• Title/Summary/Keyword: travel guide applications

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Development of a Sample Scanner for Atomic Force Microscope (원자 현미경용 샘플 스캐너의 개발)

  • Lee, Dong-Yeon;Lee, Moo-Yeon;Gweon, Dae-Gab
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2005.11a
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    • pp.879-882
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    • 2005
  • This paper shows a method for design of the nano-positioning planar scanner used in the scanning probe microscope. The planar scanner is composed of flexure guides, piezoelectric actuators and feedback sensors. In the design of flexure guides, the Castigliano's theorem was used to find the stiffness of the guide. The motion amplifying mechanism was used in the piezoelectric actuator to achieve a large travel range. We found theoretically the travel range of the total system and verified using the commercial FEM(Finite element method) program. The maximum travel range of the planar scanner is above than 140 $\mu$m. The 3 axis positioning capability was verified by the mode analysis using the FEM program. Moreover, we presented the actual AFM(Atomic Force Microscope) imaging results with up to 2Hz imaging scan rate. Experimental results show that the properties of the proposed planar scanner is well enough to be used in SPM applications like AFM.

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'Good Guide' for a Special Experience and an Enjoyable Trip (색다른 경험, 즐거운 여행 '굿 가이드')

  • Jung, Da-Eun;Kim, Bo-Hyun;Yoo, Hee-Joo;Jung, Yu-Jin;Cho, Jeong-Min;Kim, Ji Sim;Kim, Kyong Ah;Ahn, You Jung
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.01a
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    • pp.285-286
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    • 2019
  • 최근 자유 여행을 즐기는 사람이 늘어남에 따라, 그에 맞춰 여행 애플리케이션은 빅데이터를 기반으로 관광지 추천 서비스를 제공하고 있다. 그렇지만 이 경우 전형적인 관광지만을 추천하여 독특한 여행 경험을 원하는 여행자들을 만족시키지 못하고 있다. 이러한 문제를 해결하기 위해, 본 논문은 현지인 가이드가 자신만의 경험이 담긴 투어 상품을 구상하고 직접 안내까지 함으로써 여행자에게 특별한 현지 경험을 선사해 주는 것을 목표로 한 여행 가이드 애플리케이션을 개발하였다. 가이드와 여행자 입장에서 각각의 편리성 제공을 위해 두 개의 애플리케이션으로 개발하였으며, 웹서버 연동을 통해 상호간의 실시간 정보 업데이트가 가능하게 하였다. 또한 네이티브 애플리케이션을 기반으로 여행지 어디에서나 투어 상품을 구매할 수 있어 여행자에게 편리성을 제공한다.

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A Study on Improving the Migration Performance of Mobile Agent using Integrated Security Manager (통합 보안 관리자를 이용한 이동 에이전트 이주 성능 향상 연구)

  • You, Eung-Gu
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.5
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    • pp.57-64
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    • 2007
  • Mobile Agent has been known that it is an efficient communication paradigm for distributed applications and that a mobile agent provides higher flexibility and performance than existing communication paradigms. Despite these benefits, mobile agent is not used widely in the market because it is very vulnerable to a variety of attacks. To be applied to develop distributed applications, a mobile agent paradigm must consider both security and performance. In this paper, we propose and evaluate an improving method of a migration performance for a mobile agent model using ISM(Integrated Security Manager), which provides high-level security services and travel plan guide. In the proposed method. ISM offers the travel plan guide service which replies the accumulated results when a mobile agent has executed all migration plans related the trusted domain to be managed by ISM. Our method improved about $33{\sim}82%$ of total execution time than the existing method.

