• Title/Summary/Keyword: viewing environment

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A study on the Application of Augmented Reality Technology Exhibition Environment (증강현실 기술의 전시 환경의 응용에 관한 연구)

  • Lee, Jae-Young;Kwon, Jun-Sik
    • Journal of Digital Contents Society
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    • v.16 no.6
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    • pp.943-950
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    • 2015
  • In this study, we propose an annotation system exhibits a secondary role using augmented reality in the exhibition environment. Common methods that utilize the description of the picture or photo booklet or audio device to the exhibition and in the form of viewing the exhibits while people describe method is used. We are using augmented reality technology, in addition to these conventional methods to provide a variety of information about the exhibits utilizing text, photos, video and audio of the multimedia medium. Where visitors can use a smart phone in hand deulgoseo, the exhibition becomes a secondary role by applying the Augmented Reality technology in tablet-based devices.

Effects of Illumination and Target Size on Time-To-Detect while Recovering Dark Adaptation (암순응 환경에서 조도수준과 표적크기가 탐지시간에 미치는 영향)

  • Park, Jae-Kyu;Park, Sung-Ha;Oh, Hyun-Seung
    • Journal of the Ergonomics Society of Korea
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    • v.28 no.4
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    • pp.71-76
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    • 2009
  • Effects of dark adaptation have large safety implications. This study was aimed to investigate the effects of varying illuminance and the size of critical detail on visual performance (i.e., time-to-detect) in a dark room environment. While adapting to the dark environment, ten subjects were asked to detect and answer simple numerical expressions under 9 experimental conditions (3 illuminance level $\times$ 3 target size). The ANOVA results revealed that the time-to-detect was significantly affected by both of the illumination level and the size of critical detail. As illumination increased from 10 lux to 20 lux, the time-to-detect was significantly declined. For the size of critical detail, 0.5/min size (i.e., equal to 2 minutes of visual angle) resulted in a shorter time-to-detect, as compared to 0.7/min size (i.e., equal to 1.6 minutes of visual angle). Potential applications of this research include the development of design guidelines for illumination and warning signs in poorly illuminated viewing environments.

A new type of multimedia content with Chinese characters as the core-Barrage

  • Pan, Yang;Kim, KiHong;Yan, JiHui
    • International journal of advanced smart convergence
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    • v.11 no.2
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    • pp.118-127
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    • 2022
  • Barrage language is a new media language based on Internet video. It is a representative expression of the Internet environment regardless of its format and content. As a unique movie viewing characteristic provided by the barrage function, the timeliness of feedback, entertainment, and interactivity of the content are excellent. Characteristic. Barrage language itself is closely related not only to the value of linguistic research, but also to the spread of the Internet in the Internet environment. Based on the current situation of Chinese video sites, this thesis explores how Barrage is an organic cycle of culture and consumption in a specific platform and group, and analyzes its propagation methods and effects. By analyzing the characteristics of content production patterns unique to the barrage culture, implications and reference values for production activities of other cultures, the effect of popularization on viewers and the production and consumption of the 'barrage' culture of the industry is studied, and furthermore, the 'barrage' culture is It was designed to be a reference for the development of the platform, internet culture, and animation industry culture.

Effect of Flow Field and Detection Volume in the Optical Particle Sensor on the Detection Efficiency (광학입자센서 내 유동장과 측정영역이 측정효율에 미치는 영향)

  • Kim, Young-Gil;Jeon, Ki-Soo;Kim, Tae-Sung
    • Proceedings of the KSME Conference
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    • 2007.05b
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    • pp.3162-3167
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    • 2007
  • The OPS (Optical Particle Sensor) using light scattering from the particles (real-time measurement without physical contact to the particles) can be used for cleanroom or atmospheric environment monitoring. For particles smaller than 300 nm, the detection efficiency becomes lower as scattered light decreases with particle size. To obtain higher detection efficiency with small particles, the flow field in particle chamber and the detection volume should be designed optimally to achieve maximum scattered light from the particles. In this study, a commercial computational fluid dynamics software FLUENT was used to simulate the gas flow field and particle trajectories with various optical chamber designs for 300 nm PSL particle. For estimation of laser viewing volume, we used a commercial computational optical design program ZEMAX. The results will be a great help in the development of OPS which can measure small particles with higher detection efficiency.

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A Study on Object Counting by Mixture of Gaussian and Motion Vector (가우시안 혼합 모델과 모션 벡터를 이용한 객체 계수 방법 연구)

  • Kim, Gyu-Jin;An, Tae-Ki;Shin, Jeong-Ryeol
    • Proceedings of the KSR Conference
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    • 2011.05a
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    • pp.1161-1166
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    • 2011
  • A camera is mounted vertically downwards viewing the people heads from the top. This configuration is successful in people counting technique especially when only a few isolated people pass through a counting region in a non-crowded situation. Thus, this paper describes object counting which detects and count moving people using mixture of gaussian and motion vector. This method is intended to estimates the number of people in outdoor environment. This method use single gaussian background modeling which is more robust an noise and has adaptiveness. The experimental results that is based on mixture of gaussian and motion vector is also helpful to design intelligent surveillance.

