• Title/Summary/Keyword: ui/ux

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Study on Digital-based Exercise Therapy for Menopausal Women (폐경기 여성을 대상으로 제공하는 디지털 기반 운동 치료: 서비스 디자인 제안)

  • Park, Chaieun;Kang, Hyeonmin;Seo, Seokkyo;Jeon, Justin Y.;Kim, Jinwoo
    • Journal of Korea Multimedia Society
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    • v.25 no.4
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    • pp.640-648
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    • 2022
  • Menopausal women have to care for their health. Menopause is a symptom that needs to be managed in the long term, which requires safe and economical treatment even after long term use. This study proposes digital-based exercise therapy. This study also suggests resistance exercise and walking exercise methods according to the proof of previous studies. It provides motivational contents for those who cannot perform regularly. As motivational methods, self-efficacy and narrative-based history methods are accepted. Self-efficacy is improved through voice agents feedback during exercise. Feedback is a type of messages such as encouragement and motivation. The narrative-based history consists of characters of visualization that improves through values, which leveraged by the exercise.

Digital Twin Classroom using 360 Camera (360 카메라를 이용한 디지털 트윈 강의실)

  • Yoo, Hyeontae;Kim, Jinho;Kim, Yoosung;Park, Inkyu
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2021.06a
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    • pp.232-234
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    • 2021
  • 본 논문에서는 딥러닝 얼굴 인식을 이용하여 실시간 360 공간 Classroom 과 실시간을 기반으로 한 가상 360 공간 Classroom 을 제안한다. MTCNN 을 이용한 얼굴 검출 및 Inception Resnet V1 모델을 이용한 딥러닝 기법을 통해 얼굴인식을 진행하고 HSV 색공간 기반의 화자 판별, 아바타 Rendering, 출석 체크 등을 진행한다. 이후 시각화를 위해 제작한 Web UI/UX 를 통해 사용자에게 현실과 가상 공간을 넘나드는 Twin Classroom 을 제공한다. 따라서 사용자는 새로운 화상 교육 플랫폼에서 보다 개선되고 생동감 있는 Classroom 에서 교육을 받을 수 있다.

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Big data/AI-based smart maritime logistics chatbot service (빅데이터/AI 기반 스마트 해상물류 챗봇 서비스)

  • Park, Sang-Jun;Lee, Yoon-Pyo;Jeong, Won-Seok;Choi, Yong-Tae;Hong, Jin-Won
    • Proceedings of the Korea Information Processing Society Conference
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    • 2021.11a
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    • pp.1349-1352
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    • 2021
  • 본 학술지는 기존의 공공 행정서비스에서의 복잡한 업무처리를 간단하게 처리할 수 있는 FAQ 형태의 챗봇서비스를 제안한다. 본 논문이 제안하는 주요 특징은 다음과 같다. 버튼, 대화, STT(Speech To Text)를 통한 사용자 기반 UI/UX를 제공한다. 딥러닝을 통한 Synonym, Typo를 검출하여 가장 높은 정확도의 Entity로 변환해준다. 이를 통해, 사용자는 해상물류 서비스를 이용하는데 있어 부담감을 해소하고 편리함을 얻을 수 있다.

Application Design for Ideas and Technology Transactions (아이디어 매칭 어플리케이션 설계)

  • Kim, Yeong-eun;Hwang, Jeong-min;Lee, Sun-jin;Lee, Sang-wook;Kim, Dongju
    • Proceedings of the Korea Information Processing Society Conference
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    • 2022.11a
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    • pp.697-699
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    • 2022
  • 특허청에서 주관하는 아이디어 사업화 및 아이디어 경진대회를 PC 환경 웹 플랫폼으로 제공하고 있다. 본 논문에서는 아이디어 사업화 및 아이디어 경진대회를 바탕으로 웹 환경이 아닌 모바일 플랫폼으로 구축하고 사용 시 편리한 UI/UX, 모바일 특성을 활용한 모바일 애플리케이션을 설계하여 다양한 아이디어의 육성 및 사업화 추진을 돕고 다양한 문화와 창업 확산을 도울 수 있는 방안을 제시하고자 한다.

