• 제목/요약/키워드: user participation evaluation

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학술정보사이트의 이용자 참여형 평가 (User Participation Evaluation of A Scholarly Information Site)

  • 박민수
    • 정보관리학회지
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    • 제28권4호
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    • pp.85-97
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    • 2011
  • 본 연구의 목적은 과학기술분야 학술정보사이트의 이용자 참여형 평가 방법론을 개발 및 적용시킴으로써 평가사이트를 개선시키는 데 있다. 실험은 통제된 환경에서 이루어졌다. 아이트랙킹, 검색로그, 설문지를 통해 수집한 데이터는 정량적으로 분석하였다. 아이트랙킹 데이터 분석 결과를 토대로, 평가사이트상에서 불필요한 항목을 제거하였고 콘텐츠와 이미지들을 재배열하였다. 검색로그 데이터는 시스템의 효율성이 증가하였음을 보여주고 있다. 설문지 데이터 분석 결과 또한 시스템이 전반적으로 개선하였음을 보여준다.

정보담당 최고임원 (CIO)의 경영자 역할이 사용자에 미치는 직접적 영향에 관한 연구 (A Study on the Effects of CIOs' Managerial Roles on Users)

  • 이재범;안상협
    • Asia pacific journal of information systems
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    • 제7권3호
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    • pp.125-143
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    • 1997
  • As information is the critical resource of business, CIOs(chief information officers)' managerial roles become more important. CIOs work out the organization and information system strategies, introduce changes into organizations, communicate with chief executive officers and users, and take the responsibilities of the information system operation. The CIOs' managerial roles make affects on the information system performance and the organizational effectiveness. They are divided into six sub-roles; leader, liaison, entrepreneur, monitor, resource allocator and spokesman. The CIOs' influences on organizations are evaluated by information systems performance. User information satisfaction is one of the most valid information system evaluation criterions. User participation and user involvement are regarded as the antecedents of user satisfaction. This study investigates the effect of CIOs' managerial roles on user satisfaction, user participation, user involvement, CIOs' six managerial roles do not equally influence users. The results of this study have implications for the CIOs' managerial roles in organizations. As CIOs effectively perform managerial roles, user satisfaction is improved.

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학교시설의 그린리모델링을 위한 디자인지표 개발 및 사용자참여설계 활용에 관한 연구 (A Study on the Development of Design Indicator and User Participation Design for Green Remodeling of School Facilitiess)

  • 김은희;류수훈
    • 교육시설 논문지
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    • 제24권3호
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    • pp.3-13
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    • 2017
  • This study has developed a design indicator required to promote green remodeling in school facilities. And, implemented the green remodeling pilot test on the school facilities that are planning actual remodeling. This pilot test suggested user participation design methodology such as verification of the developed design indicator, design goal setting, evaluation and adjustment of design proposal. The Green Remodeling Design Indicators were classified into 3 large categories of architectural performance, usability, and design through analysis of cases related to 'green buildings' and 'remodeling'. We have developed nine middle categories such as architectural and structural performance, facility performance, environmentally-friendly, circulation, space, amenity, harmony with surroundings, form and symbolization. In addition, 42 detailed indicators were developed for each category, including general, functional, and special indicators. For the verification of this study, two green remodeling design workshops were conducted for Gwangju J elementary school. The first design workshop presented the importance of the design indicator and set the goal of the design plan of green remodeling for project. And, the second Workshop presented the evaluation of the satisfaction with the design and the direction of future adjustment for project. The design indicator developed in this study can be utilized as a design indicator of design quality management and decision system for the school green remodeling in the future. In addition, by accumulating information on the Green Remodeling Project, it is necessary to spread green remodeling and construct a sustainable building environment.

