• 제목/요약/키워드: the static world

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복합가속열화시험을 통한 레일체결장치 폴리우레탄 탄성패드의 열화 경향 분석 (Evaluation of the Degradation Trend of the Polyurethane Resilient Pad in the Rail Fastening System by Multi-stress Accelerated Degradation Test)

  • 성덕룡;박광화
    • 한국철도학회논문집
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    • 제16권6호
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    • pp.466-472
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    • 2013
  • 국내외적으로 도시철도 및 고속철도에서 콘크리트궤도 부설이 증가하고 있는 추세에 있다. 콘크리트궤도에서 필수적으로 사용되고 있는 레일체결장치의 탄성패드는 열차하중에 대한 충격을 완화시켜주는 중요한 역할을 담당하고 있다. 일반적으로 탄성패드의 강성변화를 평가하기 위해서는 단순피로시험[1]이 시행되고 있으나 이는 실제 철도환경조건과는 상이할 수 있다. 본 연구에서는 실제 철도현장에서 통과톤수를 받은 탄성패드에 대한 정적스프링계수를 측정하였다. 또한, 신품 탄성패드에 대해서 단순피로시험과 복합가속열화시험을 수행하였다. 사용한 탄성패드의 강성값은 사용시간과 반복횟수에 따른 시험결과값과 비교되었다. 시험결과의 비교를 통해 사용한 탄성패드의 정적스프링계수 변화경향이 반복하중과 열이 함께 고려된 복합가속열화시험결과와 동일한 경향을 보이는 것을 확인하였다. 또한, 복합가속열화와 관련된 T-NT식을 이용하여 탄성패드의 복합가속열화 모델을 도출하였으며, 약 2.62의 가속계수를 가지는 것을 확인하였다. 최종적으로 본 연구를 통해 폴리우레탄 탄성패드에 대한 복합가속열화 모델식을 제안하였다.

Console Wrapper를 활용한 C언어 학습도구 개발 (Development of a C-Language Learning Tool using Console Wrapper)

  • 황규덕;최숙영
    • 디지털융복합연구
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    • 제7권3호
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    • pp.113-122
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    • 2009
  • The majority of programming education in the learning place attaches importance more to grammar, memorization of the imperative sentence and explanation of the program language itself than the specific way to use the target language. In addition, it is mainly used to teach theoretical knowledge based on the text. Consequently, current programming education has not interested learners in the programming learning and has not improved their ability in programming problems of the real world. We therefore developed a learning tool of C-language, which is based on the Console Wrapper. The purpose of proposing the learning tool was to make the programming education break from the typical theoretical learning and to let learners be interested in the programming education. By using the dynamic screen instead of the static console screen, the learners could enjoy learning the program. As a result of this study, we could know that the programming education using our learning tool is more effective than the typical C language programming education.

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비동조적 효용함수 가정시의 최적환경세율에 대한 연구: 계산적 일반균형(CGE) 시뮬레이션을 통한 접근

  • 김상겸
    • KDI Journal of Economic Policy
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    • 제24권2호
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    • pp.53-82
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    • 2002
  • Earlier papers, regarding this topic, have shown that the optimal environmental tax rate under the second best situation typically smaller than that under the first best world, the well known Pigouvian tax. This paper casts a doubt on the generality of this result, since the conclusion was derived from the models which employed rather strict assumptions on the utility function, which is homothetic and separable. This paper, with simple-static CGE model, shows that the result of earlier studies is sensitive to the assumption on the utility function. According to the simulation results, as previous studies pointed out, if the utility function is assumed to be homothetic, the optimal environmental tax rate is smaller than the Pigouvian tax. In contrast, if certain type of non-homotheticity is allowed, the optimal environmental tax rate could be greater than the Pigouvian tax. The results of this simulation also imply that the enlargement of environmental tax base could enhance the efficiency of overall tax system. Hence, there will be a less burden to share for the tax authority from the policy change.

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컴퓨터 시각과 레이저 구조광을 이용한 물체의 3차원 정보 추출 (Three Dimensional Geometric Feature Detection Using Computer Vision System and Laser Structured Light)

  • 황헌;장영창;임동혁
    • Journal of Biosystems Engineering
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    • 제23권4호
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    • pp.381-390
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    • 1998
  • An algorithm to extract the 3-D geometric information of a static object was developed using a set of 2-D computer vision system and a laser structured lighting device. As a structured light pattern, multi-parallel lines were used in the study. The proposed algorithm was composed of three stages. The camera calibration, which determined a coordinate transformation between the image plane and the real 3-D world, was performed using known 6 pairs of points at the first stage. Then, utilizing the shifting phenomena of the projected laser beam on an object, the height of the object was computed at the second stage. Finally, using the height information of the 2-D image point, the corresponding 3-D information was computed using results of the camera calibration. For arbitrary geometric objects, the maximum error of the extracted 3-D feature using the proposed algorithm was less than 1~2mm. The results showed that the proposed algorithm was accurate for 3-D geometric feature detection of an object.

