• Title/Summary/Keyword: thinking faculty

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Feasibility of Computed Tomography Colonography as a Diagnostic Procedure in Colon Cancer Screening in India

  • Manjunath, Kanabagatte Nanjundappa;Gopalakrishna, Prabhu Karkala;Siddalingaswamy, Puttappa Chandrappa
    • Asian Pacific Journal of Cancer Prevention
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    • v.15 no.13
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    • pp.5111-5116
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    • 2014
  • Computed Tomography Colonography (CTC) is a medical imaging technology used in identifying polyps and colon cancer masses in the large intestine. The technique has evolved a great deal since its invention and has become a routine diagnostic procedure in Western countries due to its non invasiveness and ease of use. The objective of our study was to explore the possibility of CTC application in Indian hospitals. This paper gives an overview of the procedure and its commercial viability. The explanation begins with the domain aspects from gastroenterologist perspective, the new way of thinking in polyp classification, the technical components of CTC procedure, and how engineering solutions have helped clinicians in solving the complexities involved in colon diagnosis. The colon cancer statistics in India and the results of single institution study we carried out with retrospective data is explained. By considering the increasing number of patients developing colon malignancies, the practicality of CTC in Indian hospitals is discussed. This paper does not reveal any technical aspects (algorithms) of engineering solutions implemented in CTC.

Use of Visual Digital Media to Develop Creativity: The Example of Video Games

  • V., Zabolotnyuk;S., Khrypko;I., Ostashchuk;D., Chornomordenko;A., Timchenko;T., Motruk;K., Pasko;O., Lobanchuk
    • International Journal of Computer Science & Network Security
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    • v.22 no.12
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    • pp.13-18
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    • 2022
  • In the post-information era, most of technologies have a visual part, or at least some functions related to visualization. It is also one of the popular means of presenting materials in education area. However, despite its popularity, the impact of visualization on the effectiveness of learning still remains controversial. Even more controversial is its usefulness in developing creativity, which is one of the most important skills for today's employee. The authors considered the use of visualization as a tool for the development of children's creativity on the example of learning video games, in particular, ClassCraft to distinguish features that, from the point of view of psychology, may lead to developing creativity even being not useful for educational purposes. It is concluded that video games useful for learning may have features, that are inappropriate in formal educational context, but important to develop creative thinking.

Development of Liberal Art and Natural Science Integration Computational Thinking Education Program Based on the IoT (IoT 기반의 문·이과 통합형 CT 교육 프로그램 개발)

  • Jeong, Sang-Mok;Shin, Soo-Bum;Yim, Taek-Kyun;Mun, Seong-Yun;Jeon, In-Seong
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.4
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    • pp.255-262
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    • 2019
  • The informatics curriculum which was revised in 2015 presents the growth of creative and convergent talents as a main goal, and what is essential in the growth of creative and convergent talents is Computational Thinking(CT). In this study, in line with the goal of the growth of creative and convergent talents, the subject of IoT technology and liberal arts and natural sciences integration course was combined with the contents of informatics textbook, and the teaching-learning program was developed. In order to verify the effect of the developed teaching-learning program, the experimental research was conducted, and as a result of study, the mean of the experimental group was 10 points higher than that of the control group. Therefore, it could be known that there was an effect in the teaching-learning program suggested in this study. It is expected that the teaching-learning program suggested in this study can induce the learning motive and interest in SW education by directly implementing SW skill to the various fields of a real life through CT education based on Iot as well as a programing language, and improve convergent and scientific thinking through the experience of solving the problems which are blended with many subjects through liberal arts and natural sciences integration course, and designing them creatively.

