• Title/Summary/Keyword: use for information

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Analyzing the status of theoretical framework by subfields in library and information science research articles (문헌정보학 연구논문의 이론체계 현황분석 연구)

  • Kim, Sung-Jin;Jeong, Dong-Youl
    • Journal of the Korean Society for information Management
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    • v.23 no.2
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    • pp.21-37
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    • 2006
  • Based upon the assumption that both theory building and theory use are intertwined to construct a cohesive body of knowledge in the filed, this study attempts to identify the state of theoretical framework by examining the number and the quality of theoretical articles by subfield. Theoretical article is characterized as an incident in which in which the author contributes to the development or the use of theory in his/her own paper. Theoretical incidents were identified by a content analysis of 1,661 articles in four LIS journals from 1984 to 2003. The findings suggest that the four subfields, such as information seeking/use, information retrieval, library management, and scholar communication had great contributions to both theory building and theory use. Also, two research areas such as bibliometrics and professionals are very likely to be theoretical. Further, the analysis of the name of theories used by subfields could give an insight into the understanding of how the theoretical frameworks of each subfield are related.

An Observational Study in Manipur State, India on Preventive Behavior Influenced by Social Media During the COVID-19 Pandemic Mediated by Cyberchondria and Information Overload

  • Bala, Renu;Srivastava, Amit;Ningthoujam, Gouri Devi;Potsangbam, Thadoi;Oinam, Amita;Anal, Ch Lily
    • Journal of Preventive Medicine and Public Health
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    • v.54 no.1
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    • pp.22-30
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    • 2021
  • Objectives: The coronavirus disease 2019 (COVID-19) pandemic is a public health emergency posing unprecedented challenges for health authorities. Social media may serve as an effective platform to disseminate health-related information. This study aimed to assess the extent of social media use, its impact on preventive behavior, and negative health effects such as cyberchondria and information overload. Methods: A cross-sectional observational study was conducted between June 10, 2020 and August 9, 2020 among people visiting the outpatient department of the authors' institution, and participants were also recruited during field visits for an awareness drive. Questions were developed on preventive behavior, and the Short Cyberchondria Scale and instruments dealing with information overload and perceived vulnerability were used. Results: The study recruited 767 participants with a mean age of about 45 years. Most of the participants (>90%) engaged in preventive behaviors, which were influenced by the extent of information received through social media platforms (β=3.297; p<0.001) and awareness of infection when a family member tested positive (β=29.082; p<0.001) or a neighbor tested positive (β=27.964; p<0.001). The majority (63.0%) of individuals often searched for COVID-19 related news on social media platforms. The mean±standard deviation scores for cyberchondria and information overload were 9.09±4.05 and 8.69±2.56, respectively. Significant and moderately strong correlations were found between cyberchondria, information overload, and perceived vulnerability to COVID-19. Conclusions: This study provides evidence that the use of social media as an information- seeking platform altered preventive behavior. However, excessive and misleading information resulted in cyberchondria and information overload.

The Characteristics of Land Use Change at the Urban Fringe - The Case of Daegu Metropolitan City - (대도시 주변 신개발지의 개발특성에 관한 연구 - 대구광역시를 사례지역으로 -)

  • Park, Sun-Hyung;Kim, Jae-Ik
    • Journal of the Korean Association of Geographic Information Studies
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    • v.10 no.2
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    • pp.36-46
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    • 2007
  • The primary purpose of this study is to identify the characteristics of land use change at the urban fringe. For this purpose, the Daegu Metropolitan City is selected as a study area. Land use changes between 1990 and 2000 in fringe areas are identified by processing Landsat TM5 imageries. The main findings are follows: First, land development has been driven by residential development, especially large-scale residential development encouraged by the two-million housing construction plan. Second, the type and size of the land use conversion are not identical across the study area. For example, the main land use type of the newly developed area of Buk-gu is residential use while that of Suseong-gu is public use. Third, most of residential development type is a high-density development which is quite different from American type of low-density development.

