• Title/Summary/Keyword: viewing environment

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Reducing Visual Discomfort for VR Browser based on Visual Perception Characteristics (사람 시각 특성을 활용한 가상현실 브라우저에서의 시각적 피로도 절감 기술)

  • Kim, Kyungtae;Kim, Haksub
    • Proceedings of the Korea Information Processing Society Conference
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    • 2017.11a
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    • pp.888-890
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    • 2017
  • VR browser is one of the most popular applications for VR(Virtual Reality) environment. However, because most of the web contents are not designed considering the VR environment, scrolling the web pages in the VR browser causes much visual discomfort. We found it's because the angular velocity of the eye movement during scrolling increased because the viewing distance got closer compared with legacy devices. So we have developed a technology that regulates the scrolling to reduce the visual discomfort in the VR browser, in reference of the visual perception characteristics of the human visual system.

Development of Personal EPG for Purpose-oriented Broadcasting

  • Lee Yun-Ju;Lim Tae-Beom;Kim Yoon-Sang;Lee Seok-Pil
    • The Journal of Information Systems
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    • v.14 no.3
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    • pp.59-62
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    • 2005
  • The recent broadcasting environment has shifted to embrace multimedia and multi-channel features through terrestrial, satellite and cable media. This has multiplied the number of broadcasting programs. With the information on a myriad of programs provided to TV viewers, information overload occurs, and thus, the TV viewing environment is shifting to one where viewers cannot select programs passively. Thus, a growing need is emerging to ensure a personalized electronic program guide (EPG) to help individuals select TV programs according to their taste. This paper presents a personalized EPG that enables a purpose-oriented broadcasting service to provide personalized broadcasting programs in tune with the user's requirements and preferences.

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The Development of Stereotest using Gabor Images in 3D Environment: An Explorative Study (3D 환경에서 가보 영상을 이용한 입체 시력 검사도구의 개발: 탐색적 연구)

  • Kham, Keetaek
    • Journal of Broadcast Engineering
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    • v.20 no.6
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    • pp.901-911
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    • 2015
  • Many studies tried to develop a 3D display based stereo test as a substitute for the conventional stereo test. Although many 3D monitor based stereo tests have various advantages over the conventional stereo tests with printed stimuli, they have a crucial limitation in manipulating disparity. The least value for disparity manipulation is one pixel, which is too big to screen the normal stereo acuity in pc environment with a short viewing distance. In this explorative study, a Gabor image was employed as a test stimulus, because its position can be manipulated by changing its phase information, which allows sub-pixel manipulation for disparity. Instead of employing the methods of the conventional stereo tests where measurement was made only once for each of a wide range of disparity values, 10 replications were administrated for each of 6 disparity levels. The results from the test using Gabor images were compared with those using random dot stimulus because the latter stimulus was exactly the same as that of the conventional stereo test. The correlation coefficient between two tests was found to be moderate. After one month later, the whole test was repeated in the same settings. The correlation coefficient between test and retest results from Gabor images was found to be as high as that from a random dot stimulus, implying high test-retest reliability. These results suggest that a Gabor stimulus could be used as a test stimulus for the valid and reliable stereo test, even in the limited condition, such as 3D environment with a short viewing distance and a condition for evaluating the stereo acuity very precisely.

A Study on the Document viewer optimized for VR environment (VR 환경에 최적화 된 문서 뷰어에 관한 연구)

  • Joo, Yong-Ho;Kim, Sang-Mok;Cho, Ok-Hue
    • Journal of the Korea Convergence Society
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    • v.12 no.5
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    • pp.139-145
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    • 2021
  • Through this study, we intend to study user satisfaction in order to verify whether there is a need for full-scale research, development and commercialization of document viewers in a VR environment. VR content consists of realistic 3D graphics and 360-degree video, and provides a synesthesia experience and immersion. We developed and tested a VR document viewer prototype that can utilize this concept as a document viewing system. It can act as a viewer that provides an interactive viewing environment according to the user's body interaction and the direction of the field of view, and it can be said that the feature of VR document viewer is that it can draw the user's high level of immersion and concentration when using the viewer. The developed prototype was tested in a test group consisting of 100 VR experiences and device owners for about 1 hour and 3 days a day, and then a questionnaire survey in the form of a fixed selection question was conducted. This study is a prototype study of a document viewer suitable for a virtual reality environment, and can lead to a sense of immersion when reading a document, and suggest a new document viewer direction that is effective for visual fatigue and visual perception of the document.

