• Title/Summary/Keyword: virtual Integration

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Design and Development of Sensor-based Virtual Experiment Contents for Smart Phone (스마트폰의 센서를 이용한 가상 실험 콘텐츠의 개발 및 설계)

  • Chung, Kwang Sik;Kwon, Sooyoul;Huang, Wen-Hao
    • Journal of Digital Contents Society
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    • v.14 no.2
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    • pp.161-169
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    • 2013
  • Experiments and practices are critical instructional activities for teaching and learning natural sciences. However, by learning the experimental procedures in advance with the help of Virtual Experiments, natural science majors may address danger of handling chemicals before carrying out experiments in the laboratories. Virtual Experiments, a mobile learning app, provides learners with interactions between the learners and the contents by using the sensor built-in Android-platform smart phones. With the app, learners may handle the chemicals and experiment apparatuses, verify the reactions and assembly of the chemicals and instruments in advance. This paper describes the design and development of the Virtual Experiments in hope to promote the integration of mobile learning apps in order to better engage learners in the laboratories.

The Effects of Virtual Reality-Based Occupational Therapy Program on the Physical Function and Learning Capacity of School-Age Intellectual Disability Children (가상현실 기반 작업치료프로그램이 학령기 지적장애 아동의 신체기능 및 학습능력에 미치는 영향)

  • Kim, Ko-Un;Oh, Hye-Won
    • Journal of The Korean Society of Integrative Medicine
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    • v.9 no.1
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    • pp.13-22
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    • 2021
  • Purpose : The purpose of this study was to investigate the effects of a virtual reality-based occupational therapy program on the physical function and learning ability of intellectually disabled school-aged children. Methods : In this study, 20 intellectually disabled children of school age were randomly and evenly divided into experimental and control groups with children in the experimental group receiving a virtual reality-based occupational therapy intervention. The study adopted a pretest-posttest design. The intervention was conducted for a total of 12 sessions for six weeks, twice a week, and 50 minutes per session. As measurement tools, BOT-2 and grooved pegboard tests were used to compare physical function before and after the intervention program, and K-ABC was used to check changes in learning ability. Results : The occupational therapy program produced a significant improvement in both physical function and learning ability of the experimental group. A significant difference was observed between the experimental and control groups. Conclusion : This study confirmed the value and usefulness of virtual reality-based occupational therapy as a tool for enhancing the physical function and learning ability of intellectually disabled school-aged children. Based on the results, a variety of future studies are encouraged that would further test the effects of the occupational therapy program used here.

Direct Geo-referencing for Laser Mapping System

  • Kim, Seong-Baek;Lee, Seung-yong;Kim, Min-Soo
    • Proceedings of the KSRS Conference
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    • 2002.10a
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    • pp.423-427
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    • 2002
  • Contrary to the traditional text-based information, 4S(GIS,GNSS,SIIS,ITS) information can contribute to the citizen's welfare in upcoming era. Recently, GSIS(Geo-Spatial Information System) has been applied and stressed out in various fields. As analyzed the data from GSIS arena, the position information of objects and targets is crucial and critical. Therefore, several methods of getting and knowing position are proposed and developed. From this perspective, Position collection and processing are the heart of 4S technology. We develop 4S-Van that enables real-time acquisition of position and attribute information and accurate image data in remote site. In this study, the configuration of 4S-Van equipped with GPS, INS, CCD and eye-safe laser scanner is shown and the merits of DGPS/INS integration approach for geo-referencing is briefly discussed. The algorithm of DGPS/INS integration fur determination of six parameters of motion is eccential in the 4S-Van to avoid or simplify the complicated computation such as photogrammetric triangulation. 4S-Van has the application of Laser-Mobile Mapping System for three-dimensional data acquisition that merges the texture information from CCD camera. The technique is also applied in the fields of virtual reality, car navigation, computer games, planning and management, city transportation, mobile communication, etc.

