• Title/Summary/Keyword: video-based recognition system

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Probabilistic Background Subtraction in a Video-based Recognition System

  • Lee, Hee-Sung;Hong, Sung-Jun;Kim, Eun-Tai
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.4
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    • pp.782-804
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    • 2011
  • In video-based recognition systems, stationary cameras are used to monitor an area of interest. These systems focus on a segmentation of the foreground in the video stream and the recognition of the events occurring in that area. The usual approach to discriminating the foreground from the video sequence is background subtraction. This paper presents a novel background subtraction method based on a probabilistic approach. We represent the posterior probability of the foreground based on the current image and all past images and derive an updated method. Furthermore, we present an efficient fusion method for the color and edge information in order to overcome the difficulties of existing background subtraction methods that use only color information. The suggested method is applied to synthetic data and real video streams, and its robust performance is demonstrated through experimentation.

Video Palmprint Recognition System Based on Modified Double-line-single-point Assisted Placement

  • Wu, Tengfei;Leng, Lu
    • Journal of Multimedia Information System
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    • v.8 no.1
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    • pp.23-30
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    • 2021
  • Palmprint has become a popular biometric modality; however, palmprint recognition has not been conducted in video media. Video palmprint recognition (VPR) has some advantages that are absent in image palmprint recognition. In VPR, the registration and recognition can be automatically implemented without users' manual manipulation. A good-quality image can be selected from the video frames or generated from the fusion of multiple video frames. VPR in contactless mode overcomes several problems caused by contact mode; however, contactless mode, especially mobile mode, encounters with several revere challenges. Double-line-single-point (DLSP) assisted placement technique can overcome the challenges as well as effectively reduce the localization error and computation complexity. This paper modifies DLSP technique to reduce the invalid area in the frames. In addition, the valid frames, in which users place their hands correctly, are selected according to finger gap judgement, and then some key frames, which have good quality, are selected from the valid frames as the gallery samples that are matched with the query samples for authentication decision. The VPR algorithm is conducted on the system designed and developed on mobile device.

Face Detection based on Video Sequence (비디오 영상 기반의 얼굴 검색)

  • Ahn, Hyo-Chang;Rhee, Sang-Burm
    • Journal of the Semiconductor & Display Technology
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    • v.7 no.3
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    • pp.45-49
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    • 2008
  • Face detection and tracking technology on video sequence has developed indebted to commercialization of teleconference, telecommunication, front stage of surveillance system using face recognition, and video-phone applications. Complex background, color distortion by luminance effect and condition of luminance has hindered face recognition system. In this paper, we have proceeded to research of face recognition on video sequence. We extracted facial area using luminance and chrominance component on $YC_bC_r$ color space. After extracting facial area, we have developed the face recognition system applied to our improved algorithm that combined PCA and LDA. Our proposed algorithm has shown 92% recognition rate which is more accurate performance than previous methods that are applied to PCA, or combined PCA and LDA.

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User Interface Design and Rehabilitation Training Methods in Hand or Arm Rehabilitation Support System (손과 팔 재활 훈련 지원 시스템에서의 사용자 인터페이스 설계와 재활 훈련 방법)

  • Ha, Jin-Young;Lee, Jun-Ho;Choi, Sun-Hwa
    • Journal of Industrial Technology
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    • v.31 no.A
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    • pp.63-69
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    • 2011
  • A home-based rehabilitation system for patients with uncomfortable hands or arms was developed. By using this system, patients can save time and money of going to the hospital. The system's interface is easy to manipulate. In this paper, we discuss a rehabilitation system using video recognition; the focus is on designing a convenient user interface and rehabilitation training methods. The system consists of two screens: one for recording user's information and the other for training. A first-time user inputs his/her information. The system chooses the training method based on the information and records the training process automatically using video recognition. On the training screen, video clips of the training method and help messages are displayed for the user.

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A Robust Approach for Human Activity Recognition Using 3-D Body Joint Motion Features with Deep Belief Network

  • Uddin, Md. Zia;Kim, Jaehyoun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.2
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    • pp.1118-1133
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    • 2017
  • Computer vision-based human activity recognition (HAR) has become very famous these days due to its applications in various fields such as smart home healthcare for elderly people. A video-based activity recognition system basically has many goals such as to react based on people's behavior that allows the systems to proactively assist them with their tasks. A novel approach is proposed in this work for depth video based human activity recognition using joint-based motion features of depth body shapes and Deep Belief Network (DBN). From depth video, different body parts of human activities are segmented first by means of a trained random forest. The motion features representing the magnitude and direction of each joint in next frame are extracted. Finally, the features are applied for training a DBN to be used for recognition later. The proposed HAR approach showed superior performance over conventional approaches on private and public datasets, indicating a prominent approach for practical applications in smartly controlled environments.

