• Title/Summary/Keyword: time-to-digital

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The Role of Digital Literacy on Online Opportunity and Online Risk in Indonesian Youth

  • Luthfia, Amia;Wibowo, Daru;Widyakusumastuti, Maria Anggia;Angeline, Mia
    • Asian Journal for Public Opinion Research
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    • v.9 no.2
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    • pp.142-160
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    • 2021
  • The Internet and digital devices have become an important part of life among the youth (age 17-24) of today. During the COVID-19 pandemic in Indonesia, Internet use in youth increased by 19.3%, with an average usage of 11.6 hours per day. Youths gain a lot of opportunities from the Internet, but, it also exposes them to various risks. Therefore, there is a need for measures to make the Internet a safe place for youth, in a balanced way that addresses opportunities alongside risks, through digital literacy. It is expected that through digital literacy, youths can take advantage of online opportunities, without being subjected to any dangers. This study aims to examine the relationship between the digital literacy, online opportunities, and online risks of young people, while at the same time examining the influence of digital literacy on those online risks and opportunities. This study employed the quantitative study approach (explanatory study). Cross-sectional surveys and structured questionnaires were used for data collection. The results showed that youth's (age 17-24) monthly expenses, age, and education levels were important factors for digital literacy and online opportunity; also, the digital literacy variable plays an important role and affects online risk and opportunity positively. Digital literacy has a greater influence on online opportunities than it has on online risks. As youths spend more time online, they become more digitally literate, which can enable them to benefit more from new technology. Unfortunately, those with greater digital literacy cannot find a way to avoid risks while seeking opportunities.

Stability Margin of Finite Wordlength(FWL) Effects in Digital Implementation of Controllers (디지털 제어기 구현시 FWL 영향에 대한 안정도 여유)

  • Kim, Jin-Ho;Choi, Sun-Wook;Kim, Young-Chol
    • Proceedings of the KIEE Conference
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    • 1999.11c
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    • pp.533-536
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    • 1999
  • We consider digital implementation problems of continuous-time controllers. In general, digital controllers use fixed point representation of number and of finite word length(FWL). Under these conditions, this paper investigates the closed-loop stability caused by three design constraints; (i) finite precision representation of the controller parameters, (ii) realization forms such as direct form, cascade form, and parallel form, and (iii) sampling time. We calculate the coefficient stability margins of both predesigned controllers and controller to be implemented. This method can be applied to determine the word length, realization structure, and sampling time so that remains the stability.

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A Study on Modeling Automation of Human Engineering Simulation Using Multi Kinect Depth Cameras (여러 대의 키넥트 뎁스 카메라를 이용한 인간공학 시뮬레이션 모델링 자동화에 관한 연구)

  • Jun, Chanmo;Lee, Ju Yeon;Noh, Sang Do
    • Korean Journal of Computational Design and Engineering
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    • v.21 no.1
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    • pp.9-19
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    • 2016
  • Applying human engineering simulation to analyzing work capability and movements of operators during manufacturing is highly demanded. However, difficulty in modeling digital human required for simulation makes engineers to be reluctant to utilize human simulation for their tasks. This paper addresses such problem on human engineering simulation by developing the technology to automatize human modeling with multiple Kinects at different depths. The Kinects enable us to acquire the movements of digital human which are essential data for implementing human engineering simulation. In this paper, we present a system for modeling automation of digital human. Especially, the system provides a way of generating the digital model of workers' movement and position using multiple Kinects which cannot be generated by single Kinect. Lastly, we verify the effects of the developed system in terms of modeling time and accuracy by applying the system to four different scenarios. In conclusion, the proposed system makes it possible to generate the digital human model easily and reduce costs and time for human engineering simulation.

Adaptive Control of Industrial Robot Using Neural Network (뉴럴네트워크를 이용한 산업용 로봇의 적응제어)

  • Han, S. H.;Cha, B. N.;Lee, J.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1997.04a
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    • pp.751-755
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    • 1997
  • This paper presents a new scheme of neural network controller to improve to improve the robustuous of robot manipulator using digital signal processors. Digital processors, DSPs, are micro-processors that are particularly developed for fast numerical computations involving sums and products of variables. Digital version of most advanced control algorithms can be defined as sums and producrs of measured variables, thus it can be programmed and executed through DSPs. In addition, DSPs are as fist in computation as most 32-bit micro-processors and yet at a fraction of their prices. These features make DSPs a viable computational tool in digital implementation of sophisticated controllers. During past decade it was proposed the well-established theorys for the adaptive control of linear systems, but there exits relativly little gensral theoral for the adaptive control of nonlinear systems. Perforating of the proposed controller is illustrated. This paper describes a new approach to the design of adaptive controller and implementation of real-time control for assembling robotic manipulator using digital signal processor. Digital signal processors used in implementing real time adaptive control algorithm are TMS320C50 series made in TI'Co..