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Understanding the intention to use Multimedia messaging services (멀티미디어 메시지 서비스 사용의도에 미치는 영향에 관한 연구)

  • Kim, Kyung-Kyu;Shin, Ho-Kyoung;Kim, Beom-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.2
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    • pp.91-101
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    • 2009
  • MMS (Multimedia Messaging Services) is one of the most basic services of mobile communication as well as a promising m-commerce enabling service. In our study, we hypothesize that the personality-based and cognitive traits of TAM and social cognitive theory are antecedents to MMS acceptance asking: what are the key determinants of intention to use MMS? An empirical investigation of 1,016 mobile phone users in South Korea was conducted. PLS results provided support for the effects of self-efficacy, perceived ease of use, relative advantage, credibility on attitude toward MMS use and strong support for the effect of attitude toward intention to use MMS. Our results provided a detailed account of the key forces underlying users intention to use MMS including personal and cognitive trait measures. Theoretical and practical implications of these findings are discussed in the paper.

The Effect Of Social Network Game Users' Attachment Factors On Their Intention To Continue To Use Through Immersion And Addiction. (소셜 네트워크 게임(SNG) 이용자의 애착 요인이 몰입과 중독을 통해 지속이용의도에 미치는 영향)

  • Kim, TaeYoung;Jeon, JoongYang;Kwon, DoSoon;Park, DongCheul
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.18 no.1
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    • pp.93-113
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    • 2022
  • Among Korea's content industries, the game industry is growing in size to the extent that it can be said to be a representative export-benefiting industry. Accordingly, many users are immersed in the game, and furthermore, they are addicted. This study aims to derive factors for social game users to continue to use by identifying the factors of domestic social network game users' attachment to social network games and empirically studying the causal relationship between these factors and the intention to continue to use them through immersion and addiction. To this end, a research model was presented that applies the main variables of the attachment theory of social network game users to games. The research model of this study surveyed general college students at S University in Seoul who tended to use social network games. As a result of the study, first, it was found that perceived stability had a significant effect on immersion and addiction. Second, it was found that perceived avoidance had a significant effect on immersion and did not have a significant effect on addiction. Third, perceived anxiety was found to have a significant effect on immersion, and it was found that it did not significantly affect addiction. Fourth, it was found that immersion did not significantly affect addiction, and it was found that it had a significant effect on continuous use intention. Fifth, addiction was found to have a significant effect on the intention to continue use. Through this, social network game users' attachment to games can provide useful implications for social network game companies to become attached to existing consumers, spreading social network game users, and improving the possibility of continuous use.

Automatic Music Recommendation System based on Music Characteristics

  • Kim, Sang-Ho;Kim, Sung-Tak;Kwon, Suk-Bong;Ji, Mi-Kyong;Kim, Hoi-Rin;Yoon, Jeong-Hyun;Lee, Han-Kyu
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.268-273
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    • 2007
  • In this paper, we present effective methods for automatic music recommendation system which automatically recommend music by signal processing technology. Conventional music recommendation system use users’ music downloading pattern, but the method does not consider acoustic characteristics of music. Sometimes, similarities between music are used to find similar music for recommendation in some method. However, the feature used for calculating similarities is not highly related to music characteristics at the system. Thus, our proposed method use high-level music characteristics such as rhythm pattern, timbre characteristics, and the lyrics. In addition, our proposed method store features of music, which individuals queried, to recommend music based on individual taste. Experiments show the proposed method find similar music more effectively than a conventional method. The experimental results also show that the proposed method could be used for real-time application since the processing time for calculating similarities between music, and recommending music are fast enough to be applicable for commercial purpose.

