• Title/Summary/Keyword: vector computer

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The Enhanced Analysis Algorithm for an EMFG's Operation (EMFG의 개선된 동작해석 알고리즘)

  • Kim, Hee-Jung;Yeo, Jeong-Mo;Seo, Kyung-Ryong
    • The KIPS Transactions:PartA
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    • v.9A no.3
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    • pp.371-378
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    • 2002
  • The EMFG (Extended Mark Flow Graph) is known as a graph model for representing the discrete event systems. In this paper, we introduce input/output matrixes representing the marking variance of input/output boxes when each transition fires in an EMFG, and compute an incidence matrix. We represent firing conditions of transitions to a firing condition matrix for computing a firable vector, and introduce the firing completion vector to decide completion of each transition’s firing. By using them, we improve an analysis algorithm of the EMFG’s operation to be represented all the process of EMFG’s operation mathematically. We apply the proposed algorithm to the system repeating the forward and reverse revolution, and then confirm that it is valid. The proposed algorithm is useful to analysis the variant discrete event systems.

A Study on the Interframe Image Coding Using Motion Compensated and Classified Vector Quantizer (Ⅰ: Theory and Computer Simulation) (이동 보상과 분류 벡터 양자화기를 이용한 영상 부호화에 관한 연구 (Ⅰ: 이론및 모의실험))

  • Kim, Joong-Nam;Choi, Sung-Nam;Park, Kyu-Tae
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.27 no.3
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    • pp.13-20
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    • 1990
  • This paper describes an interframe image coding using motion compensated and classified vector quantizer (MC-CVQ). It is essential to carefully encode blocks with significant pels in motion compensated vector quantizers (MCVQ). In this respect, we propose a new CVQ algorithm which is appropriate to the coding of interframe prediction error after motion compensation. In order to encode an image efficiently at a low bit rate, we partition each block, which is the processing element in MC, into equally sized 4 vectors, and classify vectors into 15 classes according to the position of significant pels. Vectors in each class are then encoded by the vector quantizer with the codebook independently designed for the class. The computer simulation shows that the signal-to-noise ratio and the average bit rate of MC-CVQ are 35-37dB and 0.2-0.25bit/pel, respectively, for the videophone or video conference type image.

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Optimal EEG Channel Selection by Genetic Algorithm and Binary PSO based on a Support Vector Machine (Support Vector Machine 기반 Genetic Algorithm과 Binary PSO를 이용한 최적의 EEG 채널 선택 기법)

  • Kim, Jun Yeup;Park, Seung-Min;Ko, Kwang-Eun;Sim, Kwee-Bo
    • Journal of Institute of Control, Robotics and Systems
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    • v.19 no.6
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    • pp.527-533
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    • 2013
  • BCI (Brain-Computer Interface) is a system that transforms a subject's brain signal related to their intention into a control signal by classifying EEG (electroencephalograph) signals obtained during the imagination of movement of a subject's limbs. The BCI system allows us to control machines such as robot arms or wheelchairs only by imaging limbs. With the exact same experiment environment, activated brain regions of each subjects are totally different. In that case, a simple approach is to use as many channels as possible when measuring brain signals. However the problem is that using many channels also causes other problems. When applying a CSP (Common Spatial Pattern), which is an EEG extraction method, many channels cause an overfitting problem, and in addition there is difficulty using this technique for medical analysis. To overcome these problems, we suggest an optimal channel selection method using a BPSO (Binary Particle Swarm Optimization), BPSO with channel impact factor, and GA. This paper examined optimal selected channels among all channels using three optimization methods and compared the classification accuracy and the number of selected channels between BPSO, BPSO with channel impact factor, and GA by SVM (Support Vector Machine). The result showed that BPSO with channel impact factor selected 2 fewer channels and even improved accuracy by 10.17~11.34% compared with BPSO and GA.

