• Title/Summary/Keyword: user-friendly design

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Implementation of Context-Aware Middleware for Sensor Network in Ubiquitous Environment

  • Kim Bo-Seong;Lee Byoung-Hoon;Kim Jai-Hoon
    • International Journal of Contents
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    • v.2 no.1
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    • pp.9-16
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    • 2006
  • Recently many researches are investigating for ubiquitous computing and network. In the real world many sensor devices must be equipped to provide many services for users. To make computing environment easy and more user friendly, middleware system not only hides all complexities (network, system, services, etc), but also needs to have efficient context inference scheme and system reconfiguration capability. In this paper we suggest context-aware middleware design for sensor network which provides efficient computing environment for end-users. We also present XML based implementation of our system.

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HTML5 based Hybrid Mobile Office System Development (HTML5 기반의 하이브리드 모바일 오피스 시스템 개발)

  • Choi, Yong-kyu;Lee, Bong-hwan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.202-206
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    • 2012
  • In this paper, we use HTML5/CSS3, Mobile JQuery Web of standardized technology, Run independently on a variety of mobile platforms. And to the users provide a user-friendly Web interface, and reduce the discomfort of the users through dynamic web design Implementation of a hybrid mobile office system.

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WeblME: An Web-based Integrated Modeling Environment for Multi-facetted Model Representation and Management

  • Kim, Hyoung-Do;Kim, Jong-Woo;Park, Sung-Joo
    • Management Science and Financial Engineering
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    • v.5 no.1
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    • pp.27-49
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    • 1999
  • WebME is an Web-based integrated modeling environment that implements a multi-facetted modeling approach to mathematical model representation and management. Key features of WebME include the following: (i) sharing of modeling knowledge on the Web, (ii) a user-friendly interface for creating, maintaining, and solving models, (iii) independent management of mathematical models from conceptual models, (iv) object-oriented conceptual blackboard concept, (v) multi-facetted mathematical modeling modeling, and (vi) declarative representation of mathematical knowledge. This paper presents details of design and implementation issues that were encountered in the development of WebME.

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A Motion Control utilizing Human Motions (사람의 움직임을 쓴 운동 제어)

  • 최원수;손호영;윤중선
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1996.11a
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    • pp.243-247
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    • 1996
  • A general procedure for motion capture and mimic system has been delineated. Utilizing sensors operated in the magnetic fields, complicated and optimized movements are easily digitized to analyze and reproduce. The system consists of a motion capture module, a motion visualization module, a motion plan module, a motion mimic module, and a GUI module. Design concepts of the system are modular, open, and user friendly to ensure the overall system performance. This procedure is being implemented on a virtual cyber cube. and an inverted pendulum. With modifications, this procedure can applied for complicated motion controls.

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An Interactive Robotic Cane

  • Yoon, Joongsun
    • International Journal of Precision Engineering and Manufacturing
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    • v.5 no.1
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    • pp.5-12
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    • 2004
  • A human-friendly interactive system that is based on the harmonious symbiotic coexistence of human and robots is explored. Based on this interactive technology paradigm, a robotic cane is proposed for blind or visually impaired travelers to navigate safely and quickly through obstacles and other hazards faced by blind pedestrians. The proposed robotic cane, "RoJi,” consists of a long handle with a button-operated interface and a sensor head unit that is attached at the distal end of the handle. A series of sensors, mounted on the sensor head unit, detect obstacles and steer the device around them. The user feels the steering command as a very noticeable physical force through the handle and is able to follow the path of the robotic cane easily and without any conscious effort. The issues discussed include methodologies for human-robot interactions, design issues of an interactive robotic cane, and hardware requirements for efficient human-robot interactions.ions.

