• Title/Summary/Keyword: time-to-digital

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Update Thresholds of More Accurate Time Stamp for Event Reconstruction (이벤트 재구성을 위한 타임스탬프 갱신 임계치)

  • James, Joshua I.;Jang, Yunsik
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.2
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    • pp.7-13
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    • 2017
  • Many systems rely on reliable timestamps to determine the time of a particular action or event. This is especially true in digital investigations where investigators are attempting to determine when a suspect actually committed an action. The challenge, however, is that objects are not updated at the exact moment that an event occurs, but within some time-span after the actual event. In this work we define a simple model of digital systems with objects that have associated timestamps. The model is used to predict object update patterns for objects with associated timestamps, and make predictions about these update time-spans. Through empirical studies of digital systems, we show that timestamp update patterns are not instantaneous. We then provide a method for calculating the distribution of timestamp updates on a particular system to determine more accurate action instance times.

Designing of real-time distributed simulator and controller architecture (실시간 분산처리 시뮬레이터 및 제어기 구조 설계)

  • 양광웅;박재현
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.744-747
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    • 1997
  • High performance digital computer technology enables the digital computer-based controllers to replace traditional analog controllers used for factory automations. This replacement, however, brings up the side effects caused by discrete quantization and non-real-time execution of control softwares. This paper describes the structure of real-time simulator and controller that can be used for design and verification of real-time digital controllers. The virtual machine concept adopted by real-time simulator make the proposed simulator be independent from the specific hardware platforms. The proposed system can also be used in the loosely coupled distributed environments connected through local area network using real-time message passing algorithm and virtual data table based on the shared memory mechanism.

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A study on the resolver - to - digital conversion using the DPLL technique (레졸 바를 이용한 위치검출 방법에 관한 연구)

  • 강대희
    • 제어로봇시스템학회:학술대회논문집
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    • 1987.10b
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    • pp.497-500
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    • 1987
  • A new concept in resolver-to-digital conversion is described, which is based on the digital phase locked loop(DPLL). This converter receives phase modulation and converts it into digital form using time ratio techniques. In this paper, the theories on DPLL and resolver and the design of the converter are covered.

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Development of RSFQ Logic Circuits and Delay Time Considerations in Circuit Design (RSFQ 논리회로의 개발과 회로설계에 대한 지연시간 고려)

  • Kang, J.H.;Kim, J.Y.
    • Progress in Superconductivity
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    • v.9 no.2
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    • pp.157-161
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    • 2008
  • Due to high speed operations and ultra low power consumptions RSFQ logic circuit is a very good candidate for future electronic device. The focus of the RSFQ circuit development has been on the advancement of analog-to-digital converters and microprocessors. Recent works on RSFQ ALU development showed the successful operation of an 1-bit block of ALU at 40 GHz. Recently, the study of an RSFQ analog-to-digital converter has been extended to the development of a single chip RF digital receiver. Compared to the voltage logic circuits, RSFQ circuits operate based on the pulse logic. This naturally leads the circuit structure of RSFQ circuit to be pipelined. Delay time on each pipelined stage determines the ultimate operating speed of the circuit. In simulations, a two junction Josephson transmission line's delay time was about 10 ps, a splitter's 14.5 ps, a switch's 13 ps, a half adder's 67 ps. Optimization of the 4-bit ALU circuit has been made with delay time consideration to operate comfortably at 10 GHz or above.

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Ubiquitous UI Development System for the OSD of Digital Devices (디지털기기의 OSD를 위한 유비쿼터스 UI 개발 시스템)

  • 이재경;이동하;송영철
    • Proceedings of the IEEK Conference
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    • 2003.11a
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    • pp.331-334
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    • 2003
  • In this paper a new OSD (On-Screen Display) development system for digital devices is presented. The proposed system is an example of the ubiquitous systems because it can be used to co-develop an OSD tn any time at any place if the web can be accessed. In UI, OSD is an important pan of digital devices. Especially, OSD implementations for multiple languages are essential to export digital devices and make them user-friendly. The proposed system consists of four components: font editor, menu editor. R/C simulator, and screen editor. It provides all the functions to develop an OSD and the result can be downloaded to a digital device. The proposed system was used to develop an OSD for 31 countries and the lead time of development was reduced from 52.7 days to 20 days.

