• Title/Summary/Keyword: three dimensional motion

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A Study on Three-Dimensional Motion Tracking Technique for Floating Structures Using Digital Image Processing (디지털 화상처리를 이용한 부유식 구조물의 3차원운동 계측법에 관한 연구)

  • Jo, Hyo-Je;Do, Deok-Hui
    • Journal of Ocean Engineering and Technology
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    • v.12 no.2 s.28
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    • pp.121-129
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    • 1998
  • A quantitative non-contact multi-point measurement system is proposed to the measurement of three-dimensional movement of floating vessels by using digital image processing. The instantaneous three-dimensional movement of a floating structure which is floating in a small water tank is measured by this system and its three-dimensional movement is reconstructed by the measurement results. The validity of this system is verified by position identification for spatially distributed known positional values of basic landmarks set for the camera calibration. It is expected that this system is applicable to the non-contact measurement for an unsteady physical phenomenon especially for the measurement of three-dimensional movement of floating vessels in the laboratory model test.

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Effects on the Adjacent Motion Segments according to the Artificial Disc Insertion (인공 추간판 적용으로 인한 인접 운동 분절의 영향)

  • Kim, Young-Eun;Yun, Sang-Seok
    • Journal of the Korean Society for Precision Engineering
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    • v.24 no.8 s.197
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    • pp.122-129
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    • 2007
  • To evaluate the effect of artificial disc implantation and fusion on the biomechanics of adjacent motion segment, a nonlinear three-dimensional finite element model of whole lumbar spine (L1-S1) was developed. Biomechanical analysis was performed for two different types of artificial disc, ProDisc and SB $Charit{\acute{e}}$ III model, inserted at L4-L5 level and these results were also compared with fusion case. Angular motion of vertebral body, forces on the spinal ligaments and facet joint under sagittal plane loading with a compressive preload of 150 N at a nonlinear three-dimensional finite element model of Ll-S1 were compared. The implant did not significantly alter the kinematics of the motion segment adjacent to the instrumented level. However, $Charit{\acute{e}}$ III model tend to decrease its motion on the adjacent levels, especially in extension motion. Contrast to motion and ligament force changes, facet contact forces were increased in the adjacent levels as well as implanted level for constrained instantaneous center of rotation model, i.e. ProDisc model.

A Study on The Comic Presentation Through Three-Dimensional Shot (입체적인 쇼트를 통한 코믹연출연구)

  • Hwang, Kil-Nam;Kim, Jae-Woong
    • The Journal of the Korea Contents Association
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    • v.8 no.2
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    • pp.91-99
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    • 2008
  • When making a comic film, the comic presentation that uses stress and exaggeration is the important subject among other things. In this study we tried to investigate the comic effect using the movement of three-dimensional shot. To conduct this study, we extracted the shot manufactured through the Flow Motion of a 3D Production Program Virtual Camera and a High Speed Motion Picture Camera. The shot manufactured applying this manufacturing skill and using three-dimensional production method for the video contents efficiently made was classified into several scenes. The focus of this study is to search for the factor that makes the atmosphere of a story comic through three-dimensional production shot. According to the shot analysis, three-dimensional production method plays a role in developing more stories on space and time by visualizing stories in three dimensions, which makes the most use of the movement of camera, lens and the utilization of focus. In addition, in the presentation where many comic and exaggerated factors are provided, we used the technology that stresses a scene using the size of a shot and the lasting time and presented the method that exaggerates space using a 3D Production Program Virtual Camera and a High Speed Motion Picture Camera. By reviewing the qualitative improvement and the efficient method on making comic films through the possibility that the atmosphere of this three-dimensional shot can apply to the effect for comic presentation, we tried to approach the comic presentation.

In Vivo Three-dimensional Motion Analysis of the Shoulder Joint During Internal and External Rotation at 90 Degrees of Abduction, using wide Gantry MRI.

  • Koishi, Hayato;Goto, Akira;Yoshikawa, Hideki;Sugamoto, Kazuomi
    • The Academic Congress of Korean Shoulder and Elbow Society
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    • 2009.03a
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    • pp.175-175
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    • 2009
  • Despite its importance for the understanding of joint kinematics in vivo, there has been few studies about shoulder joints. The purpose of this study is to analyze the glenohumeral joint during internal and external rotation at 90 degrees of abduction using in vivo noninvasive motion analysis system. MRI was performed for the following seven positions from maximum internal rotation to maximum external rotation at intervals of 30 degrees. We used 3D-gradient echo sequencing (TR: 12 ms, TE: 5.8 ms, 0.8 mm-slice thickness). Our method is based on matching three-dimensional MR images by the similarity of the image intensity. We analyzed the in vivo three-dimensional motions of the glenohumeral and scapulothoracic joint during this motion. In scapla plane, the mean rotation angle of the glenohumeral join was 105.5 degrees ($SD{\pm}39.0^{\circ}$). The mean rotation angle of the scapulothracic joint was 27.5 degrees ($SD\;{\pm}\;7.7^{\circ}$). The contribution ratio is almost 3.8:1 of glenohumeral and scapulothracic joint respectively.

