• Title/Summary/Keyword: user testing

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Testing Android Applications Considering Various Contexts Inferred from Permissions (안드로이드 어플리케이션 개발에서 퍼미션 분석을 사용한 다양한 테스트 환경 조건 생성 기법)

  • Song, Kwangsik;Han, Ah-Rim;Jeong, Sehun;Cha, Sungdeok
    • Journal of KIISE
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    • v.42 no.8
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    • pp.1022-1030
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    • 2015
  • The context-awareness of mobile applications yields several issues for testing, since mobile applications should be able to be tested in any environment and under any contextual input. In previous studies of testing for Android applications as an event-driven system, many researchers have focused on using generated test cases considering only Graphical User Interface (GUI) events. However, it is difficult to find failures that could be detected when considering the changes in the context in which applications run. It is even more important to consider various contexts since the mobile applications adapt and use the new features and sensors of mobile devices. In this paper, we provide a method of systematically generating various executing contexts from permissions. By referring to the lists of permissions, the resources used by the applications for running Android applications can be easily inferred. To evaluate the efficiency of our testing method, we applied the method on two open source projects and showed that it contributes to improve the statement code coverage.

A Comparative Study on the Innovation Strategy of User Experience and Life Satisfaction between Korea and China

  • Rho, Hyung-Jin
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.3
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    • pp.155-162
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    • 2017
  • The purpose of this paper is to study renovation plan of value chain from a user's viewpoint by making practical application of digital technology in Korea and China. And it is surely meaningful to investigate the important motivation factors of continuous using smart-phone in two countries, and to analyze the improving effect toward to the quality of life in continuous using smart-phone. By this study we can expect the value improving effect of user experience. The results of hypothesis testing can be summarized as follows: First, the hypothesis that positive affect has a plus effect on pragmatic value is accepted in Korea and China. Secondly, the hypothesis that positive affect has a plus effect on hedonic value is accepted in two countries. Thirdly, the hypothesis that negative affect has a minus effect on pragmatic value is accepted in Korea, but rejected in China. Fourthly, the hypothesis that negative affect has a minus effect on hedonic value is accepted in two countries. Fifthly, the hypothesis that pragmatic value has a plus effect on life satisfaction is rejected in two countries. Sixthly, the hypothesis that hedonic value has a plus effect on life satisfaction is accepted in Korea, but rejected in China. Seventhly, the hypothesis that there is a difference in positive affect, negative affect, pragmatic value, hedonic value and life satisfaction between Korea and China is rejected in positive affect and negative affect, but accepted in pragmatic value, hedonic value and life satisfaction. In the competition among enterprises, user experience instead of goods themselves became influential as a differential factor. And many advanced enterprises began taking a serious view of customer's happiness and user experience improvement.

Digital transformation in terms of user experience design - Focusing on Starbucks case (사용자 경험 디자인 측면에서의 디지털 트랜스포메이션 - 스타벅스 사례를 중심으로)

  • Choi, Ye-Na;Heo, So-Yeon;Kim, Min-Gyeong;Jung, Young-Wook
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.6
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    • pp.715-725
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    • 2022
  • With the development of digital technology related to mobile, cloud, IoT, even traditional businesses have began to develop strategies for digital transformation. This is regarded as a very important part for business sustainability. However, many of these attempts are being conducted from the management point of view, and there has been little research on user experience design for digital transformation. In this study, Starbucks, which started a offline store business and expanded its experience with online services, was selected as a representative case and user research was conducted on it. Through an usability evaluation and post-task interviews of the Starbucks mobile application users, we discovered important issues of user experience to consider when transforming and expanding services online from offline. Based on the findings, the considersations for designing online user experience were discussed and proposed. These are expected to contribute to the process of researching and implementing digital transformation.

Analysis of Public System's Quality and User Behavior Using PLS-MGA Methodology : An Institutional Perspective (PLS-MGA 방법론을 활용한 제도론적 관점에서의 공공제도 품질과 사용자 행태의 분석)

