• Title/Summary/Keyword: user command

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A Development of The Remote Robot Control System with Virtual Reality Interface System (가상현실과 결합된 로봇제어 시스템의 구현방법)

  • 김우경;김훈표;현웅근
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.10a
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    • pp.320-324
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    • 2003
  • Recently, Virtual reality parts is applied in various fields of industry. In this paper we got under control motion of reality robot from interface manipulation in the virtual world. This paper created virtual robot using of 3D Graphic Tool. And we reappeared a similar image with reality robot put on texture the use of components of Direct 3D Graphic. Also a reality robot and a virtual robot is controlled by joystick. The developed robot consists of robot controller with vision system and host PC program. The robot and camera can move with 2 degree of freedom by independent remote controlling a user friendly designed joystick. An environment is recognized by the vision system and ultra sonic sensors. The visual mage and command data translated through 900MHz and 447MHz RF controller, respectively. If user send robot control command the use of simulator to control the reality robot, the transmitter/recever got under control until 500miter outdoor at the rate of 4800bps a second in Hlaf Duplex method via radio frequency module useing 447MHz frequency.

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Development of Mobile Performance Management System Using Real-Time Monitoring Method (실시간 모니터링 기법을 이용한 모바일 성능 관리 시스템 개발)

  • Jeong, Taeg-Won;Lee, Chul-Han;Lee, Chong-Deuk
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.8
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    • pp.1894-1902
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    • 2009
  • As the spread of LBS(Location Based Service), MDT(Mobile Data Terminal) and PDA (Personal Digital Assistant) services using mobile terminals, various systems are under development to to manage the performance of these services. This paper describes a mobile performance management system which is implemented to test the performance of mobility between the user and the terminal or between the terminal and the mobile server automatically in the mobile-user field. The system has four modules: scenario management module, MDT monitoring, LBS monitoring, and PDA monitoring. The scenario management module manages the performance by monitoring all modules. The LBS monitoring module monitors LBS call attempt stage, call connecting stage, and LBS test for established connection. Thus, the LBS monitoring module manages the performance for every stage of the call. The MDT monitoring module monitors the performance according to the input command and the PDA monitoring module monitors according to the input from the set up and the execution menu.

Implementation of cusomized RFID receiver module for In-VIVO wireless transmission (체내심부 무선전송을 위한 맞춤형 RFID 수신 모듈 구현)

  • An, Jinyoung;Sa, Gi-Dong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.55-57
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    • 2022
  • In this study, a customized semi-passive RFID receiver module was implemented for in-VIVO deep tissue photo-therapy. A novel wireless technique is required due to a limitation of RF communication in body environment, as internal body has a complex structure such as, skin, fat, skeleton, water, and so on. Recently, coherently incoherent beamforming (CIB) based on RFID was introduced and it is able to transmit wireless signal with high reliability under the incoherent condition such as in-VIVO deep tissue. The proposed miniature photo capsule based on RFID consists of miniature controller, ultra small LED array and wireless RFID chip. RF Reader can access with standard RFID protocol (ISO 18000-6c) using UHF RFID antenna, a control command is wirelessly writtern on USER Bank memory. With received control command, therapy LED array dims with mulilevel under timer control. The signal process of designed RFID photo therapy capsule is analyzed and evaluated under the various environments in detailed.

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The Design and Implementation of Two-Way Search Algorithm using Mobile Instant Messenger (모바일 인스턴스 메신저를 이용한 양방향 검색 알고리즘의 설계 및 구현)