A Study on the Development Strategies of University Students in Sports Colleges by Evaluating Core Competencies (스포츠계열 대학생들의 핵심역량 평가에 따른 발전방안 연구)

  • Kim, Jin-Kook;Kim, Soo-Hyun
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.4
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    • pp.195-206
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    • 2019
  • The purpose of this study is to analyze the importance and performance of core competencies recognized by Korean sports students and to identify directions and methods for strengthening the competence of sports students in the future direction of future society. The results of analysis of 309 students of sports major students are as follows. First, the importance of core competencies recognized by college students in sports was in the order of self - management capacity, interpersonal capacity, communication capacity, comprehensive thinking ability, resource information technology utilization capability, and global capability. Second, the students' performance of their core competencies evaluated by sports college students was in the order of interpersonal competence, self-management competence, communication competence, comprehensive thinking ability, global competency, and resource information technology utilization competency. Third, the difference between the importance of core competence and the degree of performance was found to be significant in all areas, and the areas of great difference were total thinking, communication ability, resource information technology utilization capacity, self-management capability, Relationship competence. While college students in sports college have relatively high level of interpersonal competence, self-management competence and communication ability, comprehensive thinking ability, resource information technology utilization capacity and global competency are weak. Therefore, It will be able to be reborn as the talent required by society. Therefore, universities need to cultivate competitive sports talent through innovation of curriculum and capacity of faculty, and it should be recognized that this can be linked to the competitiveness of universities.

Investigating Forms of Understandings in the Context of Trigonometry

  • Delice, Ali;Adatoz-Sidi, Berna;Aydin, Emin
    • Research in Mathematical Education
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    • v.13 no.2
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    • pp.151-170
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    • 2009
  • This study reports a research which was conducted on how frequently and where the students use the unit circle method while dealing with trigonometric functions in solving the trigonometry questions. Moreover, the reasons behind the choice of the methods, which could be the unit circle method, the ratio method, or the use of trigonometric identities, are also investigated to get an insight about their understanding. In this study, the relationship between the students' choices of methods in solving questions is examined in terms of instrumental or relational understanding. This is a multi-method research which involves a range of research strategies. The research techniques used in this study are test, verbal protocol (think aloud), and interview. The test has been applied to ten tenth grade students of a public school to get students' solution processes on the paper. Later on, verbal protocol has been performed with three students of these ten who were of the upper, middle and lower sets in terms of their performance in the test. The aim was to get much deeper data on the students' thinking and reasoning. Finally, interview questions have been asked both these three students and other three from the initial ten students to question the reasons behind their answers to the trigonometry questions. Findings in general suggest that students voluntarily choose to learn instrumentally whose reasons include teachers' and students' preference for the easier option and the anxiety resulting from the external exam pressure.

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Mitigating Threats and Security Metrics in Cloud Computing

  • Kar, Jayaprakash;Mishra, Manoj Ranjan
    • Journal of Information Processing Systems
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    • v.12 no.2
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    • pp.226-233
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    • 2016
  • Cloud computing is a distributed computing model that has lot of drawbacks and faces difficulties. Many new innovative and emerging techniques take advantage of its features. In this paper, we explore the security threats to and Risk Assessments for cloud computing, attack mitigation frameworks, and the risk-based dynamic access control for cloud computing. Common security threats to cloud computing have been explored and these threats are addressed through acceptable measures via governance and effective risk management using a tailored Security Risk Approach. Most existing Threat and Risk Assessment (TRA) schemes for cloud services use a converse thinking approach to develop theoretical solutions for minimizing the risk of security breaches at a minimal cost. In our study, we propose an improved Attack-Defense Tree mechanism designated as iADTree, for solving the TRA problem in cloud computing environments.

Optimisation of bridge deck positioning by the evolutionary procedure

  • Guan, Hong;Steven, G.P.;Querin, O.M.;Xie, Y.M.
    • Structural Engineering and Mechanics
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    • v.7 no.6
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    • pp.551-559
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    • 1999
  • This paper presents some simple thinking on an age-old question that given a bridge of a certain span and loading, from the point of view of the structural efficiency, where should the bridge deck be positioned? Generally, this decision is made for other reasons than structural efficiency such as aesthetics and the analyst is often presented with a fait accompli. Using the recently invented Evolutional Structural Optimisation (ESO) method, it is possible to demonstrate that having the deck at different vertical locations can lead to a very different mass and shape for each structural form resembling cable-stayed and cable-truss bridges. By monitoring a performance index which is the function of stresses and volume of discretised finite elements, the best optimised structure can be easily determined and the bridge deck positioning problem can be efficiently solved without resorting to any complex analysis procedures.

