• Title/Summary/Keyword: vector computer

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Fast Analysis of Fractal Antenna by Using FMM (FMM에 의한 프랙탈 안테나 고속 해석)

  • Kim, Yo-Sik;Lee, Kwang-Jae;Kim, Kun-Woo;Oh, Kyung-Hyun;Lee, Taek-Kyung;Lee, Jae-Wook
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.19 no.2
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    • pp.121-129
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    • 2008
  • In this paper, we present a fast analysis of multilayer microstrip fractal structure by using the fast multipole method (FMM). In the analysis, accurate spatial green's functions from the real-axis integration method(RAIM) are employed to solve the mixed potential integral equation(MPIE) with FMM algorithm. MoM's iteration and memory requirement is $O(N^2)$ in case of calculation using the green function. the problem is the unknown number N can be extremely large for calculation of large scale objects and high accuracy. To improve these problem is fast algorithm FMM. FMM use the addition theorem of green function. So, it reduce the complexity of a matrix-vector multiplication and reduce the cost of calculation to the order of $O(N^{1.5})$, The efficiency is proved from comparing calculation results of the moment method and Fast algorithm.

MP-AODV : A New Multipath Routing Protocol Based on AODV in Mobile Ad Hoc Networks (MP-AODV : AODV 기반 모바일 Ad-Hoc 네트워크에서의 다중경로 라우팅 프로토콜)

  • Lee, Yun-Sung;Chung, Sang-Hwa
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.6
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    • pp.131-142
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    • 2011
  • In this paper, we propose a new multipath routing protocol and compare it with other multipath routing protocols in mobile ad hoc network (MANET) environments. The new multipath routing establishes the main route using a mechanism based on Ad Hoc On-demand Distance Vector(AODV), after which data transmission starts immediately. The backup route search process takes place while data are transmitted, to reduce the transmission delay. The protocol can also operate in a hybrid node-disjoint/link-disjoint mode, where the protocol finds the node-disjoint backup route first; if the node-disjoint does not exist, the protocol discovers the link-disjoint backup route from the main route. When either of the main route or the backup route is broken, data are transmitted continuously through the other route and the broken route is recovered by the route maintenance process. The results of simulations, based on the Qualnet simulator, show that the proposed multipath routing protocol increases the packet transmission success rate and reduces end-to-end delays, when compared with AODV and AOMDV protocols.

The Fast Search Algorithm for Raman Spectrum (라만 스펙트럼 고속 검색 알고리즘)

  • Ko, Dae-Young;Baek, Sung-June;Park, Jun-Kyu;Seo, Yu-Gyeong;Seo, Sung-Il
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.5
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    • pp.3378-3384
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    • 2015
  • The problem of fast search for raman spectrum has attracted much attention recently. By far the most simple and widely used method is to calculate and compare the Euclidean distance between the given spectrum and the spectra in a database. But it is non-trivial problem because of the inherent high dimensionality of the data. One of the most serious problems is the high computational complexity of searching for the closet codeword. To overcome this problem, The fast codeword search algorithm based on the mean pyramids of codewords is currently used in image coding applications. In this paper, we present three new methods for the fast algorithm to search for the closet codeword. the proposed algorithm uses two significant features of a vector, mean values and variance, to reject many unlikely codewords and save a great deal of computation time. The Experiment results show about 42.8-55.2% performance improvement for the 1DMPS+PDS. The results obtained confirm the effectiveness of the proposed algorithm.

Development of An Automatic Classification System for Game Reviews Based on Word Embedding and Vector Similarity (단어 임베딩 및 벡터 유사도 기반 게임 리뷰 자동 분류 시스템 개발)

  • Yang, Yu-Jeong;Lee, Bo-Hyun;Kim, Jin-Sil;Lee, Ki Yong
    • The Journal of Society for e-Business Studies
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    • v.24 no.2
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    • pp.1-14
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    • 2019
  • Because of the characteristics of game software, it is important to quickly identify and reflect users' needs into game software after its launch. However, most sites such as the Google Play Store, where users can download games and post reviews, provide only very limited and ambiguous classification categories for game reviews. Therefore, in this paper, we develop an automatic classification system for game reviews that categorizes reviews into categories that are clearer and more useful for game providers. The developed system converts words in reviews into vectors using word2vec, which is a representative word embedding model, and classifies reviews into the most relevant categories by measuring the similarity between those vectors and each category. Especially, in order to choose the best similarity measure that directly affects the classification performance of the system, we have compared the performance of three representative similarity measures, the Euclidean similarity, cosine similarity, and the extended Jaccard similarity, in a real environment. Furthermore, to allow a review to be classified into multiple categories, we use a threshold-based multi-category classification method. Through experiments on real reviews collected from Google Play Store, we have confirmed that the system achieved up to 95% accuracy.