Optimization of Action Recognition based on Slowfast Deep Learning Model using RGB Video Data (RGB 비디오 데이터를 이용한 Slowfast 모델 기반 이상 행동 인식 최적화)

  • Jeong, Jae-Hyeok;Kim, Min-Suk
    • Journal of Korea Multimedia Society
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    • v.25 no.8
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    • pp.1049-1058
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    • 2022
  • HAR(Human Action Recognition) such as anomaly and object detection has become a trend in research field(s) that focus on utilizing Artificial Intelligence (AI) methods to analyze patterns of human action in crime-ridden area(s), media services, and industrial facilities. Especially, in real-time system(s) using video streaming data, HAR has become a more important AI-based research field in application development and many different research fields using HAR have currently been developed and improved. In this paper, we propose and analyze a deep-learning-based HAR that provides more efficient scheme(s) using an intelligent AI models, such system can be applied to media services using RGB video streaming data usage without feature extraction pre-processing. For the method, we adopt Slowfast based on the Deep Neural Network(DNN) model under an open dataset(HMDB-51 or UCF101) for improvement in prediction accuracy.

An Implementation of SoC FPGA-based Real-time Object Recognition and Tracking System (SoC FPGA 기반 실시간 객체 인식 및 추적 시스템 구현)

  • Kim, Dong-Jin;Ju, Yeon-Jeong;Park, Young-Seak
    • IEMEK Journal of Embedded Systems and Applications
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    • v.10 no.6
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    • pp.363-372
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    • 2015
  • Recent some SoC FPGA Releases that integrate ARM processor and FPGA fabric show better performance compared to the ASIC SoC used in typical embedded image processing system. In this study, using the above advantages, we implement a SoC FPGA-based Real-Time Object Recognition and Tracking System. In our system, the video input and output, image preprocessing process, and background subtraction processing were implemented in FPGA logics. And the object recognition and tracking processes were implemented in ARM processor-based programs. Our system provides the processing performance of 5.3 fps for the SVGA video input. This is about 79 times faster processing power than software approach based on the Nios II Soft-core processor, and about 4 times faster than approach based the HPS processor. Consequently, if the object recognition and tracking system takes a design structure combined with the FPGA logic and HPS processor-based processes of recent SoC FPGA Releases, then the real-time processing is possible because the processing speed is improved than the system that be handled only by the software approach.

Extraction of User Preference for Video Stimuli Using EEG-Based User Responses

  • Moon, Jinyoung;Kim, Youngrae;Lee, Hyungjik;Bae, Changseok;Yoon, Wan Chul
    • ETRI Journal
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    • v.35 no.6
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    • pp.1105-1114
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    • 2013
  • Owing to the large number of video programs available, a method for accessing preferred videos efficiently through personalized video summaries and clips is needed. The automatic recognition of user states when viewing a video is essential for extracting meaningful video segments. Although there have been many studies on emotion recognition using various user responses, electroencephalogram (EEG)-based research on preference recognition of videos is at its very early stages. This paper proposes classification models based on linear and nonlinear classifiers using EEG features of band power (BP) values and asymmetry scores for four preference classes. As a result, the quadratic-discriminant-analysis-based model using BP features achieves a classification accuracy of 97.39% (${\pm}0.73%$), and the models based on the other nonlinear classifiers using the BP features achieve an accuracy of over 96%, which is superior to that of previous work only for binary preference classification. The result proves that the proposed approach is sufficient for employment in personalized video segmentation with high accuracy and classification power.

ADD-Net: Attention Based 3D Dense Network for Action Recognition

  • Man, Qiaoyue;Cho, Young Im
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.6
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    • pp.21-28
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    • 2019
  • Recent years with the development of artificial intelligence and the success of the deep model, they have been deployed in all fields of computer vision. Action recognition, as an important branch of human perception and computer vision system research, has attracted more and more attention. Action recognition is a challenging task due to the special complexity of human movement, the same movement may exist between multiple individuals. The human action exists as a continuous image frame in the video, so action recognition requires more computational power than processing static images. And the simple use of the CNN network cannot achieve the desired results. Recently, the attention model has achieved good results in computer vision and natural language processing. In particular, for video action classification, after adding the attention model, it is more effective to focus on motion features and improve performance. It intuitively explains which part the model attends to when making a particular decision, which is very helpful in real applications. In this paper, we proposed a 3D dense convolutional network based on attention mechanism(ADD-Net), recognition of human motion behavior in the video.

A Local Feature-Based Robust Approach for Facial Expression Recognition from Depth Video

  • Uddin, Md. Zia;Kim, Jaehyoun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.3
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    • pp.1390-1403
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    • 2016
  • Facial expression recognition (FER) plays a very significant role in computer vision, pattern recognition, and image processing applications such as human computer interaction as it provides sufficient information about emotions of people. For video-based facial expression recognition, depth cameras can be better candidates over RGB cameras as a person's face cannot be easily recognized from distance-based depth videos hence depth cameras also resolve some privacy issues that can arise using RGB faces. A good FER system is very much reliant on the extraction of robust features as well as recognition engine. In this work, an efficient novel approach is proposed to recognize some facial expressions from time-sequential depth videos. First of all, efficient Local Binary Pattern (LBP) features are obtained from the time-sequential depth faces that are further classified by Generalized Discriminant Analysis (GDA) to make the features more robust and finally, the LBP-GDA features are fed into Hidden Markov Models (HMMs) to train and recognize different facial expressions successfully. The depth information-based proposed facial expression recognition approach is compared to the conventional approaches such as Principal Component Analysis (PCA), Independent Component Analysis (ICA), and Linear Discriminant Analysis (LDA) where the proposed one outperforms others by obtaining better recognition rates.