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Prototype System Of The Electronic Bulletin Board Integrated Management System

  • Abe, Michiko;Sato, Kiwamu;Ogasawara, Naohito;Nunokawa, Hiroshi;Noguchi, Shoichi
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2002.05a
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    • pp.39-43
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    • 2002
  • Various electronic bulletin board systems (BBS) exist on the Internet. A user has to use two or more BBS. Because his/her interests may not be restricted to only one subject and BBS satisfying his/her interests may not be restricted to only one also. Furthermore, in each BBS, two or more subjects are parallel discussed while the newest contribution is always carried out. Therefore, when a user tries to keep on perusing about a specific subject, it is necessary for the user to remember in which BBS the subject exists and in the past what article of the subject was read. In this paper, we are aiming to construct an electronic bulletin board integrated management system. In this system, a user is able to use two or more BBS just like one BBS. In this paper, we present a framework of the electronic bulletin board integrated management system and implementation of a prototype system.

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A study on the use of DDC scheme in directory search engine for research information resources on internet (인터넷 학술정보자원의 디렉토리 서비스 설계에 있어서 DDC 분류체계의 활용에 관한 연구)

  • 최재황
    • Journal of the Korean Society for information Management
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    • v.15 no.2
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    • pp.47-68
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    • 1998
  • Although the research information resources on Internet are spread out on thousands of computers, it is not always easy to get them on the right time by the right manner. The purpose of this study is to use DDC(Dewey Decimal Classification) scheme in subject-based directory search engine for research information resourcees to aid retrieval on the Internet. For the design of classification code, this study followed 'systematic order' of DDC to arrange subjects from the general o the specific in a logical order, and for the design of classification dictionary, 'Relative Index' of DDC was used to bring together the various aspects of subjects.

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A Study on the Data Literacy Education in the Library of the Chat GPT, Generative AI Era (ChatGPT, 생성형 AI 시대 도서관의 데이터 리터러시 교육에 대한 연구)

  • Jeong-Mee Lee
    • Journal of the Korean Society for Library and Information Science
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    • v.57 no.3
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    • pp.303-323
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    • 2023
  • The purpose of this study is to introduce this language model in the era of generative AI such as ChatGPT, and to provide direction for data literacy education components in libraries using it. To this end, the following three research questions are proposed. First, the technical features of ChatGPT-like language models are examined, and then, it is argued that data literacy education is necessary for the proper and accurate use of information by users using a service platform based on generative AI technology. Finally, for library data literacy education in the ChatGPT era, it is proposed a data literacy education scheme including seven components such as data understanding, data generation, data collection, data verification, data management, data use and sharing, and data ethics. In conclusion, since generative AI technologies such as ChatGPT are expected to have a significant impact on users' information utilization, libraries should think about the advantages, disadvantages, and problems of these technologies first, and use them as a basis for further improving library information services.

Investigation of health and safety impact from the 'Site BIM' tools in the live construction sites

  • Shah, Raj;Edwards, Joel
    • Journal of Construction Engineering and Project Management
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    • v.6 no.2
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    • pp.1-7
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    • 2016
  • Construction in the UK is the second most dangerous industry in terms of fatal and minor injuries according to the 2014 report of HSE. The use of mobile devices such as iPad, Tablets and Smart phones on the live construction projects is also on the increase in the UK due to the 2016 - Level 2 BIM (Building Information Modelling) implementation target, set by the UK Government. Hence, the use of such devices may become a distraction from work activities on the construction sites and will cause a major risk to the end users. The subject of improving safety of BIM use is widely researched, but there is a gap in knowledge about the actual use of the mobile devices and perception of 'Site BIM', on the construction site activities. The main gap identified in the 'Site BIM' is the health and safety aspect of using such devices on the construction sites. A safer way of working with such devices needs to be identified to avoid any potential site hazards and fatalities before the widespread use of the devices are found on the construction projects. In that context, the paper is aimed to highlight the safety issues that are required to address for the successful implementation of the mobile devices for safer use of the 'Site BIM'. Questionnaire survey was used to collect the site information among construction professionals in the UK. The survey findings suggested that a proactive approach may be helpful to stop potential hazards and risks causing by the use of mobile devices and potential measures need to be identified before any injuries and incidents occur. The paper concludes that training, changing size of mobile devices and ensuring a separate induction training for 'Site BIM' tools will improve the health and safety of the end users of the mobile devices at the live construction sites.