• Title/Summary/Keyword: unity 3D

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A Development of Offshore plant Piping Process Monitoring System Based on 3D CAD Model (3D CAD 모델 기반 해양플랜트 배관 공정 모니터링 시스템 개발)

  • Kim, Hyun-Cheol;Lee, Gyu-Hong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.2
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    • pp.58-65
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    • 2020
  • 3D Models of offshore plant piping materials designed by 3D CAD systems are provided to the production processes in the form of 2D piping drawings and 2D piping installation drawings. In addition to the standard engineering information, the purchasing, procurement, manufacturing, installation, and inspection of raw materials are managed systematically in an integrated process control system. The existing integrated process management system can help reduce the processing time by managing the flow and progress of resources systematically, but it does not include 3D design model information. Hence, it is difficult to understand complicated pipe structures before installing the pipe. In addition, when design changes or immediate design modifications are required, it is difficult to find related data or exchange information quickly with each other. To solve this problem, an offshore plant-piping process-monitoring system was developed based on a 3D model. The 3D model-based piping monitoring system is based on Visual Studio 2017 C# and UNITY3D so that the piping-process work information can be linked to the 3D CAD model in real time. In addition, the 3D model could check the progress of the pipe installation process, such as block, size, and material, and the progress of functional inspection items, such as cleaning, hydraulic inspection, and pneumatic inspection.

3D Random Map Generator with Unity3D (유니티3D를 이용한 3D 랜덤 맵 제네레이팅 기법)

  • Jung, Dong-jin;Lee, Imgeun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.130-131
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    • 2018
  • To day, the number of small game developer has increased, developers who lacked financial resources have difficulty in creating various and quality maps. However, if applied in game that randomly generated maps, development time and human costs will be significantly reduce. In this paper, we describe a method for generating 3D maps with smooth noise maps, can be used in games.

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Keyboard for Virtual Reality Head Mounted Display using Electro-oculogram (EOG를 사용한 가상현실 HMD용 키보드 구현)

  • Kim, Byeong-Jun;Kwon, Ki-Chul;Yang, Young-Man;Kim, Nam
    • The Journal of the Korea Contents Association
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    • v.18 no.1
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    • pp.1-9
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    • 2018
  • A keyboard system for hands-free virtual reality head mounted display using electrooculogram (EOG) signal which occurs during the eye-blinking is proposed. This system consists of display device, gyroscope sensor, gravity sensor and electro-encephalogram (EEG) sensor, and it is implemented with Unity3D engine for system control and graphic processing. If the input language of proposed keyboard system is Korean, i.e. Hangul, the Chonjiin keyboard method is utilized; but for the English spelling, numbers or special characters, $3{\times}4$ keyboard method is used in order to solve the spatial problem. By the implemented method, it can be verified that the user can handle the keyboard input of virtual reality head mounted display with only neck movement and EOG, instead of using hands.

A Study on the System for Controlling Factory Safety based on Unity 3D (Unity 3D 기반 깊이 영상을 활용한 공장 안전 제어 시스템에 대한 연구)

  • Jo, Seonghyeon;Jung, Inho;Ko, Dongbeom;Park, Jeongmin
    • Journal of Korea Game Society
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    • v.20 no.3
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    • pp.85-94
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    • 2020
  • AI-based smart factory technologies are only increase short-term productivity. To solve this problem, collaborative intelligence combines human teamwork, creativity, AI speed, and accuracy to actively compensate for each other's shortcomings. However, current automation equipmens require high safety measures due to the high disaster intensity in the event of an accident. In this paper, we design and implement a factory safety control system that uses a depth camera to implement workers and facilities in the virtual world and to determine the safety of workers through simulation.

Implementation of Developement System of Education Contents Utilizing 3D VR (3D VR 기반의 교육 콘텐츠 개발 시스템 구현)

  • Bae, Sungsill;Lee, Jeongmin;Ahn, Sungsoo
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.12 no.1
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    • pp.97-106
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    • 2016
  • 3D virual reality technique develop rapidly such as parts of education, health, national defense, etc. This paper implements an education contents utilizing 3D virtual reality based on HMD. In this paper, contents make up Changdeokgung Palace using to 3Dmax and Unity program, it shows on implemented Helmet Mounted Display. HMD obtain dynamic image from the target source of smart phone. Also, contents consist of service senerio through divided palace position and King's a day's journey especially. Above all, this paper indicate improving performance according to reduced cybersickness and immersion enlargement. And memory capacity reduced by various technique such that file type, compressed file, minimized resource. Proposed technique can obtain dynamic 3D image by HMD implementation at real time basis so that it is possible to use simultaneously multi-source. From the various and practical experiment, it is confirm that proposed 3D VR education system is useful for experience of virtual reality practically.

