• Title/Summary/Keyword: use for learning

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Learning Tagging Ontology from Large Tagging Data (대규모 태깅 데이터를 이용한 태깅 온톨로지 학습)

  • Kang, Sin-Jae
    • Journal of the Korean Institute of Intelligent Systems
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    • v.18 no.2
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    • pp.157-162
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    • 2008
  • This paper presents a learning method of tagging ontology using large tagging data such as a folksonomy, which stands for classification structure informally created by the people. There is no common agreement about the semantics of a tagging, and most social web sites internally use different methods to represent tagging information, obstructing interoperability between sites and the automated processing by software agents. To solve this problem, we need a tagging ontology, defined by analyzing intrinsic attributes of a tagging. Through several machine learning for tagging data, tag groups and similar user groups are extracted, and then used to learn the tagging ontology. A recommender system adopting the tagging ontology is also suggested as an applying field.

Robust Deep Age Estimation Method Using Artificially Generated Image Set

  • Jang, Jaeyoon;Jeon, Seung-Hyuk;Kim, Jaehong;Yoon, Hosub
    • ETRI Journal
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    • v.39 no.5
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    • pp.643-651
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    • 2017
  • Human age estimation is one of the key factors in the field of Human-Robot Interaction/Human-Computer Interaction (HRI/HCI). Owing to the development of deep-learning technologies, age recognition has recently been attempted. In general, however, deep learning techniques require a large-scale database, and for age learning with variations, a conventional database is insufficient. For this reason, we propose an age estimation method using artificially generated data. Image data are artificially generated through 3D information, thus solving the problem of shortage of training data, and helping with the training of the deep-learning technique. Augmentation using 3D has advantages over 2D because it creates new images with more information. We use a deep architecture as a pre-trained model, and improve the estimation capacity using artificially augmented training images. The deep architecture can outperform traditional estimation methods, and the improved method showed increased reliability. We have achieved state-of-the-art performance using the proposed method in the Morph-II dataset and have proven that the proposed method can be used effectively using the Adience dataset.

Development and Application of Programming Learning System Using LED Display Kits (LED 디스플레이 키트를 활용한 프로그래밍 학습 시스템의 개발 및 적용)

  • Chun, Seok-Ju
    • Journal of The Korean Association of Information Education
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    • v.14 no.1
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    • pp.123-130
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    • 2010
  • In this paper, we introduce a new programming learning system for young students. The programming learning system consists of a LED display kit and a web-based flowchart system. The LED display kit acts as an output device by way of displaying lights while following a set of instructions given through a flowchart programming. In the flowchart system, the students use symbolic variables for the calculation and can get various displays or animations after creating a flowchart by drag-and-drop. Then we describe the survey results of various programming classes using our system between fall 2005 and spring 2009. The programming teaching was conducted with diverse groups such as elementary school students, gifted students, college students, and teachers etc. The responses from our in class surveys were generally positive.

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Strategic Coalition for Improving Generalization Ability of Multi-agent with Evolutionary Learning (진화학습을 이용한 다중에이전트의 일반화 성능향상을 위한 전략적 연합)

  • 양승룡;조성배
    • Journal of KIISE:Software and Applications
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    • v.31 no.2
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    • pp.101-110
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    • 2004
  • In dynamic systems, such as social and economic systems, complex interactions emerge among its members. In that case, their behaviors become adaptive according to Changing environment. In many cases, an individual's behaviors can be modeled by a stimulus-response system in a dynamic environment. In this paper, we use the Iterated Prisoner's Dilemma (IPD) game, which is simple yet capable of dealing with complex problems, to model the dynamic systems. We propose strategic coalition consisting of many agents and simulate their emergence in a co-evolutionary learning environment. Also we introduce the concept of confidence for agents in a coalition and show how such confidences help to improve the generalization ability of the whole coalition. Experimental results are presented to demonstrate that co-evolutionary learning with coalitions and confidence allows better performing strategies that generalize well.

Development of LMS Evaluation Index for Non-Face-to-Face Information Security Education (비대면 정보보호 교육을 위한 LMS 평가지표 개발)

  • Lee, Ji-Eun
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.31 no.5
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    • pp.1055-1062
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    • 2021
  • As face-to-face education becomes difficult due to the spread of COVID-19, the use of e-learning content and virtual training is increasing. In the case of information security education, practice to learn response techniques is important, so simulation hacking and vulnerability analysis activities have been supported as virtual training for a long time. In order to increase the educational effect, contents should be designed similar to real situation, and learning activities to achieve the learning goals should be designed. In addition, excellent functions and scalability of the system supporting learning activities are required. The researcher developed an LMS evaluation index that supports non-face-to-face education by considering the key elements of non-face-to-face education and training. The developed evaluation index was applied to the information security education platform to verify its practical utility.

Food Detection by Fine-Tuning Pre-trained Convolutional Neural Network Using Noisy Labels

  • Alshomrani, Shroog;Aljoudi, Lina;Aljabri, Banan;Al-Shareef, Sarah
    • International Journal of Computer Science & Network Security
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    • v.21 no.7
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    • pp.182-190
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    • 2021
  • Deep learning is an advanced technology for large-scale data analysis, with numerous promising cases like image processing, object detection and significantly more. It becomes customarily to use transfer learning and fine-tune a pre-trained CNN model for most image recognition tasks. Having people taking photos and tag themselves provides a valuable resource of in-data. However, these tags and labels might be noisy as people who annotate these images might not be experts. This paper aims to explore the impact of noisy labels on fine-tuning pre-trained CNN models. Such effect is measured on a food recognition task using Food101 as a benchmark. Four pre-trained CNN models are included in this study: InceptionV3, VGG19, MobileNetV2 and DenseNet121. Symmetric label noise will be added with different ratios. In all cases, models based on DenseNet121 outperformed the other models. When noisy labels were introduced to the data, the performance of all models degraded almost linearly with the amount of added noise.

