• Title/Summary/Keyword: ubiquitous devices

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Monitoring Systems for Embedded Equipment in Ubiquitous Environments

  • Bae, Ji-Hye;Kang, Hee-Kuk;Park, Yoon-Young;Park, Jung-Ho
    • Journal of Information Processing Systems
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    • v.2 no.1
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    • pp.58-65
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    • 2006
  • Accurate and efficient monitoring of dynamically changing environments is one of the most important requirements for ubiquitous network environments. Ubiquitous computing provides intelligent environments which are aware of spatial conditions and can provide timely and useful information to users or devices. Also, the growth of embedded systems and wireless communication technology has made it possible for sensor network environments to develop on a large scale and at low-cost. In this paper, we present the design and implementation of a monitoring system that collects, analyzes, and controls the status information of each sensor, following sensor data extracted from each sensor node. The monitoring system adopts Web technology for the implementation of a simple but efficient user interface that allows an operator to visualize any of the processes, elements, or related information in a convenient graphic form.

Higher-Order Countermeasures against Side-Channel Cryptanalysis on Rabbit Stream Cipher

  • Marpaung, Jonathan A.P.;Ndibanje, Bruce;Lee, Hoon Jae
    • Journal of information and communication convergence engineering
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    • v.12 no.4
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    • pp.237-245
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    • 2014
  • In this study, software-based countermeasures against a side-channel cryptanalysis of the Rabbit stream cipher were developed using Moteiv's Tmote Sky, a popular wireless sensor mote based on the Berkeley TelosB, as the target platform. The countermeasures build upon previous work by improving mask generation, masking and hiding other components of the algorithm, and introducing a key refreshment scheme. Our contribution brings improvements to previous countermeasures making the implementation resistant to higher-order attacks. Four functional metrics, namely resiliency, robustness, resistance, and scalability, were used for the assessment. Finally, performance costs were measured using memory usage and execution time. In this work, it was demonstrated that although attacks can be feasibly carried out on unprotected systems, the proposed countermeasures can also be feasibly developed and deployed on resource-constrained devices, such as wireless sensors.

u-Manufacturing needs M2M (Machine to Machine) for Ubiquitous Computing World

  • Cha, Suk-Keun;Song, Jun-Yeob;Choi, Jin-Seok
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.1112-1114
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    • 2005
  • Core position of the M2M (Machine to Machine) is device integration fusion using an emerging wireless and next internet technologies as well as IEEE 802.x, Bluetooth, Zigbee, DMB, Wibro etc. for ubiquitous environment that is complementary with IT839 strategy from Ministry of Information & Communication. This paper define and deploy about major functional requirements of M2M devices and middleware for how to it works, worldwide M2M technology trend & activities with its current & future application in manufacturing area that is called u-Manufacturing (Ubiquitous Manufacturing).

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Recommendation Method for Mobile Contents Service based on Context Data in Ubiquitous Environment (유비쿼터스 환경에서 상황 데이터 기반 모바일 콘텐츠 서비스를 위한 추천 기법)

  • Kwon, Joon Hee;Kim, Sung Rim
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.6 no.2
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    • pp.1-9
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    • 2010
  • The increasing popularity of mobile devices, such as cellular phones, smart phones, and PDAs, has fostered the need to recommend more effective information in ubiquitous environments. We propose the recommendation method for mobile contents service using contexts and prefetching in ubiquitous environment. The proposed method enables to find some relevant information to specific user's contexts and computing system contexts. The prefetching has been applied to recommend to user more effectively. Our proposed method makes more effective information recommendation. The proposed method is conceptually comprised of three main tasks. The first task is to build a prefetching zone based on user's current contexts. The second task is to extract candidate information for each user's contexts. The final task is prefetch the information considering mobile device's resource. We describe a new recommendation.

A Framework for Supporting Virtual Engineering Services Using Ubiquitous and Context-Aware Computing (가상공학 서비스를 위한 유비쿼터스 및 상황인식 컴퓨팅 프레임워크)

  • Seo D.W.;Kim H.;Kim K.S.;Lee J.Y.
    • Korean Journal of Computational Design and Engineering
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    • v.10 no.6
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    • pp.402-411
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    • 2005
  • Context-aware engineering services in ubiquitous environments are emerging as a viable alternative to traditional engineering services. Most of the previous approaches are computer-centered rather than human-centered. In this paper, we present a Ubiquitous and Context-Aware computing Framework for collaborative virtual Engineering $(U-CAF\acute{E})$ services. The proposed approach utilizes BPEL-based (Business Process Execution Language) process templates for engineering service orchestration and choreography and adopts semantic web-based context-awareness for providing human-centered engineering services. The paper discusses how to utilize engineering contexts and share this knowledge in support of collaborative virtual engineering services and service interfaces. The paper also discusses how Web services and JINI (Java Intelligent Network Infrastructure) services are utilized to support engineering service federations and seamless Interactions among persons, devices, and various kinds of engineering services.

A Study on Classification and Evaluation Criteria of Ubiquitous Computing Service (유비쿼터스 컴퓨팅 서비스의 분류 및 평가지표에 대한 연구)

  • Han, Jung-Sup;Kim, Hyung-Won;Lee, Nam-Yong;Kim, Jong-Bae
    • Journal of Digital Contents Society
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    • v.11 no.4
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    • pp.473-478
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    • 2010
  • Applying ubiquitous computing technology continues to develop services and to use it also has developed a variety of devices. However, classification of ubiquitous computing service (UCS) is ambiguous and evaluation criteria of UCS are difficult to be applied. In this paper, we define the characteristics and classification of UCS and based on evaluation criteria are derived. In addition, we propose a checklist of evaluation criteria to support the user's choice using UCS.