사용자 경험 증진을 위한 과학관 전시물의 사용성 평가 (A Usability Study On Museum Installations Emphasizing Interaction Design for User Experience)

  • 조명은;최한희;김미정
    • 한국실내디자인학회논문집
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    • 제22권5호
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    • pp.302-310
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    • 2013
  • Many museums have recently employed digital technologies in exhibition installations to provide visitors with interactive experiences with the installations, not just audiences. However, most of them have focused on the adoption of new prototypes or technologies, not considering user experiences of those systems carefully. This study developed an evaluation tool for usability of the tangible user interfaces and conducted a usability study on museum installations emphasizing user interaction and experience. The evaluation tool is composed of 5 features of tangible user interfaces such as tangible, interaction, convenience, representation, spatial interaction and social interaction, and 24 items. The museum we investigated is the Gwacheon National Science Museum, where 8 installations, classified 4 categories, were selected for the usability study. We recruited 6 undergraduate students, who were divided into 2 teams, each team having 3 students. Three students in a team manipulated and experience each installation together and reported their evaluation score through the questionnaire and interviews. The results showed that the score of the usability for the category 3, which requires students to move their bodies for the interaction, is the highest one because it features with spatial interaction. Students expressed much interest in the category 4, which utilizes users' other senses, however, the score of the usability is the lowest because the interaction is temporary and repetitive. Most installations are well designed in terms of control constraints, legibility, lower thresholds, participation encouragement, and open to the public, but pooly designed in terms of multiple access points, configurability, accurate movement, ambient media, and full-body interaction.

영국의 사용자 참여형 DQI 프로세스에 관한 연구 (Study on DQI Process of User Involved in U.K.)

  • 김승제;강태웅;소갑수;윤용집;김종헌
    • 교육시설
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    • 제17권2호
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    • pp.23-30
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    • 2010
  • At present, the necessity of new design guidelines, evaluation and operation system for school facilities are on the rise according to re-edition of school curriculum in Korea. Moreover, it is necessary to procedure of the design, an institutional device and an ex post facto evaluation system for school facilities as a public building with the space planning that is suitable for various situations, which are able to collect users' various demands and opinions. Under the present situation, England has introduced and operated DQI system for the users' participation design of its. The present study will derive the meaning DQI system of England and how to operate it, and percuss the possibility of the application of design procedure of the education facilities in Korea.

도시정비사업의 공공관리제도 평가요인에 대한 참여자의 사업만족과 참여의사 영향구조 분석 (Analyzing of Project Satisfaction and Intention of Participants about Public Management System Evaluation Indicators of Urban Redevelopment Projects)

  • 이정재;김구회;이주형
    • 한국산학기술학회논문지
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    • 제17권6호
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    • pp.418-428
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    • 2016
  • 본 연구는 정비사업에 참여하고 있는 참여자를 시공사, 공무원, 조합으로 구분하여 공공관리제도에 대한 만족도가 사업의 종합만족도를 경유하여 지속적인 사업참여의사에 미치는 영향구조를 비교 분석하고자 한다. 분석을 위한 평가요인을 도출하기 위해 선행연구 고찰을 통해 일반제도를 평가할 수 있는 평가체계를 1차적으로 도출하였다. 도출된 평가체계를 도시정비관련 전문가를 대상으로 FGI를 실시하여 공공관리제도 평가분야 및 세부 요인을 구축하였다. 다음으로 공공관리제도 평가분야에 대한 만족도가 사업의 종합만족도를 경유하여 지속적 사업참여의사를 분석하기 위해 가설 및 연구모형을 설정하고 PLS-SEM모형으로 이를 검증하였다. 분석결과를 요약하면 시공사의 경우 사업계획수립 및 수단의 선정(5.848)과 사후관리 및 지속성(2.392)이 종합만족도에 유의한 영향을 미치는 것으로 나타났으며 공무원의 경우 이용자의 이용 및 참여(3.249)와 사후관리 및 지속성(4.019)이 종합만족도에 유의한 영향을 미치는 것으로 도출되었다. 조합의 경우 조직의 운영(4.368), 이용자의 이용 및 참여(4.974)가 종합만족도에 유의한 영향을 미치는 것으로 나타났고 모든 사업참여자의 경우 종합만족도가 지속적 사업참여의사에 유의한 영향을 미치는 것으로 나타났다.

