• 제목/요약/키워드: users control

검색결과 2,381건 처리시간 0.03초

Using Freeze Frame and Visual Notifications in an Annotation Drawing Interface for Remote Collaboration

  • Kim, Seungwon;Billinghurst, Mark;Lee, Chilwoo;Lee, Gun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제12권12호
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    • pp.6034-6056
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    • 2018
  • This paper describes two user studies in remote collaboration between two users with a video conferencing system where a remote user can draw annotations on the live video of the local user's workspace. In these two studies, the local user had the control of the view when sharing the first-person view, but our interfaces provided instant control of the shared view to the remote users. The first study investigates methods for assisting drawing annotations. The auto-freeze method, a novel solution for drawing annotations, is compared to a prior solution (manual freeze method) and a baseline (non-freeze) condition. Results show that both local and remote users preferred the auto-freeze method, which is easy to use and allows users to quickly draw annotations. The manual-freeze method supported precise drawing, but was less preferred because of the need for manual input. The second study explores visual notification for better local user awareness. We propose two designs: the red-box and both-freeze notifications, and compare these to the baseline, no notification condition. Users preferred the less obtrusive red-box notification that improved awareness of when annotations were made by remote users, and had a significantly lower level of interruption compared to the both-freeze condition.

유무선 통신에서의 제어 이론 적용에 대한 연구 개관 (Survey on Applications of control Theories to Wired and Wireless Communication)

  • 권욱현;김형석
    • 제어로봇시스템학회논문지
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    • 제6권8호
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    • pp.652-658
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    • 2000
  • Wired and wireless communication technique is growing rapidly. As the number of communication users is larger problems such as network congestion and signal interference between users are getting most important, There have been researches that try to solve them by control theoretic approaches. They apply various control theories to the control issues of communication. this paper surveys these researches and classifies them into ATM TCP/IP and wireless communication according to the target. The feedback control model of each communication protocol is shown and related researches are summarized and analyzed.

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Pedestrian Navigation System Reflecting Users Subjectivity and Taste

  • Akasaka, Yuta;Onisawa, Takehisa
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.995-1000
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    • 2003
  • This paper proposes the pedestrian navigation system which deals with subjective information. This system consists of the route setting part and the instruction generation part. The route setting part chooses the route with highest subjective satisfaction degree. The instruction generation part gives users the instructions based on the users' sensuous feeling of distance with linguistic expressions. Fuzzy measures and integrals are applied to the calculation of the satisfaction degree of the route which reflects the users' taste for routes. The instruction generation part has database of users' cognitive distance. Users' cognitive distances are expressed by fuzzy sets that correspond to linguistic terms. The system generates the instructions with linguistic terms which have the highest fitness value for the users' sensuous feeling of distance. This paper also performs subjective experiments in order to confirm the validity of the present system.

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저주파수 계전기에 의한 수용가 발전설비 계통 주파수 제어 (Frequency Control of Demand Users with Power Plants by Under-frequency Relay)

  • 김학만;김동현;전영환;김지원;국경수;전진홍
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2001년도 춘계학술대회 논문집 전력기술부문
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    • pp.233-235
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    • 2001
  • This paper deals with frequency control of demand users that have power plants by under-frequency relay. The demand users supply electrical power to a part of their loads by their power plants and to other rest of their loads by utility. While electrical power supply is stopped by faults of utility network, the system of demand users network is separated from total power system and their system frequency goes below normal limits. In this paper, this situation and the effect of under-frequency relay application are simulated by EMTDC.

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Development of an open-source GUI computer program for modelling irradiation of multi-segmented phantoms using grid-based system for PHITS

  • Hiroshi Watabe;Kwan Ngok Yu;Nursel Safakatti;Mehrdad Shahmohammadi Beni
    • Nuclear Engineering and Technology
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    • 제55권1호
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    • pp.373-377
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    • 2023
  • The Monte Carlo (MC) method has become an indispensable part of the nuclear radiation research field. Several widely used and well-known MC packages were developed for simulation of radiation transport and interaction with matter. All these MC packages require users to prepare an input script. The input script can become lengthy for complex models. The process of preparing these input scripts is time-consuming and error-prone. In the present work, we have developed an open-source GUI computer program for modelling radiation transport and interaction in multi-segmented slab phantoms using grid-based system for the widely used PHITS MC package. The developed tools would be useful for future users of PHITS MC package and particularly inexperienced users. The present program is distributed under GPL license and all users can freely download, modify and redistribute the program without any restrictions.