  • Lee, Daesik;Jang, Chungryong;Lee, Yongkwon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.2
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    • pp.55-66
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    • 2015
  • In this paper, we design and implement a two-way search algorithm that can provide a customized service through the user with real-time two-way communication using a mobile instant messaging service. Therefore, we design and implement the automative search system which enables delivering message to each user mobile terminal from a plurality of relay mobile terminals by utilizing the mobile instant messenger, not to deliver a message from the main server to the mobile instant messenger user directly. Two-way search system using the mobile instant messenger can be immediately collect the user's response is easy to identify the orientation of each user, and thus can be provided to establish a differentiated service plan. Also, It provides a number of services(text, photos, videos, etc) in real-time information to the user by utilizing the mobile instant messenger service without the need to install a separate application. Experiment results, data processing speed of the category processing way to search for the data of the DB server from a user mobile terminal is about 7.06sec, data processing number per minute is about 13 times. The data processing speed of the instruction processing way is about 3.10sec, data processing number per minute is about 10 times. The data processing speed of the natural language processing way is about 5.13sec, per data processing number per minute is about 7 times. Therefore in category processing way, command processing way and natural language processing way, instruction processing way is the most excellent in aspect of data processing speed, otherwise in aspect of per data processing number per minute, the category processing way is the best method.

Multiple Dimension User Motion Detection System base on Wireless Sensors (무선센서 기반 다차원 사용자 움직임 탐지 시스템)

  • Kim, Jeong-Rae;Jeong, In-Bum
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.3
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    • pp.700-712
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    • 2011
  • Due to recently advanced electrical devices, human can access computer network regardless of working location or time restriction. However, currently widely used mouse, joystick, and trackball input system are not easy to carry and they bound user hands exclusively within working space. Those make user inconvenient in Ubiquitous environments.. In this paper, we propose multiple dimension human motion detection system based on wireless sensor networks. It is a portable input device and provides easy installation process and unbinds user hands during input processing stages. Our implemented system is comprised of three components. One is input unit that senses user motions and transmits collected data to receiver. Second is receiver that conveys the received data to application, which runs on server computer. Third is application that performs command operations according to received data. Experiments shows that proposed system accurately detect the characteristics of user arm motions and fully support corresponding input requests.

Effect of Quality of Telemedicine Services in Remote Areas of the Military on Customer Loyalty: Mediation Effect of User Satisfaction (군 격오지 원격의료서비스 질이 고객충성도에 미치는 영향: 이용만족도의 매개효과)

  • Kim, Dong-Hwan;Nam, Jin-Young
    • Korea Journal of Hospital Management
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    • v.27 no.2
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    • pp.34-43
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    • 2022
  • Objective: Telemedicine service is gaining importance in remote military areas. This study aimed to explore the mediating effect of user satisfaction on the association between military telemedicine service's quality and customer loyalty. Methods: The research data comprised the results of a satisfaction survey on 1,116 military telemedicine satisfaction surveys conducted from November 1 to November 31, 2021. T-tests and ANOVA were analyzed to confirm the difference in satisfaction and loyalty according to the general characteristics of the study subjects. User satisfaction, customer loyalty, and mediating effects were analyzed using multiple linear regression analysis. Results: Among the study subjects, 458 were affiliated with the Army, 68 with the Navy, and 36 with the Air Force. Among the quality of telemedicine service, tangibility, reliability, and empathy affected user satisfaction while reliability and empathy affected customer loyalty. Since the standardized coefficient beta of empathy was 0.150 (P=0.018), it was confirmed that it significantly affected customer loyalty by mediating user satisfaction. Conclusion: The telemedicine service's quality affects users' satisfaction and customer loyalty. Moreover, there was the mediating effect of user satisfaction on the association between telemedicine service and customer loyalty. Therefore, the reliability and reliability of the current telemedicine service can be improved through the replacement of outdated equipment and performance improvement, expansion of medicines in telemedicine units, and improvement of medical services through periodic CS education to increase the customers' satisfaction and loyalty.