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Implementation and Performance Evaluation of Package Tour Management Application using Geofence Technology (가상 울타리 기술을 이용한 패키지 투어 관리 애플리케이션의 구현 및 성능 평가)

  • Wahyutama, Aria Bisma;Hwang, Mintae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.1
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    • pp.85-93
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    • 2022
  • This paper contains the design and implementation results of a package tour management application using a Geofence technology as well as the performance evaluation. This application ables the tour guide to monitor the tourist movement in real-time whether the tourists are inside the virtual polygonal Geofence set by the tour guide. Even when the tour is moving between travel destinations, a virtual circular Geofence can be set by the tour guide to monitoring the tourist movement while on the move. The application includes tour guide's and tourist's locations, schedule and participant management. To evaluate the performance, average response time and accuracy is measured, resulting in satisfactory performance. The average response time ranged from 0.0047 seconds to 7.3 seconds in various cases and for accuracy, it scored 100% in various cases. It is expected that implementing Geofence technology to package tour management applications will help tour guides to perform more productive package tours by reducing the burden of managing tourists.

An Education Model of a Nano-Positioning System for Mechanical Engineers

  • Lee Dong-Yeon;Gweon Dae-Gab
    • Journal of Mechanical Science and Technology
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    • v.20 no.10
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    • pp.1702-1715
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    • 2006
  • The increasing use of nano-positioners in a wide variety of laboratory and industrial applications has created a need for nano-mechatronics education in all engineering disciplines. The subject of nano-mechatronics is broad and interdisciplinary. This article focuses on the way nano-mechatronics is taught in department of mechanical engineering at Korea Advanced Institute of Science and Technology (KAIST). As one model of nano-positioning systems, design and experimental methodology is presented in this article. For design phase, the stiffness and resonant frequencies are found analytically and verified by using a commercial finite element analysis program. Next, for experimental phase, various tests are performed to access the performances of the designed nano-positioner, for example, sine-tracking, multi-step response and travel-range check etc. Finally, the definition of 'separation frequency' is described and some comments are discussed.

Indoor Moving and Implementation of a Mobile Robot Using Hall Sensor and Dijkstra Algorithm (홀 센서와 Dijkstra 알고리즘을 이용한 로봇의 실내 주행과 구현)

  • Choi, Jung-Hae;Choi, Byung-Jae
    • IEMEK Journal of Embedded Systems and Applications
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    • v.14 no.3
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    • pp.151-156
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    • 2019
  • According to recent advances in technology, major robot technologies that have been developed and commercialized for industrial use are being applied to various fields in our everyday life such as guide robots and cleaning robots. Among them, the navigation based on the self localization has become an essential element technology of the robot. In the case of indoor environment, many high-priced sensors are used, which makes it difficult to activate the robot industry. In this paper, we propose a robotic platform and a moving algorithm that can travel by using Dijkstra algorithm. The proposed system can find a short route to the destination with its own position. Also, its performance is discussed through the experimentation of an actual robot.

A Flexure Guided Planar Scanner for Scanning Probe Microscope ; Part 2. Evaluation of Static and Dynamic Properties (주사 현미경용 평면 스캐너 Part 2 : 정 · 동 특성 평가)

  • Lee, Moo-Yeon;Gweon, Dae-Gab;Lee, Dong-Yeon
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.15 no.11 s.104
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    • pp.1295-1302
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    • 2005
  • This paper shows experimental evaluation results of the nano-positioning planar scanner used in the scanning probe microscope. The planar scanner is composed of flexure guides, piezoelectric actuators and feedback sensors as like explained in detail in Ref. (5). First, the fabrication methods were explained. Second, as the static Properties of the Planar scanner. we evaluated the maximum travel range & crosstalk. Also, we presented the correcting method for crosstalk using electric circuits finally. as the dynamic properties of the planar scanner, we evaluated the first resonant frequency. Also, we presented the actual AFM(atomic force microscope) imaging results with up to 2Hz imaging scan rate. Experimental results show that properties of the proposed planar scanner are well enough to be used in SPM applications like AFM.

