• Title/Summary/Keyword: virtual Manufacturing

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A Facility Layout Planning Method in Cellular Manufacturing Environment Using Genetic Algorithm (유전 알고리즘을 이용한 셀 배치방법에 관한 연구)

  • 정승환;강무진
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2000.11a
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    • pp.334-338
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    • 2000
  • One of the major drawbacks of the existing facility layout methods is that most of them were developed based on pre-defined cost functions, and therefore fail to cope with the dynamic aspects of modern manufacturing systems. Another drawback is that due to the poor representation capability of the block diagrams, they are not able to convey the sufficient information needed by facility designers. In this paper, a system for solving facility layout problem considering these matters in cellular manufacturing environment is proposed and implemented using GA approach with embedded simulation module and virtual reality technologies.

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Design of the Program for Determining Setup Conditions in Pulley Manufacturing Process (풀리 제조공정의 셋업조건 결정을 위한 프로그램 설계)

  • Oh B.H.;Baek J.Y.;Lee G.B.;Kim B.H.;Jang J.D.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2006.05a
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    • pp.637-638
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    • 2006
  • V-belt pulleys play a key role in driving cooling pump, oil pump, air-conditioner and so on by using an engine power. Precision deep drawing is one of the main processes for manufacturing the pulleys. Operation variables of the deep drawing equipment, called the setup parameter, must be re-determined whenever the specifications of pulley to be produced are changed. The defect rates during a setup of equipment and the working hours needed for the setup are almost dependent on workers' know-how. This study designs the program for easily determining setup conditions in pulley manufacturing process.

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Development of A Flexible-Intelligent Equipment Server using Virtual Simulator

  • 박상민
    • Proceedings of the Korea Society for Simulation Conference
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    • 1998.03a
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    • pp.74-77
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    • 1998
  • This paper presents a real design and implementation of an intelligent client-server equipment controller in computer-integrated manufacturing systems. An automated manufacturing process is commonly controlled by a number of PLC (Programmable Logic Controllers), which are attached to various equipments. A manufacturing cell consists of a set of equipments or workstation, which are also controlled by equipment or cell controller. We propose an intelligent equipment controller which has two function: one is to request (collect) an important information from each equipment and the other is to send the collected equipment information to the upper level controller (shop floor controller). Two-phase approaches are considered for the development of equipment client-server controller. The first events are generated virtually using computer simulation. Using the virtually generated activities, operating software of equipment server is developed. The second phase is to embed the virtually developed software (controller) into a real manufacturing system. The proposed methodology might be a novel design and implementation of a virtual simulator, which could be used for developing an intelligent equipment server.

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Object Recognition and Target Tracking Using Motion Synchronization between Virtual and Real Robots (가상로봇과 실제로봇 사이의 운동 동기화를 통한 물체 인식 및 목표물 추적방안)

  • Ahn, Hyeo Gyeong;Kang, Hyeon Jun;Kim, Jin Beom;Jung, Ji Won;Ok, Seo Won;Kim, Dong Hwan
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.26 no.1
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    • pp.20-29
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    • 2017
  • Motion synchronization between developed real and virtual robots for object recognition and target tracking is introduced. ASUS's XTION PRO Live is implemented as a sensor and configured to recognize walls and obstacles, and perceive objects. In order to create virtual reality, Unity 3D is adopted to be associated with the real robot, and the virtual object is controlled by using an input device. A Bluetooth serial communication module is used for wireless communication between the PC and the real robot. The motion information of a virtual object controlled by the user is sent to the robot. Then, the robot moves in the same way as the virtual object according to the motion information. Through motion synchronization, two scenarios, which map the real space and current object information with virtual objects and space, were demonstrated, yielding good agreement between the two spaces.

A Study on the Measurement Method of Spatial Position Compensation for Virtual Reality and Real Space Synchronization (가상현실과 실공간 동기화를 위한 공간 위치보정 측정 방법론에 대한 연구)

  • Park, Kee-Jin;Lee, Byoung-Hwak;Kim, Nam-Hyuk;Yoon, Sung-Ho
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.17 no.6
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    • pp.136-143
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    • 2018
  • Recently, with the rapid development of virtual reality technology, there have been more and more applications of virtual reality technology in various fields. In order to realize a virtual reality, a method of implementing a visualization environment through an HMD (Head Mounted Display) is widely used. However, in the current visualization environment through the HMD, the user feels dizziness when worn, It has the disadvantage of imposing restrictions on. In this study, it is aimed to realize virtual reality visualization environment through multi-screen environment which improves the experience effect of virtual environment by using existing screen instead of visualization through HMD, and compensates for shortcomings of HMD method. In order to realize a multi-screen environment as a highly visualized environment, a technique for matching the spatial position of the multi-screen with the spatial position of the virtual environment is required. To do this, we need an efficient method to precisely measure the position of the space, and we propose a spatial position compensation methodology that can efficiently and precisely measure the position of the real space and reflect it in the virtual environment.

