• Title/Summary/Keyword: three-dimensional information

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The Discontinuities Extraction and Analysis of Rock Slope by 3D Image (3차원영상에 의한 암반사면의 불연속면 추출 및 분석)

  • 강준묵;김위현;박준규
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2003.10a
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    • pp.163-167
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    • 2003
  • As digital photogrammetry can acquire much three-dimensional data quickly and exactly in equal accuracy, and it has advantage that can use this in modelling, it's practical use possibility is increased in various field by collection method of data for GIS. In this study, it was intended to create 3D image that has coordinate system, and use in acquisition of position information for object. And, it was applied to discontinuities extraction and measurement of rock slope for practical use of three-dimensional image and examination of measurement accuracy. Through this, it is inspected the possibility of three-dimensional image creation and the acquisition of space information.

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Interface Design of Virtual Modeling Dataand Nonlinear Analysis Program (Virtual Modeling Data와 비선형 해석 프로그램의 Interface 설계)

  • Park, Jae-Guen;Lee, Heon-Min;Jo, Sung-Hoon;Lee, Kwang-Myong;Shin, Hyun-Mock
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2008.04a
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    • pp.100-103
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    • 2008
  • Recently Development of construction system that subjective operators share and control information efficiently based on the three-dimensional space and design information throughout life cycle of construction project is progressing dynamically. In case of civil structures which are infrastructure, Demand for structure of complex system which has multi-functions such as super and smart bridges and express rails is increasing and system development which computerizes and integrates process of structure design is in need. For that, research about link way between three dimensional modeling data and structure analysis programs should be preceded. In this research, therefore, research about interface design between three dimensional virtual modeling data to automate efficient civil-structure-design and nonlinear finite element analysis program which is made up of reinforced concrete material model that express material's character clearly.

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A Study on the Cadastral Surveying Method using RTK-GPS and Digital Plane Table (RTK-GPS와 전자평판을 이용한 지적측량 방법에 관한 연구)

  • Jung Sung-Heuk;Jung Han-Yong;Park Kyung-Sik;Lee Jae-Kee
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2006.04a
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    • pp.513-519
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    • 2006
  • South Korea is currently promoting cadastral computerization to modernize the field. Problems of cadastral mismatches are mostly resolved through cadastral mismatch organization projects. Three-dimensional cadastral drafting Is also on its way to wide adoption. In order to safeguard the property ownership rights of people and deliver accurate cadastral information quickly by constructing a three-dimensional cadastral information system, this study intends to provide solutions to survey real-time kinematic GPS (RTK-GPS) in mobile environments and to produce three-dimensional cadastral maps real-time using digital plane tables.

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Discrete Wavelet Transform for Watermarking Three-Dimensional Triangular Meshes from a Kinect Sensor

  • Wibowo, Suryo Adhi;Kim, Eun Kyeong;Kim, Sungshin
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.14 no.4
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    • pp.249-255
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    • 2014
  • We present a simple method to watermark three-dimensional (3D) triangular meshes that have been generated from the depth data of the Kinect sensor. In contrast to previous methods, which maintain the shape of 3D triangular meshes and decide the embedding place, requiring calculations of vertices and their neighbors, our method is based on selecting one of the coordinate axes. To maintain shape, we use discrete wavelet transform and constant regularization. We know that the watermarking system needs the information to be embedded; we used a text to provide that information. We used geometry attacks such as rotation, scales, and translation, to test the performance of this watermarking system. Performance parameters in this paper include the vertices error rate (VER) and bit error rate (BER). The results from the VER and BER indicate that using a correction term before the extraction process makes our system robust to geometry attacks.

A Method to Compensate a Luminance Distortion of a Time-multiplexing Spatially Interlaced Stereoscopic Three-dimensional Display

  • Park, Minyoung;Choi, Hee-Jin
    • Current Optics and Photonics
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    • v.2 no.5
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    • pp.436-442
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    • 2018
  • In a spatially interlaced stereoscopic (SIS) three-dimensional (3D) display to be realized by providing the observer a part of left-eye/right-eye images, a loss of information can be perceived due to the un-shown part of each image. In order to resolve that problem, an improved SIS 3D display is proposed to deliver the images without loss of information to the observer using a time-multiplexing scheme. However, that time-multiplexing SIS also has a problem of luminance distortion when the desired luminance is not shown due to an insufficient response of the liquid crystal cell. In this paper, we propose a new method by optimizing the image data to show correct luminance with minimum distortion.