Study on CGM-LMS Hybrid Based Adaptive Beam Forming Algorithm for CDMA Uplink Channel (CDMA 상향채널용 CGM-LMS 접목 적응빔형성 알고리듬에 관한 연구)

  • Hong, Young-Jin
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.9C
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    • pp.895-904
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    • 2007
  • This paper proposes a robust sub-optimal smart antenna in Code Division Multiple Access (CDMA) basestation. It makes use of the property of the Least Mean Square (LMS) algorithm and the Conjugate Gradient Method (CGM) algorithm for beamforming processes. The weight update takes place at symbol level which follows the PN correlators of receiver module under the assumption that the post correlation desired signal power is far larger than the power of each of the interfering signals. The proposed algorithm is simple and has as low computational load as five times of the number of antenna elements(O(5N)) as a whole per each snapshot. The output Signal to Interference plus Noise Ratio (SINR) of the proposed smart antenna system when the weight vector reaches the steady state has been examined. It has been observed in computer simulations that proposed beamforming algorithm improves the SINR significantly compared to the single antenna case. The convergence property of the weight vector has also been investigated to show that the proposed hybrid algorithm performs better than CGM and LMS during the initial stage of the weight update iteration. The Bit Error Rate (BER) characteristics of the proposed array has also been shown as the processor input Signal to Noise Ratio (SNR) varies.

Fast Coding Unit Decision Algorithm Based on Region of Interest by Motion Vector in HEVC (움직임 벡터에 의한 관심영역 기반의 HEVC 고속 부호화 유닛 결정 방법)

  • Hwang, In Seo;Sunwoo, Myung Hoon
    • Journal of the Institute of Electronics and Information Engineers
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    • v.53 no.11
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    • pp.41-47
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    • 2016
  • High efficiency video coding (HEVC) employs a coding tree unit (CTU) to improve the coding efficiency. A CTU consists of coding units (CU), prediction units (PU), and transform units (TU). All possible block partitions should be performed on each depth level to obtain the best combination of CUs, PUs, and TUs. To reduce the complexity of block partitioning process, this paper proposes the PU mode skip algorithm with region of interest (RoI) selection using motion vector. In addition, this paper presents the CU depth level skip algorithm using the co-located block information in the previously encoded frames. First, the RoI selection algorithm distinguishes between dynamic CTUs and static CTUs and then, asymmetric motion partitioning (AMP) blocks are skipped in the static CTUs. Second, the depth level skip algorithm predicts the most probable target depth level from average depth in one CTU. The experimental results show that the proposed fast CU decision algorithm can reduce the total encoding time up to 44.8% compared to the HEVC test model (HM) 14.0 reference software encoder. Moreover, the proposed algorithm shows only 2.5% Bjontegaard delta bit rate (BDBR) loss.

A Study on Multi-modal Near-IR Face and Iris Recognition on Mobile Phones (휴대폰 환경에서의 근적외선 얼굴 및 홍채 다중 인식 연구)

  • Park, Kang-Ryoung;Han, Song-Yi;Kang, Byung-Jun;Park, So-Young
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.45 no.2
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    • pp.1-9
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    • 2008
  • As the security requirements of mobile phones have been increasing, there have been extensive researches using one biometric feature (e.g., an iris, a fingerprint, or a face image) for authentication. Due to the limitation of uni-modal biometrics, we propose a method that combines face and iris images in order to improve accuracy in mobile environments. This paper presents four advantages and contributions over previous research. First, in order to capture both face and iris image at fast speed and simultaneously, we use a built-in conventional mega pixel camera in mobile phone, which is revised to capture the NIR (Near-InfraRed) face and iris image. Second, in order to increase the authentication accuracy of face and iris, we propose a score level fusion method based on SVM (Support Vector Machine). Third, to reduce the classification complexities of SVM and intra-variation of face and iris data, we normalize the input face and iris data, respectively. For face, a NIR illuminator and NIR passing filter on camera are used to reduce the illumination variance caused by environmental visible lighting and the consequent saturated region in face by the NIR illuminator is normalized by low processing logarithmic algorithm considering mobile phone. For iris, image transform into polar coordinate and iris code shifting are used for obtaining robust identification accuracy irrespective of image capturing condition. Fourth, to increase the processing speed on mobile phone, we use integer based face and iris authentication algorithms. Experimental results were tested with face and iris images by mega-pixel camera of mobile phone. It showed that the authentication accuracy using SVM was better than those of uni-modal (face or iris), SUM, MAX, NIN and weighted SUM rules.

