• 제목/요약/키워드: user needs

검색결과 2,030건 처리시간 0.025초

공공도서관 프로그램에 따른 공간사용방법 및 사용자 요구도 (Space Planing and User Needs for Public Library's Program)

  • 황연숙;손여림;장아리
    • 한국디지털건축인테리어학회논문집
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    • 제9권1호
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    • pp.49-59
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    • 2009
  • This study examined the programs of public library and the spaces for them in Seoul and Gyunggi area. The examination was performed by making field surveys on 12 sample public libraries and posing user questionnaires on 4 libraries out of the sample. The data from the questionnaire survey were processed and analyzed with SPSS 14.0. The results are as follows: First, according to the arrangement of the furniture, the space usages for the programs in public libraries are divided into four classes, one-way exposure: free of furniture: two-way exposure. The one-way exposure has been the most common though the furniture arrangement varies with the characteristics of a program. Second, language or information technology related programs are the most frequently attended programs in public libraries. Lastly, the space usage for the reading education programs has had the highest level of the user satisfaction measurement while the user satisfaction is lower in those for general culture programs and health care programs.

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클러스터링을 이용한 스마트폰 사용자 추천 시스템 만들기 (Creating a Smartphone User Recommendation System Using Clustering)

  • Jin Hyoung AN
    • Journal of Korea Artificial Intelligence Association
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    • 제2권1호
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    • pp.1-6
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    • 2024
  • In this paper, we develop an AI-based recommendation system that matches the specifications of smartphones from company 'S'. The system aims to simplify the complex decision-making process of consumers and guide them to choose the smartphone that best suits their daily needs. The recommendation system analyzes five specifications of smartphones (price, battery capacity, weight, camera quality, capacity) to help users make informed decisions without searching for extensive information. This approach not only saves time but also improves user satisfaction by ensuring that the selected smartphone closely matches the user's lifestyle and needs. The system utilizes unsupervised learning, i.e. clustering (K-MEANS, DBSCAN, Hierarchical Clustering), and provides personalized recommendations by evaluating them with silhouette scores, ensuring accurate and reliable grouping of similar smartphone models. By leveraging advanced data analysis techniques, the system can identify subtle patterns and preferences that might not be immediately apparent to consumers, enhancing the overall user experience. The ultimate goal of this AI recommendation system is to simplify the smartphone selection process, making it more accessible and user-friendly for all consumers. This paper discusses the data collection, preprocessing, development, implementation, and potential impact of the system using Pandas, crawling, scikit-learn, etc., and highlights the benefits of helping consumers explore the various options available and confidently choose the smartphone that best suits their daily lives.

KESLI 컨소시엄 활성화를 위한 운영현황 및 요구분석 (Operation Status and Needs Analysis for the Improvement of KESLI Consortium)

  • 이용구;박성재;김정환
    • 정보관리학회지
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    • 제30권1호
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    • pp.221-236
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    • 2013
  • 본 연구의 목적은 전자저널 컨소시엄 참여기관의 현황과 그들의 요구를 분석함으로써 KESLI 운영의 문제점과 활성화를 위한 방안을 마련하고자 하는 것이다. 이를 위해, 참여기관을 대상으로 컨소시엄 선정 및 관리, 평가의 항목으로 구성된 설문지를 배부하였고 응답한 179개의 설문지를 분석하였다. 분석결과, KESLI 참여기관은 장서개발정책, 편목, 이용자교육 및 평가방법에 대한 요구를 나타냈다. 따라서 KESLI는 참여기관의 요구를 반영하여 장서개발정책 마련을 위한 정책 예를 제공하고 편목의 간소화를 위한 시스템을 마련해야 한다. 또한 기관에서의 이용자교육의 효과를 높이기 위해서 교재 및 프로그램을 개발지원하며 평가방법 및 기술에 대한 교육을 실시해야 한다.

