• Title/Summary/Keyword: time deadline

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Development of Coordinated Scheduling Algorithm and End-to-end Delay Analysis for CAN-based Distributed Control Systems (CAN기반 분산 제어시스템의 종단 간 지연시간 분석과 협조 스케줄링 알고리즘 개발)

  • 이희배;김홍열;김대원
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.53 no.7
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    • pp.501-508
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    • 2004
  • In this paper, a coordinated scheduling algorithm is proposed to reduce end-to-end delay in distributed control of systems. For the algorithm, the analysis of practical end-to-end delay in the worst case is performed priory with considering implementation of the systems. The end-to-end delay is composed of the delay caused by multi-task scheduling of operating systems, the delay caused by network communications, and the delay caused by asynchronous timing between operating systems and network communications. Through some simulation tests based on CAN(Controller Area Network), the proposed worst case end-to-end delay analysis is validated. Through the simulation tests, it is also shown that a real-time distributed control system designed to existing worst case delay cannot guarantee end-to-end time constraints. With the analysis, a coordinated scheduling algorithm is proposed here. The coordinated scheduling algorithm is focused on the reduction of the delay caused by asynchronous timing between operating systems and network communications. Online deadline assignment strategy is proposed for the scheduling. The performance enhancement of the distributed control systems by the scheduling algorithm is shown through simulation tests.

An Error Control Scheme for Variable Length Traffic on Round Robin Style Real-Time Networks (라운드 로빈 실시간 네트워크에서의 가변 길이 트래픽을 위한 오류제어 기법)

  • Lee, Jung-Hoon
    • Journal of KIISE:Information Networking
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    • v.29 no.3
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    • pp.277-285
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    • 2002
  • This paper proposes and analyzes an error control scheme for the transmission control based real-time communication, such as FDDI, TDMA, and wireless LAN, which delivers the message according to the round robin fashion after the off-line bandwidth allocation. Taking into account the time constraint of each message, the proposed error control scheme makes the receiver transmit the error report via asynchronous traffic while the sender resend the requested message via overallocated access time which is inevitably introduced by the bandwidth allocation procedure for hard real -time guarantee. The error control procedure does not interfere other real -time message transmissions. In addition, as each frame contains the size of the message it belongs, the receiver can recognize the end of completion of message transmission. This enables earlier error report to the receiver so that the sender can cope with more network errors. The analysis results along with simulation performed via SMPL show that the proposed scheme is able to enhance the deadline meet ratio of messages by overcoming the network errors. Using the proposed error control scheme, the hard real -time network can be built at cost lower than, but performance comparable to the expensive dual link network.

The real-time scheduling algorithms based on the Insertion technique and Two-way SCAN technique (삽입기법과 양방향 스캔 기법에 기반한 실시간 디스크 스케줄링 알고리즘)

  • Lee Myung Sub;Park Chang Hyeon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.6B
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    • pp.377-386
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    • 2005
  • Recently, to increase throughput per hour on real-time disk scheduling, a lot of algorithms that apply SCAN technique to EDF(Earliest Deadline First) that is representative real-time disk scheduling algorithm are studied. However, existing disk scheduling algorithms have several limitations because they consider continuous I/O requests when create SCAN group. Also, because SCAN technique was fixed direction, the existing algorithms have shortcoming that there are a lot of time damages. This paper proposes a new real-time disk scheduling algorithm based on the insertion technique and the two-way SCAN technique to solve the problems of the exiting real-time disk scheduling algorithms in hard real-time system. The simulation result shows that, when using our techniques, the disk throughput and the number of serviceable I/O requests are enhanced.

An Overrun Control Method and its Synthesis Method for Real-Time Systems with Probabilistic Timing Constraints (확률적인 시간 제약 조건을 갖는 실시간 시스템을 위한 과실행 제어 및 합성 기법)

  • Kim, Kang-Hee;Hwang, Ho-Young
    • Journal of KIISE:Computer Systems and Theory
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    • v.32 no.5
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    • pp.243-254
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    • 2005
  • Soft real-time applications such as multimedia feature highly variable processor requirements and probabilistic guarantees on deadline misses, meaning that each task in the application meets its deadline with a given probability. Thus, for such soft real-time applications, a system designer may want to improve the system utilization by allocating to each task a processor time less than its worst-case requirement, as long as the imposed probabilistic timing constraint is met. In this case, however, we have to address how to schedule jobs of a task that require more than (or, overrun) the allocated processor time to the task. In this paper, to address the overrun problem, we propose an overrun control method, which probabilistically controls the execution of overrunning jobs. The proposed overrun control method probabilistically allows overrunning jobs to complete for better system utilization, and also probabilistically prevents the overrunning jobs from completing so that the required probabilistic timing constraint for each task can be met. In the paper, we show that the proposed method outperforms previous methods proposed in the literature in terms of the overall deadline miss ratio, and that it is possible to synthesize the scheduling parameters of our method so that all tasks can meet the given probabilistic timing constraints.