  • Lee, Jae Yul;Hwang, Seung-June
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.40 no.2
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    • pp.78-91
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    • 2017
  • In this study, we conducted a comparative study on user's perception and behavior on public system service (PSS) using institutionalism theory and MGA (multi-group analysis) methodology. In particular, this study focuses on how institutional isomorphism is applied to public system services and how MGA can be implemented correctly in a variance based SEM (structural equation model) such as PLS (partial least square). A data set of 496 effective responses was collected from pubic system users and an empirical research was conducted using three segmented models categorized by public proximity theory (public firms = 113, government contractors = 210, private contractors = 173). For rigorous group comparisons, each model was estimated by the same indicators and approaches. PLS-SEM was used in testing research hypotheses, followed by parametric and non-parametric PLS-MGA procedures in testing categorical moderation effects. This study applied novel procedures for testing composite measurement invariance prior to multi-group comparisons. The following main results and implications are drawn : 1) Partial measurement invariance was established. Multi-group analysis can be done by decomposed models although data can not be pooled for one integrated model. 2) Multi-group analysis using various approaches showed that proximity to public sphere moderated some hypothesized paths from quality dimensions to user satisfaction, which means that categorical moderating effects were partially supported. 3) Careful attention should be given to the selection of statistical test methods and the interpretation of the results of multi-group analysis, taking into account the different outcomes of the PLS-MGA test methods and the low statistical power of the moderating effect. It is necessary to use various methods such as comparing the difference in the path coefficient significance and the significance of the path coefficient difference between the groups. 4) Substantial differences in the perceptions and behaviors of PSS users existed according to proximity to public sphere, including the significance of path coefficients, mediation and categorical moderation effects. 5) The paper also provides detailed analysis and implication from a new institutional perspective. This study using a novel and appropriate methodology for performing group comparisons would be useful for researchers interested in comparative studies employing institutionalism theory and PLS-SEM multi-group analysis technique.

A Study for the Accessibility of Camera-Based Mobile Applications on Touch Screen Devices for Blind People (스마트기기에서 시각장애인을 위한 카메라기반 인식 소프트웨어 인터페이스의 접근성 연구)

  • Choi, Yoonjung;Hong, Ki-Hyung
    • Journal of the HCI Society of Korea
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    • v.7 no.2
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    • pp.49-56
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    • 2012
  • The camera-based mobile applications such as color, pattern and object reading can improve the living quality of blind people. However currently available camera-based applications are uncomfortable for the blind, since these applications do not reflect accessibility requirements of the blind especially on touch screen. We investigated accessibility requirements about rapidly growing camera-based mobile applications on touch screen devices for the blind. In order to identify accessibility requirements, we conducted a usability testing for color reading applications with three different types of interfaces on Android OS. The results of the usability testing were as follows: (1) users preferred short depth of menu hierarchy, (2) the initial audio help was more useful than just-in-time help, (3) users needed both manual and automatic camera shooting modes although they preferred manual to automatic mode, (4) users wanted the OS supported screen reader function to be turned off during the color reading application was running, and (5) users required tactile feedback to identify touch screen boundary. We designed a new user interface for blind people by applying the identified accessibility requirements. From a usability testing of the new user interface with 10 blind people, we showed that the identified accessibility requirements were very useful accessibility guidelines for camera-based mobile applications.

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Development of Computer-Assisted System for User-Centered Design (사용자 중심 디자인을 위한 컴퓨터 지원 시스템 개발에 관한 연구)

  • 이건표
    • Proceedings of the ESK Conference
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    • 1998.04a
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    • pp.59-64
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    • 1998
  • 근래에 들어 제품개발에 있어 사용자를 최우선에 놓아 디자인하려는 사용자 중심 디자인에 대한 연구가 활발해지면서 사용자 관찰법(user observation), 사용성 평가(usability testing) 등과 간은 다양한 방법이 활용되고 있다. 하지만 이러한 방법들은 아직 사용자 중심 디자인 을 위해 효과적으로 활용되기 어려운 실정이다. 이에 대한 이유는 여러 가지를 들 수 있으 나 우선 이들 방법의 활용시, 특히 수집된 데이터의 분석과 저장시 소요되는 많은 불필요한 노력과 시간이다. 다음으로 이들 각 방법들은 제품개발의 어떤 특정 단계만의 활용을 위해 개발되었기 때문에 전체적 개발 프로세스의 관점에서 상호 유기적으로 잘 연결되지 못한다는 문제가 있게 된다. 이에 본 연구는 제품개발 전 과정에 걸쳐 활용될 수 있는 사용자 중심 디자인 방법을 살펴보고 이들에 적용될 수 있는 통합적 컴퓨터 지원 시스템을 개발하는 것을 그 목적으로 하고 있다. 제품개발 프로세스를 사용자의 니즈 분석단계, 인터렉션 디자인을 위한 아이디어 도출단계, 컨셉의 개발단계, 제품의 사용성 평가단계로 나누고 이들 각단계 에 요구되는 각 방법들의 특성을 파악하여 컴퓨터 응용방법의 기본 프레임웍을 제시한다.

