• Title/Summary/Keyword: use for learning

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The Factor Analysis of Information and Communication Technology Literacy for Primary School Students in South Korea

  • SUNG, Eunmo;JIN, Sung-Hee
    • Educational Technology International
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    • v.16 no.2
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    • pp.231-247
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    • 2015
  • The purpose of this study was to identify the factors of ICT literacy in the primary school students in South Korea and to examine the gender and city size difference on the factor of ICT literacy. To accomplish this goal, we have analyzed the data of Korea Youth Competency Measurement and International Comparative Study I: ICCS 2016 which is nationally collected from the primary school students, currently on the 5 ~ 6th grades in South Korea. 1,188 samples were used in the study excluding missing samples. The participants were 584 5th grad and 604 6th grad students, 620 males (52.2%) and 568 females (47.8%). The mean age was 13.49 years (SD=.52). The result of the study reveals the four factors of ICT literacy through cross-validating exploratory factor analysis and confirmative factor analysis; pleasure of using ICT, perceived usefulness of using ICT, learning ability with using ICT, and operating ability of ICT. This study found that the leaner differ in gender on learning ability with using ICT and pleasure of using ICT. The female students were significantly larger than male students on learning ability with using ICT. However, the male students were significantly larger than male students on pleasure of using ICT. This study found that the leaner differ in city size on the factors of ICT literacy excluding pleasure of using ICT. The students living in the big size city were significantly larger than the students living in the middle and small. That is, over all, female students were more learning with ICT, male students were more interesting about ICT, and the students living in the big size city were more ICT use for learning. Based on the results, some strategies were suggested on the proper use of the factors of ICT in education.

Developing and Pilot-Testing Blended Learning Program Prototypes for Health Coaching to Support Positive Growth of Cancer Patients (암환자의 긍정성 증진을 위한 블렌디드 건강코칭 교육프로그램 프로토타입 개발 및 적용)

  • Lim, Cheolil;Park, Taejung;Kim, Sungwook;Yun, Youngho
    • Journal of Information Technology Services
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    • v.18 no.5
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    • pp.71-83
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    • 2019
  • This study aimed to develop and pilot-test educational program prototypes of training health coaches to help cancer patients overcome crises and create positive growth. For this purpose, the educational contents and methods of the blended learning program prototypes were derived through learner needs and literature analysis. The prototypes, which consist of introducing of health management and health information and understanding and practice of basic coaching and health coaching, were developed to integrate with four sessions of face-to-face, off-line classes, training practices through 12 tele-classes, and use of online learning system. The prototypes were conducted and pilot-tested by a total of 35 students selected through the document screening and the interview. After participating in the blended learning program, learners expressed greater overall satisfaction with each session program (average score = 4.36, with 5 being most satisfied), satisfaction with learning contents (average score=4.42) satisfaction with course preparation (average score = 4.26) and satisfaction with lecture materials (average score = 4.19). The results of this study show that a systematic and integrative approach for designing a blended learning program can be useful for various educational needs in health and medical fields. In the future, empirical studies are expected to see how these curricula are actually implemented and assess whether the intended learning outcomes are achieved.

The Analysis of Association between Learning Styles and a Model of IoT-based Education : Chi-Square Test for Association

  • Sayassatov, Dulan;Cho, Namjae
    • Journal of Information Technology Applications and Management
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    • v.27 no.3
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    • pp.19-36
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    • 2020
  • The Internet of things (IoT) is a system of interrelated computed devices, digital machines and any physical objects which are provided with unique identifiers and the potential to transmit data to people or machine (M2M) without requiring human interaction. IoT devices can be used to monitor and control the electrical and electronic systems used in different fields like smart home, smart city, smart healthcare and etc. In this study we introduce four imaginary IoT devices as a learning support assistants according to students' dominant learning styles measured by Honey and Mumford Learning Styles: Activists, Reflectors, Theorists and Pragmatists. This research emphasizes the association between students' strong learning styles and a preference to appropriate IoT devices with specific characteristics. Moreover, different levels of IoT devices' architecture are clearly explained in this study where all the artificial devices are designed based on this structure. Data analysis of experiment were measured by the use of chi square test for association and research results showed the statistical significance of the estimated model and the impacts of each category over the model where we finally got accurate estimates for our research variables. This study revealed the importance of considering the students' dominant learning styles before inventing a new IoT device.

