• Title/Summary/Keyword: u-Learning Environment

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Empirical Analysis of Learning Effectiveness in u-Learning Environment with Digital Textbook

  • Lee, Bong-Gyou;Kim, Seong-Jin;Park, Keon-Chul;Kim, Su-Jin;Jeong, Eui-Suk
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.3
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    • pp.869-885
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    • 2012
  • The purpose of this study is to present innovative approaches for u-Learning environment in public education with Digital Textbook. The Korean Government has been making efforts to introduce the u-Learning environment to maximize the learning effect in public education with Digital Textbook. However, there are only a few studies that analyze the effectiveness of u-Learning environment and Digital Textbook. This paper reviews the current status of u-Learning environment in Korea and analyzes the satisfaction level with Digital Textbooks. The first survey regarding technological factors was collected from 197 students. The results of the survey revealed that the level of satisfaction has declined over a year. The weakness of the study is that the sample frame is insufficient and survey questions did not reflect diverse factors of learning effectiveness. To supplement these shortcomings, 2,226 students were asked about learning performance. The results of the survey showed that the satisfaction with Digital Textbooks is much higher than that of paper textbooks. However, this paper is limited to u-Learning environments in public education. Therefore, research needs to be improved by reflecting both public and private sectors of education in following studies. This paper suggests useful guidelines to educators in improving their u-Learning environment.

U-Learning: An Interactive Social Learning Model

  • Caytiles, Ronnie D.;Kim, Hye-jin
    • International Journal of Internet, Broadcasting and Communication
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    • v.5 no.1
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    • pp.9-13
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    • 2013
  • This paper presents the concepts of ubiquitous computing technology to construct a ubiquitous learning environment that enables learning to take place anywhere at any time. This ubiquitous learning environment is described as an environment that supports students' learning using digital media in geographically distributed environments. The u-learning model is a web-based e-learning system that could enable learners to acquire knowledge and skills through interaction between them and the ubiquitous learning environment. Students are allowed to be in an environment of their interest. The communication between devices and the embedded computers in the environment allows learner to learn while they are moving, hence, attaching them to their learning environment.

A Study on Terminal Interface Adaptation for u-LMS (u-LMS를 위한 단말기 인터페이스 적응화 연구)

  • Ku, Jin-Hui
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.2 no.1
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    • pp.1-7
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    • 2010
  • Recently, interest in u-learning to pursue effective learning by using ubiquitous environment in teaching and learning activities. In u-learning environment, learners should be able to push necessary information at the right time and the right place. Also calm technology oriented to, and this means that it can recognize learners' terminal information and to provide adaptive interface. In u-learning environment, main learning terminals would be mobile terminals which support mobility. However, learning in the existing PC environment should not be excluded. Thus, by providing adaptive interface according to various learners' terminal in LMS for u-learning, learners are able to learn through consistent and natural learning interface with any computer or any network at any place and at any time. The purpose of this study is to propose the interface adaptation based on terminal information focusing on the layout transformation process in the development environment.

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Need Analysis for Educational Use of Personal Multimedia Player(PMP) focusing on Roles of Teachers in u-Learning (요구분석을 통한 PMP의 교육적 활용방안: u-Learning 환경에서의 교수자의 역할을 중심으로)

  • kim, Mi-Ryang;Kim, Jae-Hyoun
    • Journal of Internet Computing and Services
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    • v.9 no.5
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    • pp.9-21
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    • 2008
  • In theory, within ubiquitous learning environment, education is happening all around the student but the student may not even be conscious of the learning process. But, in this study, we consider the ubiquitous learning environment where PMP (Personal Multimedia Player) is being used for delivering the learning-contents. And the purpose of this study is to identify the problematic factors recognized by PMP users in u-learning environment. A need analysis was used to identify and evaluate needs of 74 PMP users as well non-users. Based on the interviews of participants, we give a brief summary results on motivation for using PMP, purchasing and operating costs, category of contents being used, dissatisfying and problematic factors with using PMP in u-learning environment. Therefore, we present six categories of factors preventing the u-learning with PMP from being diffused such as lacks of awareness, loss of confidence, side-effects, lacks of education and support, costs, and lacks of contents. In conclusion, we suggest a set of guidelines which might help remove these the resistance factors.