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Effect of Virtual Reality-based Occupational Therapy Interventions for Disabled Children and Adolescents: A Systematic Review (장애 아동 및 청소년에게 가상현실(VR) 기반 작업치료 중재가 미치는 영향: 체계적 고찰)

  • Kim, Man-Je;Gil, Young-Suk;Kang, Set-Byul;Lee, Jae-Shin
    • The Journal of Korean Academy of Sensory Integration
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    • v.21 no.1
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    • pp.34-46
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    • 2023
  • Objective : The purpose of this study was to systematically analyze the methods by which virtual reality (VR)-based occupational therapy interventions are applied to disabled children and adolescents and to assess their effectiveness. Methods : The RISS, DBpia, KCI, Science Direct, and CINAHL MEDLINE databases were searched for relevant literature from January 2012 to August 2022. The main search terms used were "virtual reality," "work therapy," "youth," "virtual reality," "occupational therapy," "child," and "adolescent." A total of 16 documents were selected for analysis by the 4th stage of the PRISMA flowchart. Results : In the 16 selected studies, VR-based occupational therapy when used with children and adolescents with disabilities and was shown to have meaningful effects. Among the types of cerebral palsy covered in the studies, the most common was hemiplegia, and the evaluation tools used for measurement of the VR effect were daily activities, cognition, exercise technology, social-interaction technology, and visual-perception evaluation. Nintendo wii and Microsoft Kinect produced the VR tools most commonly used to improve motor skills and daily life. Conclusion : The results of this study indicate that VR interventions can be used effectively in clinical practice. In the future, they may assist in the diagnosis of disabled children and adolescents, in helping to select VR tools that are suitable for the purposes of intervention, and in the presentation of specific methods.

Development of 3-D viewer for indoor location tracking system using wireless sensor network

  • Yang, Chi-Shian;Chung, Wan-Young
    • Journal of Sensor Science and Technology
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    • v.16 no.2
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    • pp.110-114
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    • 2007
  • In this paper we present 3-D Navigation View, a three-dimensional visualization of indoor environment which serves as an intuitive and unified user interface for our developed indoor location tracking system via Virtual Reality Modeling Language (VRML) in web environment. The extracted user's spatial information from indoor location tracking system was further processed to facilitate the location indication in virtual 3-D indoor environment based on his location in physical world. External Authoring Interface (EAI) provided by VRML enables the integration of interactive 3-D graphics into web and direct communication with the encapsulated Java applet to update position and viewpoint of user periodically in 3-D indoor environment. As any web browser with VRML viewer plug-in is able to run the platform independent 3-D Navigation View, specialized and expensive hardware or software can be disregarded.

VIRTUAL TELEMATICS SERVICE PROVIDER SYSTEM

  • Jang, In-Sung;Lee, Jun-Wook
    • Proceedings of the KSRS Conference
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    • v.2
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    • pp.836-839
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    • 2006
  • Telematics, one of the so-called New Growth Engine of IT839, is a leading IT service where wireless internet service represented by information and mobility is extended to the area of transportation. To provide telematics service, Telematics service provider have to connect with various Contents Provider or Service Provide server - for example - LBSS(Location Based Service Server), ASPS(Application Service Provider Server), TELICS(TELematics Information Center Server), GMS(Geo-mobility Server), WTPS(World Telematics Protocol Server) and MAUS(Map Air Update Server). Presently, It is nearly impossible or very difficult for the company that are manufacturing and testing telematics device to develop and test telematics solution without connecting Telematics Service Provider, Service Provider, Contents Provider. And, it is very difficult to connect in TSP, CP, SP having the product to be developed. In this paper, we proposed virtual telematics service provider. The proposed Virtual Telematics Service Provider is to provide telematics services and functionalities by integrating telematics servers into TSP gateway virtually. In other words, VTSP is performs with the role of TSP, CP, SP. And the VTSP support integration of telematics servers, interfacing and monitoring between terminal and the integrated servers.

