• 제목/요약/키워드: virtual Integration

검색결과 269건 처리시간 0.023초

효과적 정보전달을 위한 영상정보의 3D 뷰 및 음성정보와의 융합 연구 (A Study on 3D View Design of Images and Voices Integration for Effective Information Transfer)

  • 신준철;이종수
    • 한국통신학회논문지
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    • 제35권1B호
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    • pp.35-41
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    • 2010
  • 본 논문에서는 컴퓨터를 사용한 효과적 정보전달을 위해 2D 영상정보를 3D 가상공간에 배치하고 음성 정보와의 유기적 연결기능을 갖는 3D 뷰 설계를 제안한다. 3D 공간에 배치된 영상정보의 사용자 접속을 어느 시점 또는 어떤 각도에서도 가능하도록 하여, 시각정보 전달효과를 제고하고 있으며, 음성정보의 첨부가 용이하도록 설계하였다. 3D공간에서의 영상 및 음성정보 배치는 단순하지만 효과적인 접속기능을 포함하고 있으며, 이들의 탐색 및 시청을 사용자접속 관점에서 설계하여 정보전달 효과를 제고하였다.

헬기 운용환경을 고려한 가상 사격 통제 시스템 개발 (The Development of Virtual Fire Control System Considering Operational Environment of Helicopter)

  • 김우식;이동호;장인동;박한준
    • 한국군사과학기술학회지
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    • 제17권4호
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    • pp.448-455
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    • 2014
  • Virtual Fire Control System(VFCS) in attack helicopter is developed. VFCS is comprised of multifunction display, store management computer, mission computer, target acquisition and designation system, mission planning system, weapon simulator and flight simulator. Weapon engagement process under the operational environment of helicopter was considered by using the VFCS. We considered hellfire missile, tow missile, unguided rocket and turret gun. The results of this study will be utilized efficiently on integrated fire control system SIL(System Integration Lab.) in attack helicopter.

Effects of integrated simulation education among nursing students during the COVID-19 pandemic in Korea

  • Shon, Soonyoung;Moon, Kyoung Ja
    • International Journal of Contents
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    • 제17권3호
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    • pp.38-47
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    • 2021
  • The purpose of this study was to analyze the effectiveness of integrated simulations conducted by virtual simulation and in situ simulation among nursing college students during COVID-19. This study was conducted from July 7 to 9, 2020 and the participants included 126 fourth-year nursing college students. Integrated simulation consisted of virtual simulation, teledebriefing, pre-briefing, in situ simulation, and debriefing. The results showed that after the use of various simulation modules and the training of integrated simulations incorporating virtual and in situ simulation training, critical thinking (t=5.20, p=<0.001), clinical judgment (t=6.71, p=<0.001), and simulation effectiveness (t=3.53, p=0.001). These findings could help establish the direction for more diverse forms of simulation-based education and it should be conducted in future nursing simulation during this COVID-19 pandemic era.

Applied Practices on the Application of VR/AR/MR Technologies to LVC Training Systems

  • Jong-Hoon Lee;Hun-Keun Park
    • International Journal of Internet, Broadcasting and Communication
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    • 제15권4호
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    • pp.149-159
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    • 2023
  • The Republic of Korea (ROK) Army is developing the Army Synthetic Battlefield Training System and plans divisional-level Live, Virtual, and Constructive (LVC) integrated training. This study proposes a plan to apply VR/AR/MR (Virtual Reality/Augmented Reality/Mixed Reality) technology to LVC integrated training systems to enhance the efficiency and effectiveness of future LVC integrated training. The study investigated immersive military training systems in the ROK and advanced countries. As a result, we confirm that immersive technology can significantly improve the efficiency and effectiveness of military training. Accordingly, we review the key technologies required for building a defense training system with immersive features and propose training subjects that can be enhanced in effectiveness and efficiency when built with an immersive approach. We also propose a plan to apply immersive technology to the Live, Virtual, and Constructive systems for the development of future LVC integrated training system.

A Study of Experiential Exhibition Format Using VR Technology at Sanxingdui Museum

  • Chen Xi;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • 제15권4호
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    • pp.172-177
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    • 2023
  • This study explores the feasibility and potential of using virtual reality (VR) technology to enhance the museum viewing experience through digital media. In an increasingly digital world, museums face the challenge of adapting to changing visitor expectations. This study explores the integration of virtual reality and digital media as a means to engage, educate, and attract museum visitors in a novel, immersive way. By analyzing its advantages, challenges, and practical implications, this study aims to elucidate the feasibility of this transformative approach.

가상기업(Virtual Enterprise)과 CALS

  • 정동길
    • 정보화사회
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    • 통권102호
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    • pp.39-50
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    • 1996
  • 현재의 CALS는 민간부문(기업, 연구소, 대학 등) 주도로 관련 조직들의 관련 단위들을 정보통신네트웍으로 묶어서 마치 하나의 새로운 기업이 움직이는 것처럼 기업통합(Enterprise Integration)을 하여 가상기업을 구축하는 전략이 그 핵심을 이루고 있다. 그러나 가상기업은 현재 그 형체나 내용 및 그 효과가 검증된 확고한 이론으로 굳혀져 있는 것은 아니고, 지금단계에서는 연구와 실험을 하는 단계이다. 따라서 가상기업은 CALS가 지향하는 최종목표로 이해할 수 있다.

