• 제목/요약/키워드: user-empowering

검색결과 8건 처리시간 0.027초

소셜네트워크사이트 사용자의 가치체계 연구 (Investigation of Users' Goals in Social Network Sites)

  • 정윤혁
    • 한국정보시스템학회지:정보시스템연구
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    • 제23권1호
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    • pp.93-109
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    • 2014
  • This study aims to develop a rich understanding of user goals in user-empowering information technologies which have been dominating part in the information systems environment. A particular focus is on users' goals in a social network site (SNS) which is a typical example of user-empowering technologies. Users conduct various activities in order to achieve diverse goals in SNS. Thus, investigating what goals users pursue in SNS will give insights into understanding the users. We employed the laddering interview technique and means-end chain approach. Interviews of 50 Facebook users were analyzed to produce a hierarchical goal map showing users' goal structure. The map contains 18 goals, including self-reflection, psychological stability, belongingness, improving productivity, and amusement as ultimate goals in SNS. In the map, there are varied routes from activities to ultimate goals in SNS; that is, a complex assembly consisting of activities and goals. The findings call the information systems research community to have more interests in diverse goals and values users seek with technologies.

노인복지관 서비스 만족과 주관적 삶의 질 간의 관계: 임파워먼트의 매개효과를 중심으로 (The Relationship Between Service Satisfaction of Senior Center and Subjective Quality of Life: Focused on the Mediating Effect of Empowerment)

  • 최정민;이수애;박민서;권구영
    • 한국노년학
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    • 제31권1호
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    • pp.63-77
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    • 2011
  • 본 연구는 노인복지관 서비스 이용자를 대상으로 하여 노인복지관 서비스 만족과 삶의 질 간의 관계구조에서 임파워먼트 매개효과가 있는지 검증하는데 그 목적이 있다. 연구방법은 구조방정식 모형을 분석하기 위해 측정모형과 구조모형의 적합도를 확인하였다. 그리고 Bootstrapping 방식을 사용하여 매개효과를 검증 후, X2 차이 검증을 통해 경쟁모형 즉, 부분매개모형과 완전매개모형 중 최종 모형을 선택하였다. 연구결과, 노인복지관 서비스 만족과 삶의 질 간 관계에서 임파워먼트가 완전 매개효과를 가지는 것으로 확인되었다. 이를 바탕으로 본 연구에서는 노인복지관 운영과 관련하여 노인복지관 서비스의 이용자 참여 확대, 직원의 임파워먼트 실천을 촉진하기 위한 교육기회와 인센티브 제공, 임파워먼트 실천 모델개발과 매뉴얼화, 임파워먼트 실천에 대한 정부의 평가체계 반영 등을 제안하였다.

Enhancing cloud computing security: A hybrid machine learning approach for detecting malicious nano-structures behavior

  • Xu Guo;T.T. Murmy
    • Advances in nano research
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    • 제15권6호
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    • pp.513-520
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    • 2023
  • The exponential proliferation of cutting-edge computing technologies has spurred organizations to outsource their data and computational needs. In the realm of cloud-based computing environments, ensuring robust security, encompassing principles such as confidentiality, availability, and integrity, stands as an overarching imperative. Elevating security measures beyond conventional strategies hinges on a profound comprehension of malware's multifaceted behavioral landscape. This paper presents an innovative paradigm aimed at empowering cloud service providers to adeptly model user behaviors. Our approach harnesses the power of a Particle Swarm Optimization-based Probabilistic Neural Network (PSO-PNN) for detection and recognition processes. Within the initial recognition module, user behaviors are translated into a comprehensible format, and the identification of malicious nano-structures behaviors is orchestrated through a multi-layer neural network. Leveraging the UNSW-NB15 dataset, we meticulously validate our approach, effectively characterizing diverse manifestations of malicious nano-structures behaviors exhibited by users. The experimental results unequivocally underscore the promise of our method in fortifying security monitoring and the discernment of malicious nano-structures behaviors.

