• 제목/요약/키워드: training length

검색결과 585건 처리시간 0.021초

선 자세에서 상지 훈련이 만성 뇌졸중 환자의 균형과 보행 능력에 미치는 영향 (The Effect of Arm Training in Standing Position on Balance and Walking Ability in Patients with Chronic Stroke)

  • 방대혁;조혁신
    • 대한물리의학회지
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    • 제12권2호
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    • pp.75-82
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    • 2017
  • PURPOSE: The purpose of this study was to determine the effects of arm training in standing position on balance and walking ability in chronic stroke patients. METHODS: Sixteen chronic stroke patients were allocated equally and randomly to an experimental group (n=8) or a control group (n=8). All participants received 60 minutes of comprehensive rehabilitation treatment, the experimental group additionally received an arm training in standing position for 30 minutes, while the control group additionally performed a treadmill training for 30 minutes. These 30-minute training sessions were held three times per week for six weeks. Upper extremity function was assessed using Fugle-Meyer motor assessment function upper extremity (FMA-UE), balance was assessed using Berg balance scale (BBS), and walking ability (gait speed, cadence, step length, and double limb support period) was assessed using the GAITRite system. RESULTS: Improvement on all outcome measures was identified from pre-to-post intervention for both groups (p<.05). Post-intervention, there was a significant between-group difference on BBS, gait speed, cadence, step length, and double limp support period (p<.05). The experimental group exhibited greater improvement in the BBS (p=.01; z=-2.48), gait speed (p=.01; z=-3.26), cadence (p=.02; z=-2.31), step length (p=.01; z=-3.36), and double limb support period (p=.03; z=-2.84) compared to the control group. CONCLUSION: The findings of this study suggest that arm training in standing position may be beneficial for improving balance and walking ability of patients with chronic stroke.

환경 가변성 보행훈련이 뇌졸중환자의 보행 및 균형에 미치는 영향 (The Effects of the Variability of Walking Environment Training on Balance and Gait in Stroke Patients)

  • 이효정;우성희
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2022년도 추계학술대회
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    • pp.285-288
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    • 2022
  • 장애물보행훈련이 뇌졸중 환자의 보행 및 균형에 미치는 효과를 확인하고자 장애물보행과 평지보행훈련 후 변화를 보기 위해 보행과 균형을 평가하였다. 훈련 전후 보행과 균형에서 장애물보행훈련을 한 실험군이 유의미한 차이를 보였고 평지보행을 한 대조군은 유의미한 차이를 보이지 않았으며 두 군간에는 유의미한 차이를 보였다.

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가상현실 기반 운동이 파킨슨병 환자의 균형, 보행 및 낙상효능감에 미치는 영향: 예비연구 (Effects of Virtual Reality-Based Exercise on Balance, Gait, and Falls Efficacy in Patients with Parkinson's Disease: A pilot study)

  • 김용균;강순희
    • 대한통합의학회지
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    • 제4권2호
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    • pp.1-11
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    • 2016
  • Purpose : The purpose of this study was to identify whether virtual reality-based exercise could improve on balance, gait and fall efficacy in patients with Parkinson's disease. Methods : Ten patients with Parkinson's disease were randomly divided into either an experimental or control group. The experimental subjects performed vertual reality-based exercise, whereas the control subjects performed conventional physical therapy for 4 weeks. The balance, gait and fall efficacy of all subjects were assessed by using the Measurement Training and Documentation (MTD) balance system, force platform system, Korean version of Berg Balance scale (K-BBS), 6 Minute Walk Test (6MWT), and Korean version of Fall efficacy scale (K-FES) at pre training and post training. Wilcoxon signed rank test was used to analyze change before and after intervention in intra-group. Mann Whitney U test was used to analyze changes of all variables in inter-groups. Results : Subjects in the experimental group showed significant improvements in difference of weight distribution, K-BBS scores, antero-posterior and medio-lateral sway length, ground reaction force (GRF), 6MWT, and step length following training. The changes of difference of weight distribution, K-BBS scores, AP Sway Length, GRF, 6MWT, step length and K-FES scores in the experimental group were significantly more than them of the control group. Conclusion : The result of this study suggest that virtual reality-based exercise training is an intervention to improve on balance, gait, and falls efficacy in patients with Parkinson's disease.