ASR (Automatic Speech Recognition)-based welfare information search model to prevent digital alienation of the elderly (고령층의 디지털 소외 방지를 위한 ASR(Automatic Speech Recognition, 음성 인식 기술) 기반 복지 정보 검색 모델 연구)

  • Jang-Won Ha;Hwa-Rang Im;Dong-Gue Jung;Hye-won Lee;Youngjong Kim
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.05a
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    • pp.771-772
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    • 2023
  • 복지 정보와 인터넷 사용에 대한 이해도가 낮은 고령층의 디지털 소외 문제를 해결하고자, 고령층 친화 UI/UX 및 음성 인식 기술 등의 기술을 활용한 <고령층의 디지털 소외 방지를 위한 ASR 기반 복지 정보 검색 모델>의 개발을 제안한다.

Baseball Simulation Game Service Based on Baseball Metrics (야구 지표 기반 시뮬레이션 게임 서비스)

  • Chae-Won Ko;Chang-Woo Shim;Hyun-Chang Shin;Hyung-Joon Koo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2024.05a
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    • pp.500-501
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    • 2024
  • 야구 기록을 과학적으로 해석하고 개별 선수를 설명할 수 있는 다양한 지표가 존재한다. 하지만, 각 지표는 복잡하고 때로는 난해하다. 본 논문은 야구 지표를 이해하고자 하는 야구 팬의 니즈를 충족하기 위해 직관적으로 이해할 수 있는 지표와 이를 기반으로 게임을 직접 웹 상에서 시뮬레이션할 수 있는 서비스를 제안한다. 게임과 분석 기능을 위해 가중 평균, 최대-최소 정규화 및 로지스틱 함수와 같은 수학적 및 통계적 방법을 적용한 지표를 정의하고, 사용자 친화적인 UX/UI 를 통해 게임 시뮬레이션의 가독성을 높여 기존 플랫폼과 차별화했다.

Development of Smart Packaging for Cream Type Cosmetic (크림 제형 화장품용 스마트 패키징 기술 개발)

  • Jeon, Sooyeon;Moon, Byounggeoun;Oh, Jaeyoung;Kang, Hosang;Jang, Geun;Lee, Kisung
    • KOREAN JOURNAL OF PACKAGING SCIENCE & TECHNOLOGY
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    • v.25 no.3
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    • pp.79-87
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    • 2019
  • The degree of cosmetic's oxidation depends on the storage conditions and external conditions when using the product. The microbial contamination and oxygen exposure often results in the quality deterioration of cosmetics. In addition, the problem is that consumers often use cream-type cosmetics, which have short expiration period (6-12 months), even after the product is expired. When using the deteriorated cosmetics, it can be fatal to consumers' safety including some symptoms such as folliculitis, rashes, edema, and dermatitis. Therefore, it is necessary to develop sealed smart packaging for cosmetics to prevent the deterioration of cosmetics and improve consumer safety. In this study, we have developed smart packaging design for cosmetics that can measure the surrounding environment and expiration date for the cosmetics in the real time. In addition, the smart packaging includes sensor, which are linked to the mobile application. Users can find out the measurement results through the application. Also, the packaging design and functions were set up based on the survey results by the user and feasible model can be produced based on user choice. The measurement in the three environment has been done after manufactured the sensor, PCB, and mobile application. As a result, it works normally within a certain range under all three environmental conditions. It is believed that the information on expiration dates and storage environment can be efficiently delivered to the consumers through developed cosmetics smart packaging and applications. The development of UI/UX design for consumer is further studied. The UX/UI design of the application plays an essential role in achieving this goal through the commercialization the cosmetic products in the wide range.

An Interactive Cooking Video Query Service System with Linked Data (링크드 데이터를 이용한 인터랙티브 요리 비디오 질의 서비스 시스템)