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A Study on the Dynamic Expression of Fabrics based on RGB-D Sensor and 3D Virtual Clothing CAD System (RGB-D 센서 및 3D Virtual Clothing CAD활용에 의한 패션소재의 동적표현 시스템에 대한 연구)

  • Lee, Jieun;Kim, Soulkey;Kim, Jongjun
    • Journal of Fashion Business
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    • v.17 no.1
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    • pp.30-41
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    • 2013
  • Augmented reality techniques have been increasingly employed in the textile and fashion industry as well as computer graphics sectors. Three-dimensional virtual clothing CAD systems have also been widely used in the textile industries and academic institutes. Motion tracking techniques are grafted together in the 3D and augmented reality techniques in order to develop the virtual three-dimensional clothing and fitting systems in the fashion and textile industry sectors. In this study, three-dimensional virtual clothing sample has been prepared using a 3D virtual clothing CAD along with a 3D scanning and reconstruction system. Motion of the user has been captured through an RGB-D sensor system, and the virtual clothing fitted on the user's body is allowed to move along with the captured motion flow of the user. Acutal fabric specimens are selected for the material characterization. This study is a primary step toward building a comprehensive system for the user to experience interactively virtual clothing under real environment.

Two-Dimensional Model Simulation of Balls Motion in a Tumbler-Ball Milling of Metal Powder in Relation with Its Ball Filling Ratio (금속분말의 회전 볼밀링에 있어서 볼 충진율에 따른 볼 거동의 2차원 모델 시뮬레이션)

  • 이길근;김성규;김우열
    • Journal of Powder Materials
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    • v.7 no.4
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    • pp.189-196
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    • 2000
  • Effect of ball filling ratio on the behavior of balls motion and their collision characteristic in a tumbler-ball milling of metal powder are investigated by a computer simulation. The discrete element method and the extended Kelvin model composed of nonlinear spring and nonlinear dashpot were employed in the simulation. It can be possible that analysis of the individual balls motion in a three-dimensional actual mill by the two-dimensional model simulation, since the simulated trajectories of ball paths are in relatively good agreement with the actual ones. It knows that the balls motion in the tumbler-ball mill is strongly influenced by the surface conditions of the balls and mill container wall. The energy consumption of the individual balls during impact and the impact frequency of the individual balls increased with an increase in the ball filling ratio and showed maximum values at about 50-60% ball filling ratio, and then decreased.

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Three-Dimensional Sheet Modeling Using Relative Coordinate (상대 좌표를 이용한 종이류 모델링 기법)

  • Cho Heui Je;Bae Dae Sung
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.29 no.2 s.233
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    • pp.247-252
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    • 2005
  • This research presents a three-dimensional modeling technique for a flexible sheet. A relative coordinate formulation is used to represent the kinematics of the sheet. The three-dimensional flexible sheet is modeled by multi-rigid bodies interconnected by out-of-plane joints and plate force elements. A parent node is designated as a master body and is connected to the ground by a floating joint to cover the rigid motion of the flexible sheet in space. Since the in-plane deformation of a sheet such as a paper and a film is relatively small, compared to out-of-plane deformation, only the out-of-plane deformation is accounted for in this research. The recursive formulation has been adopted to solve the equations of motion efficiently. An example is presented to show the validity of the proposed method.

Simulation and Experimental Methods for Media Transport System: Part I, Three-Dimensional Sheet Modeling Using Relative Coordinate

  • Cho, Heui-Je;Bae, Dea-Sung;Choi, Jin-Hwan;Lee, Soon-Geul;Rhim, Sung-Soo
    • Journal of Mechanical Science and Technology
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    • v.19 no.spc1
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    • pp.305-311
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    • 2005
  • This research presents a three-dimensional modeling technique for a flexible sheet. A relative coordinate formulation is used to represent the kinematics of the sheet. The three-dimensional flexible sheet is modeled by multi-rigid bodies interconnected by out-of-plane joints and plate force elements. A parent node is designated as a master body and is connected to the ground by a floating joint to cover the rigid motion of the flexible sheet in space. Since the in-plane deformation of a sheet such as a paper and a film is relatively small, compared to out-of-plane deformation, only the out-of-plane deformation is accounted for in this research. The recursive formulation has been adopted to solve the equations of motion efficiently. An example is presented to show the validity of the proposed method.

Simulation and Experimental Methods for Three-Dimensional Sheet Media Transport System Using Relative Coordinate (상대좌표를 이용한 3차원 미디어 이송장치에 대한 실험방법과 Simulation에 대한 연구)

  • Dae, Dae-Sung;Cho, Heui-Je
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2005.11a
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    • pp.573-576
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    • 2005
  • This research presents a three-dimensional modeling technique for a flexible sheet. A relative coordinate formulation is used to represent the kinematics of the sheet. The three-dimensional flexible sheet is modeled by multi-rigid bodies interconnected by out-of-plane joints and plate force elements. A parent node is designated as a master body and is connected to the ground by a floating joint to cover the rigid motion of the flexible sheet in space. Since the in-plane deformation of a sheet such as a paper and a film is relatively small, compared to out-of-plane deformation, only the out-of-plane deformation is accounted for in this research. The recursive formulation has been adopted to solve the equations of motion efficiently. An example is presented to show the validity of the proposed method.

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Development of Web-based User Script Linking System for Three-dimensional Robot Simulation (3차원 로봇 시뮬레이션 환경을 위한 웹 기반의 사용자 스크립트 연동 시스템 개발)

  • Yang, Jeong-Yean
    • The Journal of the Korea Contents Association
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    • v.19 no.2
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    • pp.469-476
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    • 2019
  • Robotic motion is designed by the rotation and the translation of multiple joint coordinates in a three-dimensional space. Joint coordinates are generally modeled by homogeneous transform matrix. However, the complexity of three dimensional motions prefers the visualization methods based on simulation environments in which models and generated motions work properly. Many simulation environments have the limitations of usability and functional extension from platform dependency and interpretation of predefined commands. This paper proposes the web-based three dimensional simulation environment toward high user accessibility. Also, it covers the small size web server that is linked with Python script. The non linearities of robot control apply to verify the computing efficiency, the process management, and the extendability of user scripts.