The Design of an RFID/USN Event Monitoring System for N ext Generation Gas Safety Management (차세대 가스안전관리를 위한 RFID/USN 이벤트 모니터링 시스템의 설계)

  • Lee, Chan-Gun;Park, Jae-Hwa
    • Journal of the Korean Society of Safety
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    • v.23 no.5
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    • pp.35-42
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    • 2008
  • There are many efforts toward the development of next generation gas safety management systems to improve the assurance, availability, and efficiency of the extant systems. Among them, the application of ubiquitous technology, such as RFID and USN, to the system is regarded as a promising approach for enabling such an innovation. Recently the ubiquitous technology became much affordable and available than before thanks to the reduced production cost and wide proliferation of the ubiquitous devices. In this paper, we analyze the core requirements for the next generation gas safety management systems based on the ubiquitous technology, and present an architectural design of a middleware to facilitate the realization of the system. We formally define an event model and present how to specify various situations related to gas safety management using the proposed event model.

Context Adaptive User Interface Generation in Ubiquitous Home Using Bayesian Network and Behavior Selection Network (베이지안 네트워크와 행동 선택 네트워크를 이용한 유비쿼터스 홈에서의 상황 적응적 인터페이스 생성)

  • Park, Han-Saem;Song, In-Jee;Cho, Sung-Bea
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.573-578
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    • 2008
  • Recently, we should control various devices such as TV, audio, DVD player, video player, and set-top box simultaneously to manipulate home theater system. To execute the function the user want in this situation, user should know functions and positions of the buttons in several remote controllers. Normally, people feel difficult due to these realistic problems. Besides, the number of the devices that we can control shall increase, and people will confuse more if the ubiquitous home environment is realized. Therefore, user adaptive interface that provides the summarized functions is required. Moreover there can be a lot of mobile and stationary controller devices in ubiquitous computing environment, so user interface should be adaptive in selecting the functions that user wants and in adjusting the features of UI to fit in specific controller. To implement the user and controller adaptive interface, we modeled the ubiquitous home environment and used modeled context and device information. We have used Bayesian network to get the degree of necessity in each situation. Behavior selection network uses predicted user situation and the degree of necessity, and it selects necessary functions in current situation. Selected functions are used to construct adaptive interface for each controller using presentation template. For experiments, we have implemented ubiquitous home environment and generated controller usage log in this environment. We have confirmed the BN predicted user requirements effectively as evaluating the inferred results of controller necessity based on generated scenario. Finally, comparing the adaptive home UI with the fixed one to 14 subjects, we confirmed that the generated adaptive UI was more useful for general tasks than fixed UI.

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A Layered Architecture for Robot Automated Services on Ubiquitous Computing Environments (유비쿼터스 컴퓨팅 환경에서 로봇 자동화 서비스를 위한 계층적 아키텍처)

  • Choi, Jong-Sun;Choi, Jae-Young;Cho, Yong-Yun
    • The Journal of Korea Robotics Society
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    • v.6 no.4
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    • pp.353-364
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    • 2011
  • In ubiquitous computing environments, users want to receive the robot services regardless of various physical status or devices such as time, place, various sensors, and high-performance servers. Thus, the ubiquitous service robots have to provide users with automated services according to situational information that they properly recognize. Beyond these problems, robot software has to establish a foundation to support the functions with the network infrastructure that are not able to be solved by a single independent resource. On the basis of a robot middleware that is capable of minimizing dependencies among hierarchy structures, the robot software also has to provide execution environment to control the flow of robot application services. In this paper, we propose a layered architecture to provide users with automated services through ubiquitous robots. The proposed architecture is based on CAWL (Context-Aware Workflow Language) and RSEL (Robot Services Execution Language). CAWL easily represents the flow of robot services from user application service levels, and RSEL is able to support the composition and reusability of robot services through abstraction of robot device services. In our experiments, we applied the proposed architecture to an example of "booth guide robot service".

Fashion Designs for Wearable Computer in Ubiquitous Environment (유비쿼터스 환경에서 웨어러블 컴퓨터를 위한 패션디자인)

  • Kim, Jee-Hee
    • Fashion & Textile Research Journal
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    • v.10 no.4
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    • pp.464-472
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    • 2008
  • Wearable computer focuses on functional aspects of fashion to respond to and satisfy needs for daily availability of ubiquitous environment owing to ever-developing digital technologies. The purpose of this study is to examine in possible developmental direction of wearable computer and thereby explore more promising directions of wearable computer to enhance its adaptability to future advanced ubiquitous environment and also satisfy both esthetical and functional needs. Now the wearable computer can be classified broadly into 3 types in the aspect of functionality, i.e. computer containing 'integratability', 'convertibility' and 'interactability'. Beyond simple portability concepts based on digital devices attached on body, it will be necessary that follow-up studies on wearable computer satisfy needs for enhanced digital functionality to comply with ubiquitous environment as well as emotional needs inherent in clothing. It is expected that possibility of future wearable computer will be extended via collaborative relationships between design and functionality, and should be implemented through possible points of contact among computer, telecommunication, design and fashion. Based on the findings of this study, it is expected that follow-up researches and developments for wearable computer to meet both functionality and esthetical values in the aspect of 'fashion design combined with electronic products' will help assure the variety of fashion designs for wearable computer contributing to better life quality of human in future ubiquitous environment.