Design and Development of the Multiple Kinect Sensor-based Exercise Pose Estimation System (다중 키넥트 센서 기반의 운동 자세 추정 시스템 설계 및 구현)

  • Cho, Yongjoo;Park, Kyoung Shin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.3
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    • pp.558-567
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    • 2017
  • In this research, we developed an efficient real-time human exercise pose estimation system using multiple Kinects. The main objective of this system is to measure and recognize the user's posture (such as knee curl or lunge) more accurately by employing Kinects on the front and the sides. Especially it is designed as an extensible and modular method which enables to support various additional postures in the future. This system is configured as multiple clients and the Unity3D server. The client processes Kinect skeleton data and send to the server. The server performs the multiple-Kinect calibration process and then applies the pose estimation algorithm based on the Kinect-based posture recognition model using feature extractions and the weighted averaging of feature values for different Kinects. This paper presents the design and implementation of the human exercise pose estimation system using multiple Kinects and also describes how to build and execute an interactive Unity3D exergame.

Adventure filming game for people in need of healing (힐링이 필요한 사람들을 위한 3D 어드벤처 촬영 게임)

  • Shin, Soyeon;Joo, Heesun;Choi, Yeonho;Choi, Jongin;Park, Su-E
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.133-136
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    • 2022
  • As the number of stress-related diseases increases due to the prolonged Corona 19, Corona Blue is attracting attention. This social background causes negative emotions due to frustration at work, changes in existing life rhythms, and blockade of economic sources, and makes us understand our era as an era in need of healing. Therefore, the purpose of this study is to propose a 3D-based adventure filming game that adventures a fantastic space and stores memories and experiences through photos. For this, important elements of healing were explored through literature study, and based on this, a game using 3ds Max and Unity was implemented. As a result of the study, the game was implemented with a filming function that contains visual elements for cute and warm healing, an emotionally approaching story, and the meaning of space. This study provides a game that can provide non-face-to-face healing to users and presents effective and important healing factors to service providers.

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Deep Learning Based Pine Nut Detection in UAV Aerial Video (UAV 항공 영상에서의 딥러닝 기반 잣송이 검출)

  • Kim, Gyu-Min;Park, Sung-Jun;Hwang, Seung-Jun;Kim, Hee Yeong;Baek, Joong-Hwan
    • Journal of Advanced Navigation Technology
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    • v.25 no.1
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    • pp.115-123
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    • 2021
  • Pine nuts are Korea's representative nut forest products and profitable crops. However, pine nuts are harvested by climbing the trees themselves, thus the risk is high. In order to solve this problem, it is necessary to harvest pine nuts using a robot or an unmanned aerial vehicle(UAV). In this paper, we propose a deep learning based detection method for harvesting pine nut in UAV aerial images. For this, a video was recorded in a real pine forest using UAV, and a data augmentation technique was used to supplement a small number of data. As the data for 3D detection, Unity3D was used to model the virtual pine nut and the virtual environment, and the labeling was acquired using the 3D transformation method of the coordinate system. Deep learning algorithms for detection of pine nuts distribution area and 2D and 3D detection of pine nuts objects were used DeepLabV3+, YOLOv4, and CenterNet, respectively. As a result of the experiment, the detection rate of pine nuts distribution area was 82.15%, the 2D detection rate was 86.93%, and the 3D detection rate was 59.45%.

Educational 3D Goldberg Machine Application Development for Improving Creativity of Elementary School Student (초등학생의 창의력 향상을 위한 교육용 3D 골드버그 장치 애플리케이션 개발)

  • Kang, Do-hun;Jeong, Pil-jae;Bae, Byeong-hwan;Kim, Pu-reun;Woo, Gyun
    • Annual Conference of KIPS
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    • 2014.11a
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    • pp.384-386
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    • 2014
  • 본 논문에서는 초등학생을 위한 교육용 3D 골드버그 장치 애플리케이션을 개발하였다. 골드버그 장치는 창의력 증진을 위해 많이 제작한다. 하지만 골드버그 장치를 제작하기 위해서는 넓은 장소와 많은 도구가 필요해서 비용이 부담된다. 그래서 애플리케이션으로 개발하여 부담을 줄이고 실제로 골드버그 장치를 제작하는 것처럼 하기 위해 Unity 3D 엔진을 이용하여 3D와 물리법칙을 적용했다. 개발한 애플리케이션은 교육 프로그램에서 활용하여 초등학생의 창의성 증진, 물리법칙 이해, 공학적 설계능력 향상, 수학적 사고력 향상에 도움이 될 수 있다고 생각한다.