• Title/Summary/Keyword: user model

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A Method for Automatic Provision of Personalized Community Service using Situation based Self-growing User Model (자가 성장하는 상황 기반 사용자 모델을 이용한 개인화 커뮤니티 서비스 자동 제공 방법)

  • Lee, Chang-Yeul;Cho, Kyoo-Chan;Kim, Hyeon-Sook;Cho, We-Duke
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.7
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    • pp.738-742
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    • 2008
  • The user model is an indispensable factor for providing users with personalized. services in the ubiquitous computing environment. In general user models, services which users prefer should be described in advance so that the system can recognize and interpret them automatically. Also, user's preferences as to the change of situation are not reflected in general user models due to their ignoring the situation. In this paper, we propose the self-growing user model which learns user experience and the system which automatically provides personalized community services through extracting user preferring services by situation.

Unraveling the relationship between the dimensions of user experience and user satisfaction in metaverse: A Mixed-methods Approach (메타버스 이용자 경험요인이 만족도에 미치는 영향: 텍스트 마이닝과 계량 분석 혼합방법론)

  • Jeong, Da Hyeon;Kim, Hee Woong;Yoon, Sang Hyeak
    • The Journal of Information Systems
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    • v.32 no.3
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    • pp.19-39
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    • 2023
  • Purpose This study aims to identify user experience factors that can enhance both metaverse utilization and satisfaction based on the honeycomb model. For this we presented two research questions: first, what are the experience factors of metaverse users? Second, do metaverse user experience factors impact satisfaction? Design/methodology/approach To address these questions, a mixed-methodology approach is employed, including text mining techniques to analyze online reviews and quantitative econometric analysis to reveal the relationship between user experience factors and satisfaction. A total of 69,880 reviews and ratings data were collected. Findings The analysis revealed eight metaverse user experience factors: entertainment, operability, virtual reality, immersion, economic activity, visual performance, avatar, and sociality, all of which were found to have a positive impact on user satisfaction.

An Analysis of the Moderating Effects of User Ability on the Acceptance of an Internet Shopping Mall (인터넷 쇼핑몰 수용에 있어 사용자 능력의 조절효과 분석)