만성 뇌졸중 환자의 종아리 근육에 적용한 편심성 훈련이 근긴장도와 근력 및 보행에 미치는 영향 (The Effects of Eccentric Training Applied to Calf Muscles on Muscle Tone, Muscle Strength and Gait of Patients with Chronic Stroke)

  • 배지현;우영근;김용욱;박규남
    • PNF and Movement
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    • 제22권1호
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    • pp.113-128
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    • 2024
  • Purpose: This study aimed to investigate the effects of eccentric training applied to the calf muscles on muscle tone, muscle strength, and gait variables in patients with chronic stroke. Methods: Twenty-two participants were divided into experimental (n=12; eccentric training) and control (n=10; static stretching and stretching board) groups. The participants completed 30-minute physical therapy sessions five times a week for three weeks. Calf muscle tone, muscle strength, and gait variables were measured using MyotonPRO, a hand-held dynamometer, and Optogait, respectively, before and after each intervention. Results: Two-way analysis of variance (ANOVA) indicated a significant interaction effect between measurement points and groups in frequency, stiffness, and decrement of the lateral gastrocnemius, medial gastrocnemius, and soleus muscles (p<.05). Paired t-tests showed that the experimental group exhibited significantly decreased frequency and stiffness scores for the lateral gastrocnemius, medial gastrocnemius, and soleus muscles (p<.05), as well as significantly increased decrement and muscle strength scores, gait speed, step length, and stride length (p<.05). Conclusion: The application of eccentric training to the calf effectively reduced muscle tone, increased muscle strength, and improved the gait speed, step length, and stride length of patients with chronic stroke.

균형능력 향상 운동프로그램이 보행안정성에 미치는 영향 (The Effect of Training Program for the Balance on the Gait Stability)

  • 이영택;김훈;신학수
    • 한국운동역학회지
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    • 제20권4호
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    • pp.373-380
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    • 2010
  • The purpose of this study was to evaluate the effect of balance training on gait stability. The study population included 17 male high school students who were divided into 3 groups, each of which underwent one of the following types of balance-training programs for 8 weeks: 1 foot standing on cushion foam, trunk muscle training, and inverted body position training. 0, 4, and 8 weeks, the following experiment was performed: The participants were asked to close their eyes and take 17 steps; the stability of forward and sideward movement was determined, and the direction linearity was measured. The results revealed that all the training programs caused a decrease in stride deviation and an increase in the and the stride length, thereby improving the stability of forward movement. All the programs decreased the variation in step width and were thus also effective in improving the stability of sideward movement. The inverted body position training program was considered very effective because the cross point appeared on post hoc graphic analysis after 4 weeks, and the deviation length for 10 m was low, i.e., below 4 cm. All the programs were effective with respect to direction linearity because they decreased the deviation in direction widths. The results indicate that whole-body neurocontrol training is more effective than simple muscle training and local focused balance training, although this neurocontrol training-in the form of inverted body position training-required a longer training period than did the other programs.

훈련 알고리듬을 이용한 변환격자코드에 의한 영상신호 압축 (Transform Trellis Image Coding Using a Training Algorithm)

  • 김동윤
    • 대한의용생체공학회:의공학회지
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    • 제15권1호
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    • pp.83-88
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    • 1994
  • The transform trellis code is an optimal source code as a block size and the constraint length of a shift register go to infinite for stationary Gaussian sources with the squared-error distortion measure. However to implement this code, we have to choose the finite block size and constraint length. Moreover real-world sources are inherently non stationary. To overcome these difficulties, we developed a training algorithm for the transform trellis code. The trained transform trellis code which uses the same rates to each block led to a variation in the resulting distortion from one block to another. To alleviate this non-uniformity in the encoded image, we constructed clusters from the variance of the training data and assigned different rates for each cluster.

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Influence of Transcranial Direct Current Stimulation on Lower Limb Muscle Activation and Balance Ability in Soccer Player

  • Yang, Dae Jung;Park, Seung Kyu;Uhm, Yo Han
    • The Journal of Korean Physical Therapy
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    • 제30권6호
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    • pp.211-217
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    • 2018
  • Purpose: This study is to investigate influence of tDCS on lower limb muscle activity and balance ability in soccer player. Methods: Sessions were conducted with 15 subjects in tDCS group and 15 in action observation training group for 20 minutes, 5 sessions a week, for 8 weeks. All soccer players underwent 30 minutes of plyometric training before main exercise. To evaluate lower limb muscle activation, rectus femoris and biceps femoris were taken measure using surface electromyogram system and to evaluate balance ability, surface area, whole path length, limited of stability were measured using biorescue. Results: Regarding balance shown in surface area, whole path length, limited of stability and muscle activation in rectus femoris and biceps femoris, tDCS group showed more significant change than action bservation training group. Conclusion: Therefore, intervention using tDCS is more effective in improving lower limb muscle activation and balance ability than action observation training.

