• 제목/요약/키워드: user testing

검색결과 596건 처리시간 0.025초

e-Learning 시스템의 성공요인에 대한 탐색적 연구 (Exploring the Success Factors of the e-Learning Systems)

  • 이문봉;김종원
    • 한국정보시스템학회지:정보시스템연구
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    • 제15권4호
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    • pp.171-188
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    • 2006
  • Information technology and the Internet have had a dramatic effect on education method and individual life. Universities and companies we making large investments in e-Learning applications but are hard to pressed to evaluate the success of their e-Learning systems. e-Learning can be seen as not only one of Internet based information systems which can provide education services but also one of teaching-teaming methods which can implement self-directed teaming. This paper tests the updated model of information system success proposed by Delone and McLean using a field study of a e-Learning. The five dimensions - information quality, system quality, service quality, user satisfaction, net benefit - of the updated model are parsimonious framework for organizing the e-learning success metrics identified in the literature. Questionaires are collected from 107 students who are enrolling a e-learning class using online survey. The model is tested using SPSS and LISREL. The results show that information quality and service quality are significant predictors of user satisfaction with the e-Learning system but system quality is not. Also user satisfaction is found to be a strong predictor of the learning performance. This strong association between user satisfaction and teaming performance suggests that user satisfaction may serve as a valid surrogate for teaming performance. Empirical testing of the updated DeLone & McLean model should therefore be extended to cover a wider variety of systems.

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A Step towards User Privacy while Using Location-Based Services

  • Abbas, Fizza;Oh, Heekuck
    • Journal of Information Processing Systems
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    • 제10권4호
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    • pp.618-627
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    • 2014
  • Nowadays mobile users are using a popular service called Location-Based Services (LBS). LBS is very helpful for a mobile user in finding various Point of Interests (POIs) in their vicinity. To get these services, users must provide their personal information, such as user identity or current location, which severely risks the location privacy of the user. Many researchers are developing schemes that enable a user to use these LBS services anonymously, but these approaches have some limitations (i.e., either the privacy prevention mechanism is weak or the cost of the solution is too much). As such, we are presenting a robust scheme for mobile users that allows them to use LBS anonymously. Our scheme involves a client side application that interacts with an untrusted LBS server to find the nearest POI for a service required by a user. The scheme is not only efficient in its approach, but is also very practical with respect to the computations that are done on a client's resource constrained device. With our scheme, not only can a client anonymously use LBS without any use of a trusted third party, but also a server's database is completely secure from the client. We performed experiments by developing and testing an Android-based client side smartphone application to support our argument.

User Responses Towards Information Distribution of Copyright Law No. 28 of 2014 Concerning Permits for Commercial Use of Music Performing Rights

  • MUHIDIASTU, Naufal;MANI, La;RASYID, Fariz Ubaidillah;ZHAFIRAH, Hanan;ARAS, Muhammad
    • 유통과학연구
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    • 제20권1호
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    • pp.55-65
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    • 2022
  • Purpose: This article discusses public acceptance in the information distribution of Copyright Law no. 28 of 2014 and Government Regulation No. 56 of 2021 in Indonesia concerning the commercial use of music. Hospitality industry is one of the most affected by this regulations, which some hotelsrefused to comply. To get royalties, LMKN approaches with socialization either directly or indirectly to commercial music users. Research design, data and methodology: Quantitative survey by distributing questionnaires, then testing the validity and reliability tests using the SmartPLS application. The population studied were Hotels on Java and Bali Island in Indonesia. The research sample is 100 hotels. Result: R-Square value of 0.706 for the construct (Y) User Response which means that (X) Socialization can explain the variance (Y) User Response of 70.3%. This shows that the level of influence (X) Socialization has an effect on (Y) User Response. Conclusion: User responses regarding the distribution information of the Act indicate the need for socialization, because socialization provides literacy to the public. More frequent socialization will provide a good opportunity to increase the response of commercial music users.

랩뷰를 이용한 FFT 분석기의 충격시험모듈 개발 (Developing the Impact Testing Module with LabVIEW)

  • 최기수;전수홍;정의봉
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2007년도 춘계학술대회A
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    • pp.885-890
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    • 2007
  • Fast Fourier Transformation(FFT) is one of the most useful way to analyze response signal for the purpose of grasping the dynamic characteristics of system. Vibration test using impact hammer is typical and simple experimental method widely used for catching hold of dynamic peculiar characters and modal behaviors of system. In this thesis, impact testing module for NI-PXI equipment is developed. The analyzing and visualizing module are developed with LabVIEW tool. A user can see quickly and easily modal shape of system after analyzing acquired data. This developed module will be expected to build up more convenient and serviceable measurement system.