Photopolymer Composed of a Photosensitive Polymer Binder Bearing a Chalcone Moiety in the Repeating Unit

  • Cho, Min-Ju;Yoon, Hyuk;Feng, Dejun;Yoon, Han-na;Choi, Dong-Hoon
    • Journal of Information Display
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    • v.7 no.2
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    • pp.6-11
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    • 2006
  • New photopolymers were designed and prepared using the photosensitive polymer binders. Holographic gratings were successfully fabricated in these photopolymer samples by a conventional optical interference method. We also investigated the effect of photocrosslink in the polymer binder on the diffraction behavior of a new photopolymer. The dynamic behavior of the grating formation was monitored by changing exposure intensity in terms of the diffraction efficiency. Particularly, we focused our efforts in observing the variation of diffraction efficiency during a post UV curing process. The surface topographical change of photopolymer layer before and after Vis/UV light exposure was observed by atomic force microscope (AFM). We inscribed the gratings of the glass diffuser on the surface of the photopolymer and investigated their diffusing properties. The diffusers with photopolymer with the main chain polymer binder showed relatively good viewing angle of around ${\pm}30{\circ}$. Two kinds of photopolymer showed similar uniformity of around 47-54%.

A Study on the Furniture Design for Communication and Culture of Living Space - Focus on Sofa Design in Living Space - (거실문화와 소통가구 디자인 연구 - 거실공간의 소파 디자인을 중심으로 -)

  • Yoon, Yeoh-Hang;Kim, Kyung-Won
    • Journal of the Korea Furniture Society
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    • v.22 no.2
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    • pp.91-100
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    • 2011
  • Communication has increasingly become important between peoples in the modern society. The change in the composition of a family brought by urbanization and industrialization caused structural changes in the society, and the lack of communication between people have incited various social conflicts rising from individualism and ego-centrism. Thus in this era, domestic environment is one of the most significant environment that enables one to transform into an appropriate member of the social community as well as develop appropriate traits of one. The living room, which served as an arena of communication for family members is now replaced with TV, a popular media, and has lost its original role in the house. The living room furnitures today are designed to facilitate people in viewing TV, not to enhance communication between family members. Thus in this research, I would like to propose a new concept of 'communication furniture' and various examples to suggest appropriate, desired role of living room furniture in households today. In addition, I hope this research contributes to forming a beneficial living room culture and a domestic environment as well as a heart-warming, human society.

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A Study on Mobile CCTV for Geofence Monitoring for Construction Safety (건설 안전용 지오펜스 감시를 위한 이동형 CCTV 연구)

  • Kang, Aetti;Kim, Sangwoo;Baek, Eunjin;Lee, Jisoo;Eom, Semin;Ham, Sungil
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2023.05a
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    • pp.381-382
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    • 2023
  • Frequent accidents occur when workers at construction sites leave the safety zone, and particularly in the past 5 years, 9 fatal accidents occurred at the Korea Railroad Corporation due to train accidents on other tracks during track work. With the Severe Accident Punishment Act taking effect in January 2022, it is a priority to secure a safe work environment for workers at industrial (construction) sites. Therefore, there is a need to manage workers' departure from the safety zone (construction zone) and to facilitate communication within the construction zone. In this study, a mobile edge computing CCTV system is proposed that uses geofencing to determine whether workers are working in the danger zone, which can judge and respond in real-time to the ever-changing field environment. The proposed system is mobile and flexible, rather than server-based fixed CCTV. However, since it is designed mainly based on images, it has limitations in recognition rate depending on the environment such as distance, viewing angle, and illumination. As a way to compensate for this, it is required to develop more reliable equipment by combining technologies such as LiDAR and Radar.

