• 제목/요약/키워드: the situation of play

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사회적 구성'의 수학교육적 의미에 관한 고찰 (A Study on the Meaning of 'Social Construction' in Mathematics Education)

  • 홍진곤
    • 한국수학교육학회지시리즈A:수학교육
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    • 제41권3호
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    • pp.329-339
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    • 2002
  • This study analyzes the epistemological meaning of‘social construction’in mathematical instruction. The perspective that consider the cognition of mathematical concept as a social construction is explained by a cyclic scheme of an academic context and a school context. Both of the contexts require a public procedure, social conversation. However, there is a considerable difference that in the academic context it is Lakatos' ‘logic of mathematical discovery’In the school context, it is Vygotsky's‘instructional and learning interaction’. In the situation of mathematics education, the‘society’which has an influence on learner's cognition does not only mean‘collective members’, but‘form of life’which is constituted by the activity with purposes, language, discourse, etc. Teachers have to play a central role that guide and coordinate the educational process involving interactions with learners in this context. We can get useful suggestions to mathematics education through this consideration of the social contexts and levels to form didactical situations of mathematics.

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The Use of Persona Based Scenario Method for the Development of Web Board Game for the Pre-elderly

  • Seo, Mi-Ra;Kim, Ae-Kyung
    • International Journal of Contents
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    • 제10권2호
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    • pp.37-41
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    • 2014
  • This study defined the pre-elderly as middle age people from 50 to 59. Because it is difficult to produce a design to satisfy the pre-elderly without deeply understanding them, their financial and physical characteristics and persona-based scenario method was studied. An experimental study about persona based scenario method was conducted, and as a result, the types of personas found were as follows: 1) Users enjoy the same games online and offline. 2) Users enjoy playing alone on the computer. 3) Users prefer games that end quickly with win or loss. Writing the situation scenario for each type, the pre-elderly's problems and needs occurring while they play web board games were obtained. The obtained user requests were as follows: users would like the level of difficulty to be simpler in the game of baduk; users wanted unlimited credit and refrainment from using English words in go-Stop; and there were simple comments about game screen design.

학령전기 말더듬아동의 어머니-아동 상호작용 행동특성 (Mother-Child Interactions in Preschool Children Who Stutter)

  • 김정미;심현섭;이은주
    • 음성과학
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    • 제12권3호
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    • pp.35-48
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    • 2005
  • This study was to examine the relationship between maternal interactive behaviors and stuttering behaviors in preschool children who stutter. Participants were twenty-four children who stutter and their mothers. For the purpose of the current study, 5$\sim$10 minutes of 50 minutes videotaped scenes originally collected to develop fluency assessment instrument were re-videotaped. They included mother-child interactions during playing with toys and reading book situations. Mothers-children interactive behaviors were assessed with Maternal Behavior Rating Sroles(MBRS) and Child Behavior Rating Scales (CBRS). And children's stuttering were assessed with Paradise-Fluency Assessment(P-FA). The results were as follows: 1) the maternal interactive behavior did not significantly differ depending on situations, but scores of maternal responsive factor were higher in the play situation than in the reading situation. 2) Maternal responsiveness might influence on promoting the children's pivotal behavior with children who stutter. And 3) the level of maternal responsiveness was the predictor of children's stuttering behaviors. The therapeutic implication of the results were discussed.

