• Title/Summary/Keyword: user testing

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A Test Algorithm for Instruction Decoding Function of MC 68000$\mu$P (MC68000$\mu$P의 명령어디코오딩 기능에 관한 시험알고리즘)

  • 김종호;안광선
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.22 no.6
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    • pp.124-132
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    • 1985
  • The functional testing of microprocessor comes to be time - consuming task with the progress of technology of LSl/VLSl . In this paper, we present an efficient method to test instruction decoding function of MC 68000 that is the reason of complicated functional testing. This method is based on the analysis of operation word that is instruction dccoding information available to user with microprocessor's manual. Thc instruction is partitioned into representative instructions and party instructions. Then 332 minimum test instruction pairs are chosen from 69 basic instructions for detecting of instruction decoding function faults and test procedure for these is discussed.

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Effect Relation-based Coverage and Test Case Generation for GUI Testing of iOS Applications (iOS 애플리케이션 GUI 테스팅을 위한 영향 관계 기반 커버리지 및 테스트 케이스 생성)

  • Seo, Yongjin;Mun, Daegeon;Kim, Hyeon Soo
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.3
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    • pp.151-160
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    • 2013
  • iOS applications refer to the apps operating on iOS, a mobile OS developed by Apple. As iOS provides graphic user interfaces based on touch screens, most of iOS apps support GUIs. GUIs become increasingly important for iOS apps. So are GUI tests. As GUI functions are performed by event handlers, faulty event handlers could cause defects in GUIs. Hence, this study detects faults in event handlers as a way to test GUIs for iOS apps, and suggests how to generate test cases by re-defining input domains of event handlers.

A study on Dirty Pipe Linux vulnerability

  • Tanwar, Saurav;Kim, Hee Wan
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.3
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    • pp.17-21
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    • 2022
  • In this study, we wanted to examine the new vulnerability 'Dirty Pipe' that is founded in Linux kernel. how it's exploited and what is the limitation, where it's existed, and overcome techniques and analysis of the Linux kernel package. The study of the method used the hmark[1] program to check the vulnerabilities. Hmark is a whitebox testing tool that helps to analyze the vulnerability based on static whitebox testing and automated verification. For this purpose of our study, we analyzed Linux kernel code that is downloaded from an open-source website. Then by analyzing the hmark tool results, we identified in which file of the kernel it exists, cvss level, statistically depicted vulnerabilities on graph which is easy to understand. Furthermore, we will talk about some software we can use to analyze a vulnerability and how hmark software works. In the case of the Dirty Pipe vulnerability in Linux allows non-privileged users to execute malicious code capable of a host of destructive actions including installing backdoors into the system, injecting code into scripts, altering binaries used by elevated programs, and creating unauthorized user profiles. This bug is being tracked as CVE-2022-0847 and has been termed "Dirty Pipe"[2] since it bears a close resemblance to Dirty Cow[3], and easily exploitable Linux vulnerability from 2016 which granted a bad actor an identical level of privileges and powers.

A Study on User Continuance Intention of Conversational Generative AI Services: Focused on Task-Technology Fit (TTF) and Trust (대화형 생성AI 서비스 사용자의 지속사용의도에 관한 연구: 과업-기술적합(TTF)과 신뢰를 중심으로)

  • Seunggyu Ann;Hyunchul Ahn
    • Information Systems Review
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    • v.26 no.1
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    • pp.193-218
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    • 2024
  • This study identified factors related to the technological characteristics of conversational generative AI services and the user's task characteristics. Then, it analyzed the effects of task-technology fit on user satisfaction and continued use. The effects of trust, which represents the degree of users' belief in the information provided by generative AI, on task-technology fit, user satisfaction, and user continuance intention were also examined. A survey was conducted among users of various age groups, and 198 questionnaires were collected and analyzed using SmartPLS 4.0 to validate the proposed model. As a result of hypothesis testing, it was confirmed that language fluency and interactivity among technology characteristics and ambiguity among task characteristics significantly affect user satisfaction and intention to continue using via task-technology fit. However, creativity among skill characteristics and time flexibility among task characteristics did not significantly affect task-technology fit, and trust did not directly affect task-technology fit and intention to continue using, but only positively affected user satisfaction. The results of this study can provide meaningful implications for vendors who want to develop and provide conversational generative AI services or companies who want to adopt generative AI technology to improve business productivity.

Method for Measuring Usability of Smart Television (스마트TV의 사용성 측정방법)

  • Byun, Dae-Ho
    • Journal of Digital Convergence
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    • v.11 no.5
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    • pp.31-39
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    • 2013
  • Smart TV is a television set with internet capabilities, computing ability, and broadcasting service that increases user interactions. Usability has been regarded as one of the most important criteria for measuring and evaluating smart TV. To evaluate smart TV from the perspective of usability, we first need to develop a measurement model by determining the major factors affecting usability, which become a measurement the evaluation criteria of the model. The objective of this paper is to suggest an AHP(Analytic Hierarchy Process) model for measuring usability of smart TV. Factors affecting usability are described from the prior research. We show how the judgment data is acquired and the usability score is computed by an numerical example.