韓·美간 농촌부엌공간에 관한 생활문화의 영향과 거주자 요구의 비교 (The Comparison between the American Life Culture and User's Needs and Korean's affecting on the Rural Kitchen Space)

  • 유옥순
    • 한국농촌건축학회논문집
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    • 제3권3호
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    • pp.23-34
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    • 2001
  • The purpose of this study was to find out the design identity of the Korean kitchen space through out comparing life culture and user's needs of the rural kitchen space between Koreans and Americans. This research was done by the literature review and the empirical data collected through the questionnaire by mail in the state of Missouri, USA and the field survey in the province of Chonbuk, Korea. The American rural residents were 104 and the Korean were 100. The results were as follows. 1) The characteristics of the Korean rural food life were the making Kimchi, soy sauce and bean paste etc. and the preparing food for family events such as birthdays and holidays. They had need to be planned the second kitchen. 2) The characteristics were planned the Korean rural main kitchen to be equipped with another refrigerator for Kimchi, to be wider floor area and to be located near the living and the dining room. 3) The kitchen space also was not reflected on the aged's desire, but this factor will be important to be planned.

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Design of RFID System for User's Authentication Under Ubiquitous Surroundings

  • Kim, Dae-Yoo;Kim, Jung-Tae
    • Journal of information and communication convergence engineering
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    • 제5권2호
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    • pp.136-139
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    • 2007
  • In this paper we will discuss a general idea about an information system which provides information a user really needs in user's authentication. We will discuss how RFID could be applied for this kind of system especially from the standpoint of using RFID as a way to collect information of personal belongings. Also we will discuss security issues of using RFID as a component of the proposed system because while RFID could provide usefulness, it could also be very dangerous for revealing private information without user's awareness.

HTML5와 헬스자전거를 이용한 사용자 체감형 스마트TV Application 개발 (Implementation of Smart TV Application using HTML5 and Health Bicycle)

  • 박진태;황현서;문일영
    • 한국항행학회논문지
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    • 제18권1호
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    • pp.101-106
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    • 2014
  • 스마트TV는 2000년대 초 등장한 스마트폰과 더불어 새로운 산업시장을 형성하고 있다. 스마트폰의 등장과 IT기술의 발전으로 사용자들은 더욱 만족도가 높은 애플리케이션을 추구한다. 스마트폰은 다양한 애플리케이션으로 사용자들의 요구를 충족하고 있지만 스마트TV는 사용자의 요구를 반영한 애플리케이션의 부재로 발전의 저하를 초래하고 있다. 스마트TV가 대중화 되고, 사용자의 요구를 충족시키기 위해서는 고사양의 애플리케이션이 아닌 스마트TV가 스마트하다고 느낄 수 있는 접근이 필요하다. 그러므로 본 논문에서는 최신 IT기술을 이용하여 스마트TV 애플리케이션을 제안한다. 이는 스마트TV, 스마트폰, 헬스자전거를 하나의 시스템으로 연동하여 사용자에게 실제 거리를 주행하는 것과 같은 느낌을 제공한다. 이를 위하여 Web OS, HTML5 웹 소켓, 안드로이드 기술을 이용한다.

Beyond Categories: A Structural Analysis of the Social Representations of Information Users' Collective Perceptions on 'Relevance'

  • Ju, Boryung;O'Connor, Daniel O.
    • Journal of Information Science Theory and Practice
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    • 제1권2호
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    • pp.16-35
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    • 2013
  • Relevance has a long history of scholarly investigation and discussion in information science. One of its notable concepts is that of 'user-based' relevance. The purpose of this study is to examine how users construct their perspective on the concept of relevance; to analyze what the constituent elements (facets) of relevance are, in terms of core-periphery status; and to compare the difference of constructions of two groups of users (information users vs. information professionals) as applied with a social representations theory perspective. Data were collected from 244 information users and 123 information professionals through use of a free word association method. Three methods were employed to analyze data: (1) content analysis was used to elicit 26 categories (facets) of the concept of relevance; (2) structural analysis of social representations was used to determine the core-periphery status of those facets in terms of coreness, sum of similarity, and weighted frequency; and, (3) maximum tree analysis was used to present and compare the differences between the two groups. Elicited categories in this study overlap with the ones from previous relevance studies, while the findings of a core-periphery analysis show that Topicality, User-needs, Reliability/Credibility, and Importance are configured as core concepts for the information user group, while Topicality, User-needs, Reliability/Credibility, and Currency are core concepts for the information professional group. Differences between the social representations of relevance revealed that Topicality was similar to User-needs and to Importance. Author is closely related to Title while Reliability/Credibility is linked with Currency. Easiness/Clarity is similar to Accuracy. Overall, information users and professionals function with a similar social collective of shared meanings for the concept of relevance. The overall findings identify the core and periphery concepts of relevance and their relationships in terms of coreness, similarity, and weighted frequency.

