• Title/Summary/Keyword: user interface design tool

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Exploring the feasibility of developing an education tool for pattern identification using a large language model: focusing on the case of a simulated patient with fatigue symptom and dual deficiency of the heart-spleen pattern (거대언어모델을 활용한 변증 교육도구 개발 가능성 탐색: 피로주증의 심비양허형 모의환자에 대한 사례구축을 중심으로)

  • Won-Yung Lee;Sang Yun Han;Seungho Lee
    • Herbal Formula Science
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    • v.32 no.1
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    • pp.1-9
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    • 2024
  • Objective : This study aims to assess the potential of utilizing large language models in pattern identification education by developing a simulated patient with fatigue and dual deficiency of the heart-spleen pattern. Methods : A simulated patient dataset was constructed using the clinical practice examination module provided by the National Institute for Korean Medicine Development. The dataset was divided into patient characteristics, sample questions, and responses, and utilized to design the system, assistant, and user prompts, respectively. A web-based interface was developed using the Django framework and WebSocket. Results : We developed a simulated fatigue patient representing dual deficiency of the heart-spleen pattern through prompt engineering. To make practical tools, we further implemented web-based interfaces for the examinee's and evaluator's roles. The interface for examinees allows one to examine the simulated patient and provides access to a personalized number for future access. In addition, the interface for evaluators included a page that provided an overview of each examinees' chat history and evaluation criteria in real-time. Conclusion : This study is the first development of an educational tool integrated with a large language model for pattern identification education, which is expected to be widely applied to Korean medicine education.

The effect of randomness in the game on negative emotions of defeated players (게임 내 무작위성이 패배한 플레이어의 부정적 감정에 미치는 영향)

  • Kweon, Yong-Jun;Park, Chang-Hoon
    • Journal of Korea Game Society
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    • v.21 no.1
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    • pp.43-54
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    • 2021
  • This study deals with the changes in negative emotions a player feels upon defeat according to the intensity of randomness. By changing the interface related to randomness, we checked how the interaction between the user and the game affects the user's experience. The subjects of this study were 30 students of the Dept. of Game Engineering. The research tool used randomness and negative emotion measurement tools. For the experiment, a board game called "12Janggi" was used, and randomness was added to the 'board' and 'piece' of the game. The analysis shows that proper randomness reduces negative emotions, but excessive randomness increases negative emotions. Although randomness can reduce the negative emotion of defeat, it can be seen that it should be applied to the context of the game.

A Study on CAD/CAE Integration for Design Optimization of Mold Cooling Problem (CAD와 유한요소해석을 연계한 금형 냉각문제의 설계최적화에 대한 연구)

  • 오동길;류동화;최주호;김준범;하덕식
    • Korean Journal of Computational Design and Engineering
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    • v.9 no.2
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    • pp.93-101
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    • 2004
  • In mechanical design, optimization procedures have mostly been implemented solely by CAE codes combined by optimization routine, in which the model is built, analyzed and optimized. In the complex geometries, however, CAD is indispensable tool for the efficient and accurate modeling. This paper presents a method to carry out optimization, in which CAD and CAE are used for modeling and analysis respectively and integrated in an optimization routine. Application Programming Interface (API) function is exploited to automate CAD modeling, which enables direct access to CAD. The advantage of this method is that the user can create very complex object in Parametric and automated way, which is impossible in CAE codes. Unigraphics and ANSYS are adopted as CAD and CAE tools. In ANSYS, automated analysis is done using codes made by a script language, APDL(ANSYS Parametric Design Language). Optimization is conducted by VisualDOC and IDESIGN respectively. As an illustrative example, a mold design problem is studied, which is to minimize temperature deviation over a diagonal line of the surface of the mold in contact with hot glass.

Animation and Machines: designing expressive robot-human interactions (애니메이션과 기계: 감정 표현 로봇과 인간과의 상호작용 연구)

  • Schlittler, Joao Paulo Amaral
    • Cartoon and Animation Studies
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    • s.49
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    • pp.677-696
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    • 2017
  • Cartoons and consequently animation are an effective way of visualizing futuristic scenarios. Here we look at how animation is becoming ubiquitous and an integral part of this future today: the cybernetic and mediated society that we are being transformed into. Animation therefore becomes a form of speech between humans and this networked reality, either as an interface or as representation that gives temporal form to objects. Animation or specifically animated films usually are associated with character based short and feature films, fiction or nonfiction. However animation is not constricted to traditional cinematic formats and language, the same way that design and communication have become treated as separate fields, however according to $Vil{\acute{e}}m$ Flusser they aren't. The same premise can be applied to animation in a networked culture: Animation has become an intrinsic to design processes and products - as in motion graphics, interface design and three-dimensional visualization. Video-games, virtual reality, map based apps and social networks constitute layers of an expanded universe that embodies our network based culture. They are products of design and media disciplines that are increasingly relying on animation as a universal language suited to multi-cultural interactions carried in digital ambients. In this sense animation becomes a discourse, the same way as Roland Barthes describes myth as a type of speech. With the objective of exploring the role of animation as a design tool, the proposed research intends to develop transmedia creative visual strategies using animation both as narrative and as an user interface.

A Case Study on Implementation of UI Development Tool for Web Environment ERP System (Web 환경 ERP시스템의 UI개발도구 구현 사례 연구)

  • Lee, Kang Su;Leam, Choon Seong
    • Journal of the Korea Convergence Society
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    • v.10 no.1
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    • pp.13-24
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    • 2019
  • Each company has different business processes. Since it is impossible that an ERP system contains every different business processes, the productivity of customizing and maintenance well-matched for the business process of a company is the key to successful implementation. This ERP UI development tool was developed for better connection to back-end in terms of customizing and maintenance, integration with design, providing various tools for higher productivity, reusability, and standardized user interface so that it enhances the productivity, meets the UI standard, and copes with upcoming changes of business process. In the further study, the study on the service automation and integrated development environment with front-end and back-end providing through the advanced user convenience development for front-end designer and front-end generator would be carried out.