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환자-의사 의사소통 수업의 한의학전문대학원 학생에 대한 효과 (An Impact of Patient-physician Communication Curriculum on Students of Korean Medical School)

  • 이혜윤;임선주;윤소정;이상엽
    • 대한한의학회지
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    • 제42권3호
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    • pp.86-98
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    • 2021
  • Objectives: This study aims to evaluate the impact of patient-physician communication curriculum on students of Korean medical school in terms of cognitive, affective, and psychomotor level of communication skills. Methods: A communication curriculum was developed considering COVID-19 pandemic situation. Lectures, peer role-play, open interview with standardized patient (SP), discussion and feedback were conducted by online, and face-to-face 1:1 SP-interview was performed. Scores of written test, peer role-play of medical communication, SP-interview, self-evaluation on one's interview with real patients in clinical clerkship, and questionnaire of importance were collected and analyzed. Results: Converted to 100 point scale, the mean score of written test (cognitive level) was 91.2 while that of importance questionnaire (affective level) was 77.5. The mean scores of psychomotor level were 72.5, 77.5, and 62.5 for peer role-play, SP-interview, and real patient interview in clerkship, respectively. Conclusions: Students' performance is lower in higher level of competence. Curriculums should provide more opportunities of practices to students, and include evaluation focusing on performance skills.

지식수준과 종결욕구가 전반적 평가에 미치는 영향 : 상황적 심각성의 조절효과를 중심으로 (The Impacts of Knowledge Level and Need for Closure and on Overall Evaluations : Considering the Moderating Role of Situational Severity)

  • 김천길
    • 지식경영연구
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    • 제10권4호
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    • pp.115-131
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    • 2009
  • This paper attempts to show that consumers' own information processing mode can play an important role in inducing favorable product evaluations, which is the most key goal of marketing. Th elaboration likelihood model contends that consumers' motivation and knowledge, in addition to the outside marketing information, affects the evaluation process. On the other hand, The resource matching hypothesis suggests that an excessively high level of information processing may lead to negative evaluations. In this study, Need for closure exacerbated overall evaluations of consumers. Such relationship was more salient in the condition of low severity that in the condition of high severity. Also under the situation of low severity, consumers with high level of relevant knowledge made evaluations more favorable, compared to the consumers of low knowledge. On contrast under the situation of high severity, relevant knowledge leaded to less favorable evaluations. This experiment identifies the appropriateness of the elaboration likelihood model and the resource matching hypothesis. Especially This study suggests an rare example that consumers' knowledge may not paly an desirable role in making their judgments.

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SEP를 이용한 헬기와 지상부대간의 전술데이터링크 체계 구현 (Implementation of Tactical Data Link System of Helicopters-Ground Units Using SEF)

  • 정재형;권태환;권용수
    • 시스템엔지니어링워크숍
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    • 통권4호
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    • pp.146-150
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    • 2004
  • The Tactical Data Link System(TDLS) is a standardized communication link to exchange and interface positional, situational information, command and control in real time. It has been evaluated that the link would play an important role for tactical interoperability, situation awareness, and execution of joint operations in the future war. This work presents how to embody the TDLS through the systems engineering approach on the base of TDLS operating concept analysis of helicopters-groud units.

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농업개수로 유량측정 현황 및 적정 방안 고찰 (Study on Discharge Metering Methods in Agricultural Open Canal)

  • 김진택;박지환;구본충
    • 한국농공학회:학술대회논문집
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    • 한국농공학회 2005년도 학술발표논문집
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    • pp.56-60
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    • 2005
  • It is necessary to irrigate for agriculture in Korea and agricultural canals play important roles in irrigation. Nowadays gauging water discharge in canals is important because of water shortage in Korea. But It is rare to gauging water discharge in canals. Several water level gauges are installed in agricultural canals through TM/TC. But the abilities of the gauges are insufficient for agricultural water metering. In this situation, we are developing the water discharge metering system which is inexpensive and easy to maintain.

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DECOMPOSITION OF SOME CENTRAL SEPARABLE ALGEBRAS

  • Park, Eun-Mi;Lee, Hei-Sook
    • 대한수학회지
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    • 제38권1호
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    • pp.77-85
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    • 2001
  • If an Azumaya algebra A is a homomorphic image of a finite group ring RG where G is a direct product of subgroups then A can be decomposed into subalgebras A(sub)i which are homomorphic images of subgroup rings of RG. This result is extended to projective Schur algebras, and in this case behaviors of 2-cocycles will play major role. Moreover considering the situation that A is represented by Azumaya group ring RG, we study relationships between the representing groups for A and A(sub)i.

