• Title/Summary/Keyword: travel education

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A Comparative Analysis on High School's National Travel Geography Curriculum in Korea and China (한국의 여행지리와 중국의 관광지리 교육과정 비교)

  • Kang, Chang-Sook
    • Journal of the Korean association of regional geographers
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    • v.22 no.1
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    • pp.267-285
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    • 2016
  • This study presents a comparative analysis of newly developed curriculum of Travel Geography as the career elective subject in high school for the 2015 revised curriculum in Korea and Tourism Geography in China. Travel Geography Curriculum comprises subject objectives, the contents organization, and achievement standards which reflect the core concept of geography. It utilizes travel as the topic and frame to raise the availability, interest and empathy in the geography classroom. The main research contents are comparative analysis on the similarities and differences of the subject character, goal, content, teaching-learning method and assessment of the national geography curriculum in Korea and China. Practical implications are presented for textbook compilation of the Travel Geography and its Practice classroom teaching-learning.

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Tourism Resource Development of Travel Souvenir of Gangwon-do using Limited Production - Focusing on Inje-gun in Gangwon-do - (제한 복제생산방식을 활용한 강원지역 문화상품의 관광자원화 방안 연구 -강원도 인제군을 중심으로-)

  • Choi, Ki;Shin, Soo-Khil
    • Archives of design research
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    • v.18 no.1 s.59
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    • pp.205-214
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    • 2005
  • A development proposal that maximizes the trend of travel souvenir and articles toward tourism and natural resources through utilization of the Limited Production method was the focus of the present research. First, the flaws of travel souvenir and articles, currently produced in Inje, Kangwon-Do, were identified, as were the regional uniqueness of the area. The comparative advantages of developmental conditions of the above-specified region to various other Si/Kun regions were demonstrated to ascertain the optimal production method of travel souvenir and articles. The results are as follows. Superior supply of,7aw materials necessary for production of wood-worked travel souvenir and articles are abundantly available and the dose proximity of 17 existing workshops self-contain the production capacity to sustain the Limited Production method. Furthermore, the regional governing council conveyed positive attitudes towards the prospect of creating a regional production complex of wood-worked travel souvenir and articles. The results demonstrate that the optimal method of maximizing the trend of travel souvenir and articles toward tourism and natural resources is achieved through systematic collaboration of industry, education, and tourism that promote development, production, and merchandising of Inje's regional travel souvenir and articles.

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Implementing and developing VR-linked travel simulation 'Snowman in JJ' (VR 연동 여행 시뮬레이션 'Snowman in JJ' 구현 및 개발)

  • Jeong, So-yeon;Cho, Young-ju
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.53-56
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    • 2019
  • In this paper, we propose implementing and developing a new simulation method called 'Snowman in JJ', which is a simulation of VR linked travel, to provide indirect experience of travel through VR to modern people who can not afford to relax in the era of the 4th industrial revolution.

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How the meaning of things can be changed based on the epic of self and travel experience -focusing on 『Yeulhailgi』- (자기서사에 따른 사물의 의미변용과 여행 체험 -『열하일기』를 중심으로-)

  • Seo, Eun-A
    • Journal of Korean Classical Literature and Education
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    • no.15
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    • pp.5-29
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    • 2008
  • This study examined how Ji-Won Park(Yeonam) created the eaning of things based on the epic of self and how his travel experience manifested on the epic of self. First of all, the author examined that how Yeonam interpreted the meaning of things based on his own reflection using the examples of "The Golden Arbor" and "Baeki-Sukje." As a result, the author found that Yeonam focused on the material value of "the Golden Arbor" rather than the reason of creation of "The Golden Arbor." Yeonam also used "Baeki-Sukje" as an ironic representation rather than the original meaning of loyalty and integrity. Second, it helped to present personal self epic since travel experience and the atmosphere of the travel journey could reduce the pressure from the epic of society on individuals. For instance, when Ji-Won Park (Yeonman) traveled the China (the country of Chung) where society promoted public welfare, Yeonman was able to express himself freely which showed utilitarian over justice. Finally, the author talked about how a book of travels can be used for the case of literature therapy since "Yeulhailgi" was written by Yeonam while he was traveling. The author indicated that it might be useful for the patients to write own travel journey since the therapist could analyze the mind of patients by the epic of self. In addition, using a book of travels also can be valuable for the patients since the therapist could analyze the condition of patients as well as help patients see through themselves while reading a book of travels.

Impact of travel experience on employee's happiness and motivations to work (여행경험이 직장인의 근로의욕과 행복감에 미치는 영향)

  • Pyo, Hyun-Woo;Kim, Moon-Seup;Kim, Jin-Sook
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.2
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    • pp.9-14
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    • 2020
  • This paper aims to figure out the impact of employee's travel experience on their happiness and motivations to work. To this end, targeting 405 employees in Daegu, Gyeongsangnamdo, and Gyeongsangbukdo, SPSS Statistics 18.0 program was applied to analyze. Frist, in travel experience depending on general characteristics of the targets, there was significant difference in gender, educational background, and occupation but there was significant difference in age, marital status, and average income. Second, there was difference in travel experience depending on frequency of domestic travel but no difference in terms of the period of stay. On the other hands, travel experience depending on frequency of overseas travel showd significant difference in sub-factor, human network experience. There was significant difference in overseas travel depending on period of stay. Third, travel experience showed positive relation in employee's motivation to work and happiness. Fourth, as a result of reviewing impact of travel experience on employee's motivations to work and happiness, sub-factors like emotional, behavioral, relational experiences affected motivations to work significantly. Emotional experience and cognitive experience didn't affect significant impact. And sub-factors of travel experience like emotional, cognitive, and behavioral experiences affected happiness significantly. Emotional and relational experience were not significant. From the research above, it turned out that travel experience gives happiness to employees and provokes positive thinking and their motivations to work.