위치정보 보호를 위한 이동 경로 기록 및 관리 서비스 앱 개발 (Development of Android App to Record and Manage Travel Routes for Location Information Protection)

  • 김서연;김아영;오민정;오샘;김성욱
    • 정보처리학회논문지:소프트웨어 및 데이터공학
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    • 제12권10호
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    • pp.437-444
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    • 2023
  • 현재 위치기반서비스는 우리의 일상생활에서 중요한 역할을 하고 있으며, 이에 따라 위치 정보의 수집과 이용이 급속하게 증가하고 있다. 위치기반 서비스가 발전하면서 사용자가 느끼는 편의성은 증대되었지만, 프라이버시 침해에 대한 불안 역시 증가하였다. 이에 본 논문에서는 사용자의 위치 기록을 안전하게 기록하고 관리할 수 있는 애플리케이션을 설계 및 구현한다. Room DB를 이용하여 수집한 개인 위치 정보를 위치기반서비스 사업자의 서버가 아닌 사용자 기기의 로컬 데이터베이스에 저장한다. 또한 사용자가 원할 때 기록을 시작하고 종료할 수 있게 하여 위치 정보에 관한 개인정보 보호 측면을 강화한다. 사용자가 본인의 위치 정보를 스스로 제어함으로써 이동 경로 기록에 관한 사용자의 불안감을 감소시킬 수 있다.

Empowering Agriculture: Exploring User Sentiments and Suggestions for Plantix, a Smart Farming Application

  • Mee Qi Siow;Mu Moung Cho Han;Yu Na Lee;Seon Yeong Yu;Mi Jin Noh;Yang Sok Kim
    • 스마트미디어저널
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    • 제12권10호
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    • pp.38-46
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    • 2023
  • Farming activities are transforming from traditional skill-based agriculture into knowledge-based and technology-driven digital agriculture. The use of intelligent information and communication technology introduces the idea of smart farming that enables farmers to collect weather data, monitor crop growth remotely and detect crop diseases easily. The introduction of Plantix, a pest and disease management tool in the form of a mobile application has allowed farmers to identify pests and diseases of the crop using their mobile devices. Hence, this study collected the reviews of Plantix to explore the response of the users on the Google Play Store towards the application through Latent Dirichlet Allocation (LDA) topic modeling. Results indicate four latent topics in the reviews: two positive evaluations (compliments, appreciation) and two suggestions (plant options, recommendations). We found the users suggested the application to additional plant options and additional features that might help the farmers with their difficulties. In addition, the application is expected to benefit the farmer more by having an early alert of diseases to farmers and providing various substitutes and a list of components for the remedial measures.

Improving Public Services Through Methods of Service Design: A Case Study of the Service Design Workshop, Design Dive

  • Yoon, Seong-Won
    • 대한인간공학회지
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    • 제31권1호
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    • pp.85-92
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    • 2012
  • Objective: This paper aims to discuss the case study of Design Dive: Service Design Workshop that was held to improve public services by applying service design methods(February 2011~May 2011). In so doing, it suggests the ways in which public services can be innovated from a design-oriented perspective. Background: As citizens' social and cultural awareness of services is enhanced, there have been emerging needs for innovation of public services. Accordingly, the methods of service design which is to design holistically users' experiences have been considered as an important means to innovate public services. Method: In this regard, the present paper introduces and explores the example of the Design Dive Workshop as a platform whereby service design is achieved. In particular, it analyzes the results of the workshop. Results: The paper presents the results of the workshop and the 10 possible scenarios of public services that were explored in the workshop and suggests models for empowering the workshop participants. Conclusion: Service design is a very effective methodology for providing a new perspective on user-oriented design of public services. The workshop had educational effects on enhancing the participants' awareness of the role of public service design. Application: The Design Dive workshop contributed to improving public services and achieved positive educational results. The methods developed in the workshop can effectively be applied to various occasions on which public services should be improved.