The Improvement of Convergence Characteristic using the New RLS Algorithm in Recycling Buffer Structures

  • Kim, Gwang-Jun;Kim, Chun-Suck
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.4
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    • pp.691-698
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    • 2003
  • We extend the sue of the method of least square to develop a recursive algorithm for the design of adaptive transversal filters such that, given the least-square estimate of this vector of the filter at iteration n-l, we may compute the updated estimate of this vector at iteration n upon the arrival of new data. We begin the development of the RLS algorithm by reviewing some basic relations that pertain to the method of least squares. Then, by exploiting a relation in matrix algebra known as the matrix inversion lemma, we develop the RLS algorithm. An important feature of the RLS algorithm is that it utilizes information contained in the input data, extending back to the instant of time when the algorithm is initiated. In this paper, we propose new tap weight updated RLS algorithm in adaptive transversal filter with data-recycling buffer structure. We prove that convergence speed of learning curve of RLS algorithm with data-recycling buffer is faster than it of exiting RLS algorithm to mean square error versus iteration number. Also the resulting rate of convergence is typically an order of magnitude faster than the simple LMS algorithm. We show that the number of desired sample is portion to increase to converge the specified value from the three dimension simulation result of mean square error according to the degree of channel amplitude distortion and data-recycle buffer number. This improvement of convergence character in performance, is achieved at the B times of convergence speed of mean square error increase in data recycle buffer number with new proposed RLS algorithm.

A Study on a Parcel Presentation Technique of Cadastral Map for Enhancing Utilization of National Spatial Data Infrastructure (국가공간정보인프라 활용향상을 위한 지적도 일필지 표현기법 모형 연구)

  • Jang, Yong-Gu;Kim, Jong-Hoon
    • Journal of Korean Society for Geospatial Information Science
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    • v.16 no.4
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    • pp.3-10
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    • 2008
  • Cadastral map is a public book that has been composed by continuous parcel having location, number, classification, boundary and an area based on Cadastral Law. A few years ago, cadastral map had been managed by form drawn on 2 dimension plane paper with 7 regular scales. Recently as computer systems are upgrading, cadastral map was able to have a chance to develope one step. Its type has been remade from raster to vector. In result, the cadastral map of vector type becomes to apply variously. Therefore, digital cadastral map has been ready a system to be use with multi-propose by KLIS(Korean Land Information System). In this research, it concretely want presentation of status using land more than original parcel on basic coordination cadastral map and KLIS(Korean Land Information System). The cadastral map is composed as parcel unit was applied by new presentation technique to "Model Research on One Parcel Presentation Technique for Land Status of Cadastral Map". The function of cadastral map on One Parcel Presentation Technique which is not only location relation of possession right and expression of states using land in 28 classifications demonstrated on the cadastral law but also used as foundation data of GIS construct business is developed by lines and classification of parcel to center around public sites of roads, rails, drains and rivers. especially, this research is composed of technique elevation and development of One Parcel Projection Technique of cadastral map in using object of roads among public sites.

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Experimental Design of AODV Routing Protocol with Maximum Life Time (최대 수명을 갖는 AODV 라우팅 프로토콜 실험 설계)

  • Kim, Yong-Gil;Moon, Kyung-Il
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.3
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    • pp.29-45
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    • 2017
  • Ad hoc sensor network is characterized by decentralized structure and ad hoc deployment. Sensor networks have all basic features of ad hoc network except different degrees such as lower mobility and more stringent energy requirements. Existing protocols provide different tradeoffs among some desirable characteristics such as fault tolerance, distributed computation, robustness, scalability and reliability. wireless protocols suggested so far are very limited, generally focusing on communication to a single base station or on aggregating sensor data. The main reason having such restrictions is due to maximum lifetime to maintain network activities. The network lifetime is an important design metric in ad hoc networks. Since every node does a router role, it is not possible for other nodes to communicate with each other if some nodes do not work due to energy lack. In this paper, we suggest an experimental ad-hoc on-demand distance vector routing protocol to optimize the communication of energy of the network nodes.The load distribution avoids the choice of exhausted nodes at the route selection phase, thus balances the use of energy among nodes and maximizing the network lifetime. In transmission control phase, there is a balance between the choice of a high transmission power that lead to increase in the range of signal transmission thus reducing the number of hops and lower power levels that reduces the interference on the expense of network connectivity.