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Study on the effect of the physical environment of the Gangwon region art museum on the level of satisfaction of the visit (강원지역미술관 물리적환경이 방문만족도에 미치는영향 연구)

  • Kim, Do-Yeon;Lee, Kyeong-Ryul
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.1
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    • pp.654-663
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    • 2016
  • Local art museums are being operated as non-profit organizations for the advancement of the collection, preservation, research, exhibition and education on art-related materials. The art museum is based on the physical environment of the means created by the human will. This study examined the visit satisfaction of the physical environment of the Gangwon Regional art museum. For the measurement, the Art Museum physical environment, kimhonghee (2012), was used as the elements, and Parasurama based on the SERVQUAL model was analyzed. The SPSS 18.0K statistics program was used to analyze the results, and the analysis of the elements of the physical environment of the art museums resulted in the surrounding factors, viewing factors, human factors, and facility factors. Regarding the level of satisfaction of the visitors, there was a difference in the level of satisfaction of the elements of the physical environment for each of the factors according to the gender, and it was confirmed that they generally have a positive (+) effect. The Gangwon Regional Art Museum is building a better physical environment to look forward and continue to communicate with the visitors.

Effect of the Terrestrial TV's Channel Brand Equity in the Multi-Platforms Environment: Focusing on the Choice and Use of the Terrestrial TV Contents (멀티플랫폼 환경에서 지상파TV 채널브랜드자산의 효과: 지상파TV 콘텐츠 선택과 이용에 미치는 영향을 중심으로)

  • Oh, Mi-Young
    • The Journal of the Korea Contents Association
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    • v.20 no.6
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    • pp.279-292
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    • 2020
  • The purpose of this study is to suggest what the effect of channel brand equity is in the environment of multi-platform and to raise how channel brand equity is important by investigating how terrestrial TV's channel brand equity influences viewers' choice and use of the terrestrial TV contents on the multi-platform. The findings showed that the terrestrial TV's channel brand equity partially had a significant effect on the degree of use of Terrestrial TV contents on multi-platforms, but it did not on the diversity of media for viewing the terrestrial TV contents. In addition, it partially had an influence on the use of platform and service for viewing terrestrial TV contents by type. Finally, it also partially had impacts on the diversity of genre and the genre use by type. The findings suggest that the channel brand equity can have effects on the viewers' choice and use of broadcasting contents on the multi-platforms, and thus this study provides significant insights on what strategies are required for the competitiveness of broadcasting channels.

Temporal and Spatial Distributions of Phytoplankton Pigment Concentration around the Korean Peninsula using Ocean Color Remote Sensing Imagery (해색위성영상을 활용한 한반도 주변 해역의 식물플랑크톤 색소농도의 시공간적 분포)

  • Kim Sang Woo;Cho Kyu Dae;Kim Young Seup;Kim Dong Sun;Choi Yoon Sun;Suh Young Sang
    • Proceedings of KOSOMES biannual meeting
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    • 2003.11a
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    • pp.191-193
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    • 2003
  • Temporal and spatial variability of phytoplankton pigment concentrations around the Korea Peninsula was described, using the monthly mean composite images of the SeaWiFS (Sea-Viewing Wide Field-of-View Sensor). The high pigment concentrations appear in the spring and fall in the East Sea The spring bloom in the southern regions (in April) occurs one month in advance in comparison with tint in the northern regions (in May). In summer season, the pigment concentrations are low all over the region in the East Sea And the high pigment concentrations exist yearly around warm stream along the coast of the East Sea, and in the coast of the West Sea and South Sea In particular, the high pigment concentrations linking near the mouth q the Yangze River to coast of South Sea in Korea appear during August to December.

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