  • Suh, Kun-Soo
    • Asia pacific journal of information systems
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    • v.18 no.4
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    • pp.27-55
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    • 2008
  • Due to the increasing and intensifying competition in the Internet shopping market, it has been recognized as very important to develop an effective policy and strategy for acquiring loyal customers. For this reason, web site designers need to know if a new Internet shopping mall(ISM) will be accepted. Researchers have been working on identifying factors for explaining and predicting user acceptance of an ISM. Some studies, however, revealed inconsistent findings on the antecedents of user acceptance of a website. Lack of consideration for individual differences in user ability is believed to be one of the key reasons for the mixed findings. The elaboration likelihood model (ELM) and several studies have suggested that individual differences in ability plays an moderating role on the relationship between the antecedents and user acceptance. Despite the critical role of user ability, little research has examined the role of user ability in the Internet shopping mall context. The purpose of this study is to develop a user acceptance model that consider the moderating role of user ability in the context of Internet shopping. This study was initiated to see the ability of the technology acceptance model(TAM) to explain the acceptance of a specific ISM. According to TAM. which is one of the most influential models for explaining user acceptance of IT, an intention to use IT is determined by usefulness and ease of use. Given that interaction between user and website takes place through web interface, the decisions to accept and continue using an ISM depend on these beliefs. However, TAM neglects to consider the fact that many users would not stick to an ISM until they trust it although they may think it useful and easy to use. The importance of trust for user acceptance of ISM has been raised by the relational views. The relational view emphasizes the trust-building process between the user and ISM, and user's trust on the website is a major determinant of user acceptance. The proposed model extends and integrates the TAM and relational views on user acceptance of ISM by incorporating usefulness, ease of use, and trust. User acceptance is defined as a user's intention to reuse a specific ISM. And user ability is introduced into the model as moderating variable. Here, the user ability is defined as a degree of experiences, knowledge and skills regarding Internet shopping sites. The research model proposes that the ease of use, usefulness and trust of ISM are key determinants of user acceptance. In addition, this paper hypothesizes that the effects of the antecedents(i.e., ease of use, usefulness, and trust) on user acceptance may differ among users. In particular, this paper proposes a moderating effect of a user's ability on the relationship between antecedents with user's intention to reuse. The research model with eleven hypotheses was derived and tested through a survey that involved 470 university students. For each research variable, this paper used measurement items recognized for reliability and widely used in previous research. We slightly modified some items proper to the research context. The reliability and validity of the research variables were tested using the Crobnach's alpha and internal consistency reliability (ICR) values, standard factor loadings of the confirmative factor analysis, and average variance extracted (AVE) values. A LISREL method was used to test the suitability of the research model and its relating six hypotheses. Key findings of the results are summarized in the following. First, TAM's two constructs, ease of use and usefulness directly affect user acceptance. In addition, ease of use indirectly influences user acceptance by affecting trust. This implies that users tend to trust a shopping site and visit repeatedly when they perceive a specific ISM easy to use. Accordingly, designing a shopping site that allows users to navigate with heuristic and minimal clicks for finding information and products within the site is important for improving the site's trust and acceptance. Usefulness, however, was not found to influence trust. Second, among the three belief constructs(ease of use, usefulness, and trust), trust was empirically supported as the most important determinants of user acceptance. This implies that users require trustworthiness from an Internet shopping site to be repeat visitors of an ISM. Providing a sense of safety and eliminating the anxiety of online shoppers in relation to privacy, security, delivery, and product returns are critically important conditions for acquiring repeat visitors. Hence, in addition to usefulness and ease of use as in TAM, trust should be a fundamental determinants of user acceptance in the context of internet shopping. Third, the user's ability on using an Internet shopping site played a moderating role. For users with low ability, ease of use was found to be a more important factors in deciding to reuse the shopping mall, whereas usefulness and trust had more effects on users with high ability. Applying the EML theory to these findings, we can suggest that experienced and knowledgeable ISM users tend to elaborate on such usefulness aspects as efficient and effective shopping performance and trust factors as ability, benevolence, integrity, and predictability of a shopping site before they become repeat visitors of the site. In contrast, novice users tend to rely on the low elaborating features, such as the perceived ease of use. The existence of moderating effects suggests the fact that different individuals evaluate an ISM from different perspectives. The expert users are more interested in the outcome of the visit(usefulness) and trustworthiness(trust) than those novice visitors. The latter evaluate the ISM in a more superficial manner focusing on the novelty of the site and on other instrumental beliefs(ease of use). This is consistent with the insights proposed by the Heuristic-Systematic model. According to the Heuristic-Systematic model. a users act on the principle of minimum effort. Thus, the user considers an ISM heuristically, focusing on those aspects that are easy to process and evaluate(ease of use). When the user has sufficient experience and skills, the user will change to systematic processing, where they will evaluate more complex aspects of the site(its usefulness and trustworthiness). This implies that an ISM has to provide a minimum level of ease of use to make it possible for a user to evaluate its usefulness and trustworthiness. Ease of use is a necessary but not sufficient condition for the acceptance and use of an ISM. Overall, the empirical results generally support the proposed model and identify the moderating effect of the effects of user ability. More detailed interpretations and implications of the findings are discussed. The limitations of this study are also discussed to provide directions for future research.

Development of User Model for an Educational Adaptive Hypermedia System (교육용 적응적 하이퍼미디어 시스템의 사용자 모형 개발)

  • Yu, Jeong-Su
    • Journal of The Korean Association of Information Education
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    • v.8 no.4
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    • pp.547-554
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    • 2004
  • Education is the largest application area of adaptive hypermedia systems. The user modeling is considered a very important part of the field of adpative hypermedia systems. In this paper we present the developed user model which provides different educational contents using a neural network. The user model has been verified on hypermedia for learning about basic web concepts, multimedia and HTML. This paper reports the results of simulation. Our simulation shows that the user model exactly can provide contextual different links for different students.

