• 제목/요약/키워드: the usability of knowledge

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서비스디자인 플랫폼을 위한 사용성 평가지표 연구 (The Usability Evaluation Indicators for Services Design Platform)

  • 정회준;김광명;조선;고영준
    • 한국과학예술포럼
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    • 제20권
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    • pp.409-419
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    • 2015
  • 서비스디자인 플랫폼(Service Design Platform)은 지식경제부에서 시행하고 있는 '서비스 융합형 디자인 컨설팅 지원기술 개발사업'의 일환으로 서비스디자인 기업들이 온라인에서 서비스디자인 과제를 원활하게 할 수 있도록 하기 위한 목적으로 개발되었다. 서비스디자인 플랫폼 개발과정에서 플랫폼의 사용성을 검증하고 개선시키기 위해서는 사용자의 참여에 의한 사용성 테스트(Usability Test)와 더불어 전문가에 의한 휴리스틱 평가(Heuristic Evaluation)가 요구된다. 본 연구는 전문가에 의한 휴리스틱 평가를 실시하기에 앞서 평가대상에 적합한 평가영역과 세부 평가항목을 도출하기 위한 목적으로 진행되었다. 연구를 위해서 내부 연구자들이 사용성 영역과 평가대상인 서비스디자인 플랫폼의 특징요소, 설계요소, 커뮤니티 요소 등을 설정하였고, 이를 세부항목에 반영해서 평가지표를 분류하고 도출하였다. 이어서 평가지표에 대한 타당성과 신뢰성 검증을 위해 전문가를 대상으로 델파이 조사를 실시해서 4개의 평가영역과 44개의 세부항목으로 구성된 평가지표를 도출하였다. 도출된 평가지표는 체크리스트로 활용해서 향후 전문가에 의한 휴리스틱 평가 시 활용될 계획이다.

정보기술이 지식경영활동과 성과에 미치는 효과에 대한 실증분석 (An Empirical Analysis of the Effects of Information Technology on Knowledge Management Activity and Performance)

  • 최은수;이윤철
    • 지식경영연구
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    • 제10권3호
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    • pp.51-80
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    • 2009
  • The purpose of this study is to empirically analyze the impact that occurs when Korean organizations make practical use of various information technology tools and systems in the knowledge management process, such as sharing, learning and creating knowledge. Such a process is usually made through online and offline knowledge management activities. This paper also verifies how the externalization of tacit knowledge, and the internalization of explicit knowledge via the Internet and offline socialization activities have altered the mechanisms of knowledge transfers inside organizations. For the research, a survey was conducted on the satisfaction and usability levels of information technology, and the impact of IT usage on the results of knowledge management activities and knowledge transfers. 622 Korean organizations were surveyed, including major listed firms and public organizations. The results were examined as an online/offline integration process using SECI's Model proposed by Nonaka (1994, 1995). The analysis shows that information technology satisfaction and the usage of information technology help accelerate the pace of the knowledge flow and amplify the volume of the knowledge transfer by boosting the externalization and internalization processes-also known as knowledge management activities. However. there is no distinct correlation between information technology and socialization, an offline knowledge transferal activity. In particular, the quality of knowledge-an end result of knowledge transfer-does not improve merely by the externalization of online knowledge and instead requires the internalization of knowledge processes. Above all, the research reveals that offline socialization processes vastly contribute to the improvement of knowledge quality. This paper suggests that in order to ensure a transfer of quality knowledge, an organization or a company should focus on the use of information technology rather than the satisfaction level of information technology, and that knowledge transfers via the Internet has limitations in creating high quality of knowledge. For an organization to ensure the transfer of high-quality knowledge, the organization should not entirely hinge the transfer of knowledge online, as it is essential to have an offline method-a form of socialization such as a 'community of practice.'

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효과적인 FRACAS 운용을 위한프로세스 지식의 생성과 활용 (Creation and Use of Process oriented Knowledge for Effective FRACAS)

  • 이재훈;유기훈;김기영;설동진;장중순
    • 한국신뢰성학회지:신뢰성응용연구
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    • 제8권3호
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    • pp.113-124
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    • 2008
  • In reliability engineering, failure reporting, analysis, and corrective action system (FRACAS) is an useful tool for effective failure reporting and related operations. FRACAS is generally mainly focused on implementation of its closed-loop process, but also includes various related information which has to be effectively managed such as failure types, failure modes, failure mechanisms, and corrective actions. In this study, we adopt and utilize the concept of process knowledge, and create it through abstraction of FRACAS information. At each step of closed-loop process, the necessary type of knowledge, priority and usability are clearly defined. This study also suggests corresponding management tools such as business process management system, knowledge management system, and their key elements and functions to deal with process knowledge. A prototype system using simple closed-loop process with its process knowledge is presented to demonstrate the feasibility of the proposed work.