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Digital Speed Regulator System Design for a Permanent Magnet Synchronous Motor

  • Choi, Han-Ho;Jung, Jin-Woo;Kim, Tae-Heoung
    • Journal of Electrical Engineering and Technology
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    • v.7 no.6
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    • pp.911-917
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    • 2012
  • In this paper, a digital speed regulator system design method is developed for a permanent magnet synchronous motor (PMSM). Firstly, an accurate approximate discrete-time model is proposed for a PMSM considering its inherent nonlinearities. Based on the discrete-time model, a digital acceleration observer as well as a digital speed regulator is designed. The exponential stability of the augmented control system is analyzed. The proposed digital speed regulator system is implemented by using a TMS320F28335 floating point DSP. Simulation and experimental results are given to verify the effectiveness of the proposed method.

IoT Device Testing for Efficient IoT Device Framework

  • Gong, Dong-Hwan
    • International Journal of Internet, Broadcasting and Communication
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    • v.12 no.2
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    • pp.77-82
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    • 2020
  • IoT devices frequently require input resources to communicate with various sensors or IoT platforms. IoT device wastes a lot of time as idle time or waiting time to check the data of the input resource and use the input resource. In addition, IoT devices use various input resources. We compares and analyzes input idle time and input waiting time generated from hardware serial input resource, software serial input resource, digital port input resource, and analog port input resource using Arduino widely used as IoT device. In order to design the IoT device framework, it is necessary to understand the characteristics of input resources and to design them to minimize unnecessary input idle time and input waiting time. The analog input wait time has a much larger input wait time than the digital input wait time, so it must be designed to receive analog information periodically at the appropriate timing. The characteristics of the input resources analyzed in this way help to design an efficient IoT device.

Prototyping-based Design Process Integrated with Digital-Twin: A Fundamental Study (디지털 트윈 개념을 적용한 프로토타이핑 기반 디자인 프로세스: 기초연구)

  • Kim, Jin-Wooung;Kim, Sung-Ah
    • Journal of KIBIM
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    • v.9 no.4
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    • pp.51-61
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    • 2019
  • In the general manufacturing sector, prototyping used to reduce the risks that can arise with new conceptual products. However, in AEC area, it does not mass-produce a building, so the prototype itself becomes a building. Therefore, it is challenging to have prototyping of the same scale as the real thing, and the prototyping process in architecture is very inefficient. The prototyping process in the design stage typically assumes making a scaled model, partial model, or digital model. However, it is difficult for these models to correspond to the actual building and the environment of time and space such as scale, material, environment, load, physical properties and deformation, corrosion, etc., unlike the actual building. When using the digital twin concept in the prototyping process, it is possible to measure performance from the design stage to the operation stage. The digital twin was found by a method for monitoring based on physical twins and real-time linkage in the operation stage. Therefore, if the digital twin concept is applied at the design stage, it is possible to predict performance using not only current performance but also history information using real-time information. In order to apply the digital twin concept to the prototyping design process, we analyze the theoretical considerations and the prototyping design process of the digital twin, analyze the cases and research results where the prototyping design was applied, Provide an applied prototyping design process. The proposed process is tested through a pilot project and analyzed for potential use.

Development of real time control program package for digital control (디지탈 제어를 위한 실시간 제어용 프로그램 팩케지 개발)

  • 김상봉;이충환
    • 제어로봇시스템학회:학술대회논문집
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    • 1991.10a
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    • pp.317-321
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    • 1991
  • In recent years, the discrete-data and digital control systems have gained importance in all industies due in part to the advances made in microcomputers, as well as the advantages found in working with digital signals. So, the developments of the computer aided design packages to analysis, control law design and digital implementation of control systems are increasingly needed and those substantial technological improvements are now expected. In the paper, a real time control program package(RTCPP) for the implementation of digital control is developed by using C language. The digital controls for the feedfoward and feedback controllers such as PI(propotional and Integration) type, regulator and servo types can be implemented by an IBM PC compatible computer with some interface modules of A-D/D-A converter and RS-232C. The effectiveness of RTCPP is illustrated by the application controls for motor and magnetic levitation systems.

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Real-Time HD Watermarking System in DTV environment

  • Hahm Sangjin;Lee Keunsik;Park Keunsoo
    • Journal of Broadcast Engineering
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    • v.10 no.2
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    • pp.131-138
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    • 2005
  • High-quality digital broadcasting contents are susceptible to illegal copy and unauthorized redistribution, which makes broadcasters difficult to protect valuable media assets. So, broadcasters and content providers need the technology for copyright protection of professional digital content. Digital watermarking technology is one of the most actively developed solutions for the copyright protection. This paper suggests the requirements of watermarking technology in DTV(Digital TV) environment for copyright protection and shows the developed real-time watermark embedding/detecting system for HD(High Definition)/SD(Standard Definition) video and experimental results of the system against watermark attack tests. Our watermarking system meets the watermarking requirements of invisibility, robustness and security of DTV environment.