• Title/Summary/Keyword: the static world

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Study on the Structural Optimization based on Equivalent Static Load under Dynamic Load (동하중을 받는 구조물의 등가정하중 기반 구조 최적화 연구)

  • Kim, Hyun-Gi;Kim, Euiyoung;Cho, Maenghyo
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.27 no.5
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    • pp.421-427
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    • 2014
  • Most of the structure of the real world is influenced under dynamic loads. However, when structure analysis and the structural optimization is performed, it is assumed that the static load acts on structure. When considering the actual load of dynamic loads in order to take into account a variety of loads, computational resources and time becomes a big burden in terms of cost. However, considering only the simple static load condition is not preferable for structural safety. For this reason, a lot of studies have been conducted trying to compensate this trouble by applying weight factor or replacing dynamic load with the equivalent static load. In this study, structural optimization techniques for structures under dynamic loads is proposed by applying the equivalent static load. From previous study, after determining the positions of equivalent static load based on primary degrees of freedom, the equivalent static load is calculated through the optimization process. In this process, the equivalent static load optimization of previous research is complemented by adding constraints to avoid excessively large load extraction. In numerical examples, dynamic load is applied to the truss structure and the plate. Then, the reliability of the proposed optimization technique is verified by carrying out size optimization with the equivalent static load.

A Shadow Mapping Technique Separating Static and Dynamic Objects in Games using Multiple Render Targets (다중 렌더 타겟을 사용하여 정적 및 동적 오브젝트를 분리한 게임용 그림자 매핑 기법)

  • Lee, Dongryul;Kim, Youngsik
    • Journal of Korea Game Society
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    • v.15 no.5
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    • pp.99-108
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    • 2015
  • To identify the location of the object and improve the realism in 3D game, shadow mapping is widely used to compute the depth values of vertices in view of the light position. Since the depth value of the shadow map is calculated by the world coordinate, the depth values of the static object don't need to be updated. In this paper, (1) in order to improve the rendering speed, using multiple render targets the depth values of static objects stored only once are separated from those of dynamic objects stored each time. And (2) in order to improve the shadow quality in the quarter view 3D game, the position of the light is located close to dynamic objects traveled along the camera each time. The effectiveness of the proposed method is verified by the experiments according to the different static and dynamics object configuration in 3D game.

Fatigue Behavior of Steel Fiber Reinforced Concrete Continuous Beams under Cyclic Loading (반복하중하에서 강섬유보강 철근콘크리트 연속보의 피로거동)

  • Kwak, Kae-Hwan;Park, Jong-Gun;Jang, Hwa-Sup
    • Journal of The Korean Society of Agricultural Engineers
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    • v.46 no.6
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    • pp.47-58
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    • 2004
  • As concrete structures are getting larger, higher, longer and more specialized, it is more required to develop steel fiber concrete and apply to the real world. In this research, it is aimed to have fatigue strength examined, varying the steel fiber content of 0%, 0.75%, 1.00%, 1.25% by experimental study of fatigue behavior of the steel fiber reinforced concrete continuous beams under cyclic loading. The ultimate load and initial load of flexural cracking were measured by static test. In addition, the load versus strain relation, load versus deflection relation, crack pattern and fracture mode by increasing weight were observed. On the other hand, the crack propagation and the modes of fracture according to cycle number and the relation of cyclic loading to deflection relation and strain relation were investigated by fatigue test. As the result of fatigue test, continuous beam without steel fiber was failed at 60 ~ 70% of The static ultimate strength and it could be concluded that fatigue strength to two million cyclic loading was arround 67.2% by S-N curve. On the other hand, that with steel fiber was failed at 65 ~ 85% of the static ultimate strength and it could be concluded fatigue strength to two million cyclic loading around 71.7%.

Predicting Session Conversion on E-commerce: A Deep Learning-based Multimodal Fusion Approach

  • Minsu Kim;Woosik Shin;SeongBeom Kim;Hee-Woong Kim
    • Asia pacific journal of information systems
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    • v.33 no.3
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    • pp.737-767
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    • 2023
  • With the availability of big customer data and advances in machine learning techniques, the prediction of customer behavior at the session-level has attracted considerable attention from marketing practitioners and scholars. This study aims to predict customer purchase conversion at the session-level by employing customer profile, transaction, and clickstream data. For this purpose, we develop a multimodal deep learning fusion model with dynamic and static features (i.e., DS-fusion). Specifically, we base page views within focal visist and recency, frequency, monetary value, and clumpiness (RFMC) for dynamic and static features, respectively, to comprehensively capture customer characteristics for buying behaviors. Our model with deep learning architectures combines these features for conversion prediction. We validate the proposed model using real-world e-commerce data. The experimental results reveal that our model outperforms unimodal classifiers with each feature and the classical machine learning models with dynamic and static features, including random forest and logistic regression. In this regard, this study sheds light on the promise of the machine learning approach with the complementary method for different modalities in predicting customer behaviors.