Application of machine learning methods for predicting the mechanical properties of rubbercrete

  • Miladirad, Kaveh;Golafshani, Emadaldin Mohammadi;Safehian, Majid;Sarkar, Alireza
    • Advances in concrete construction
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    • v.14 no.1
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    • pp.15-34
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    • 2022
  • The use of waste rubber in concrete can reduce natural aggregate consumption and improve some technical properties of concrete. Although there are several equations for estimating the mechanical properties of concrete containing waste rubber, limited numbers of machine learning-based models have been proposed to predict the mechanical properties of rubbercrete. In this study, an extensive database of the mechanical properties of rubbercrete was gathered from a comprehensive survey of the literature. To model the mechanical properties of rubbercrete, M5P tree and linear gene expression programming (LGEP) methods as two machine learning techniques were employed to achieve reliable mathematical equations. Two procedures of input variable selection were considered in this study. The crucial component ratios of rubbercrete and concrete age were assumed as the input variables in the first procedure. In contrast, the volumes of the coarse and fine waste rubber and the compressive strength of concrete without waste rubber were considered the second procedure of the input variables. The results show that the models obtained by LGEP are more accurate than those achieved by the M5P model tree and existing traditional equations. Besides, the volumes of the coarse and fine waste rubber and the compressive strength of concrete without waste rubber are better predictors of the mechanical properties of rubbercrete compared to the first procedure of input variable selection.

MULTI-APERTURE IMAGE PROCESSING USING DEEP LEARNING

  • GEONHO HWANG;CHANG HOON SONG;TAE KYUNG LEE;HOJUN NA;MYUNGJOO KANG
    • Journal of the Korean Society for Industrial and Applied Mathematics
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    • v.27 no.1
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    • pp.56-74
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    • 2023
  • In order to obtain practical and high-quality satellite images containing high-frequency components, a large aperture optical system is required, which has a limitation in that it greatly increases the payload weight. As an attempt to overcome the problem, many multi-aperture optical systems have been proposed, but in many cases, these optical systems do not include high-frequency components in all directions, and making such an high-quality image is an ill-posed problem. In this paper, we use deep learning to overcome the limitation. A deep learning model receives low-quality images as input, estimates the Point Spread Function, PSF, and combines them to output a single high-quality image. We model images obtained from three rectangular apertures arranged in a regular polygon shape. We also propose the Modulation Transfer Function Loss, MTF Loss, which can capture the high-frequency components of the images. We present qualitative and quantitative results obtained through experiments.

Effective teaching using textbooks and AI web apps (교과서와 AI 웹앱을 활용한 효과적인 교육방식)

  • Sobirjon, Habibullaev;Yakhyo, Mamasoliev;Kim, Ki-Hawn
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.01a
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    • pp.211-213
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    • 2022
  • Images in the textbooks influence the learning process. Students often see pictures before reading the text and these pictures can enhance the power of imagination of the students. The findings of some researches show that the images in textbooks can increase students' creativity. However, when learning major subjects, reading a textbook or looking at a picture alone may not be enough to understand the topics and completely realize the concepts. Studies show that viewers remember 95% of a message when watching a video than reading a text. If we can combine textbooks and videos, this teaching method is fantastic. The "TEXT + IMAGE + VIDEO (Animation)" concept could be more beneficial than ordinary ones. We tried to give our solution by using machine learning Image Classification. This paper covers the features, approaches and detailed objectives of our project. For now, we have developed the prototype of this project as a web app and it only works when accessed via smartphone. Once you have accessed the web app through your smartphone, the web app asks for access to use the camera. Suppose you bring your smartphone's camera closer to the picture in the textbook. It will then display the video related to the photo below.

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Modern Innovative Research in the Field of Education

  • Ganna Taran;Dmytro Chornomordenko;Nataliia Bondarenko;Danylo Bohatyrov;Mykola Spiridonov;Vasyl Matviiv
    • International Journal of Computer Science & Network Security
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    • v.23 no.12
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    • pp.145-150
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    • 2023
  • The main purpose of the study is to identify the key aspects of modern innovative research in the field of education. In the modern informatized world, education is becoming a decisive factor in social development and an important component in the development of the human personality, increasing respect for human rights and freedoms. Today it is quite obvious that without the necessary education a person will not be able to provide himself with proper living conditions and realize himself as a person. The high level of education of the population is an important factor that positively influences the creation of favorable conditions for the full realization of the rights and freedoms of man and citizen. Today, active and interactive teaching methods are widely used. The use of interactive teaching methods ensures complete immersion of students in the learning process and is the main source of learning. The radical difference between traditional and interactive learning is that the student not only replenishes and strengthens his knowledge, but also complements and constructs new ones. The methodology includes a number of theoretical methods. As a result of the study, current trends and prerequisites of modern innovative research in the field of education were investigated.