Study on Commuting Travel Time devided by Life Cycle: In Gyeonggi-Do Case (생애주기별 통근통행시간 영향요인 분석: 경기도를 중심으로)

  • Bin, Mi-Young;Chung, Eui-Seok;Park, Hyoung-Won
    • Journal of Korean Society of Transportation
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    • v.30 no.3
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    • pp.71-82
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    • 2012
  • This study analyzed factors affecting daily travel times at each stage of commuters' life cycle. In this study, travel times were dealt with in the context of trip chain. That is, the travel time was defined as the total amount of time commuters had spent to move for daily activities from leaving to coming back home. A commuter's life cycle was divided into 6 stages on a basis of both householder's age and family type: i.e., the unmarried youth period, the family forming period, the children education period, the children youth period, the children independence period, and the aged period. Variables such as commuting times, home-based trip cycle recurrences, and the number of stops differed for each stage of life cycle, the latter of which represents how many places a commuter dropped by during a trip cycle. Several factors were found to affect commuting times at each stage of life cycle as a result of applying a Cox proportional hazard model. The empirical study was conducted using 2010' household travel survey data collected from Gyeonggi-do.

Travel mode classification method based on travel track information

  • Kim, Hye-jin
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.12
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    • pp.133-142
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    • 2021
  • Travel pattern recognition is widely used in many aspects such as user trajectory query, user behavior prediction, interest recommendation based on user location, user privacy protection and municipal transportation planning. Because the current recognition accuracy cannot meet the application requirements, the study of travel pattern recognition is the focus of trajectory data research. With the popularization of GPS navigation technology and intelligent mobile devices, a large amount of user mobile data information can be obtained from it, and many meaningful researches can be carried out based on this information. In the current travel pattern research method, the feature extraction of trajectory is limited to the basic attributes of trajectory (speed, angle, acceleration, etc.). In this paper, permutation entropy was used as an eigenvalue of trajectory to participate in the research of trajectory classification, and also used as an attribute to measure the complexity of time series. Velocity permutation entropy and angle permutation entropy were used as characteristics of trajectory to participate in the classification of travel patterns, and the accuracy of attribute classification based on permutation entropy used in this paper reached 81.47%.

Smart Tourism Design: A Semiotic Affordances Approach

  • Chulmo Koo;Jaehyun Park;William C. Hunter
    • Journal of Smart Tourism
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    • v.3 no.2
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    • pp.15-21
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    • 2023
  • This paper presents a conceptual approach to Smart Tourism Design based on semiotic affordances theory. This conceptual approach repositions smart tourism from a techno-centric perspective that frames a seamless connection between the device and its software, to a more human-centric perspective that favors the user's needs, desires as perceived through the senses. An updated Smart Tourism Design emphasizes the aesthetic dimension of smart tourism that presents the objects of the travel experience as destination specific rather than universal, through representations as digital artifacts. This theory is based on an empirical and objective understanding of representations and how they can be identified as useful in the digital augmentation of travel experiences. Using Peirce's sign systems and Gibson's theory of affordances, smart tourism can transcend a prefabricated device-oriented experience to a closer dynamic and direct interaction between the user and the travel destination. Researchers and developers can use semiotics as a structural approach to recognizing objects as sign-types, and they can use affordances to better identify the immediacy of digital artifacts and purpose-driven by users' spontaneous and immediate motives.

Technology Readiness as Moderator for Satisfaction and Destination Loyalty in Augmented Reality Environments

  • Taehyee Um;Jingwen Jia;Tie Xiaorui;Namho Chung
    • Asia pacific journal of information systems
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    • v.31 no.2
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    • pp.220-235
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    • 2021
  • Technology has been changing the travel experience of visitors. Particularly, augmented reality (AR) is one of the emerging technologies, which widely used in cultural heritage tourism sites. This study is based on a new technology acceptance model and future modified this model to examine the relationship between product beliefs, consumer satisfaction with AR, and destination loyalty in cultural heritage sites. Moreover, this paper examined the role of technology readiness (TR) forming travellers' loyalty of destination with a kind of travel technology--AR. The results show that perceived usefulness and perceived ease of use have significant effects on the satisfaction of AR towards the travellers' loyalty of destination. TR is found to have moderating effects on this model.

The Relationship among Types of Lifestyle, Motivation, and Travel Product Selection of Baby Boomer Consumer (베이비부머소비자 라이프스타일 유형과 동기, 그리고 여행상품 선택간의 영향관계)

  • Kim, Eun-Joo
    • Journal of Digital Convergence
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    • v.14 no.6
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    • pp.21-32
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    • 2016
  • Baby boomers who were born right after Korea War make up about 15% of population of Korea and lead an aging society rapidly. They're retiring since from 2012 and going to make up nearly 80% of total of old retirees. Baby Boomers with much higher income and education levels are going to enjoy their retirement as traveling. Therefore, this study invests the relationship between lifestyle and travel product selection of baby boomer consumer. Two big results are as follows. One is that baby boomers progress consumption activity(because they have their own purchasing power) and have health and leisure lifestyle and family lifestyle. The other is when they select travel product, they eventually consider three elements- travel company, transportation, and travel colleague.