  • Park, Woo-Ri;Oh, Kyeong-Jin;Hong, Myung-Duk;Jo, Geun-Sik
    • Journal of Intelligence and Information Systems
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    • v.20 no.3
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    • pp.59-76
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    • 2014
  • The revolution of smart media such as smart phone, smart TV and tablets has brought easiness for people to get contents and related information anywhere and anytime. The characteristics of the smart media have changed user behavior for watching the contents from passive attitude into active one. Video is a kind of multimedia resources and widely used to provide information effectively. People not only watch video contents, but also search for related information to specific objects appeared in the contents. However, people have to use extra views or devices to find the information because the existing video contents provide no information through the contents. Therefore, the interaction between user and media is becoming a major concern. The demand for direct interaction and instant information is much increasing. Digital media environment is no longer expected to serve as a one-way information service, which requires user to search manually on the internet finding information they need. To solve the current inconvenience, an interactive service is needed to provide the information exchange function between people and video contents, or between people themselves. Recently, many researchers have recognized the importance of the requirements for interactive services, but only few services provide interactive video within restricted functionality. Only cooking domain is chosen for an interactive cooking video query service in this research. Cooking is receiving lots of people attention continuously. By using smart media devices, user can easily watch a cooking video. One-way information nature of cooking video does not allow to interactively getting more information about the certain contents, although due to the characteristics of videos, cooking videos provide various information such as cooking scenes and explanation for each recipe step. Cooking video indeed attracts academic researches to study and solve several problems related to cooking. However, just few studies focused on interactive services in cooking video and they still not sufficient to provide the interaction with users. In this paper, an interactive cooking video query service system with linked data to provide the interaction functionalities to users. A linked recipe schema is used to handle the linked data. The linked data approach is applied to construct queries in systematic manner when user interacts with cooking videos. We add some classes, data properties, and relations to the linked recipe schema because the current version of the schema is not enough to serve user interaction. A web crawler extracts recipe information from allrecipes.com. All extracted recipe information is transformed into ontology instances by using developed instance generator. To provide a query function, hundreds of questions in cooking video web sites such as BBC food, Foodista, Fine cooking are investigated and analyzed. After the analysis of the investigated questions, we summary the questions into four categories by question generalization. For the question generalization, the questions are clustered in eleven questions. The proposed system provides an environment associating UI (User Interface) and UX (User Experience) that allow user to watch cooking videos while obtaining the necessary additional information using extra information layer. User can use the proposed interactive cooking video system at both PC and mobile environments because responsive web design is applied for the proposed system. In addition, the proposed system enables the interaction between user and video in various smart media devices by employing linked data to provide information matching with the current context. Two methods are used to evaluate the proposed system. First, through a questionnaire-based method, computer system usability is measured by comparing the proposed system with the existing web site. Second, the answer accuracy for user interaction is measured to inspect to-be-offered information. The experimental results show that the proposed system receives a favorable evaluation and provides accurate answers for user interaction.

A Research for Methodology of Culture Semiotics for Smart Healing Contents (스마트 힐링콘텐츠의 문화기호학적 방법론 연구)

  • Baik, Seung-Kuk;Yoon, En-Ho
    • Journal of Information Technology and Architecture
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    • v.11 no.3
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    • pp.347-357
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    • 2014
  • This research aims to suggest the possibility of functional culture contents based on interdisciplinary methodologies, especially for people who have Autism Spectrum Conditions, or those who have disabilities on express and receive gamsung (emotions). Recently, the development of application technologies in smartphones and tablet computers needs of functional culture contents, which are connected with the gamsung system. Moreover, the potential of marketplace of functional culture contents is emerging, as can be seen from the success of Augmentative and Alternative Communications (AAC) applications. Therefore, with the development of more applications that prevent and resolve Gamsung Disabilities anticipatively, there will be a positive economic effect of reducing back on intervention expenses as well as the construction of new contents ecosystem. So, in this research, we will attempt to make an approach of using the cultural semiotics methodology in finding attributes and features of applications that help to keep mental stability and balance for people with gamsung Disabilities. Particularly, this research will suggest an interdisciplinary theory on healing contents making methodology, using contents analysis; user interface (UI) analysis; and user experience (UX) analysis on existing smart healing applications.

Developed a golf course scorecard App that improved UI/UX based on C/S (C/S 기반의 UI/UX를 개선한 골프장 스코어카드 App 개발)

  • Jung, Chul-Jong
    • Journal of Digital Contents Society
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    • v.19 no.8
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    • pp.1433-1442
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    • 2018
  • This study develops and improves the EZ Touch App of the scorecard application (app) using the smartphone and the pad, and works with the customer management system (C/S). The research was conducted as follows. First, how do you handle the EZ Touch input method on a scorecard? Second, how to configure the platform of customer (member) management system (C/S) and data server system? Third, does EZ Touch App work organically with customer management system (C/S)? The developed EZ Touch is entered into the scorecard as an input method using the gesture as a result of this research, and it is linked with the C/S system to organize the review function, hall information function, field coaching function through score, It can be used for applications such as information management functions and statistics through differentiated statistics. However, there are some problems and improvements in user convenience in real time use. I think there is a need to study to solve this problem in the future. EZ Touch input method is input to the scorecard by inputting gesture of the finger as a result of this study, and it is linked with this, and it is possible to use differentiated statistics such as review function, hall information function, field coaching function, It is the purpose of the study to improve the technical competitiveness of the product by developing the application.