디자인 과정 단계별 실내디자인 연구 경향 - 한국 실내디자인학회 논문집 분석을 중심으로 - (A Research Trend on the Stages of Interior Design Process - Focused on The Analysis of KIID Journal -)

  • 이민아
    • 한국실내디자인학회논문집
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    • 제39호
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    • pp.54-61
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    • 2003
  • The purpose of this paper was to study interior design research trend through categorizing the research in interior design process and investigating the research method used at each stage of the process. The ultimate aim was to evaluate the relationship of design process and interior design research and to indicate the guide line of future research. As results of the study, interior design research did not reflect recently increasing renovation and remodeling trend since evaluation research was less performed than data collection, program and design development research. Only educational/research space showed higher rate in evaluation research. In recent years, interior design research is interested in objective design problem solving since programming research Increased, and in user-participation planning since questionnaire and interview research Increased as data collection method. For the future research, it is expected researchers to show creative thinking process on the stage of design development and to develop various research method on the stage of evaluation.

The Effects of Consumption Value and Consumer Trust on Crowdfunding Participation Intention

  • SHIN, Myoung-Ho;LEE, Young-Min
    • 유통과학연구
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    • 제18권6호
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    • pp.93-101
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    • 2020
  • Purpose: While crowdfunding functions as a purchasing behavior, it is different from other purchasing behavior. It derives from non-existed idea and leads to production and purchase through continuous idea development with participants and participants' support is a proxy for future sales. This study researches on consumption value, customer's trust and consumer's innovativeness to reveal which constructs of consumption value and customer's trust should be considered. Research design, data, and methodology: Crowdfunding participation intentions were examined using consumer's consumption value and trust of platforms as independent variables, and consumer innovation as a control variable. A total of 175 surveys were used for analysis. The hypothesis was tested using hierarchical regression analysis. Results: The results showed economic, epistemic value and ability, benevolence consumer trust to have a significant effect in crowdfunding participation intentions. The moderating effect of innovation was shown to be significant in only economic value and benevolence. Conclusions: The economic and hedonic value of consumers should be emphasized, as well as the evaluation level of the project itself. Moreover, technology or system safety, competency, and product specific information, as well as user benefits for their ideas are core elements in attracting new participants.

수집자공급형 학술정보데이터베이스의 사용성 평가에 관한 연구 (Usability Evaluation of Aggregator-supplied Full-text Database)

  • 김종애
    • 한국도서관정보학회지
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    • 제40권2호
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    • pp.223-242
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    • 2009
  • 본 연구는 초기수용자를 대상으로 수집자공급형 웹기반 학술정보데이터베이스의 사용성에 대한 정량적 및 정성적 평가를 실시하고, 개인의 특성에 따른 사용성 평가에 있어서의 차이를 분석한 탐색적 연구이다. Kolb 학습유형, 성별, 이용자교육 참가여부와 같은 이용자의 특성에 따른 탐색소요시간과 이용자 관점에서의 사용용이성, 용어이해도, 주제분류 이해도 및 만족도에 있어서의 차이가 있는지 살펴보았다. 분석 결과, Kolb 학습유형에서의 동화적 학습자와 조절적 학습자 간에 탐색소요시간에 있어서 통계적으로 유의한 차이가 있는 것으로 나타났으며, 사용용이성과 용어이해도에 대한 인식에 있어서 성별에 따른 통계적으로 유의한 차이가 나타났다. 그러나 이용자교육 참가여부에 따른 탐색소요시간과 사용성 인식에 있어서는 통계적으로 유의한 차이가 나타나지 않았다.

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FlappyBird Competition System: 인공지능 수업의 경쟁 기반 평가 시스템의 구현 (FlappyBird Competition System: A Competition-Based Assessment System for AI Course)

  • 손의성;김재경
    • 한국멀티미디어학회논문지
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    • 제24권4호
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    • pp.593-600
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    • 2021
  • In this paper, we present the FlappyBird Competition System (FCS) implementation, a competition-based automated assessment system used in an entry-level artificial intelligence (AI) course at a university. The proposed system provides an evaluation method suitable for AI courses while taking advantage of automated assessment methods. Students are to design a neural network structure, train the weights, and tune hyperparameters using the given reinforcement learning code to improve the overall performance of game AI. Students participate using the resulting trained model during the competition, and the system automatically calculates the final score based on the ranking. The user evaluation conducted after the semester ends shows that our competition-based automated assessment system promotes active participation and inspires students to be interested and motivated to learn AI. Using FCS, the instructor significantly reduces the amount of time required for assessment.