크로스핏 파워 트레이닝이 TPI OnBaseU Power Test와 골프 수행력에 미치는 영향 (Effect of CrossFit Power Training on TPI OnBaseU Power Test and Golf Performance)

  • Chang Wook Kim
    • 한국운동역학회지
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    • 제33권4호
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    • pp.185-195
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    • 2023
  • Objective: The purpose of this study is to improve TPI OnBaseU Power Test and golf performance by conducting CrossFit power training. Method: Three male golf players from University B participated in this study. They had 3 to 4 years of golf experience and participated in 8 weeks of CrossFit power training. Results: OnBaseU Power Test: There was a lot of improvement in Sit up throw (27.9%) and Chest pass (10.58%), but there was not much improvement in Baseline Toss (R5.9, L9.8%) and Vertical Jump (4.1%). Golf shot data: There was a very statistically significant difference in Club speed, Ball speed, and Total Length, which are related to speed, and there was no difference in Club path and Smash factor, which are related to accuracy and posture. Conclusion: CrossFit power training was effective in improving TPI OnBaseU Power Test and golf performance (Club speed, Ball speed, Total Length).

Effects of Virtual Reality Horse Riding Simulator Training Using a Head-Mounted Display on Balance and Gait Functions in Children with Cerebral Palsy: A Preliminary Pilot Study

  • Kim, Hae Won;Nam, Ki Seok;Son, Sung Min
    • The Journal of Korean Physical Therapy
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    • 제31권5호
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    • pp.273-278
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    • 2019
  • Purpose: The purpose of this study was to investigate the effects of three-dimensional virtual reality horse riding simulator training using a head-mounted display on gait and balance in children with cerebral palsy. Methods: Ten children with cerebral palsy were randomly assigned to the horse riding simulator (HRS) group (n=5) or the horse riding simulator with virtual reality (HRSVR) group (n=5). To evaluate balance, center of gravity (COG) sway velocity and total sway distance of each group were assessed using the Wii balance board, and gait speed and stride length of each group were assessed using a gait analysis system. Results: Intra-group comparisons between pre- and post-intervention measures revealed that there were significant changes in all gait and balance variables such as stride length, gait velocity, COG sway velocity and COG sway distance in the HRSVR group (p<0.05). In the HRS group, there were significant changes in all variables except stride length (p<0.05). In addition, inter-group comparisons showed significant differences between the two groups in stride length, gait velocity and COG sway distance except COG sway velocity (p<0.05). Conclusion: The findings of this study suggest that horse riding simulator training combined with 3D virtual reality can be a new positive therapeutic approach for improving functional performance in children with cerebral palsy.

Effects of Robotic Gait Training with Lower Extremity Restraint on Static Balance, Lower Extremity Function, Gait Ability in Subacute Stroke Patients

  • Kang, Yun-Su;Shin, Won-Seob
    • Physical Therapy Rehabilitation Science
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    • 제10권3호
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    • pp.270-277
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    • 2021
  • Objective: The purpose of this study is to compare the effect of static balance, lower extremity function, and gait ability between a lower extremity restrain robot gait training and a general robot gait training in subacute stroke subjects. Design: Two-group pretest-posttest design. Methods: A total of 12 subacute stroke patients were randomly divided into an Experimental group (n=6) and a control group (n=6). Both groups were performed for four weeks, three times a week, for 20 minutes. To compare the Static balance function, the center of pressure (COP) path-length and COP velocity were measured. The Fugl-Meyer assessment lower extremity (FMA-LE) were evaluated to compare the Lower Extremity function. 2D Dartfish Program and 10 Meter Walking Test (10 MWT) on Gait ability were evaluated to compare the gait function. Results: In the intra-group comparison, Experimental groups showed significant improvement in COP path-length, velocity, Lower Extremity Function, 10 MWT, Cadence, by comparing the parameters before and after the intervention (p<0.05). Comparison of the amount of change between groups revealed significant improvement for parameters in the COP path-length, velocity, Lower extremity function, 10 MWT by comparing the parameters before and after the intervention (p<0.01). Conclusions: The Experimental group showed enhanced efficacy for variables such as COP path-length, velocity, Lower extremity function, 10 MWT as compared to the control group.