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노인을 위한 스마트 홈 시스템 장기 모니터링 실증 연구 (A Long-term Monitoring Demonstration of Smart Home System for the Elderly)

  • 이지헌;차승현
    • 한국BIM학회 논문집
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    • 제11권3호
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    • pp.75-90
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    • 2021
  • A smart home system improves the elderly's quality of life by monitoring and analyzing their movements and health conditions with better health-care and social support services. Therefore, there has been an effort to adopt a smart home system for the independently living elderly. However, to the best of our knowledge, no study has investigated the usability of a smart home system on actual independently living elderly housing in long-term settings. Thus, this study aims to demonstrate the usability of a smart home system on independently living elders in living lab conditions. The BLE smart band and the BLE receiver were chosen for the smart home system to monitor the movement of the participants in their homes as well as to monitor the heart rates, step counts, sleep index. Nine independent living elderly from the senior welfare center in Kimjae participated in this living lab demonstration experiment for ten months. This demonstration experiment confirmed the effectiveness of low-cost and easily adoptable IoT-based BLE sensor sets on independent living elders and discussed the troubles and limitations of the experiment. By grasping the pros and cons of IoT-based BLE sensor sets, this study seeks to improve the accessibility and usability of smart home systems for the elderly population in independent living arrangements.

Developing a Web-Based Knowledge Product Outsourcing System at a University

  • Onte, Mark B.;Marcial, Dave E.
    • Journal of Information Processing Systems
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    • 제9권4호
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    • pp.548-566
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    • 2013
  • The availability of technology and the abundance of experts in universities create an ample opportunity to provide a venue that allows a knowledge seeker to easily connect with and request advice from university experts. On the other hand, outsourcing provides opportunities and remains one of the emerging trends in organizations, and can very clearly observed in the Philippines. This paper describes the development of a reliable web-based approach to Knowledge Product Outsourcing (KPO) services in the Silliman Online University Learning system. The system is called an "e-Knowledge Box."It integrates Web 2.0 technologies and mechanisms, such as instant messaging, private messaging, document forwarding, video conferencing, online payments, net meetings, and social collaboration together into one system. Among the tools used are WAMP Server 2.0, PHP, BlabIM, Wordpress 3.0, Video Whisper, Red5, Adobe Dreamweaver CS4, and Virtual Box. The proposed system is integrated with the search engine in URLs, Web feeds, email links, social bookmarking, search engine sitemaps, and Web Analytics Direct Visitor Reports. The site demonstrates great web usability and has an excellent rating in functionality, language and content, online help and user guides, system and user feedback, consistency, and architectural and visual clarity. Likewise, the site was was rated as being very good for the following items: navigation navigation, user control, and error prevention and correction.

Financial Data Assessment Using Table-Graph-Mixed Reality Visualization

  • Tanlamai, Uthai;Savetpanuvong, Phannaphatr;Kunarittipol, Wisit
    • Journal of Information Technology Applications and Management
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    • 제19권1호
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    • pp.13-24
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    • 2012
  • Usability and knowledge drawn from utilizing various ways of representing accounting data were examined. Classroom experiments were conducted to compare students' assessment of financial data using table of numbers, 2-dimensional column graphs (2D), 3-dimensional column graphs (3D), and mixed reality visualization of true 3-dimensional graphs (MR). The results showed that in assessing the financial status and performance of a firm, Table of numbers and MR took longer than 2D and 3D graphs. The time spent on true 3D graphs using MR technology was about the same as Table of numbers. When compared the assessment scores of the firm's financial status and performance between participants and experts, the difference was the least when participants used 2D graphs. However, MR was seen as being a new way to provide data of greater complexity and was very useful for financial information.