A study on the stage image of "rebound lute behind the back" in Dunhuang, China

  • Xueliang Zong;Ziwei Li;Qingfeng Zhang
    • International Journal of Advanced Culture Technology
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    • v.12 no.2
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    • pp.16-29
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    • 2024
  • Mogao Grottoes in Dunhuang, China is one of the world cultural heritage, is the largest ancient grottoes art group in the world, and is a natural and cultural place with outstanding universal value for mankind all over the world. Dunhuang music and dance derived from the murals of Mogao Grottoes is an artistic representation of its thousand-year-old glorious history and an indispensable historical material for research. As one of the iconic images of Dunhuang music and dance, the "rebound lute behind the back" dance posture has unique charm value both in the original mural composition and the stage image. This paper analyzes the characters holding pipa in Dunhuang murals by case analysis, comparative research and other relevant research methods, then studies the stage image and posture of "rebound lute behind the back", and finally analyzes the stage works of "rebound lute behind the back". It is concluded that the dance image of "rebound lute behind the back" is a dynamic stage art work gradually formed by artists from the static Dunhuang murals through refining, developing, processing and transforming. This is to revive the image of Dunhuang music and dance murals, to provide reference and reference for the inheritance and development of Dunhuang culture, and then to enhance and enrich the artistic value of excellent traditional Chinese culture and world cultural heritage.

Development of Buoy-based Autonomous Surface Robot-kit (부이기반 자율형 수상로봇키트 개발)

  • Kim, Hyun-Sik
    • Journal of Ocean Engineering and Technology
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    • v.29 no.3
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    • pp.249-254
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    • 2015
  • Buoys are widely used in marine areas because they can mark positions and simultaneously acquire and exchange underwater, surface, and airborne information. Recently, the need for controlling and optimizing a buoy's position and attitude has been raised to achieve successful communication in a heterogeneous collaborative network composed of an underwater robot, a surface robot, and an airborne robot. A buoy in the form of a marine robot would be ideal to address this issue, as it can serve as a moving node of the communication network. Therefore, a buoy-based autonomous surface robot-kit with the abilities of sonar-based avoidance, dynamic position control, and static attitude control was developed and is discussed in this paper. The test and evaluation results of this kit show the possibility of real-world applications and the need for additional studies.

Development of Web-based Simulator for an Automated Warehouse System : Web-SAW (웹 기반 자동창고시스템 시뮬레이터의 개발 : Web-SAW)

  • 임대진;박양병
    • Journal of the Korea Society for Simulation
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    • v.13 no.1
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    • pp.25-39
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    • 2004
  • Simulation has been recognized as one of major application areas of world wide web. Over the last several years, most research has been focused on the development of web-based simulation languages mostly using JAVA and validation of simulation modeling on web with the newly developed languages. In this paper, we develop a tentative web-based simulator for a simple unit-load automated warehouse system, named Web-SAW. In constructing Web-SAW, we program a user interface program, a simulation logic program, and an animation program with JAVA while utilizing the class library functions and embodiment environment of existing web-based simulation languages. Web-SAW simulates the automated warehouse system with the user input about system operation, displays the animation on a static background representing the system, and generates the various textual outputs after simulation.

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Research on the Load Reduction Effect Using EPS (EPS의 압축성을 이용한 토압저감효과에 관한 연구)

  • 김진만;조삼덕;최봉혁;오세용
    • Journal of the Korean Geotechnical Society
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    • v.20 no.1
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    • pp.101-108
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    • 2004
  • For the last 30 years, the use of EPS as a lightweight filling material has grown significantly throughout the world. The fields of applying EPS block have also increased. The most representative example in geotechnical applications is using EPS block as a compressible inclusion that causes the reduction of static earth pressure on earth-retaining wall, bridge abutment and pipes. EPS blocks have a good workability by its lightweight characteristic and a uniform engineering property with the change of its density. Also EPS blocks have best material property as a compressible inclusion. This paper analyzes that the compressible inclusion function of EPS causes the reduction of static earth pressure on retaining wall and concrete box culvert. A series of in-situ tests were conducted to evaluate the reduction of static earth pressure using EPS inclusion. Based on in-situ test, it is found that the magnitude of static earth pressure was reduced to about 20% for the retaining wall and about 45∼53% for the box culvert compared with theoretical active earth pressure.

Static Aortic Pressure Model for a Moving-Actuator type Total Artificial Heart

  • Om, K.S.;Ahn, J.M.;Park, S.K.;Jo, Y.H.;Kim, H.C.;Min, B.G.
    • Proceedings of the KOSOMBE Conference
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    • v.1997 no.11
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    • pp.122-125
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    • 1997
  • It is needless to say that the hemodynamic variables estimation is a very important study or the artificial heart. Even though its importance there have not been satisfactory results which can be applied to the real-world situations. In this paper, we propose a practical afterload model ( AoP, PAP) which can be applied to the real-world situation.

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Univector Field Method based Multi-Agent Navigation for Pursuit Problem

  • Viet, Hoang Huu;An, Sang-Hyeok;Chung, Tae-Choong
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.12 no.1
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    • pp.86-93
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    • 2012
  • This paper presents a new approach to solve the pursuit problem based on a univector field method. In our proposed method, a set of eight agents works together instantaneously to find suitable moving directions and follow the univector field to pursue and capture a prey agent by surrounding it from eight directions in an infinite grid-world. In addition, a set of strategies is proposed to make the pursuit problem more realistic in the real world environment. This is a general approach, and it can be extended for an environment that contains static or moving obstacles. Experimental results show that our proposed algorithm is effective for the pursuit problem.