Toward Generic, Immersive, and Collaborative Solutions to the Data Interoperability Problem which Target End-Users

  • Sanchez-Ruiz, Arturo;Umapathy, Karthikeyan;Hayes, Pat
    • Journal of Computing Science and Engineering
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    • 제3권2호
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    • pp.127-141
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    • 2009
  • In this paper, we describe our vision of a "Just-in-time" initiative to solve the Data Interoperability Problem (a.k.a. INTEROP.) We provide an architectural overview of our initiative which draws upon existing technologies to develop an immersive and collaborative approach which aims at empowering data stakeholders (e.g., data producers and data consumers) with integrated tools to interact and collaborate with each other while directly manipulating visual representations of their data in an immersive environment (e.g., implemented via Second Life.) The semantics of these visual representations and the operations associated with the data are supported by ontologies defined using the Common Logic Framework (CL). Data operations gestured by the stakeholders, through their avatars, are translated to a variety of generated resources such as multi-language source code, visualizations, web pages, and web services. The generality of the approach is supported by a plug-in architecture which allows expert users to customize tasks such as data admission, data manipulation in the immersive world, and automatic generation of resources. This approach is designed with a mindset aimed at enabling stakeholders from diverse domains to exchange data and generate new knowledge.

Design and Implementation of IoT based Low cost, Effective Learning Mechanism for Empowering STEM Education in India

  • Simmi Chawla;Parul Tomar;Sapna Gambhir
    • International Journal of Computer Science & Network Security
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    • 제24권4호
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    • pp.163-169
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    • 2024
  • India is a developing nation and has come with comprehensive way in modernizing its reducing poverty, economy and rising living standards for an outsized fragment of its residents. The STEM (Science, Technology, Engineering, and Mathematics) education plays an important role in it. STEM is an educational curriculum that emphasis on the subjects of "science, technology, engineering, and mathematics". In traditional education scenario, these subjects are taught independently, but according to the educational philosophy of STEM that teaches these subjects together in project-based lessons. STEM helps the students in his holistic development. Youth unemployment is the biggest concern due to lack of adequate skills. There is a huge skill gap behind jobless engineers and the question arises how we can prepare engineers for a better tomorrow? Now a day's Industry 4.0 is a new fourth industrial revolution which is an intelligent networking of machines and processes for industry through ICT. It is based upon the usage of cyber-physical systems and Internet of Things (IoT). Industrial revolution does not influence only production but also educational system as well. IoT in academics is a new revolution to the Internet technology, which introduced "Smartness" in the entire IT infrastructure. To improve socio-economic status of the India students must equipped with 21st century digital skills and Universities, colleges must provide individual learning kits to their students which can help them in enhancing their productivity and learning outcomes. The major goal of this paper is to present a low cost, effective learning mechanism for STEM implementation using Raspberry Pi 3+ model (Single board computer) and Node Red open source visual programming tool which is developed by IBM for wiring hardware devices together. These tools are broadly used to provide hands on experience on IoT fundamentals during teaching and learning. This paper elaborates the appropriateness and the practicality of these concepts via an example by implementing a user interface (UI) and Dashboard in Node-RED where dashboard palette is used for demonstration with switch, slider, gauge and Raspberry pi palette is used to connect with GPIO pins present on Raspberry pi board. An LED light is connected with a GPIO pin as an output pin. In this experiment, it is shown that the Node-Red dashboard is accessing on Raspberry pi and via Smartphone as well. In the final step results are shown in an elaborate manner. Conversely, inadequate Programming skills in students are the biggest challenge because without good programming skills there would be no pioneers in engineering, robotics and other areas. Coding plays an important role to increase the level of knowledge on a wide scale and to encourage the interest of students in coding. Today Python language which is Open source and most demanding languages in the industry in order to know data science and algorithms, understanding computer science would not be possible without science, technology, engineering and math. In this paper a small experiment is also done with an LED light via writing source code in python. These tiny experiments are really helpful to encourage the students and give play way to learn these advance technologies. The cost estimation is presented in tabular form for per learning kit provided to the students for Hands on experiments. Some Popular In addition, some Open source tools for experimenting with IoT Technology are described. Students can enrich their knowledge by doing lots of experiments with these freely available software's and this low cost hardware in labs or learning kits provided to them.