The Selection of Optimal Interchange Types by Quantifying the User Costs and Construction Costs of Ramps (연결로의 사용자 비용과 공사비 계량화를 통한 입체교차로 최적형식 선정 기법)

  • Kim, Sang-Youp;Choi, Jai-Sung;Min, Kyung-Chan;Choi, Hyun-Ho
    • International Journal of Highway Engineering
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    • v.12 no.2
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    • pp.33-41
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    • 2010
  • It is stated in the highway geometric design guide that expressway interchange types should be selected considering a set of input variables including travel demand, topography, construction cost and interchange spacing. However, this selection method has a problem of providing different interchange types even for the same input variables depending upon different applications of engineers discretion. A procedure that produces consistent results is necessary and this paper presents the development of an efficient and reliable procedure based on the quantification of road user costs and construction costs on interchanges. To develop this procedure, a survey of existing expressway interchange types in South Korea was made and 10 basic interchange types and 52 supplementary interchange types were identified. To relate road user costs and construction costs to these interchange types, this research uses two method. First, interchange types were expressed by a set of ramp configurations. Second, road user benefits and construction costs associated with these different interchange types were formulated based on the current national guide of the expressway economical analysis. As a result, it was proved that an interchange type to provide minimum costs could be selected consistently and this research result should be useful for future expressway geometric designs.

A Study on the Development of 3D Virtual Reality Campus Tour System for the Adaptation of University Life to Freshmen in Non-face-to-face Situation - Autonomous Operation of Campus Surrounding Environment and University Information Guide Screen Design Using Visual Focus Movement - (비대면 상황에서 신입생 대학생활적응을 위한 3차원 가상현실 캠퍼스 투어시스템 개발연구 - 시야초점의 움직임을 활용한 캠퍼스주변 환경의 자유로운 이동과 대학정보안내화면 GUI설계 -)

  • Lim, Jang-Hoon
    • Journal of Information Technology Applications and Management
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    • v.28 no.3
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    • pp.59-75
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    • 2021
  • This study aims to establish a foundation for autonomous driving on campus and communication of abundant university information in the HCI environment in a VR environment where college freshmen can freely travel around campus facilities. The purpose of this study is to develop a three-dimensional VR-style campus tour system to establish a media environment to provide abundant university information guidance services to freshmen in non-face-to-face situations. This study designed a three-dimensional virtual reality campus tour system to solve the problem of discontinuity in which VR360 filming space does not lead to space like reality, and to solve many problems of expertise in VR technology by constructing an integrated production environment of tour system. We aim to solve the problem of inefficiency, which requires a large amount of momentum in virtual space, by constructing a GUI that utilizes the motion of the field of view focus. The campus environment was designed as a three-dimensional virtual reality using a three-dimensional graphic design. In non-face-to-face situations, college freshmen freely transformed the HMD VR device, smartphone, FPS operation mode of the gyroscope sensor. The design elements of the three-dimensional virtual reality campus tour system were classified as ①Visualization of factual experiences, ②Continuity of space movement, ③Operation, automatic operation mode, ④Natural landscape animation, ⑤Animation according to wind direction, ⑥Actual space movement mode, ⑦Informatization of spatial understanding, ⑧GUI by experience environment, ⑨Text GUI by building, ⑩VR360, 3D360 Studio Environment, ⑪Three-dimensional virtual space coupling block module, ⑫3D360-3D Virtual Space Transmedia Zone, ⑬Transformable GUI(VR Device Dual Viewer-Gyro Sensor Full Viewer-FPS Operation Viewer) and an integrated production environment was established with each element. It is launched online (http://vautu.com/u1) by constructing a GUI for free driving mode and college information screens to adapt to college life for freshmen, and designing an environment that can be used simultaneously by current media such as PCs, Android, and iPads. Therefore, it conducted user research, held a development presentation, a forum on excellence in university innovation support projects, and applied it as a system on the website of a particular university. College freshmen will be able to experience university information directly from the web and app to the virtual reality campus environment.