive driving. The simulation of the interrupted flow model was implemented as two cases. The first case analyzed traffic flow as the traffic signals changed at different intervals and as the turning traffic volume changed. Second case analyzed the traffic flow as the traffic signals changed at different intervals and as the road length changed. The simulation results of the interrupted flow model showed that the close relationship between traffic state change and traffic signal interval.

Connection Management Scheme using Mobile Agent System

  • Lim, Hee-Kyoung;Bae, Sang-Hyun;Lee, Kwang-Ok
    • 통합자연과학논문집
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    • 제11권4호
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    • pp.192-196
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    • 2018
  • The mobile agent paradigm can be exploited in a variety of ways, ranging from low-level system administration tasks to middle ware to user-level applications. Mobile agents can be useful in building middle-ware services such as active mail systems, distributed collaboration systems, etc. An active mail message is a program that interacts with its recipient using a multimedia interface, and adapts the interaction session based on the recipient's responses. The mobile agent paradigm is well suitable to this type of application, since it can carry a sender-defined session protocol along with the multimedia message. Mobile agent communication is possible via method invocation on virtual references. Agents can make synchronous, one-way, or future-reply type invocations. Multicasting is possible, since agents can be aggregated hierarchically into groups. A simple check-pointing facility has also been implemented. Another proposed solution is to use multi agent computer systems to access, filter, evaluate, and integrate this information. We will present the overall architectural framework, our agent design commitments, and agent architecture to enable the above characteristics. Besides, the each information needed a mobile agent system such as text, graphic, image, audio and video etc, constructed a great capacity multimedia database system. However, they have problems in establishing connections over multiple subnetworks, such as no end-to-end connections, transmission delay due to ATM address resolution, no QoS protocols. We propose a new connection management scheme in the thesis to improve the connection management involved of mobile agent systems.