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Quantifiable and feasible estrus detection using the ultrasonic sensor array and digital infrared thermography

  • Lee, Ji Hwan;Lee, Dong Hoon;Yun, Won;Oh, Han Jin;An, Ji Seon;Kim, Young Gwang;Kim, Gok Mi;Cho, Jin Ho
    • Journal of Animal Science and Technology
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    • v.61 no.3
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    • pp.163-169
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    • 2019
  • Detection of estrus is an essential factor as a method of successful breeding in the sow. As increasing the adaption of the information and communication technology (ICT) into swine industry, this study focuses on a possibility and quantification of standing time, vulva and body temperature as methods of estrus detection, comparing each time and temperature in estrus and non-estrus period, and analyzing each success rate of new and existing methods. Ultrasonic sensor array and digital infrared thermography were used to evaluate whether new methods such as standing time and number, and vulva and skin temperature can be replaced, or these methods can be quantifiable in estrus period. Ultrasonic sensor array was installed beside the stall and digital infrared thermography was placed in the rear of sow to collect the dates of sow in estrus and non-estrus period. This study showed total standing time, number and number over 10 minutes, and vulva temperature of the sow in estrus period were increased (p < 0.05) compared with those of sow in non-estrus period, respectively. Detection of estrus using standing time and vulva temperature tended (p = 0.06) to increase the success rate when artificial insemination (AI) was performed. In conclusion, standing time and vulva temperature increased when estrus happened. Success rate of AI of sow using these methods showed an increasing trend. Therefore, existing method using the naked eye can be replaced to new method such as vulvar temperature and standing time when detecting the estrus.

Desing and Analysis of Weather/Wave Observation Network for the Coastal Zone (연안해역의 기상${\cdot}$파랑관측망 설계 및 해석기술의 구축 - 해양파랑관측자료의 해석방법 -)

  • Ryu Cheong-Ro;KIM Hee-Joon;SHON Byung-Kyu
    • Korean Journal of Fisheries and Aquatic Sciences
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    • v.30 no.1
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    • pp.16-30
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    • 1997
  • Application of digital filter to the wave analysis is studied using the observed data by wave gauge. Sea wave data obtained from wave gauge always include long wave frequency components. In order to estimate the sea wave parameters, we must re-analyzed wave data by using a digital filter and the concept of mean sea level correction method. By the wave by wave analysis and spectral methods, sea wave parameters on the basis of wave data obtained by the conventional method and digital filter are compared. The best-fitted design filter determined by the necessary conditions of frequency responses, can be obtained by calculating various transfer functions. Thus, to get the best the digital filter design, both Butterworth filter and Savitzky-Golay filter of digital filter are used in the frequency and time domain, respectively. Three cases of observation wave data are calculated by applying digital filter. The components of different frequency bands in the surf zone are coexisted in three cases. The wave data for wind wave components is computed using the digital filter the surf zone and off-surf zone, and based on the filtered data, wave parameters are calculated by the spectral analysis and wave by wave analysis methods, respectively. As a results, when sea wave data observed by wave gauge are analyzed, the Savitzky-Golay method is recommended which can well appear cut-off frequency by experimental choosing filter length in the time domain. The better mean sea level correction method is the Butterworth filter in the frequency domain.

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Analysis the Types of Consumer Damages Incurred by Using a Digital Contents (디지털콘텐츠 소비자 피해유형 분석)