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INTERACTIVE VISUALIZATION TECHNIQUES FOR A VIRTUAL REALITY BASED ANALSYIS OF SIMULATION RESULTS

  • Benolken, Paul;Graf, Holger;Rix, Joachim
    • Proceedings of the Korea Society for Simulation Conference
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    • 2001.10a
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    • pp.237-247
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    • 2001
  • In this paper we present an overview of existing state of the art visualization techniques fur the interactive analysis of results from numerical simulations and measurements. We describe the basic concepts and key ideas behind these different visualization methods in this paper. The potential of these techniques for an efficient integration into a virtual reality environment will be investigated. Furthermore we present our first demonstrator fur visualizing multiparametric data and give an outlook on our plans for further exploiting and developing these techniques in an upcoming project.

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The Supplier and Outsourcing Company Selection Agent System using the Virtual Manufacture (가상생산을 이용한 공급 및 외주업체 선정 에이전트 시스템)

  • Choi, Hyung-Rim;Park, Yong-Sung;Park, Byung--Joo
    • The Journal of Information Systems
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    • v.13 no.2
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    • pp.49-64
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    • 2004
  • Recently, SCM(Supply Chain Management) embraces the dynamic environmental changes of the participatory bodies in supply chain. Under this dynamic SCM environment, the selection of supplier and outsourcing company is very important. In their selection, the productivity and expertise of suppliers and outsourcing companies are, of course, to be considered as important factors, but whether or nottheycanmeettheduedateisacritical factor. In particular, this is true because an order-based manufacture ought to have CTP(Capable To Promise). For this purpose, by capitalizing onthevirtualmanufactureundertheSCM, this paper has tried to suggest a new agent system for the selection of supplier and outsourcing company. While performing virtual manufacture based on the integration scheduling, this system acquires the production environment and scheduling information of both suppliers and outsourcing companies on a real-timebasis,thusmakingintegrationschedulingpossible. Also, in order to provetheviabilityofthisstudy,thispaper has selected a specific domain and applied it.

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Wireless Extension of Profibus Network with Virtual Polling Mode (가상 폴링 모드를 애용한 Profibus 네트워크에 무선 확장)

  • Kim, Tae-Jun;Lee, Kyung-Chang;Kang, Song;Lee, Seok
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.107-107
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    • 2000
  • This paper focuses on a method to connect mobile devices such as mobile robot, ACV and UTC with Profibus network. In this paper, the IEEE 802.11 wireless LAN is used for wireless extension of Frofibus, and four major issues are introduced to implement the wireless extended Profibus; First, the integration method between Profibus and IEEE 802.11 is introduced. Second, the implementation method of gateway is proposed. Three, the virtual polling mode algorithm is developed for satisfaction of real-time characteristics required in industrial network. Finally, we implement a experimental model, and carried out the performance analysis of wireless extended Profibus. This results show that wireless extended Profibus is suitable to industrial network such as automated container terminal.

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NAVER : Design and Implementation of Networked Virtual Environments Based on PC Cluster (NAVER : PC 클러스터 기반의 분산가상환경 커널 설계 및 구현)

  • Park, Chang-Hoon;Ko, Hee-Dong;Changseok Cho;Ahn, Hee-Kap;Han, Yo-Sub;Kim, Tai-Yun
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2002.05a
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    • pp.221-228
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    • 2002
  • The NAVER is based on a cluster of low-cost personal computers. The goal of NAVER is to provide flexible, extensible, scalable and re-configurable framework for the diverse virtual environments especially for Gamsung research experiments. Personal computers are divided into three servers are according to their specific functions: Render Server, Device Server and Control Server. While Device Server contains external modules requiring event-based communication for the integration, Control Server contains external modules requiring synchronous communication every frame. And, the Render Server consists of 5 managers: Scenario Manager, Event Manger, Command Manager, Interaction Manager and Sync Manager. In this paper, we discuss NAVER as effective distributed system and its application to Gamsung experiment.

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