국내외 OTT서비스의 사용자 경험 연구 -넷플릭스와 왓챠, 웨이브를 중심으로- (A Study on User Experience of OTT Service -Focused on Netflix, Watcha and Wavve-)

  • 최혜선;김승인
    • 디지털융복합연구
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    • 제18권4호
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    • pp.425-431
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    • 2020
  • 본 연구에서는 OTT 서비스 중 해외 대표 서비스 넷플릭스와 국내 대표 서비스인 왓챠, 웨이브의 사용자 경험을 측정하는 데에 목적이 있다. 모바일 애플리케이션을 이용하여 태스크 실험과 심층 인터뷰, 설문조사를 병행하여 OTT 서비스의 사용자 경험에 관한 정성적인 연구와 정량적 연구를 진행하였다. 연구 결과, OTT 서비스의 유용성이나 접근성에 대해 사용자들은 OTT 서비스 간에 큰 차이를 느끼지 못하였고, 오히려 개개인의 기호에 따른 콘텐츠가 OTT 서비스 선택에 있어 큰 영향을 미치는 것으로 나타났다. 넷플릭스는 콘텐츠의 확보가, 왓챠는 인터페이스 개선과 카테고리의 재구성이 필요하며, 웨이브는 주력하는 콘텐츠 제시와 메인 화면의 인터페이스 개선이 필요하다. 이 연구는 치열해지는 OTT 플랫폼의 경쟁 속에서 차별화된 사용자 경험 구축에 도움이 될 것으로 기대한다.

배리어 프리 문화예술 콘텐츠 애플리케이션에 관한 연구 (A Study on Barrier-Free Culture and Art Content Applications)

  • 정혜경;고장혁
    • 반도체디스플레이기술학회지
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    • 제21권1호
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    • pp.56-61
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    • 2022
  • The purpose of this study is to provide a cultural and artistic content guide service that can provide customized guides according to the disability status of the disabled who consume cultural and artistic contents. It is designed to provide a more individualized service through user input of disability information including the type and degree of disability of the disabled, the type of cultural and artistic content desired by the disabled, and information on the cultural and artistic level of the disabled. In addition, it is not limited by time and place, and it has the distinction of providing appreciation of cultural and artistic contents and commentary information of the corresponding cultural and artistic contents in various ways on the application. In particular, to provide cultural and artistic contents differently by identifying the type or degree of disability of the user, or to provide cultural and artistic contents with different expertise in consideration of the user's cultural level and taste, and to improve the cultural level. The most special feature is that it provides recommended content in consideration of the difficulty of art content. User analysis was conducted through in-depth interviews and persona techniques. As a result of the analysis, the needs for the enjoyment of culture and arts are also increasing among the disabled, while the services that reflect those needs are very insufficient. Therefore, all interviewees stated that they are willing to actively utilize these services if they are released. In the future, it is necessary to increase the accessibility of the disabled to culture and arts by developing various services using new ICT technologies.

설악권 휴양시설 객실공간의 실내설계 기법에 관한 연구 (A Study on the Interior Design Method of Guest Room Space in Resort Condominium)

  • 김정범;최영철
    • 한국실내디자인학회논문집
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    • 제22호
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    • pp.39-45
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    • 2000
  • This study aims at developing the interior design method of Guest Room Space in resort condominium. There needs new concepts in Guest Room Space in resort condominium where we felt sleeping, eating, in the past. And the behavior in the Guest Room Space in resort condominium become various such as refreshing, making a group, harmony a family and so on. Nowadays, The resort condominium change to complex style and it's space design reflecting user's needs. This study treats with the design item such as unit space plan, furniture, furnishing and equipment of Guest Room Space in resort condominium. As a result of this study, the interior design methods of Guest Room Space in resort condominium must reflect of fitting material, color plan, user's needs and functional divide space. (Living, Dinning, Kitchen, Toilet and Foyer) These result will become basic data future interior design in Guest Room Space in resort condominium.

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