A Real-Time Disk Prefetch Scheme for Continuous Media Playback (연속매체 상영을 위한 실시간 디스크 프리팻칭 기법)

  • Lim Sung Chae
    • The KIPS Transactions:PartA
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    • v.11A no.7 s.91
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    • pp.547-554
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    • 2004
  • To play back CM (Continuous Media) in online mode, the multimedia system Is required to have a real-time disk scheduling scheme that can efficiently fulfill the strict temporal constraints of serviced CM streams to prevent hiccups. In general, such disk scheduling is performed based on the concept of periodic prefetching since a CM stream has a rather long Playback time. In this paper, we also propose a periodic prefetching scheme that runs by using real-time disk channels, called on-time delivery channels. Since the channels are generated from the bulk-SCAN algorithm and they can be allocated in a very flexible manner based on the EDF (earliest-deadline-first) algorithm, the proposed scheme provides a better Performance in terms of I/O throughput and the average response time, as well as hiccup-free playback of concurrent CM streams. To show that the proposed scheme outperforms other methods, we give some simulation results.

A Real-Time Scheduling Mechanism in Multiprocessor System for Supporting Multimedia (멀티미디어 지원을 위한 다중 프로세서 시스템에서 실시간 스케줄링 기법)

  • 임순영;이재완;전칠환
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.1 no.2
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    • pp.159-168
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    • 1997
  • This paper presents a mechanism which supplies tasks with fast turn-around time on real-time multimedia environments. Tasks are classified into periodic and aperiodic tasks according to their executing period, and the types of them are classified into three groups : critical tasks, essential tasks and common tasks by the degree of its urgency. In the case of periodic tasks, we defer the execution of it within the extent to keep the deadline as long as possible and serve the aperiodic tasks, and provide aperiodic tasks with fast turn-around time. Changing the priority of each task is allowed within the same type and it is scheduled by using the dynamic priority. The emergency tasks are executed within deadline in any circumstances, and the least laxity one is served first when many real-time tasks are waiting for execution. The result of simulation shows that the proposed mechanism is better than the EDZL, known as suboptimal in multiprocessor systems, in the point of rum-around time.

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Sustainability in Real-time Scheduling

  • Burns, Alan;Baruah, Sanjoy
    • Journal of Computing Science and Engineering
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    • v.2 no.1
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    • pp.74-97
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    • 2008
  • A scheduling policy or a schedulability test is defined to be sustainable if any task system determined to be schedulable remains so if it behaves "better" than mandated by its system specifications. We provide a formal definition of sustainability, and subject the concept to systematic analysis in the context of the uniprocessor scheduling of periodic and sporadic task systems. We argue that it is, in general, preferable engineering practice to use sustainable tests if possible, and classify common uniprocessor schedulability tests according to whether they are sustainable or not.

Parallel Machine Scheduling with an Aid of Network Flow Model (네트워크 흐름 모형을 이용한 병행기계(併行機械) 시스템의 스케쥴링)

  • Chung, Nam-Kee;Park, Hyung-Kyu;Yang, Won-Sub
    • Journal of Korean Institute of Industrial Engineers
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    • v.15 no.2
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    • pp.11-22
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    • 1989
  • The problem of scheduling n-jobs on m-uniform parallel machines is considered, in which each job has a release time, a deadline, and a processing requirement. The job processing requirements are allocated to the machines so that the maximum of the load differences between time periods is minimized. Based on Federgruen's maximum flow network model to find a feasible schedule, a polynomially bounded algorithm is developed. An example to show the effectiveness of our algorithm is presented.

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Rate-Monotonic Scheduler with Extended Schedulability Inspection for Hard Real-Time Tesk (경성 실시간 태스크를 위한 확장된 스케줄 가능성 검사를 갖는 비율단조 스케줄러)

  • 신동헌;조수현;김영학;김태형
    • The Journal of the Korea Contents Association
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    • v.4 no.2
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    • pp.50-60
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    • 2004
  • Recently, most of the embedded system is required not only many functions but also real-time characteristics in purpose. In the hard real-time system, especially, strict deadline of periodic task can affect the performance of the system. In this paper, we design and implement the scheduler based on RM(Rate-Monotonic) rule. This scheduler makes feasible patterns based on EDF(Earliest deadline first) rule with extended schedulability inspection before execution, for periodic task-set that has high CPU utilization and then, execute periodic task-set depended on feasible patterns. The feasible pattern formed into EDF rule is capable of the efficiency of CPU up to 100 percentage and by the referenced execution of the feasible pattern is possible of removing the red-time scheduling overhead that is the defect of the order of dynamic assignment rule.

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Minimum-Cost Path Finding Algorithm in Real-Time For Computer Generated Force (실시간성을 고려한 가상군 최소비용 길 찾기 알고리즘)

  • Han, Chang-Hee;Min, Young-Hye;Park, Sang-Hyuk;Kim, Jai-Hoon
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.48 no.1
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    • pp.17-25
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    • 2011
  • At the computer games, we can experience a variety of environments using a virtual object. It is similar to that be trained in War-game simulator of the defense. Actual soldiers and a computer-generated virtual group(Computer Generated Force: CGF) in 3-D virtual battlefield environment are training. However, path finding algorithm, one of the techniques of simulation models, to the current level only considers the shortest time path. So, this current level at the special situation of the army in the battlefield for selecting the optimal path is limited. The focus of this paper is to select the least-cost path using the deadline with several different mission conditions(METT+TC). For the only shortest time path algorithm and the least-cost path algorithm using dealine,($d_t$, one of METT+TC elements), Its usefulness is verifying the change of the move spent time(t) for all possible paths and the fighting power of the combat troops(Troops ability, a) through a comparison of the total cost of moves(c(t)). According to the results, when considering the deadline, the proposed algorithm saves about 62.5% of the maximum cost.