Agent-based System for Complex Decision Making and Negotiation: Application to Virtual Manufacturing (복잡한 의사결정과 협상 환경을 위한 에이전트 기반 시스템: 가상생산 응용)

  • Lee, Kyoung-Jun;Chang, Yong-Sik;Choi, Hyung-Rim;Kim, Hyun-Soo;Park, Young-Jae;Park, Byung-Joo
    • Information Systems Review
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    • v.4 no.2
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    • pp.223-236
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    • 2002
  • In an agent-based system, each agent has its own decision making capability and competes, cooperates, and communicates each other with an agent interface. Virtual manufacturing has characteristics as a typical application area of agent-based system: complex and time-bound decision making and negotiation. The time-boundness influences the choice of decision making models and design of protocols for internal and external negotiation. In this paper, we provide a case study which suggests a time-bound framework for external and internal negotiation between the agents for virtual manufacturing environment. We illustrate decision making model selection strategy and the system architecture of the agent-based system for the complex and time-bound environment.

A new Approach to Moving Obstacle Avoidance Problem of a Mobile Robot

  • 고낙용
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.7 no.1
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    • pp.9-21
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    • 1998
  • This paper a new solution approach to moving obstacle avoidance problem of a mobile robot. A new concept avoidability measure (AVM) is defined to describe the state of a pair of a robot and an obstacle regarding the collision between them. As an AVM, virtual distance function (VDF), is derived as a function of the distance from the obstacle to the robot and outward speed of the obstacle relative to the robot. By keeping the virtual distance above some positive limit value, the robot avoids the obstacle. In terms of the VDF ,an artificial potential field is constructed to repel the robot away from the obstacle and to attract the robot toward a goal location. At every sampling time, the artificial potential field is updated and the force driving the robot is derived from the gradient of the artificial potential field. The suggested algorithm drives the robot to avoid moving obstacles in real time. Since the algorithm considers the mobility of the obstacle as well as the distance, it is effective for moving obstacle avoidance. Some simulation studies show the effectiveness of the proposed approach.

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Development of Virtual Metrology Models in Semiconductor Manufacturing Using Genetic Algorithm and Kernel Partial Least Squares Regression (유전알고리즘과 커널 부분최소제곱회귀를 이용한 반도체 공정의 가상계측 모델 개발)

  • Kim, Bo-Keon;Yum, Bong-Jin
    • IE interfaces
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    • v.23 no.3
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    • pp.229-238
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    • 2010
  • Virtual metrology (VM), a critical component of semiconductor manufacturing, is an efficient way of assessing the quality of wafers not actually measured. This is done based on a model between equipment sensor data (obtained for all wafers) and the quality characteristics of wafers actually measured. This paper considers principal component regression (PCR), partial least squares regression (PLSR), kernel PCR (KPCR), and kernel PLSR (KPLSR) as VM models. For each regression model, two cases are considered. One utilizes all explanatory variables in developing a model, and the other selects significant variables using the genetic algorithm (GA). The prediction performances of 8 regression models are compared for the short- and long-term etch process data. It is found among others that the GA-KPLSR model performs best for both types of data. Especially, its prediction ability is within the requirement for the short-term data implying that it can be used to implement VM for real etch processes.

Development of a Virtual Machining System by a CAD Model Based Cutting Simulation (CAD 모델에 기초한 모사절삭을 통한 가상절삭 시스템 개발)

  • 배대위;고태조;김희술
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.8 no.3
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    • pp.83-91
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    • 1999
  • In this paper, we suggest a virtual machining system that can simulate cutting forces of ball end milling at the stage of part design. Cutting forces, here, are estimated from the machanistic model that uses the concept of specific cutting farce coefficient. To this end, we need undeformed chip thickness which is used for calculating chip load. It is derived from the Z-map data of a CAD model. That is, chip load is the height difference between the cutting tool and the workpiece at an arbitrary position. The tool contact point is referred from the cutter location data. On the other hand, the workpiece height is acquired from the Z-map model of a CAD data. From the experimental verification, we can simulate machining process effectively to the slot and the side cutting of ball end mill.

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