Development of Satellite Conceptual Design Software (위성 시스템 개념설계 소프트웨어 개발)

  • Park, Woo-Sung;Yun, Joong-Sup;Ryoo, Chang-Kyung;Choi, Kee-Young;Kim, Hee-Seob
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.37 no.9
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    • pp.923-930
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    • 2009
  • In this paper, we introduce a satellite conceptual design software which can be used for outlining a new satellite as well as for educational purpose. This software consists of three commercial tools: MATLAB, STK(Satellite Tool Kit), and Excel. The management of the design software is done by MATLAB which provides basic calculations, GUI(Graphical User Interface), Excel data base management, and STK control. STK, an orbital simulation software developed by AGI, takes a part of obtaining accurate orbital information of a satellite. Excel, a product of Microsoft, is used for the data base of previous satellites and for the saving place of temporary and final results of the software. The conceptual design of a satellite is to roughly estimate power system and mass. In the power system design, the sizes of solar array and battery are determined. Based on the database of existing satellites, we can estimate the subsystems's mass fraction of a target satellite. Design examples for Kompsat 1 and 2 are suggested for verification of the developed software.

Development of the Packaging Specification Design System Based on Web Online Packaging IT Service (온라인 기반의 패키징 IT 서비스를 위한 패키징 디자인 사양 설계 시스템 개발에 관한 연구)

  • You, Yeon-Hwa;Jang, Dong-Sik;Park, Sang-Hee;Shim, Jin-Kie;Lee, Jun-Young
    • Journal of Information Technology Services
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    • v.11 no.2
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    • pp.275-289
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    • 2012
  • Although the specification of packaging box is one of the most important process to be considered before deciding cost in terms of production and logistics, there are no efficient services in our country at this time as such the making decision only through the empirical knowledge. In this research, we have developed the packaging specification design system based on the web online packaging IT service. The developed system was advanced from the existing-inefficient process of deciding the specification of packaging box, and which can decide the specification of packaging box considering the efficiency of logistics through use of IT based tool. Therefore, this study shows applied cases of normalized packaging process through the obtained packaging design simulation program. The packaging specification design system can provide the simulation and user interface. Those could calculate the specification of packaging box(packaging box size, packaging box quantity, packaging box pattern, packaging compressive strength, packaging cost etc.) considering the efficiency of logistics.

Designing a Mobile Application for Prevention of Sex Crimes for Single Women's Households (여성 1인 가구를 위한 성범죄 예방 모바일 어플리케이션 제안)

  • Koo, Do-Hee;Chon, Woo Jeong
    • Journal of Digital Convergence
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    • v.17 no.12
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    • pp.489-501
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    • 2019
  • This study proposes a sex crime prevention application for single female households. After analyzing the current status of single-person households, crime status in Gimhae, and existing sex crime applications, 15 women in their 20s and 30s living alone were surveyed by users, including cultural probes and contextual inquiry. Insight obtained through user research using the service design tool confirmed that it has a positive effect on user satisfaction in the production of the application. Based on the results of usability assessment, it is a follow-up research task to propose and commercialize actual production outputs for the prevention of sex crimes against single-person household women by further developing the sex crime prevention mobile applications that are the output of this study.

Design and Implementation of JBI Component Deployment tool Based on the open sources (오픈소스 기반의 JBI 컴포넌트배치도구의 설계 및 구현)

  • Park, Jae-Won;Choi, Jae-Hyun;Lee, Jae-Sung;Lee, Nam-Yong
    • The KIPS Transactions:PartD
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    • v.16D no.5
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    • pp.715-728
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    • 2009
  • The Enterprise Service Bus based on Java Business Integration is an web service standard and one of the methods for implementing distribution channels of Service Oriented Architecture. Consisting of open source group, extensive venders and users, the ESB based JBI has the problems of ineffectiveness as well as advantages of extensibility of service plug-in. That is, in case users need to use Service plug-in, manual connection of packaging process and sequential distribution method is required. This study, therefore, proposes as a way of trouble-shooting the user-oriented component deployment tool which can manage entire process for deploying The ESB middleware platform to Service unit. At the same time, this study elicited the requirements based on issues of JBI-based ESB and has developed the modeling property, packaging, distribution and evaluation thru Schema analysis of JBI-compatible component. Using the deployment tool this study proposed, users will be able to perform and manage the whole deploying process without additional manual work for connecting component. Not only it is expected that interface based on Graphic User Interface provide usability and convenience but they can also minimize the errors rate through component and route validity verification function provided in deployment tool.

Design and Implementation of Educational Content Authoring Tool for Smart Devices (스마트 디바이스를 위한 교육용 콘텐츠 저작 도구 설계 및 구현)

  • Kwon, Sun-Ock;Kim, Jong-Oh;Ju, Seong-Yeon;Jeong, Ji-Seong;Yoo, Kwan-Hee
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.1-8
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    • 2013
  • Teachers, who are the subject of on-site training, cannot create education content easily reflecting their experience for themselves, and also cannot distribute the content to leaners. Even though the content is distributed, there are limited in available devices as well as representable content features. So, an applicable authoring tool is needed at the user level. In this paper, we propose an authoring tool by which users and teachers can make education content easier based on WYSIWYG interface, and can distribute that. The proposed authoring tool supports various media education content of XML format so that viewers on various smart devices can see the content regardless of operating systems. And not only we conduct survey of users to evaluate convenience and expression of proposed authoring tool, but also we check whether the content can be equally visualized on various smart devices.