Depth-fused-type Three-dimensional Near-eye Display Using a Birefringent Lens Set

  • Baek, Hogil;Min, Sung-Wook
    • Current Optics and Photonics
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    • v.4 no.6
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    • pp.524-529
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    • 2020
  • We propose a depth-fused-type three-dimensional (3D) near-eye display implemented using a birefringent lens set that is made of calcite. By using a birefringent lens and image source (28.70 mm × 21.52 mm), which has different focal lengths according to the polarization state of the incident light, the proposed system can present depth-fused three-dimensional images at 4.6 degrees of field of view (FOV) within 1.6 Diopter (D) to 0.4 D, depending on the polarization distributed depth map. The proposed method can be applied to near-eye displays like head-mounted display systems, for a more natural 3D image without vergence-accommodation conflict.

Analysis of the Effectiveness of Conversion of Three-dimensional Puzzles into Immersive Media based on Play Theory for Children's Experience

  • Tae-Eun Lee
    • Journal of information and communication convergence engineering
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    • v.21 no.2
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    • pp.145-151
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    • 2023
  • This study aimed to determine whether there is a significant difference in play properties in the case of media conversion through the combination of analog three-dimensional puzzles and immersive media in children's experience. Based on Roger Caillois' play theory and the contents of previous research, an experience was conducted on an experimental group and control group, and a questionnaire was prepared. The results of the correlation and paired t-test analysis showed that the play properties were higher and more evenly distributed in the media conversion immersive experience. This implies that an increase in children's fun during the immersive experience further increases their immersion, suggesting that the use of immersive media may have a positive effect on children who achieve holistic development through play and experience. We hope that this study will help recognize the difference in effectiveness through conversion into immersive media and will be referenced in various media studies that consider double-play properties.

A Three-dimensional Magnetic Field Mapping System for Deflection Yoke of Cathode-Ray Tube

  • Park, K.H.;Yoon, M.;Kim, D.E.;Lee, S.M.;Joo, H.D.;Lee, S.D.;Yang, W.Y.
    • Journal of Information Display
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    • v.3 no.4
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    • pp.19-22
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    • 2002
  • In this paper, we introduce an efficient three-dimensional magnetic field mapping system for a Deflection Yoke (DY) in Cathode-Ray Tube (CRT). A three-axis Hall probe mounted in a small cylindrical bar and three-stepping motors placed in a non-magnetic frame were utilized for the mapping. Prior to the mapping starts, the inner contour of DY was measured by a laser sensor to make a look-up table for inner shape of DY. Three-axis magnetic fields are then digitized by a three-dimensional Hall probe. The results of the mapping can be transformed into various output formats such as multi pole harmonics of magnetic fields. Field shape in one, two and three- dimensional spaces can also be displayed. In this paper, we present the features of this mapping device and some analysis results.

THREE-DIMENSIONAL ALMOST KENMOTSU MANIFOLDS WITH η-PARALLEL RICCI TENSOR

  • Wang, Yaning
    • Journal of the Korean Mathematical Society
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    • v.54 no.3
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    • pp.793-805
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    • 2017
  • In this paper, we prove that the Ricci tensor of a three-dimensional almost Kenmotsu manifold satisfying ${\nabla}_{\xi}h=0$, $h{\neq}0$, is ${\eta}$-parallel if and only if the manifold is locally isometric to either the Riemannian product $\mathbb{H}^2(-4){\times}\mathbb{R}$ or a non-unimodular Lie group equipped with a left invariant non-Kenmotsu almost Kenmotsu structure.

The Effects of Three Dimensional Stimulus Configuration on Self-Motion Perception Induced by Large Visual Display

  • Nakamura, Shinji
    • 한국정보디스플레이학회:학술대회논문집
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    • 2007.08a
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    • pp.1031-1034
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    • 2007
  • The interactions between two-dimensional and three-dimensional stimulus configurations on visually induced self-motion perception (vection) were examined. The experiment revealed that there is no 2D-3D interaction, and vection strength is determined solely by the size of the moving background stimulus, which should be a primary factor in inducing vection.

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