A study on the receiving rate of the data of the hybrid communication system using data transfer methods for controller system of navigational aids (데이터 전송방식에 따른 항로표지 관리용 하이브리드 통신 시스템의 수신율 분석에 관한 연구)

  • Jeon, Joong Sung
    • Journal of Advanced Marine Engineering and Technology
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    • v.38 no.1
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    • pp.78-85
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    • 2014
  • The Mu-communication board supported by hybrid communication is designed with Cortex M3, which is a low power energy consumption 32-bit microcontroller. The Cortex M3 microcontroller has UART(Universal asynchronous receiver/transmitter) ports which can set appropriately using the command line interpreter (CLI) program with each port. URAT ports are used for hybrid communication modems, GPS modules, etc. When the socket type was compared with the short message service type, the socket type was proven to be better. By improving the receiving performance in the control and management system of the AtoN, data loss was minimized. During the testing of the socket and SMS, data was collected from each buoy for 12 hours every 1 minute and the receiving rate of the data was found to be more than 98.58 % and 99.42 % respectively.

A HMM-based Method of Reducing the Time for Processing Sound Commands in Computer Games (컴퓨터 게임에서 HMM 기반의 명령어 신호 처리 시간 단축을 위한 방법)

  • Park, Dosaeng;Kim, Sangchul
    • Journal of Korea Game Society
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    • v.16 no.2
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    • pp.119-128
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    • 2016
  • In computer games, most of GUI methods are keyboards, mouses and touch screens. The total time of processing the sound commands for games is the sum of input time and recognition time. In this paper, we propose a method for taking only the prefixes of the input signals for sound commands, resulting in the reduced the total processing time, instead of taking the whole input signals. In our method, command sounds are recognized using HMM(Hidden Markov Model), where separate HMM's are built for the whole input signals and their prefix signals. We experiment our proposed method with representative commands of platform games. The experiment shows that the total processing time of input command signals reduces without decreasing recognition rate significantly. The study will contribute to enhance the versatility of GUI for computer games.

Research on Applying Contracting Systems for repair parts (부속품의 계약제도 적용방안에 관한 연구)

  • Kim, Young Joo;Kang, Kyung-Sik
    • Journal of the Korea Safety Management & Science
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    • v.17 no.4
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    • pp.373-379
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    • 2015
  • Supply units in each command are multi-tiered and each supply unit keeps a supply level independently, which can cause excess stock, leading false reports to the Logistics Command and increasing difficulties in managing user needs. This causes excess assets and the excess then causes deformation in demand. therefore, the supply support systems of our armed forces have become high-cost/low-efficiency and are insufficient to meet the needs of users in combat units. Civilian corporations and the US Department of Defense are downsizing the aforementioned multi-tiered supply systems thus revolutionizing efficient and effective logistics by adopting Supply Chain Management(SCM), and Prime Vendor policies. Prime Vendor policy is a logistics support method that allows users to directly request and receive supply items from suppliers, based on supply contracts between suppliers and central maintenance organizations like KDA. In other words, it is a system that allows for users to make orders to suppliers directly and suppliers to deliver goods to the users directly, cutting out the middle stage, thus allowing an efficient supply. This is a way forward in finance that cuts costs in net supplies and allows an efficient utilization of civilian assets. which is also known to fasten the speed of logistical support and stripping down the logistical structure. therefore, this report will explore Prime Vendor policies adopted in certain number of units for medical supplies that were taken in consideration of improvements in stock management in civilian organizations and the US Army, and aims to apply such policies for repair parts.

Design and Implementation of Order Settlement System Using Artificial Intelligence Speaker (인공지능 스피커를 활용한 주문결제 시스템의 설계 및 구현)

  • Kim, Dong-Hyun;Choi, Byung-Hyun;Ban, Chae-Hoon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.14 no.6
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    • pp.1181-1186
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    • 2019
  • Recently, we have been able to quickly order and pay with kiosks even at fast food restaurants, small private restaurants and cafes. However, people with disabilities who are uncomfortable with their arms and who are sitting in wheelchairs are difficult to use by pressing graphical buttons to use kiosks. Older people also feel uncomfortable to use kiosks because of their cognitive abilities to accept new information as they get older. In this paper, to solve this problem, we design and implement a order-payment system to add the voice command element of the AI speaker to the visual command element when the user interacts with the kiosk.