A Machine-Learning Based Approach for Extracting Logical Structure of a Styled Document

  • Kim, Tae-young;Kim, Suntae;Choi, Sangchul;Kim, Jeong-Ah;Choi, Jae-Young;Ko, Jong-Won;Lee, Jee-Huong;Cho, Youngwha
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.2
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    • pp.1043-1056
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    • 2017
  • A styled document is a document that contains diverse decorating functions such as different font, colors, tables and images generally authored in a word processor (e.g., MS-WORD, Open Office). Compared to a plain-text document, a styled document enables a human to easily recognize a logical structure such as section, subsection and contents of a document. However, it is difficult for a computer to recognize the structure if a writer does not explicitly specify a type of an element by using the styling functions of a word processor. It is one of the obstacles to enhance document version management systems because they currently manage the document with a file as a unit, not the document elements as a management unit. This paper proposes a machine learning based approach to analyzing the logical structure of a styled document composing of sections, subsections and contents. We first suggest a feature vector for characterizing document elements from a styled document, composing of eight features such as font size, indentation and period, each of which is a frequently discovered item in a styled document. Then, we trained machine learning classifiers such as Random Forest and Support Vector Machine using the suggested feature vector. The trained classifiers are used to automatically identify logical structure of a styled document. Our experiment obtained 92.78% of precision and 94.02% of recall for analyzing the logical structure of 50 styled documents.

Efficient Sign Language Recognition and Classification Using African Buffalo Optimization Using Support Vector Machine System

  • Karthikeyan M. P.;Vu Cao Lam;Dac-Nhuong Le
    • International Journal of Computer Science & Network Security
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    • v.24 no.6
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    • pp.8-16
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    • 2024
  • Communication with the deaf has always been crucial. Deaf and hard-of-hearing persons can now express their thoughts and opinions to teachers through sign language, which has become a universal language and a very effective tool. This helps to improve their education. This facilitates and simplifies the referral procedure between them and the teachers. There are various bodily movements used in sign language, including those of arms, legs, and face. Pure expressiveness, proximity, and shared interests are examples of nonverbal physical communication that is distinct from gestures that convey a particular message. The meanings of gestures vary depending on your social or cultural background and are quite unique. Sign language prediction recognition is a highly popular and Research is ongoing in this area, and the SVM has shown value. Research in a number of fields where SVMs struggle has encouraged the development of numerous applications, such as SVM for enormous data sets, SVM for multi-classification, and SVM for unbalanced data sets.Without a precise diagnosis of the signs, right control measures cannot be applied when they are needed. One of the methods that is frequently utilized for the identification and categorization of sign languages is image processing. African Buffalo Optimization using Support Vector Machine (ABO+SVM) classification technology is used in this work to help identify and categorize peoples' sign languages. Segmentation by K-means clustering is used to first identify the sign region, after which color and texture features are extracted. The accuracy, sensitivity, Precision, specificity, and F1-score of the proposed system African Buffalo Optimization using Support Vector Machine (ABOSVM) are validated against the existing classifiers SVM, CNN, and PSO+ANN.

A Supervised Feature Selection Method for Malicious Intrusions Detection in IoT Based on Genetic Algorithm

  • Saman Iftikhar;Daniah Al-Madani;Saima Abdullah;Ammar Saeed;Kiran Fatima
    • International Journal of Computer Science & Network Security
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    • v.23 no.3
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    • pp.49-56
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    • 2023
  • Machine learning methods diversely applied to the Internet of Things (IoT) field have been successful due to the enhancement of computer processing power. They offer an effective way of detecting malicious intrusions in IoT because of their high-level feature extraction capabilities. In this paper, we proposed a novel feature selection method for malicious intrusion detection in IoT by using an evolutionary technique - Genetic Algorithm (GA) and Machine Learning (ML) algorithms. The proposed model is performing the classification of BoT-IoT dataset to evaluate its quality through the training and testing with classifiers. The data is reduced and several preprocessing steps are applied such as: unnecessary information removal, null value checking, label encoding, standard scaling and data balancing. GA has applied over the preprocessed data, to select the most relevant features and maintain model optimization. The selected features from GA are given to ML classifiers such as Logistic Regression (LR) and Support Vector Machine (SVM) and the results are evaluated using performance evaluation measures including recall, precision and f1-score. Two sets of experiments are conducted, and it is concluded that hyperparameter tuning has a significant consequence on the performance of both ML classifiers. Overall, SVM still remained the best model in both cases and overall results increased.