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철도차량 시뮬레이션의 디지털 영상제어 시스템 연구 (A study on the Digital Video control system for train simulator)

  • 김봉택;최성
    • 한국철도학회:학술대회논문집
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    • 한국철도학회 1999년도 추계학술대회 논문집
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    • pp.259-266
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    • 1999
  • A study on the static type train simulator will include the training of new drives requires that the environment of the cab, controls placement, etc. must highly realistic so that driver can readily transfer his training experience to the real world. The simulator computer sends video disc speed command to a Video PC processor. A video switcher select the output of the on-line player. This selection is done with loss of vertical synchronization, meaning the picture will not noticeable roll or jump as the simulation mover from disc to disc. The video image quality remain contestant through the simulated speed range from zero to 100km/h. Flicker is avoided in the scene by the use of a TBC(Time Base Corrector) which causes the display of one video field at a time. Thus, no interfield jitter is present when the scene is stopped.

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조경 설계와 회화적 자연관의 문제 (Landscape Design and Pictorialized View on Nature: A Critical Examination)

  • 배정한;조정송
    • 한국조경학회지
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    • 제27권3호
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    • pp.80-87
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    • 1999
  • This paper examines the conventional notion of natural beauty and its legacy on the aesthetic experience of nature and landscape architecture in terms of critical perspective. We can take its clue for discussion from the our routine convention of experiencing natural beauty from the picture-like nature. We often equate natural beauty with superficial representations of nature shown in pictures. However, it is no more than a by-stander's nature seen purely through the eyes of the outsider. Problems of the picture-like nature can be summarized as the contemplative and visual-oriented aesthetic experience of landscape, which has had its influence not only on the ways of seeing the natural beauty but also on the ways of making it. The tradition of the picture-like nature has been transplanted into the real world through the practice of landscape architecture. It has been mass-producing superficial beauty of nature, focused on visual form. Landscape architecture in such a form is just a static means of decoration devoid of meaning and content.

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Golf Green Slope Estimation Using a Cross Laser Structured Light System and an Accelerometer

  • Pham, Duy Duong;Dang, Quoc Khanh;Suh, Young Soo
    • Journal of Electrical Engineering and Technology
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    • 제11권2호
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    • pp.508-518
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    • 2016
  • In this paper, we propose a method combining an accelerometer with a cross structured light system to estimate the golf green slope. The cross-line laser provides two laser planes whose functions are computed with respect to the camera coordinate frame using a least square optimization. By capturing the projections of the cross-line laser on the golf slope in a static pose using a camera, two 3D curves’ functions are approximated as high order polynomials corresponding to the camera coordinate frame. Curves’ functions are then expressed in the world coordinate frame utilizing a rotation matrix that is estimated based on the accelerometer’s output. The curves provide some important information of the green such as the height and the slope’s angle. The curves estimation accuracy is verified via some experiments which use OptiTrack camera system as a ground-truth reference.

The Customs Union between the European Union and Turkey and its Impacts on Turkey's Economy

  • Becker, Kip;Baki, Ibrahim;Lee, Jung Wan
    • The Journal of Asian Finance, Economics and Business
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    • 제3권2호
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    • pp.41-49
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    • 2016
  • Since World War II nations have formed alliances for reasons of security and trade. Countries have seen international integration as an appropriate approach to resolving domestic and international political issues, improving their welfare by both transforming their infrastructures and increasing their foreign trade. While the majority of these relationships are straightforward d Turkey's relationship with the European Union is more complex due to differences in religion and, at times, political ideology from other Union members. As a candidate country Turkey has made advances towards the full membership of the European Union with the customs union being the most significant. The impact of customs union membership is discussed and the effects of the customs union on Turkey's trade and economy are examined from a perspective of different economic theories.

A Free Trade Area of the Asia Pacific (FTAAP): Is It Desirable?

  • Kim, Sangkyom;Park, Innwon;Park, Soonchan
    • East Asian Economic Review
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    • 제17권1호
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    • pp.3-25
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    • 2013
  • This paper evaluates whether the proposed FTAAP is a desirable policy option for APEC member economies and the world economy. More specifically, this paper qualitatively investigates whether the FTAAP satisfies conditions for a trade bloc to generate positive and sufficient net trade creation effect. In addition, this paper estimates the likely impact of the FTAAP by using a CGE model analysis. From the qualitative analysis based on statistical data, this paper strongly argues that the FTAAP can be a desirable regional trade bloc able to generate positive gains from freer trade. From the ex-ante scenario analysis using both static and capital accumulation CGE Models, this paper concludes that the FTAAP has great potential for improving welfare of participating APEC economies and will boost economic growth in the region. In particular, the FTAAP would be even better if it can be linked with liberalization of trade in services and enhanced trade facilitation.

A Case Study: How Are The Multimedia Technology Being used by The Casino Gaming Industry

  • Bradshaw, Brian
    • Journal of Multimedia Information System
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    • 제4권1호
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    • pp.51-56
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    • 2017
  • The purpose of this paper is to take a look at the current use of multimedia technology in the casino gaming industry. In Las Vegas, there are many things competing for attention, and capturing viewers' interests cannot be effectively accomplished with static posters or flyers at the front desk. What is at stake is billions of dollars in revenue. So understanding the use of multimedia technology in the pursuit of that revenue is a must. Las Vegas has developed some very innovative ways for the use of multimedia technologies that the rest of the business and medical world will soon adapt. Vegas recently faces major competition from Maco for the international business. Maintaining a high level of customer service is paramount in keeping its customer base.