A Study on the Meaning of Prototypes and Prototyping Strategy in User Interface Design (사용자 인터페이스 디자인에서 프로토타입의 의미와 프로토타이핑 전략에 대한 연구)

  • 박정순
    • Archives of design research
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    • v.13 no.3
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    • pp.145-152
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    • 2000
  • Since interactive systems that the user interaction is important factor can be very complex, its design process may have various testing and feedback based on continuous prototyping. The prototypes in this process function as medium to explore design problem and communicate opinions with another expert of project team. So prototyping strategy may be needed to enhance the design quality by focusing on the goals of project. This study clarifies critical issues around the prototypes and characteristics of interactive system to understand broad meaning of prototypes. And prototype model proposes as a framework for establishment of prototyping stategy.

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LabVIEW Based Laboratory Typed Test Setup for the Determination of Induction Motor Performance Characteristics

  • Calis, Hakan;Caki, Eyup
    • Journal of Electrical Engineering and Technology
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    • v.9 no.6
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    • pp.1928-1934
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    • 2014
  • Induction motors are widely used due to their rugged, robust and easy to care features. Since they are heavily used in industry, testing of three phase induction motors have play a vital role. In order to determine motor equivalent circuit parameters, efficiency of motor, squirrel caged laboratory sized an induction motor test setup is prepared. It is suitable for the induction motor with the frame size of 100 and 112. A virtual Instrumentation typed engineering workbench (called as LabVIEW) software packet, is utilized as a graphical user interface program. Motor input power is measured by measuring the input voltage, current and power factor with the help of hall effect typed voltage and current transformers. Also, the output power is measured by measuring the speed and torque with the help of an encoder and torque sensor. All outputs of the voltage and current transformer, encoder and temperature, torque sensors are given to the Data Acquisition Card (DAQ) which acquires the data for processing and then the equivalent circuit parameters, efficiency, performance and loading characteristics are found out, using LabVIEW based user interface. It is suggested to use this test rig for the quality control of produced motors in industry, and an educational experiment setup in the school laboratories.

Auto_Test Management System for LBS Mobility Test in Wireless Mobile Networks (무선 모바일 네트워크상에서 LBS 이동성 테스트를 위한 Auto_Test 관리 시스템)

  • Lee, Chong-Deuk
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.8
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    • pp.3060-3069
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    • 2010
  • LBS is service technique to provide several service which are required to user by user's location information for mobile. This paper presents Auto_Test system of testing the mobility performance of mobile clients in wireless mobile networks. In spite of importance of mobility management, currently the study of mobility management is not enough, therefore we have developed modulated Auto_Test management system for resolve the mobility management. The proposed system is composed of distance-based monitoring, location-based monitoring, scenario management, mobility management and statistic management, it makes the control by individual module. Simulation results show that the proposed system outperforms the existing systems.

Analyzing the Differences among Online Gaming Users' Gaming Addiction Prevention Behaviors based on Risk Perception and Self-efficacy : Testing RPA Framework on Korean College Students (온라인 게임 사용자의 위험지각과 자기효능감에 따른 게임 중독 예방행위 간 차이분석 : 국내 대학생을 대상으로 한 위험지각태도 프레임웍을 기반으로)

  • Choi, Byounggu;Wang, ChenWei;Lee, Jae-Nam
    • Journal of Information Technology Applications and Management
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    • v.22 no.2
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    • pp.19-41
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    • 2015
  • Many studies have focused on the influences and outcomes of online game addiction. However, few studies have investigated how the online game addiction prevention behavior differs depending on online game user. In order to fill this gap, this study attempts to classify online game users based on risk perception attitude (RPA) framework. More specifically, this research tries to show online game user can be classified into four groups based on perceived risk of online game addiction and efficacy beliefs of online game addiction protection, and to identify how the groups differ in terms of motivation, information seeking, and behaviors for online game addiction prevention. For this purpose, analysis on survey data from 240 Korean college students who use online game reveals that the users can be classified into responsive, avoidance, proactive, indifference groups. Furthermore, there are differences between groups in terms of motivation, information seeking, and behaviors for online game addiction prevention. This study contributes to expand existing literature by providing tailored guidelines for implementation of online game addiction prevention strategies and policy.

Development of a Simulator for a Mobile Robot Based on iPhone (아이폰 기반의 이동로봇 시뮬레이터 개발)

  • Kim, Dong Hun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.23 no.1
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    • pp.29-34
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    • 2013
  • This study presents the remote control of a mobile robot using iPhone based on ad hoc communication. Two control interfaces are proposed to control a mobile robot using iPhone : Remote control by a user and autonomous control. To evaluate the effectiveness of algorithms for trajectory following, a simulator are developed where a virtual robot follows a referenced trajectory in a monitor by iPhone interface. In the proposed simulator, some algorithms are tested how they work well or not for trajectory following of a mobile robot. Comparative results by remote user control and autonomous control are shown. Results of an experiment show that the proposed simulator can be effectively used for testing the effectiveness of autonomous tracking algorithms.