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U-Learning Scheme : A New Web-based Educational Technology (U-Learning 스킴 : 새로운 웹 기반 교육 기술)

  • Kim, Hye-Jin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.12
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    • pp.5486-5492
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    • 2011
  • This paper presents a model of ubiquitous learning environment system based on the concepts of ubiquitous computing technology that enables learning to take place anywhere at anytime. This ubiquitous learning environment is described as an environment-friendly learning scheme that supports students' learning using digital media in geographically distributed environments. The u-learning model is a web-based e-learning system that could enable learners to acquire knowledge and skills through interaction between them and the ubiquitous learning environment. Education is happening all around the student but the student may not even be conscious of the learning process. Source data is present in the embedded objects and students do not have to do anything in order to learn. The communication between devices and the embedded computers in the environment allows learners to learn in an environment of their interest while they are moving, hence, attaching them to their learning environment.

A Design of u-Learning's Teaching and Learning Model in the Cloud Computing Environment (클라우드 컴퓨팅 환경에서의 u-러닝 교수학습 모형 설계)

  • Jeong, Hwa-Young;Kim, Yoon-Ho
    • Journal of Advanced Navigation Technology
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    • v.13 no.5
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    • pp.781-786
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    • 2009
  • The cloud computing environment is a new trend of web based application parts. It can be IT business model that is able to easily support learning service and allocate resources through the internet to users. U-learning also is a maximal model with efficiency of the internet based learning. Thus, in this research, we proposed a design of u-learning's teaching and learning model that is applying the internet based learning. Proposal method is to fit u-learning and has 7 steps: Preparing, planning, gathering, learning process, analysis and evaluation, and feedback. We make a cloud u-learning server and cloud LMS to process and manage the service. And We also make a mobile devices meta data to aware the model.

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A Study on Educational Environment for U-Learning (U-Learning 교육환경에 관한 연구)

  • Park, Chun-Myoung
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.735-736
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    • 2006
  • This paper present a method of education configuration for U-learning. The proposed U-Learning configuration is more upgrade than earlier method. For the future, it is demanded that more advanced U-Learning systems and configuration toward to next generation education system, namely blended teaching and learning system.

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Interactive Social U-Learning Community Design (상호작용이 가능한 사회적 U-LEARNING 공동체 설계)

  • Kim, Hye-Jin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.5
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    • pp.193-201
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    • 2011
  • This paper presents the holistic notion and model of an open social u-learning community, anchored with open content, providing an interactive online study group experience akin to sitting with study buddies on a world-wide campus quad. The interactive social u-learning community design helps conceptualize and maximize advantages of ubiquitous environment in learning. The model is enabled by state-of-the-art web technologies; real-time collaboration technologies for a highly interactive experience; intelligent recommender systems to help learners connect with relevant content and other learners; and mining and analytics to assess learner outcomes. Hence, u-learning design is highly scalable yet interactive and engaging.

User Model Expansion for Adaptive Learning in Ubiquitous Environment (유비쿼터스 환경에서 적응적 학습을 위한 사용자 모델 확장)

  • Jeong, Hwa-Young;Kim, Yoon-Ho
    • Journal of Advanced Navigation Technology
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    • v.14 no.2
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    • pp.278-283
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    • 2010
  • In this paper, we designed and proposed framework of extended user model to support student tailored learning in ubiquitous environment. For the purpose, existents model that is domain model, user model, adaptation model and interaction model connected to LMS(Learning Management System) and LCMS(Learning Contents Management System). Students information management process that is extended user model is in between LMS and adaptive learning system. And the process connected u-LMS to use u-learning. u-LMS and u-LCMS could support the learning contents through exchange the contents according to connect and request from the students.

Context-Awareness Technology for Location Based-Service for Ubiquitous Learning (U-Learning을 위한 위치 기반 서비스로서의 상황 인식 기술)

  • Kim, Hye-Jin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.11
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    • pp.4869-4874
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    • 2011
  • In this paper, we defined constructivism and ontology theory and associate it in Location Based Service ubiquitous learning. And this paper aims to provide a clear vision about location based service (LBS) ubiquitous learning. The typical ubiquitous learning involving the Context Aware Intelligent system was presented. Also the Architecture for learning environment including the key idea and technical concept is being presented in this paper. Guided with these principles and with the advancement of information and communication technology the context-awareness based on Artificial intelligence for Location based Service for ubiquitous Learning was conceptualized. U-learning for Location Based Service is presented here and the concept behind this new learning paradigm. The learning environment architecture which comprises the entire component is illustrated here.