  • Nam, Su-Jung;Lee, Eun-Hee;Park, Sang-Mi
    • Korean Journal of Human Ecology
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    • v.16 no.6
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    • pp.1197-1209
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    • 2007
  • The advance of digital contents industry shifts the focus of consumptions; from analogue to digital ones. It gives significant impact on individual life as well as overall society and culture, and it leads to the increased consumption of digital contents. Nevertheless, current digital contents industry fails to secure the sufficient consumer protection systems including relevant rules and laws which regulate the distribution, use, and other transaction activities of digital contents and the efforts, on the part of contents providers, to provide information to consumers and to protect them. Digital contents, by its nature, is different from the existing products so that its nature is likely to cause unique consumer problems totally different from the offline transactions and the electrical transactions of existing products. This study, therefore, aims to identify the possible problems which may be incurred by consumers in their use of digital contents, specify the types of consumer damages, and provide the underlying materials to improve the systems related to digital contents and take legally complementary measures for consumer protection. To identify the types of consumer damages, this study analyzed the results from consumer counselling cases, experts opinion survey, and FGI. For consumer damage cases, this study analyzed the consumer complaints received by open consumer counselling sites of the Korea Consumer Agency and Seoul Electronic Commerce Center. For experts opinion survey, it conducted questionnaire survey of the group of experts from digital contents manufacturers or providers, and those who treated consumer damages directly. For FGI analysis, it organized a panel of students and employees who had used digital contents to understand the types of consumer damages. The results of this study can be summed up as follows. Based on the results from consumer counselling cases, experts opinion survey, and FGI analysis, the consumer damages related to digital contents can be classified, in their nature, into economic or financial damages (25 cases), emotional or psychological ones (15 cases), time-related ones (7 cases), physical ones (4 cases), and privacy-related ones (i.e. leakage of personal data)(3 cases). More specifying the types of damages, damages can be subdivided into contract-, charge-, maintenance-, use-, individual-related ones and other ones. Among them, both contract- and charge-related damages appeared only in the economic or financial damages, whereas user-specific individual damages appeared only in physical and emotional or psychological ones. On the other hand, maintenance- and use-related damages and other ones were observed in both categories of economical or financial damages and time-related ones. Use- and privacy-related damages, in particular, caused emotional or psychological damages.

ASS Design to Collect Manufacturing Data in Smart Factory Environment (스마트 팩토리 환경에서 제조 데이터 수집을 위한 AAS 설계)

  • Jung, Jin-uk;Jin, Kyo-hong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.204-206
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    • 2022
  • Digital twin, which is evaluated as the core of smart factory advancement, is a technology that implements a digital replica in the virtual world with the same properties and functions of assets in the real world. Since the smart factory to which digital twin is applied can support services such as real-time production process monitoring, production process simulation, and predictive maintenance of facilities, it is expected to contribute to reducing production costs and improving productivity. AAS (Asset Administration Shell) is an essential technology for implementing digital twin and supports a method to digitally represent physical assets in real world. In this paper, we design AAS for manufacturing data gathering to be used in real-time CNC (Computer Numerical Control) monitoring system in operation by considering manufacturing facility in smart factory as assets.

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The Design of a Multimedia Data Management and Monitoring System for using License Agent (라이센스 에이젼트를 이용한 멀티미디어 데이터관리 및 감시 시스템 설계)

  • Cho, Hyun-Seob;Ryu, In-Ho
    • Proceedings of the KIEE Conference
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    • 2007.07a
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    • pp.1662-1664
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    • 2007
  • As the logistic environment of digital contents is rapidly changing, the protection of the digital rights for digital content has been recognized as one of critical issues. Digital Right Management(DRM) has taken much interest Internet Service Provider(ISP), authors and publishers of digital content as an interested approach to create a trusted environment for access and use of digital resources. This paper propose an interested digital rights protection scheme using license agent to address problems facing contemporary DRM approached : static digital rights management, and limited application to on-line environment. We introduce a dynamic mission control technology to realize dynamic digital rights management. And we incorporate license agent to on- and off-line monitoring and tracking. The proposed system prevent illegal access and use by using PKI security method, real time action monitoring for user, data security for itself.

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A Study of Factors Influencing on Digital Textbook Satisfaction of Elementary School (초등학생의 디지털교과서 활용 만족도에 영향을 미치는 변인 분석)

  • Song, Moonhyeon;Kim, Jamee;Kim, Hyeoncheol
    • Journal of The Korean Association of Information Education
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    • v.19 no.3
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    • pp.287-298
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    • 2015
  • Digital textbook is noted as a new education materials to realize a new education paradigm with changes in digitalized society. The purposes of this study is investigation of key factors on digital textbook satisfaction by selecting of the three factors(domestic environment factor, teachers factor, school environment factor), analysis of awareness of effect factors on digital textbook satisfaction, and verification for each effect factors' influence on elementary school. 201 elementary school students, 201 their parents, and 12 teachers in Chung-nam were surveyed and factors which influenced on digital textbook satisfaction were analyzed. According to the results, firstly, there was a statistical significant difference in domestic internet environment, device owned environments, the utilization of the internet for the purpose of education and using time, device type of teachers, lesson time of digital textbook used in class and time ratio. Secondly, multiple regression analysis was conducted to find out the influence on digital textbook, the Awareness of parents about digital textbook, The lesson time using digital textbook by teacher, The utilization of the internet for the purpose of education affected satisfactions significantly in the order. This study has significant implications about which we have provided the effort needed to use digital textbook.