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컴퓨터를 활용한 수학학습에서의 사회적 측면 (Social aspects of computer based mathematics learning)

  • 류희찬;권성룡
    • 대한수학교육학회지:수학교육학연구
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    • 제9권1호
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    • pp.263-278
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    • 1999
  • Computer with various powerful functions has profound potential for mathematics instruction and learning. As computer technology progress, its applicability to mathematics education become more comprehensive. Not only its functional development but various psychological positions also changed the way computer technology utilized in mathematics education. In behaviorist's perspective, computer viewed as a teaching machine and constructivist viewed computer as microworld where students could explore various mathematical contents. Both theoretical positions emphasized individual aspect of learning because behaviorist tried to individualize learning using computer and constructivist focused on the process of individual construction. But learning is not only a individual event but also a social event. Therefore we must take social aspect into account. This is especially important when it comes to computer based learning. So far, mathematics loaming with computer weighed individual aspect of loaming. Even in microworld environment, learning should be mediated by teacher and collaborative learning activities. In this aspect, the roles of teacher and peers are very important and socio-cultural perspective sheds light on the computer based learning. In socio-cultural perspective, the idea of scaffold is very important in learning and students gradually internalize the social dimension and scaffolding is gradually faded. And in the zone of proximal development, teacher and more competent peers guide students to formulate their own understanding. In sum, we must take following points into account. First of all, computer should not be viewed as a medium for individualized teaming. That is, interaction with computer should be catalyst for collaborative activities with peers. So, exploration in computer environment has to be followed by small group activities including small group discussion. Secondly, regardless of the role that computer would play, teacher should play a crucial role in computer based learning. This does not mean teacher should direct every steps in learning process. Teacher's intervention should help student construct actively. Thirdly, it is needed to conceptualize computer in learning situation as medium. This would affect learning situation and result in the change of pre-service and in-service teacher training. Computer to be used effectively in mathematics classroom, researches on assessment of computer based learning are needed.

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배봉기 희곡에 드러난 청소년의 갈등 양상 연구 (A Study on the Text of Conflict-Oriented Youth Play Education)

  • 오판진
    • 공연문화연구
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    • 제40호
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    • pp.137-161
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    • 2020
  • 2015 개정 교육과정의 주요한 변화 가운데 하나로 연극교육의 강화를 들 수 있다. 그래서 중등교육의 장에서 청소년 희곡에 관한 분석과 논의가 절실해졌다. 이런 시대적인 요구에 따라 이 글에서는 배봉기의 희곡집에 반영된 청소년들의 갈등 양상이 어떠한지를 고찰하였다. 배봉기는 그의 희곡집에서 청소년 대부분이 느끼는 '대학 입시'로 인한 갈등과 함께, '공연 내용 결정'으로 인한 갈등을 청소년의 주요한 갈등으로 문제 삼고 있다. 와 <이런 물음표>에서는 '대학입시라는 자장' 속에서 성적이 상위권인 학생과 하위권인 학생을 주목하고 있다. 두 희곡은 성적을 향상하기 위해 고민하고 있는 청소년들의 갈등에 초점을 두었다. 이 갈등은 비록 상위권과 하위권 학생이 서로 처지는 다르지만, 모든 학생들이 학교에 가기를 거부할 만큼 무겁다고 할 수 있다. 그리고 <'나'를 위한 이유>에서 다룬 '공연 내용 결정'에서 청소년의 권리 또한 교사의 교육권과 충돌하고 있어서 해결하기 어렵다. 앞으로 청소년 삶의 본질적인 갈등을 반영한 많은 희곡이 만들어져 청소년 연극이 풍성해지고, 이에 관한 논의가 활성화되길 기대한다.