• Title/Summary/Keyword: vector computer

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Plants Disease Phenotyping using Quinary Patterns as Texture Descriptor

  • Ahmad, Wakeel;Shah, S.M. Adnan;Irtaza, Aun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.8
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    • pp.3312-3327
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    • 2020
  • Plant diseases are a significant yield and quality constraint for farmers around the world due to their severe impact on agricultural productivity. Such losses can have a substantial impact on the economy which causes a reduction in farmer's income and higher prices for consumers. Further, it may also result in a severe shortage of food ensuing violent hunger and starvation, especially, in less-developed countries where access to disease prevention methods is limited. This research presents an investigation of Directional Local Quinary Patterns (DLQP) as a feature descriptor for plants leaf disease detection and Support Vector Machine (SVM) as a classifier. The DLQP as a feature descriptor is specifically the first time being used for disease detection in horticulture. DLQP provides directional edge information attending the reference pixel with its neighboring pixel value by involving computation of their grey-level difference based on quinary value (-2, -1, 0, 1, 2) in 0°, 45°, 90°, and 135° directions of selected window of plant leaf image. To assess the robustness of DLQP as a texture descriptor we used a research-oriented Plant Village dataset of Tomato plant (3,900 leaf images) comprising of 6 diseased classes, Potato plant (1,526 leaf images) and Apple plant (2,600 leaf images) comprising of 3 diseased classes. The accuracies of 95.6%, 96.2% and 97.8% for the above-mentioned crops, respectively, were achieved which are higher in comparison with classification on the same dataset using other standard feature descriptors like Local Binary Pattern (LBP) and Local Ternary Patterns (LTP). Further, the effectiveness of the proposed method is proven by comparing it with existing algorithms for plant disease phenotyping.

Silicon Substrate Coupling Modeling, Analysis, and Substrate Parameter Extraction Method for RF Circuit Design (RF 회로 설계를 위한 실리콘 기판 커플링 모델링, 해석 및 기판 파라미터 추출)

  • Jin, Woo-Jin;Eo, Yung-Seon;Shim, Jong-In
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.38 no.12
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    • pp.49-57
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    • 2001
  • In this paper, equivalent circuit model and novel model parameter extraction method of a silicon(Si) substrate are presented. Substrate coupling through Si-substrate is quantitatively investigated by analyzing equivalent circuit with operating frequency and characteristic frequencies (i.e., pole and zero frequency) of a system. For the experimental verification of the equivalent circuit and parameter extraction method, test patterns are designed and fabricated in standard CMOS technology with various isolation distances, substrate resistivity, and guard-ring structures. Then, these are measured in l00MHz-20GHz frequency range by using vector network analyzer. It is shown that the equivalent-circuit-based HSPICE simulation results using extracted parameters have excellent agreement with the experimental results. Thus, the proposed equivalent circuit and parameter extraction methodology can be usefully employed in mixed-signal circuit design and verification of a circuit performance.

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Development of Personalized Learning Course Recommendation Model for ITS (ITS를 위한 개인화 학습코스 추천 모델 개발)

  • Han, Ji-Won;Jo, Jae-Choon;Lim, Heui-Seok
    • Journal of the Korea Convergence Society
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    • v.9 no.10
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    • pp.21-28
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    • 2018
  • To help users who are experiencing difficulties finding the right learning course corresponding to their level of proficiency, we developed a recommendation model for personalized learning course for Intelligence Tutoring System(ITS). The Personalized Learning Course Recommendation model for ITS analyzes the learner profile and extracts the keyword by calculating the weight of each word. The similarity of vector between extracted words is measured through the cosine similarity method. Finally, the three courses of top similarity are recommended for learners. To analyze the effects of the recommendation model, we applied the recommendation model to the Women's ability development center. And mean, standard deviation, skewness, and kurtosis values of question items were calculated through the satisfaction survey. The results of the experiment showed high satisfaction levels in accuracy, novelty, self-reference and usefulness, which proved the effectiveness of the recommendation model. This study is meaningful in the sense that it suggested a learner-centered recommendation system based on machine learning, which has not been researched enough both in domestic, foreign domains.