A Haptic Rendering Technique for 3D Objects with Vector Field (벡터 필드를 가진 3차원 오브젝트의 햅틱 렌더링 기법)

  • Kim, Lae-Hyun;Park, Se-Hyung
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.4
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    • pp.216-222
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    • 2006
  • Vector field has been commonly used to visualize the data set which is invisible or is hard to explain. For instance, it could be used to visualize scientific data such as the direction and amount of wind and water field, transfer of heat through thermally conductive materials, and electromagnetic field. In this paper, we present a technique to enable intuitive recognition of the data though haptic feedback along with visual feedback. To add tactile information to graphical vector field, we model a haptic vector field and then apply it to the haptic map to guide a user to destination and haptic simulation of water field on 2D images whish can be used ill everyday life. These systems allow one to recognize vector information intuitively through haptic interface. We expect that the haptic rendering technique of vector field can be applied to various applications such as education, training, and entertainment.

Improvement of Attitude Determination Based on Specific Force Vector Matching (비력벡터매칭 기법을 이용한 자세결정 알고리즘의 성능 향상)

  • Choe, Yeongkwon;Park, Chan Gook
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.45 no.2
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    • pp.106-113
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    • 2017
  • Attitude determination algorithms for aircraft and land vehicles use earth gravitational vector and geomagnetic vector; hence, magnetometers and accelerometers are employed. In dynamic situation, the output from accelerometers includes not only gravitational vector but also motional acceleration, thus it is hard to determine accurate attitude. The acceleration compensation method treated in this paper solves the problem to compensate the specific force vector for motional acceleration calculated by a GPS receiver. This paper analyzed the error from the corrected vector regarded as a constant by conventional acceleration compensation method, and improve the error by rederivation from measurements. The analyzed error factors and improvements by the proposed algorithm are verified by computer simulations.

Design of High Performance Robust Vector Quantizer for Wavelet Transformed Image Coding (웨이브렛 변환 영상 부호화용 고성능 범용 벡터양자화기의 설계)

  • Jung, Tae-Yeon;Do, Je-Su
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.2
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    • pp.529-535
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    • 2000
  • In this paper, we propose a new method of designing the vector quantizer which is robustness to coding results and independent of statistical characteristics of an input image in wavelet transformed image coding processes. The most critical drawback of a conventional vector quantizer is the degradation of coding capability resulted from the discordance between quantizer objective image and statistical characteristics of training sequence which is for generating representing vector. In order to resolve the problem of conventional methods, we use independent random-variables and pseudo image to which image correlation and edge component were added, as a training sequence for generating representing vector. We have done a computer simulation in order to compare coding capability between a vector quantizer designed by the proposed method and one with the conventional method using real image as same as that is objective to coding of training sequence used in codebook generation. The results show the superiority of the proposed vector quantizer method at the aspect of coding capability compared to conventional one. They also clarify the problems of conventional methods.

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Research on the Development of an Integral Imaging System Framework and an Improved Viewpoint Vector Rendering Method Utilizing GPU (GPU를 이용한 개선된 뷰포인트 벡터 렌더링 방식의 집적영상시스템 프레임워크에 관한 연구)

  • Lee, Bin-Na-Ra;Park, Kyoung-Shin;Cho, Yong-Joo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.10
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    • pp.1767-1772
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    • 2006
  • Computer-generated integral imaging system is an auto-stereoscopic display system that users can see and feel the stereoscopic images when they see the pre-rendered elemental images through a lens array. The process of constructing elemental images using computer graphics is called image mapping. Viewpoint vector rendering (VVR) method is one of the image mapping algorithm specially designed for real-time graphics applications, which would not be affected by the size of the rendered objects or the number of elemental lenses used in the integral imaging system. This paper describes a new VVR framework which improved its rendering performance considerably. It also compares the previous VVR implementation with the new VVR work utilizing GPU and shows that newer implementation shows pretty big improvements over the old method.