Study on Machine Learning Techniques for Malware Classification and Detection

  • Moon, Jaewoong;Kim, Subin;Song, Jaeseung;Kim, Kyungshin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.12
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    • pp.4308-4325
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    • 2021
  • The importance and necessity of artificial intelligence, particularly machine learning, has recently been emphasized. In fact, artificial intelligence, such as intelligent surveillance cameras and other security systems, is used to solve various problems or provide convenience, providing solutions to problems that humans traditionally had to manually deal with one at a time. Among them, information security is one of the domains where the use of artificial intelligence is especially needed because the frequency of occurrence and processing capacity of dangerous codes exceeds the capabilities of humans. Therefore, this study intends to examine the definition of artificial intelligence and machine learning, its execution method, process, learning algorithm, and cases of utilization in various domains, particularly the cases and contents of artificial intelligence technology used in the field of information security. Based on this, this study proposes a method to apply machine learning technology to the method of classifying and detecting malware that has rapidly increased in recent years. The proposed methodology converts software programs containing malicious codes into images and creates training data suitable for machine learning by preparing data and augmenting the dataset. The model trained using the images created in this manner is expected to be effective in classifying and detecting malware.

Pretext Task Analysis for Self-Supervised Learning Application of Medical Data (의료 데이터의 자기지도학습 적용을 위한 pretext task 분석)

  • Kong, Heesan;Park, Jaehun;Kim, Kwangsu
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.38-40
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    • 2021
  • Medical domain has a massive number of data records without the response value. Self-supervised learning is a suitable method for medical data since it learns pretext-task and supervision, which the model can understand the semantic representation of data without response values. However, since self-supervised learning performance depends on the expression learned by the pretext-task, it is necessary to define an appropriate Pretext-task with data feature consideration. In this paper, to actively exploit the unlabeled medical data into artificial intelligence research, experimentally find pretext-tasks that suitable for the medical data and analyze the result. We use the x-ray image dataset which is effectively utilizable for the medical domain.

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Values of Infographics for Promoting Cultural Learning Resources and Tourist Attractions: A Case of Patum Village in Thailand

  • Nilobon Wimolsittichai
    • Journal of Information Science Theory and Practice
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    • v.12 no.1
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    • pp.21-38
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    • 2024
  • Infographics are influential and valuable communication tools for providing information, and can be used for promoting cultural learning resources and cultural tourism destinations. Therefore, this article presents values of using infographics for promoting Patum's culture and tourism in Phrao District, Chiang Mai, Thailand as cultural learning resources and tourist attractions. Employing a research and development approach, this study utilized three distinct instruments: (1) an interview form engaging 40 locals to uncover insights on promoting Patum village, (2) an assessment form evaluated by three arts and design experts, and (3) questionnaires distributed to 92 participants to gauge perceptions and satisfaction. The findings showcased the high quality and appropriateness of the eight infographics. Audiences derived six key values, including acquiring knowledge, fostering the promotion of Patum's culture, festivals, religions and beliefs, deriving aesthetic enjoyment, encouraging cultural tourism, contributing to the education sector, and enhancing comprehension of Patum's history. Participants expressed high satisfaction ($\bar{x}$=4.46) with the infographic use. The developed infographics are usable and valuable information to help audiences recognize Patum cultural learning resources and tourist destinations. They might be further tailored to the recognition of Patum village in the near future, affecting the area's development by increasing local people's incomes through cultural learning resources and tourism activities.