A Study on The Improvement of Emotion Recognition by Gender Discrimination (성별 구분을 통한 음성 감성인식 성능 향상에 대한 연구)

  • Cho, Youn-Ho;Park, Kyu-Sik
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.45 no.4
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    • pp.107-114
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    • 2008
  • In this paper, we constructed a speech emotion recognition system that classifies four emotions - neutral, happy, sad, and anger from speech based on male/female gender discrimination. At first, the proposed system distinguish between male and female from a queried speech, then the system performance can be improved by using separate optimized feature vectors for each gender for the emotion classification. As a emotion feature vector, this paper adopts ZCPA(Zero Crossings with Peak Amplitudes) which is well known for its noise-robustic characteristic from the speech recognition area and the features are optimized using SFS method. For a pattern classification of emotion, k-NN and SVM classifiers are compared experimentally. From the computer simulation results, the proposed system was proven to be highly efficient for speech emotion classification about 85.3% regarding four emotion states. This might promise the use the proposed system in various applications such as call-center, humanoid robots, ubiquitous, and etc.

A Study on the Development of Computer Assisted Instruction for the High School Mathematics Education (고등학교 수학과 교육을 위한 CAI 프로그램 개발 연구 - 정적분을 중심으로 -)

  • 이덕호;김왕식
    • Journal of the Korean School Mathematics Society
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    • v.2 no.1
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    • pp.55-66
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    • 1999
  • In mathematics education, teaching-learning activity can be divided largely into the understanding the mathematical concepts, derivation of principles and laws acquirement of the mathematical abilities. We utilize various media, teaching tools, audio-visual materials, manufacturing materials for understanding mathematical concepts. But sometimes we cannot define or explain correctly the concepts as well as the derivation of principles and laws by these materials. In order to solve the problem we can use the computer. In this paper, ′the process of the length of curve being equal to the sum of the vectors when intervals get smaller′ and ′the process of calculating volume of spinning curve by using definite integral.′ Using the computers is more visible than other educational instruments like blackboards, O.H.Ps., etc. Also it can help students with solving mathematical problems intuitively. Consequently more effective teaching-learning activity can be done. Usage of computers is the best method for improving the mathematical abilities because computers have functions of the immediate reaction, operation, reference and deduction. One of the important characters of mathematics is accuracy, so we use computers for improving mathematical abilities. This paper is about the program focused on the part of "the application of definite integral", which exists in mathematical curriculum the second and third grade of high school. When this study is used for students as assisting materials, it is expected the following educational effect. 1. Students will have precise concepts because they can understand what they learn intuitively. 2. Students will have positive thought by arousing interests of learning because this program is composed of pictures, animations with effectiveness of sound. 3. It is possible to change the teacher-centered instruction into the student-centered instruction. 4. Students will understand the relation between velocity and distance correctly because they can see the process of getting the length of curve by vector through the monitor. For the purpose of increasing the efficiencies and qualities of mathematics education, we have to seek the various learning-teaching methods. But considering that no computer can replace the teacher′s role, teachers have to use the CIA program carefully.

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Emotion Classification of User's Utterance for a Dialogue System (대화 시스템을 위한 사용자 발화 문장의 감정 분류)

  • Kang, Sang-Woo;Park, Hong-Min;Seo, Jung-Yun
    • Korean Journal of Cognitive Science
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    • v.21 no.4
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    • pp.459-480
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    • 2010
  • A dialogue system includes various morphological analyses for recognizing a user's intention from the user's utterances. However, a user can represent various intentions via emotional states in addition to morphological expressions. Thus, a user's emotion recognition can analyze a user's intention in various manners. This paper presents a new method to automatically recognize a user's emotion for a dialogue system. For general emotions, we define nine categories using a psychological approach. For an optimal feature set, we organize a combination of sentential, a priori, and context features. Then, we employ a support vector machine (SVM) that has been widely used in various learning tasks to automatically classify a user's emotions. The experiment results show that our method has a 62.8% F-measure, 15% higher than the reference system.