A study on the Assessment of Component Technology in Press-Die Making of Car Panel (자동차용 판넬의 프레스금형 제작에서의 요소기술의 평가에 관한 연구)

    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.7 no.3
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    • pp.85-91
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    • 1998
  • In this paper an assessment has been proceeded about component technology that stamping car panel can be designed and manufactured efficiently. Also this study investigate standard model of CAD/CAM system in production process of automobile dies, Recently, motor companies are doing their best to increase productivity and to reduce production time. So to develop user-friendly and effective standard model of CAD/CAM system is very important. The cbtained results will lead to the reductions in lead time and man-hour required for the design and manufacture of the automobile dies.

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Semi-Automatic Annotation Tool to Build Large Dependency Tree-Tagged Corpus

  • Park, Eun-Jin;Kim, Jae-Hoon;Kim, Chang-Hyun;Kim, Young-Kill
    • Proceedings of the Korean Society for Language and Information Conference
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    • 2007.11a
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    • pp.385-393
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    • 2007
  • Corpora annotated with lots of linguistic information are required to develop robust and statistical natural language processing systems. Building such corpora, however, is an expensive, labor-intensive, and time-consuming work. To help the work, we design and implement an annotation tool for establishing a Korean dependency tree-tagged corpus. Compared with other annotation tools, our tool is characterized by the following features: independence of applications, localization of errors, powerful error checking, instant annotated information sharing, user-friendly. Using our tool, we have annotated 100,904 Korean sentences with dependency structures. The number of annotators is 33, the average annotation time is about 4 minutes per sentence, and the total period of the annotation is 5 months. We are confident that we can have accurate and consistent annotations as well as reduced labor and time.

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Design of OpenCV based Finger Recognition System using binary processing and histogram graph

  • Baek, Yeong-Tae;Lee, Se-Hoon;Kim, Ji-Seong
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.2
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    • pp.17-23
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    • 2016
  • NUI is a motion interface. It uses the body of the user without the use of HID device such as a mouse and keyboard to control the device. In this paper, we use a Pi Camera and sensors connected to it with small embedded board Raspberry Pi. We are using the OpenCV algorithms optimized for image recognition and computer vision compared with traditional HID equipment and to implement a more human-friendly and intuitive interface NUI devices. comparison operation detects motion, it proposed a more advanced motion sensors and recognition systems fused connected to the Raspberry Pi.

Object -Oriented Simulation Approach for AGV Systems (AGV 시스템에 대한 객체지향 시뮬레이션)

  • 김경섭
    • Journal of the Korea Society for Simulation
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    • v.2 no.1
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    • pp.107-124
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    • 1993
  • This paper presents an object -oriented simulation approach. AgvTalk, to design and analze AGV system configuration and control. Smalltalk-80 is used as an implementation language in AgvTalk. AgvTalk includes 25 object classes and more than 300 object methods in its library. Compared to general purpose simulation languages. AgvTalk provides several important benefits. First, the hierarchical features and modularity create possibilities for the extension and reuse of simulation object components. This extensibility and reusability provide more flexible modeling capabilities for simulation of many alternative AGV systems. Second, detailed behavior of each object in the AGV system can be modeled easily and exactly in AgvTalk because there are no limiting modeling constructs. Third, AgvTalk provides a user -friendly simulation modeling environment through the MVC -triad of Smalltalk-80.

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Decision Support System for Efficient Ship Planning of Container Terminals (효율적인 컨테이너 터미널 선적 계획을 위한 의사결정지원시스템)

  • 신재영;곽규석;남기찬
    • Journal of Korean Port Research
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    • v.13 no.2
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    • pp.255-266
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    • 1999
  • The purpose of this paper is to describe the design of the decision support system for container terminal ship planning and to introduce the implemented system. The ship planning in container terminals consists of three major decision processes -the working schedule of gantry cranes the discharging sequence of inbound containers the loading position and sequence of outbound containers. For making these decision the proposed system can provide two ship planning modes the interactive planning mode with user-friendly GUI and the automated planning made. To implement the automated planning routine we acquired the planning rules from the expert planner in container terminals and developed an expert system based on the rules. Finally we evaluated the system developed and the potential for commercialization by using container terminal data.

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