Exploring new directions of flipped Learning with a focus on teachers' perceptions (플립드 러닝에 대한 인식 및 활성화 방안 연구)

  • Lee, Dong-yub;Park, Joo-hyun
    • Journal of Digital Convergence
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    • v.14 no.8
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    • pp.1-9
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    • 2016
  • Many studies have been conducted for a relatively short period of time since the introduction of flipped learning in the country. However, most research focuses on the ways of flipped learning and its efficiency, hence, the perception of the teacher about flipped learning has not been studied yet. In this study, to investigate the teacher's perception of flipped learning, 1,038 teachers conducted the survey which consists of three areas such as their understandings of flipped learning, their using patterns and their expectations of flipped learning in the future. The results showed that teacher's understanding and using state of flipped learning was not that high. Also, they were very cautious of using flipped learning for their class. Based on the results, the activation plans of flipped Learning were also proposed.

Educational Possibilities the Use of QR Codes in Prior Educational Materials for Field Trips with Theme (QR코드를 활용한 테마식 현장체험학습 사전교육자료의 교육적 가능성 탐색)

  • Yu, Jeong-Su;Kim, Se-Jong
    • Journal of Digital Convergence
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    • v.10 no.10
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    • pp.439-445
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    • 2012
  • The aim of the work that is presented in this paper is to develop the new prior educational materials which use the field trip and to present educational possibilities. The QR codes were used to develop the prior materials. The developed materials applied to elementary students who attended to filed trips in 2012. This was practically achieved by the use of smartphone which enhance the learning experience of a physical visit by providing personalized information with QR codes. The results demonstrate the technology supported physical field trips provides significantly improved learning outcomes, increases students curiosity. Furthermore the findings of the study demonstrate that the application of the specific emerging technologies could facilitate the development of advanced learning experiences in field trips, increasing at a significant level the learning outcomes and the motivation of the participating students.

Investigation on the Project-Based Learning Approach Using the Internet (인터넷을 활용한 과제중심학습(Project-Based Learning) 방법 탐구)

  • Jo, Mi-Heon
    • Journal of The Korean Association of Information Education
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    • v.5 no.2
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    • pp.240-257
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    • 2001
  • Although many attempts have been made to use the Internet for educational purposes, not many attempts have achieved their goals. Such failure is mainly due to the lack of understanding on the way to use the Internet. The goal of this research is to investigate the potentiality of the Project-Based Learning approach using the Internet(NetPBL) and the ways to utilize the NetPBL. The NetPBL can be utilized through various activities such as keypals, mentoring, use of resources, cooperative learning, publishing, survey and data analysis, cooperative problem solving, simulation, and social action. Such diversity of the NetPBL can create a problem-based, context-based and learner-centered environment, which takes various types of the Internet use. In spite of such potentiality, little is known on how to implement the NetPBL. On this point, this research attempts to synthesize instructional strategies to implement the NetPBL at the macro and the micro level. At the macro level, instructional process is divided into four steps such as plan, preparation, implementation and closure, and some instructional suggestions are made for each step. At the micro level, detailed instructional strategies are suggested for the facilitation of self-directed learning and cooperative learning.

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Case Study on Application of Social Learning in Workforce Education (소셜러닝을 적용한 직업교육 성과분석 사례연구)

  • Lee, Sookyoung;Park, Yeonjeong
    • Journal of Digital Contents Society
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    • v.16 no.4
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    • pp.523-534
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    • 2015
  • Social learning is a form to support learners' active engagement and participation in learning with other learners and instructors by using social media. The concept of social learning should be considered beyond the simple use of social media for learning or education. This study aims to apply the understanding of social learning based on the theoretical background of social theories of learning in designing and developing a program for workforce education. As a pilot test, the newly developed social learning program was implemented to 302 employees with the title of 'Innovative Display Strategy for POP". 138 employees successfully completed the social learning course that focuses on delivering contents in time-line based platform, supporting interactions among students, and working effectively through small smart devices in their workplace. The results were derived from three kinds of data-source: learner's log data, their final evaluation score, and the survey to measure the satisfaction about social learning. Finally the implications for social learning were discussed in terms of the program revision and directions for future application.