A Study on the Characteristics of the Summer Olympic Games Mascots

  • Choi, Hwa Yeol;Lee, Hyuk Jin
    • Journal of Sport and Applied Science
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    • v.6 no.2
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    • pp.1-7
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    • 2022
  • Purpose: This study began with an interest in the meaning and importance of Olympic mascots, and this paper aimed to analyze the types and features of mascots by comparing the Summer Olympics mascots from Munich 1972 to Tokyo 2020 and ultimately to understand the attributes of the Summer Olympic mascots. Research design, data, and methodology: The approach of this study is the exploratory approach by literature reviews. This study carried out exploratory research on thinking about understanding the characteristics of the Summer Olympic Games Mascots. Results: First, the Munich 1972 mascot, Waldi is known as the first official mascot. Second, many mascots are designed the most in animal form. But the process of change according to the material of the Olympic mascot changed from a simple animal form to a finely expressed hybrid mascot, and multiple mascots appeared in the 2000s. Conclusions: The Olympic mascot is a representative symbol of the Olympic Games, representing the identity of the host country. Five attributes of the Olympic mascots were identified: friendliness, a symbolic meaning, originality, diversity, and value. Further implications were discussed.

A Study on the Effect of Science Achievement Faculties Improvements in High School Inquiry Chemistry Experiments (탐구 화학 실험을 통한 고등학교 학생들의 과학 성취도 향상에 관한 연구)

  • Choonpyo Hong;Yongyeon Kim
    • Journal of the Korean Chemical Society
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    • v.47 no.5
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    • pp.487-494
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    • 2003
  • In this study, the effects of science achievement faculties improvements upon students' logical thinking, science inquiry skills, experiment attitudes, manipulated skills and inquiry process skills were investigated in high school inquiry chemistry experiments. For this purpose, the participants were 150 students taking the course of high school chemistry class in Anyang-city. Logical thinking and science inquiry skills' data were collected from written tests, inquiry process skills' data were collected from reports and experiment attitudes and manipulated skills' data were collected from classroom observations. As the results of this study, students' inquiry process skills, experiment attitudes and manipulative skills were very low. But other parts except inquiry process skills were significantly increased. And the science achievement of students were improved when continuously inquiry chemistry experiment were applied to students.

A Study on the Characteristics of Modern Fashion Design for Digital Nomadic Culture (디지털 유목민 문화를 위한 현대 패션디자인의 특성 연구)

  • Kim, Jee-Hee
    • Fashion & Textile Research Journal
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    • v.9 no.1
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    • pp.6-14
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    • 2007
  • The purpose of this study was to delve into what type of expression mode of fashion design could suit the life style of digital nomads, as the appearance of nomadic life style was concurrent with people's modified way of thinking and sociocultural changes in today's digital society. It's basically meant to define the roles of fashion design, which was discussed as a way of improving the quality of life as a sort of 'culture,' and to suggest some of the right directions for fashion design in the future. The culture of today's digital era is marked by a pursuit of high mobility and high speed, and by nomadic disposition that is built on flexible thinking. The kind of design that lets people carry nomadic things with them and thereby improve their mobility can satisfy their needs for mobility, and body-friendly design that functions as a device of information in itself can meet their needs for mobility as well. The leading example of the latter is a wearable computer, and wearable scientific technology will be taken to another level, thanks to the advance in digital technology. In the future, that will be more accessible to people in general, and subminiature digital equipment will gain popularity in fashion industry as part of textiles and clothing or as an accessory. And specific kinds of design will be widespread, including variable design, multi-functional design and modular design. The first serves as a tool to protect the human body and to facilitate the adaptability of it to the given circumstances, and the second is characterized by a superb physical and psychological protectability. The third lets wearers bring design to completion at their own option, owing to an increase in the number of open-minded people and the development of interactive media. All these types of design could be called a wearer-friendly, human-oriented design that is specifically appropriate for the digital age. Wearers can actively be involved in design process as productive consumers, which is expected to help increase opener practices in fashion design sector.