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Development of PSCAD User-defined Model for the Simulation of a PV Array (PV 어레이의 계통연계 모의를 위한 PSCAD 사용자 정의 모델 개발)

  • Ahn, Seon-Ju;Choi, Joon-Ho
    • Journal of the Korean Solar Energy Society
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    • v.31 no.5
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    • pp.134-139
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    • 2011
  • Since large and small scale photovoltaic(PV) systems have been commercialized in many countries, it is necessary to assess the effects of PV systems on the electric power system. For this, the development of accurate simulation model of PV arrays is very important. PSCAD/EMTDC, a widely used simulation tool for analyzing the transient behavior of electrical apparatus and networks, does not have a standard model of a PV array. Therefore in order to simulate the PV array, users have to develop their own simulation model. However, the block-diagram-based model is very complicated, and it is hard to modify the model parameters. In this study, we develop the user-defined model of a PV array by using the Design Editor, which is provided by PSCAD program. The mathematical model of a PV array and the method to determine the parameters of nonlinear I-V equation are implemented in a Fortran code. The graphical user interface provides the users with easy and simple way to modify the PV array parameters and simulation conditions. In order to help the users, this model also provides the parameters of 10 commercial PV arrays.

An Empirical Study on the User Experience Model of Music Streaming Service (음악 스트리밍 서비스 사용자 경험 모델에 관한 실증 연구)

  • Lee, Jeonga;Kim, Hyung Jin;Lee, Ho Geun
    • Informatization Policy
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    • v.30 no.3
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    • pp.92-121
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    • 2023
  • As music streaming services (MSS) involve various interactions with users during the music consumption process, it is important to understand the user experience and manage the service accordingly. This study developed a user experience model for MSS by theoretically linking the quality characteristics considered important by music service users with the structure of user experience. PLS analysis was then performed using survey data to test the model. As a result, functionality (search, browsing, and personalized recommendation), UI usability, content quality (currentness, sufficiency, relevance), and monetary cost were found to be key experience factors that determine the experience consequence, i.e., user satisfaction. In addition, in a supplementary analysis comparing domestic and global services, differences in user experience were found between the two groups in terms of functionality and content quality. The user experience model of MSS proposed in this study serves as a new foundation for theory-based research in this field and provides meaningful implications for the competitive landscape among music streaming service platforms and for their competitive strategies.

The Design of User Model for Context-Aware Service in Ubiquitous Environment (Ubiquitous 환경에서의 Context-Aware Service를 위한 User Model 설계)

  • Park, Jong-Won;Lee, Keung-Hae
    • Proceedings of the Korea Information Processing Society Conference
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    • 2004.05a
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    • pp.845-848
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    • 2004
  • Ubiquitous Computing 환경은 컴퓨터 중심의 환경이 아닌 사용자가 편리성과 효율성이 극대화된 서비스들을 제공 받을 수 있는 사용자 중심의 환경이다. 이러한 환경에서 사용자들은 자신의 정보가 언제 어디서 사용되고 있고 어떠한 목적으로 유출되고 있는지 알기 어렵다. 따라서 사용자를 식별하고 개인의 특성에 따라 관련된 서비스를 제공하는데 있어 사용자의 필요정보를 적절하게 보호할 수 있는 메커니즘이 필요하다. 본 논문에서는 Ubiquitous환경에서 특정목적에 국한된 서비스 제공이 아닌 다양한 목적에 따라 서비스가 제공될 수 있도록 사용자의 목적과 상황에 맞는 User Model을 제안하고자 한다. 또한 사용자의 상황에 맞는 Context Content를 구별하여 Privacy등급을 결정하고 사용자마다 독립적이고 안전한 Context-Aware Service를 제공하는 User Model은 사용자마다 정해진 정적 Context와 상황에 따라 변화하는 동적 Context를 모두 고려하여 높은 신뢰성과 안전성을 지닌 방법을 제공한다. 그리고 제안된 User Model의 정의와 시나리오를 설명한다.