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Virtual to Physical: Integration of Design Computing and Digital Fabrication in Architectural Pedagogy

  • Lee, Youngjin
    • Architectural research
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    • 제17권1호
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    • pp.21-30
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    • 2015
  • This study examines the significance of digital fabrication of scaled physical models in the digital design process and highlights the integration of design computing and digital fabrication in architectural education. Advances in CAD/CAM technologies have increasingly influenced building design and construction practices by allowing the production of complex forms that were once difficult to design and construct using traditional technologies. At the advent of digital architecture, schools of architecture introduced digital technologies to their curriculum, focusing more on design computing than digital fabrication, preventing students from completely mastering digital technologies. The significance of digital fabrication for scaled physical models as a design media within the digital design loop is discussed. Two case studies of leading schools of architecture that are successful in building the bridge between both areas are given. These focus on the curricular structure to integrate both areas within design studios. Finally, a curricular structure offering students a balanced approach to these areas of knowledge is proposed based on what was learned from these case studies.

기업통합을 위한 데이터베이스 브로커 개발 (Development of Database Broker for Enterprise Integration)

  • 신혜균;김정선;우훈식
    • 한국전자거래학회지
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    • 제5권1호
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    • pp.105-122
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    • 2000
  • Enterprise integration and virtual enterprise are practical visions of industrial information implementations in the information society. In these environments, the distributed and heterogeneous data sources should be exchanged and shared in effective and integrated way. However, the distributed and heterogeneous data sources are managed by independent and heterogeneous computer systems, thus system users and developers are faced difficulties in implementing enterprise integration environments, In this study, we designed and developed a database broker system utilizing a routing broker method to provide transparent location access mechanisms for the distributed and heterogeneous data sources. The proposed mechanism is designed to act as a middle tier between clients and multiple servers, and adopts Java, CORBA, and JDBC as its state-of-the-art techniques.

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물류산업의 공간연구를 위한 개념 체계에 관한 연구 (A Study on the Conceptual Frame for Spatial Study of Logistics Industry)

  • 성신제;강상목
    • 대한지리학회지
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    • 제46권1호
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    • pp.81-99
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    • 2011
  • 본 연구는 다각적으로 이루어지고 있는 물류산업의 공간적 연구를 종합적으로 정리하여 이를 체계화 하고자 함이다. 물류산업은 물류기능별 독립적 최적화, 전문화된 물류서비스를 제공하는 자재관리와 물적유통, 로지스틱스, 정보통신 기술과 경영이 포함된 공급사슬관리 단계로 발전하면서 복잡한 공간조직을 형성한다. 물류산업의 복잡한 공간조직은 지리공간과 가상공간, 분업과 통합, 매개화와 탈매개화로 체계화된다. 또한 이들 세 가지의 영역이 공간상에서 혼재하는 역동적 특성을 보인다. 이 역동적 특성은 정보통신 기술과 경제활동의 공간 간의 상호작용과 밀접한 관계가 있다.4

경두개 직류자극과 가상현실프로그램 적용이 경도인지장애 환자의 인지 및 우울에 미치는 영향 (Effects of Transcranial Direct Current Stimulation and Virtual Reality Program Application on the Cognition and Depression of Mild Cognitive Impairment Patients)

  • 김고운;김보라;안태규
    • 대한통합의학회지
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    • 제9권3호
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    • pp.155-164
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    • 2021
  • Purpose : The purpose of this study is to investigate the effects of transcranial direct current stimulation and virtual reality program application on cognition and depression of patients with mild cognitive impairment, and to find an intervention method that can enhance active participation of patients with mild cognitive impairment. Methods : In this study, 50 mild cognitive impairment patients were divided into a treatment group (25 patients) and a control group (25 patients). The treatment group was applied with a transcranial direct current stimulation and a virtual reality program, while the control group received a placebo transcranial direct current stimulation and a virtual reality program. Both groups received five 50-minute sessions per week (one session per day) for six weeks (total of 30 sessions). NCSE was used to evaluate the cognitive functions of the patients before and after treatment intervention. Moreover, K-BDI was conducted to examine the depression of the patients. Results : As a result of the transcranial direct current stimulation and a virtual reality program intervention, the cognitive function of both treatment and control group significantly (p<.05) improved, and the depression of both treatment and control group significantly (p<.05) decreased. Moreover, the changes in cognitive functions and depression were significant between the two groups¸ treatment and control group (p<.05). Conclusion : The results of the study showed that the application of the transcranial direct current stimulation and virtual reality program significantly improved the cognitive function of mild cognitive impairment patients and decreased the depression of them. Therefore, it could be concluded that the transcranial direct current stimulation and virtual reality program was an intervention method which positively affects the cognitive function and depression of mild cognitive impairment patients.