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User-Led Information Systems Development (사용자 주도형 정보시스템 개발)

  • Jeong, Seung-Ryul;Suh, Chang-Gab
    • Asia pacific journal of information systems
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    • v.10 no.3
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    • pp.41-59
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    • 2000
  • The role of information systems(IS) is far more important in business operations today. Managers recognize information as a major resource of the organization, and non-expert end users positively participate in information system development processes. This phenomenon is considered user-led information system development(ULD), where users define the information requirements, oversee system testing, manage system development, and lead the overall project. Based on a socio-technical approach, this study examines the impact of ULD on IS success. This paper also investigates the moderating effects of various contextual factors on the relationships between ULD and the success. The questionnaire was developed and the data was collected from the end users who participated in implementing ERP systems. The results showed that ULD positively affects the success. For the moderating variables, IT complexity was found to have a strong effect on the relationship between ULD and the success while business complexity and top management support have partial effects. Surprisingly, resource adequacy was not found to have the effect. This study provides academia and practitioners with a number of implications and guidelines regarding why and when to introduce ULD in their IS development initiatives.

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A Scheme of Motor Control for Linux-based Quadcopter with Android Phone (안드로이드 폰을 이용한 리눅스 기반 쿼드콥터의 모터 제어 기법)

  • Rim, Seong-Rak;Kim, Du-Kyu
    • Journal of Information Technology Services
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    • v.12 no.3
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    • pp.379-387
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    • 2013
  • This paper describes a scheme of motor control for Quadcopter with Android phone instead of a dedicated controller. Basically, user's requests (channel and speed) are inquired and transferred to the Quadcopter with Android phone, then the embedded Linux system receives them and controls the motor speed of corresponding channel. We have designed and implemented an App. for user interface and the modules of device driver and timer ISR for the motor control. Finally, we have up-loaded the App. and the modules to an Android (ver.4.0) phone and ARM processor (S3C6410)-based embedded board respectively, and reviewed the functional correctness by testing the motor control of Quadcopter.

A Study on UI Design Guideline based for UCC(User Created Content) Service for Video - Focused on Viewing Interface and Uploading Interface - (UCC(User Created Content) 동영상 서비스를 위한 UI Design 가이드라인 개발에 관한 연구 - Viewing Interface 및 Uploading Interface를 중심으로 -)

  • Kim, Hee-Jeong;Kim, Hyun-Jeong
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.112-117
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    • 2007
  • Web 2.0 시대의 도래와 함께 사용자가 제작한 동영상 컨텐츠를 공유하는 웹서비스인 UCC에 대한 관심이 날로 높아지고 있다. 이는 지속적인 사용이 요구되는 서비스 분야로서 UI의 중요성이 더욱 절실한 분야이다. 이에 본 연구에서는 UCC 동영상 서비스 사이트의 UI Design 가이드라인을 제시하기 위하여 다음과 같은 연구를 진행하였다. 다양한 UCC 동영상 서비스의 대표사이트 중 국외의 YouTube 사이트와 국내의 Pandora 사이트를 중심으로 Task 분석을 통해 사용성 평가에 필요한 Task 항목을 도출하였다. 사용성 평가를 실시한 후, 평가 결과를 분석하여 문제점을 종합하고 실제 다른 사이트의 UI Design을 분석하는데 필요한 비교 분석표를 제안하였다. 이 비교 분석표를 통해 대표적인 UCC 동영상 서비스 사이트의 사례 분석을 실시한 후, 최종 UCC 동영상 서비스를 위한 UI Design 가이드라인을 제안한다.

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Development of Kinematic Analysis Technique for Structural Design of Single Arm type Pantograph (싱글암형 팬터그래프 구조설계를 위한 기구해석기법 개발)

  • Jeong, Gyeong-Ryeol;Park, Su-Hong;Kim, Hwi-Jun;Bae, Jeong-Chan
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.25 no.4
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    • pp.610-618
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    • 2001
  • Pantograph, which collects current from cartenary system, is one of the important parts of high-speed train. Kinematic analysis is one of the key technologies for pantograph design and includes joint trajectories, reaction forces, and the required moment of main shaft calculations. The kinematic analysis, however, is very complex and time-consuming process. In this study PC based pantograph kinematic analysis software using graphical user interface tool was developed for the easy evaluations of kinematic characteristics necessary in pantograph design process.