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인간공학실험용 항공기 모의비행훈련장비 개발 (Aircraft flight simulator development for ergonomics test)

  • 오제상
    • 대한인간공학회지
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    • 제16권1호
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    • pp.97-105
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    • 1997
  • An aircraft simulator for ergonomics testing and pilot training was developed from the joint work Agency for Defense Development(ADD) and Daewoo Heavy Industry, LTD, in Korea at first time. It is basically to satisfy the requirements established by FAA-AC-120-40C ( 1995-JAN-26). The aircraft simulator will be used mainly for ergonomics testing and pilot training for basic trainer on ADD and Korea Air Force in near futrue. This simulator reproduces faithfully the cockpit and flight characteristics of the KTX-1 aircraft. It is one of the latest full flight simulators that have the CGI(computer graphic image) visual system and six degree of freedom motions system. Development efforts focused on user-oriented design approach for ergonomics testing and flight training of pilots. Main characteristics of each subsystem are described such as cockpit, instruments, control loading system, motion system, visual system, aural system, instructor operation station and aircraft simulation softwear.

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통신위성 중계기 시험을 위한 EGSE 설계 및 구현 (Design and Implementation of EGSE for the CBS Transponder Testing)

  • 조진호;정용길;최완식;박종홍;이성팔
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2002년도 하계종합학술대회 논문집(1)
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    • pp.235-238
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    • 2002
  • In this paper we describe the design and implementation of Electrical Ground Support Equipment(EGSE) for the CBS transponder testing. The main task of EGSE is to check out satellite systems, at system or subsystem level, during integration and validation phases of their life-cycle. Through a combination of hardware and software elements, EGSE supports manual, semi-automatic and fully automated testing. Automation is achieved by offering users simple, yet powerful means to write their own test application programs (test sequences) in high-level, test-oriented language and to run them in a strict real-time environment. The core of this environment is a user-configurable real-time database, containing all the information needed to calibrate acquired data, check them against predefined thresholds, automatically react to out-of-range conditions, display data using animated graphics or synoptic windows, and so on.

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ASTM을 적용한 A/V와 Mobile 시스템 소프트웨어 품질 향상에 관한 연구 (A Study on the Improvement of Quality for A/V and Mobile System Software Applied to ASTM (Automated Software Test Methods))

  • 한상섭;전경빈;김정희;박상득
    • 한국신뢰성학회지:신뢰성응용연구
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    • 제2권1호
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    • pp.23-32
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    • 2002
  • As the function of digital products gets diverse and complex, more than 30~40% job of software developing and testing group within its development cycle, concentrates on the software testing[1]. To cope with consumers'quickly changing needs, development cycle time gets short, and the number of model and test items increase steadily This is why automating software basic function and UI(User Interface) verification is needed [4][5][6]. This paper draws many strength and weakness defines Input/Output through integrating mobile phone, DVDP, PDA, and Black-Box (Intrusive (mobile) or Non-Intrusive(DVDP, PDA)) testing systematically, which brought above the 64% average of automation rate, and ensure 80% of test coverage [4][5][6].

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A Usability Assessment Metric for Ubiquitous Services: Quantification of the Interactivity Attribute in Inter-personal Services

  • Lee, Joo-Hwan;Song, Joo-Bong;Yun, Myung-Hwan
    • 대한인간공학회지
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    • 제31권1호
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    • pp.63-76
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    • 2012
  • Objective: The main objective of this study is to propose a user-centered assessment metric for ubiquitous services. Background: As the ubiquitous era took off, the interactions between ubiquitous services and users have come to take an important position. It is essential to conceptualize a new assessment model that considers human-system interaction capability with a user-centered design perspective. Method: The evaluation model for the interactivity of ubiquitous service was approached from the concept of usability and inter-personality of services. As a validation study, suggested assessment metric was utilized to evaluate the u-Home service. Priority weighting of each assessment metric was derived using the quantification type-I analysis. Results: To evaluate interactivity, this study suggested a quantitative metric for user testing performed after classifying the interactivity characteristics to contextualization; ubiquity; user experience; and service capability. Conclusion: This study suggest the metric for the ubiquitous service that are experienced in real life, and introduced the concept of ubiquitous service interactivity. Application: The suggested evaluation metric can be used to evaluate interactivity level of ubiquitous service and identify the potential problem and usability requirements at the early stage of service development.