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A Methodological Consideration on the Evidence-Based Design related to Health Effects (치유효과와 관련한 근거중심설계에 관한 방법론적 고찰)

  • Min, Sang-Choong
    • Journal of The Korea Institute of Healthcare Architecture
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    • v.17 no.2
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    • pp.35-44
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    • 2011
  • The aim of this study is to review the literature addressed the methodology to measure and evaluate the health outcomes as evidences for health benefits through the study on the healing environment, garden, therapeutic garden and viewing landscape and so forth. The research methods and measures used to assess health effects in the reviewed studies have applied in a different way ranged from quantitative methods (physical measures or quantitative observations) to qualitative methods (qualitative observations and surveys). In a literature review of research articles on the health outcomes have been found various research methods and measures used to assess health effects. This study will be concentrated mainly on methodological considerations in order to find the significant evidences related to evidence-based design (EBD). Future research should build the body of methodological knowledge to find more empirical evidences as sound scientific data and to improve the effectiveness of design interventions.

A Study of Symbolic Chair Design in Social Relations (상징적 의자 디자인과 사회성 고찰-고대-중세시대를 중심으로-)

  • 조현미
    • Korean Institute of Interior Design Journal
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    • no.7
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    • pp.87-96
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    • 1996
  • In today's man's domestic environments, the development of furnishings in their various shapes and functions is as complex as human lives. Architecture, Interior, and Furniture, each one of these have the relationship closer and closer to the direct human environments. In this study, by choosing the theme of sitting , the transformation of man's behavioral models would be examined in sociological terms. By viewing the chair as an emblematic objects made for more than just sitting, the chair has revealed the relations of man with his environment since the history of furnishings began. Qualified architects and designers know that chairs are no longer the objects, but the primary subject of furnishings. Through this examination of the emblematic typologies of periodic chairs in the history of the Western culture, in terms of their relationships with politics , religions, monarchies, societies, and etc., the meaning of the designs could be find and which could be the resolutions for the future innovative design. These refound or recreated meanings in the history of design could create another typology for the future reality.

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Analysis of the Pedagogical Perspectives Represented in the Movie Dangerous Minds: Based on the Constructivist Framework

  • Jeong, Kyeong-Ouk
    • International Journal of Contents
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    • v.9 no.4
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    • pp.45-51
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    • 2013
  • The purpose of this paper is to analyze educational theories and practices represented in the movie Dangerous Minds. This paper begins by giving the overview of the movie. Then this paper makes an analysis of the pedagogical methods and practices used by the teacher in the movie, which can encourage students to fulfill their academic success and social mobility. The lives of students at risk are transformed through the teacher's beliefs and pedagogical practices based on the constructivism, leading students on a path of selfdiscovery and self-empowerment. What is imperative in the students' lives here is their intrinsic motivation and self-efficacy toward the self and their educational system. By providing constructivist pedagogical paradigms and viewing these media texts within the context of an urban school, this paper intends to introduce educational theories and methods which can create better educational environment for students. In short, this study explores teaching theories and methods represented in the movie based on the constructivist perspectives, which are supposed to fully cultivate the potential of students.

A Scheduling Scheme for Flexible Flow Shop with Release Date and Due Date (시작시기와 납기를 고려하는 유연흐름공장의 일정계획)

  • Lee, J.H.;Kim, S.S.
    • IE interfaces
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    • v.11 no.3
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    • pp.1-13
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    • 1998
  • This paper addresses a scheduling scheme for Flexible Flow Shop(FFS) in the case that a factory is a sub-plant of an electronic device manufacturing plant. Under this environment, job orders for the sub-plants in the production route are generated together with job processing time bucket when the customer places orders for final product. The processing time bucket for each job is a duration from possible release date to permissible due date. A sub-plant modeled FFS should schedule these jobs orders within time bucket. Viewing a Printed Circuit Board(PCB) assembly line as a FFS, the developed scheme schedules an incoming order along with the orders already placed on the scheduled. The scheme consists of the four steps, 1)assigning operation release date and due date to each work cells in the FFS, 2)job grouping, 3)dispatching and 4)machine allocation. Since the FFS scheduling problem is NP-complete, the logics used are heuristic. Using a real case, we tested the scheme and compared it with the John's algorithm and other dispatching rules.

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A Study on Web-based Collaborative CAD System (웹 기반 협동 CAD시스템에 관한 연구)

  • 윤보열;김응곤
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2000.10a
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    • pp.364-367
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    • 2000
  • As computer system and information/communication technology develop rapidly, nowadays CSCW(Computer Supported Collaborative Work) system appears, through which it is available to work on virtual space without any restriction of time and place. Most of Un systems depend on a special network and groupware. The systems of graphics and CAD are not so many because they are characterized by Hardware and application software. In this paper, we propose a web-based collaborative CAD system which can be jointly worked on Internet WWW being independent from any platforms. It can generate and handle objects easily using lava 3D, and it can transmit, print, and store them. The interactive work for designing objects can be also carried out through dialling with each other. This system is executed in the environment of Client/server. Clients connect to the server through lava applet on WWW. The server is implemented by lava application, and it consists of three components : connection manager which controls the contact to users, work manager which keeps viewing in concurrency and provides virtual work space sharing with others, and solid modeler which generates 3D object.

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