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Camera Exterior Orientation for Image Registration onto 3D Data (3차원 데이터상에 영상등록을 위한 카메라 외부표정 계산)

  • Chon, Jae-Choon;Ding, Min;Shankar, Sastry
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.25 no.5
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    • pp.375-381
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    • 2007
  • A novel method to register images onto 3D data, such as 3D point cloud, 3D vectors, and 3D surfaces, is proposed. The proposed method estimates the exterior orientation of a camera with respective to the 3D data though fitting pairs of the normal vectors of two planes passing a focal point and 2D and 3D lines extracted from an image and the 3D data, respectively. The fitting condition is that the angle between each pair of the normal vectors has to be zero. This condition can be represented as a numerical formula using the inner product of the normal vectors. This paper demonstrates the proposed method can estimate the exterior orientation for the image registration as simulation tests.

Direction-Oriented Fast Full Search Algorithm at the Divided Search Range (세분화된 탐색 범위에서의 방향 지향적 전영역 고속 탐색 알고리즘)

  • Lim, Dong-Young;Park, Sang-Jun;Jeong, Je-Chang
    • Journal of Broadcast Engineering
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    • v.12 no.3
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    • pp.278-288
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    • 2007
  • We propose the fast full search algorithm that reduces the computational load of the block matching algorithm which is used for a motion estimation in the video coding. Since the conventional spiral search method starts searching at the center of the search window and then moves search point to estimate the motion vector pixel by pixel, it is good for the slow motion picture. However we proposed the efficient motion estimation method which is good for the fast and slow motion picture. Firstly, when finding the initial threshold value, we use the expanded predictor that can approximately calculate minimum threshold value. The proposed algorithm estimates the motion in the new search order after partitioning the search window and adapt the directional search order in the re-divided search window. At the result, we can check that the proposed algorithm reduces the computational load 94% in average compared to the conventional spiral full search algorithm without any loss of image quality.

Virtual Block Game Interface based on the Hand Gesture Recognition (손 제스처 인식에 기반한 Virtual Block 게임 인터페이스)

  • Yoon, Min-Ho;Kim, Yoon-Jae;Kim, Tae-Young
    • Journal of Korea Game Society
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    • v.17 no.6
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    • pp.113-120
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    • 2017
  • With the development of virtual reality technology, in recent years, user-friendly hand gesture interface has been more studied for natural interaction with a virtual 3D object. Most earlier studies on the hand-gesture interface are using relatively simple hand gestures. In this paper, we suggest an intuitive hand gesture interface for interaction with 3D object in the virtual reality applications. For hand gesture recognition, first of all, we preprocess various hand data and classify the data through the binary decision tree. The classified data is re-sampled and converted to the chain-code, and then constructed to the hand feature data with the histograms of the chain code. Finally, the input gesture is recognized by MCSVM-based machine learning from the feature data. To test our proposed hand gesture interface we implemented a 'Virtual Block' game. Our experiments showed about 99.2% recognition ratio of 16 kinds of command gestures and more intuitive and user friendly than conventional mouse interface.

A New Motion Compensated Frame Interpolation Algorithm Using Adaptive Motion Estimation (적응적 움직임 추정 기법을 활용하는 새로운 움직임 보상 프레임 보간 알고리즘)

  • Hwang, Inseo;Jung, Ho Sun;Sunwoo, Myung Hoon
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.6
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    • pp.62-69
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    • 2015
  • In this paper, a new frame rate up conversion (FRUC) algorithm using adaptive motion estimation (AME-FRUC) is proposed. The proposed algorithm performs extended bilateral motion estimation (EBME) conducts motion estimation (ME) processes on the static region, and extract region of interest with the motion vector (MV). In the region of interest block, the proposed AME-FRUC uses the texture block partitioning scheme and the unilateral motion estimation for improving ME accuracy. Finally, motion compensated frame interpolation (MCFI) are adopted to interpolate the intermediate frame in which MCFI is employed adaptively based on ME scheme. Experimental results show that the proposed algorithm improves the PSNR up to 3dB, the SSIM up to 0.07 and 68% lower SAD calculations compared to the EBME and the conventional FRUC algorithms.