PC에서 유닛 제어를 위한 다중 스마트폰의 통신 인터페이스 연구 (Study on Communication Interface of Multiple Smartphones for Unit Control in a PC)

  • 정하민;김동헌
    • 제어로봇시스템학회논문지
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    • 제19권6호
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    • pp.520-526
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    • 2013
  • This study presents the unit control of a PC (Personal Computer) program using multiple smartphones based on ad hoc communication. A design of the data packet that multiple smartphones send to a computer, and a framework that manages and controls the unit in a computer after analyzing the data packet, are proposed. As a result, multiple users are able to control their own units using their smartphones while seeing the monitor connected to a computer. In other words, multiple users can share the same game in a computer or control their units embedded in a system using their smartphones. An experimental result shows that a racing game in a PC can be realized by the proposed communication interface, where four iPhones are used to control their units in a computer. Thus, the proposed framework can be effectively used for unit control in a PC using multiple smartphones.

중증 장애인을 위한 근전도 기반 비례제어 방식의 전동 휠체어 제어기 개발 (The Development of EMG-based Powered Wheelchair Controller for Users with High-level Spinal Cord Injury using a Proportional Control Scheme)

  • 송재훈;한정수;오영준;이희영;변증남
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2004년도 학술대회 논문집 정보 및 제어부문
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    • pp.6-8
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    • 2004
  • The objective of this paper is to develop a powered wheelchair controller based on EMG for users with high-level spinal cord injury using a proportional control scheme. An advantage of EMG is relative convenience of acquisition by a surface electrode to users. Direction information can be easily extracted from two EMG channels and force information can be acquired by proportional relationship between the amplitude of EMG and user's power, respectively. Pattern classification algorithm is a threshold method with a supervised learning process. Furthermore, the emergency situation can be avoided using an interrupt function. We evaluated the performance of powered wheelchair controller by navigating a pre-defined path with three non-handicapped people. The results show the feasibility of EMG as an input interface for powered wheelchair and other devices for the seriously disabled.

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A Distributed Medium Access Control Protocol for Cognitive Radio Ad Hoc Networks

  • Joshi, Gyanendra Prasad;Kim, Sung Won;Kim, Changsu;Nam, Seung Yeob
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제9권1호
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    • pp.331-343
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    • 2015
  • We propose a distributed medium access control protocol for cognitive radio networks to opportunistically utilize multiple channels. Under the proposed protocol, cognitive radio nodes forecast and rank channel availability observing primary users' activities on the channels for a period of time by time series analyzing using smoothing models for seasonal data by Winters' method. The proposed approach protects primary users, mitigates channel access delay, and increases network performance. We analyze the optimal time to sense channels to avoid conflict with the primary users. We simulate and compare the proposed protocol with the existing protocol. The results show that the proposed approach utilizes channels more efficiently.

A Security Framework for Ubiquitous Computing Environment

  • Chae, Cheol-Joo;Shin, Hyo-Young;Lee, Jae-Kwang
    • Journal of information and communication convergence engineering
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    • 제7권3호
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    • pp.330-334
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    • 2009
  • Most security solutions and middleware on home network consider internet users as approaching subject. It is unrealistic where the most subjects are mobile users who want to control home network devices. Therefore minor and fast certification structures are needed to control other devices with mobile device that has lower computing capacity. To solve the above problems, this paper wants to build safe certification frame work for internet and mobile users to control household devices safely. New certification structure is proposed to get out of heavy certification structure like PKI and to minimize encrypting and decrypting operation by compounding session key and public key.

감각형 미디어 제어 시스템 (TMCS : Tangible Media Control System)

  • 오세진;장세이;우운택
    • 한국정보과학회논문지:소프트웨어및응용
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    • 제31권10호
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    • pp.1356-1363
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    • 2004
  • 본 논문에서는 미디어 컨텐츠를 직관적으로 조작할 수 있는 새로운 형태의 감각형 미디어 제어 시스템(TMCS: Tangible Media Control System)을 제안한다. 현재 대부분의 사용자들은 키보드와 마우스를 사용하여 디지털 미디어 컨텐츠를 접하고 있으나 이는 사용자가 미디어 컨텐츠를 조작하는 데 있어서 직관적이지 못한 단점을 가진다. 제안된 시스템은 키보드와 마우스를 대신하여 일상 생활의 오브젝트에 RFID 태그와 트래커를 내장시킨 감각형 오브젝트를 이용하여 사용자가 직관적으로 미디어 컨텐츠를 접근하고 제어할 수 있는 감각적인 인터페이스를 제공한다. 그리고 사용자의 기호에 따라 미디어 컨텐츠들을 합성하거나 조작할 수 있는 기능을 제공함으로써 미디어 컨텐츠와 다양한 상호 작용을 지원한다. 또한 사용자 및 상황 정보를 이용하여 사용자의 기호에 따른 개인화 된 미디어 컨텐츠를 제공함으로서 사용자의 욕구를 충족 시켜 줄 수 있는 환경을 제공한다. 더 나아가 이러한 장점을 기반으로 하여 인터렉티브 멀티미디어 재생기 및 제작기, 그리고 멀티미디어 기반의 교육 및 오락 프로그램 등 다양한 분야에 적용할 수 있다.