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AUX Model for restoring and analyzing Associative User Experience informations (연상된 사용자 경험정보 축척 및 분석을 위한 AUX 모델)

  • Ryu, Chun-Yeol;Yang, Hae-Sool
    • The Journal of the Korea Contents Association
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    • v.11 no.12
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    • pp.586-596
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    • 2011
  • In the IT industry, processing units of IT applications are getting smaller and high efficient. Furthermore, the realization of various smart functions is highly feasible now due to advances in sensing technology. The service infrastructures on high efficient and compact mobile devices are applied to various areas. These also could be possessed by users and is built into the devices. Currently, studies on the UX(User Experience) field to attempt an analysis and prediction of user's information are continuing with reference to the UI(User Interface). However, research on the common framework of classification and storing the user-information, and standardization of form has not been attempted yet. In this study, we proposed the AUX(Associative user Experience) model and process structure to store various empirical data by users. The AUX model expressed a diversity of user's empirical data using extended E-TCPN model. And also, we expressed the data structure using XML with reference to the application of AUX model. This expressed model and separation of process structure guarantee its specialty, productivity and flexibility through the humanistic characteristics of users and the independence of technical process structure. The AUX model maps out the AUX information process architecture and expressed the process with the improved MPP algorithm, to analyze of its performance. The simulation of movements applying to MPP traffic allocation of VOD is used to analyze of its performance. The playback deviation of MPP Graphic Allocation Algorism where the AUX model was applied was improved by 10.41% more than the one where it was not applied. As a result of that, playback performance has improved due to the conversion of AUX with accessing media, content of users and dynamic traffic allocation such as MPI and CPI.

Performance Analysis of Cellular Networks with D2D communication Based on Queuing Theory Model

  • Xin, Jianfang;Zhu, Qi;Liang, Guangjun;Zhang, Tiaojiao;Zhao, Su
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.6
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    • pp.2450-2469
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    • 2018
  • In this paper, we develop a spatiotemporal model to analysis of cellular user in underlay D2D communication by using stochastic geometry and queuing theory. Firstly, by exploring stochastic geometry to model the user locations, we derive the probability that the SINR of cellular user in a predefined interval, which constrains the corresponding transmission rate of cellular user. Secondly, in contrast to the previous studies with full traffic models, we employ queueing theory to evaluate the performance parameters of dynamic traffic model and formulate the cellular user transmission mechanism as a M/G/1 queuing model. In the derivation, Embedded Markov chain is introduced to depict the stationary distribution of cellular user queue status. Thirdly, the expressions of performance metrics in terms of mean queue length, mean throughput, mean delay and mean dropping probability are obtained, respectively. Simulation results show the validity and rationality of the theoretical analysis under different channel conditions.

A Study on the Website Evaluation Method Using the SEM (구조방정식을 이용한 웹사이트의 인간공학적 평가 방법에 관한 연구)

  • Choe, Jae-Ho;Baek, In-Gi
    • Journal of the Ergonomics Society of Korea
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    • v.22 no.2
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    • pp.45-56
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    • 2003
  • The purpose of this study is to develop the model including multiple causal relationship between factors to evaluate overall user satisfaction and develop an objective method to quantify the impacts and scores of each qualitative factors on overall user satisfaction using Structural Equation Model(SEM) and also test the feasibility to construct a comprehensive website evaluation model including qualitative and quantitative factors. The SEM model used 2 qualitative factors of usability and esthetic factors for the evaluation factors of user satisfaction and select 4 attributes of each factors using factor analysis. 3 shopping mall sites were evaluated to construct the SEM model, and 155 subjects participated the website evaluation using the walk-through and face-to-face survey method. Analysis results showed that the SEM model was statistically significant for all the 3 websites evaluated. Both the usability and esthetic factors showed significant effects to user satisfaction of websites and have positive correlation. The user satisfaction was more effected by the usability factor than esthetic factors, and the simplification and harmonization were the most critical attributes of the usability and esthetic factors.