Mixed Reality Visualization of Financial Accounting Data

  • Tanlamai, Uthai;Savetpanuvong, Phannaphatr;Kunarittipol, Wisit
    • Journal of Information Technology Applications and Management
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    • 제18권1호
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    • pp.1-14
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    • 2011
  • Mixed reality (MR) representation of accounting numbers is used as an alternative way of virtually engaging users of real three dimensional graphics of financialdata. An experiment was conducted to compare the usability and knowledge drawn from utilizing a table of numbers versus MR representations. The results showed that when MR was used, the participants' ratings of the firm's financial status and performance were more congruent with those of experts than when a table was employed. Also, MR was seen as providing less complex information with a shorter amount of time being spent and was perceived as being easy and useful.

Applying the Technology Acceptance Model to the Digital Exhibition: A Case study on

  • Rhee, Boa;Kim, Shin Hyo;Shin, Soo Min
    • 한국컴퓨터정보학회논문지
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    • 제21권10호
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    • pp.21-28
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    • 2016
  • The aim of this research is to analyze Perceived Usefulness(PU) and Perceived Ease of Use(PEOU) based on Technology Acceptance Model in , and how viewing experiences and knowledge of motion graphics have an impact on attitude toward using and behavioral intention to use. Both usability for learning and usability for appreciation in terms of PU have significant correlations with the degree of satisfaction and immersion, and behavioral intention to use. On the other hand, PEOU has an influence on degree of exhibition satisfaction and immersion, and onto behavioral intention to use with the exception of intention to revisiting . Unlike PU or PEOU, previous viewing experiences do not have correlation with attitude toward using and behavioral intention to use. Only previous knowledge of motion graphics has a correlation with degree of satisfaction and immersion, and behavioral intention to use. As the influence on PU and PEOU's attitude toward using and and behavioral intention to use has been verified, our findings show that two variables of TAM enable the prediction of user's technology acceptance on digital exhibitions and as a result prove the suitability for TAM as an evaluation model for digital exhibition of remediating the originals. This study offers a fresh understanding of the importance of motion graphic effects which influence attitude toward using and behavioral intention to use from the perspective of curating methodology.

공간정보 공유체계를 위한 모듈기반 WebGIS 플랫폼 연구 (Module-based WebGIS platform for spatial information sharing system)

  • 신정석;최영락
    • 한국멀티미디어학회논문지
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    • 제25권11호
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    • pp.1557-1563
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    • 2022
  • Currently Spatial Data is collected and processed in various methods, and its usability is very high. However, the existing Spatial Data analysis Software usually requires professional knowledge in the collection, refinement, and application of spatial Date, making it difficult to access and apply it. Therefore, this study established a new WebGIS platform with improved accessibility and usability to solve these problems. This platform supports various services such as master map sharing, spatial data generation, automatic coordinate system conversion, WMS issuance, grid generation, and grid analysis. These services increase operational convenience, such as simplifying repetitive tasks and automatically expressing text files. While it is believed that non-experts can easily and conveniently because of them to simplify and express the results. In addition, it is judged to have high accuracy and reliability compared to the analysis results using the existing Open Source-based GIS software.

지식정보자원시스템 이용자 경험 지표개발에 관한 연구 (A Study on the Development of User Experience Indicators for The Knowledge and Information Resource System)

  • 전정현;이지연
    • 한국문헌정보학회지
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    • 제54권3호
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    • pp.209-236
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    • 2020
  • 본 연구에서는 이용자 경험의 관점에서 지식정보자원시스템을 평가하기 위한 이용자 경험 지표를 개발하였다. 선행연구에서 도출된 이용자 경험요인을 검증하고 지표로 개발하기 위해 설문조사를 수행하였으며, 사전조사 158명, 본 조사 480명을 대상으로 데이터를 수집하였다. 수집된 데이터는 기술통계, 탐색적 요인분석, 상관관계분석, 확인적 요인분석, 경로분석을 통해 분석을 수행하였다. 수행결과 총 7개 경험요인, 37개 세부 경험요인, 105개 시스템 지각요인이 최종 지식정보자원시스템 이용자 경험 지표로 도출되었다. 도출된 이용자 경험 지표는 지식정보자원시스템 이용자들이 지각하는 이용자 경험 정도를 측정할 수 있으며, 검증된 평가지표로서 활용하여 각 경험요인에 대한 단순 비교가 아닌 상관관계가 반영된 실효성 있는 평가를 진행해 볼 수 있다는데 의의가 있다.