• Title/Summary/Keyword: the remote control

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Development of Network Based MT Data Processing System (네트워크에 기반한 MT자료의 처리기술 개발 연구)

  • Lee Heuisoon;Kwon Byung-Doo;Chung Hojoon;Oh Seokhoon
    • Geophysics and Geophysical Exploration
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    • v.3 no.2
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    • pp.53-60
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    • 2000
  • The server/client systems using the web protocol and distribution computing environment by network was applied to the MT data processing based on the Java technology. Using this network based system, users can get consistent and stable results because the system has standard analysing methods and has been tested from many users through the internet. Users can check the MT data processing at any time and get results during exploration to reduce the exploration time and money. The pure/enterprised Java technology provides facilities to develop the network based MT data processing system. Web based socket communication and RMI technology are tested respectively to produce the effective and practical client application. Intrinsically, the interpretation of MT data performing the inversion and data process requires heavy computational ability. Therefore we adopt the MPI parallel processing technique to fit the desire of in situ users and expect the effectiveness for the control and upgrade of programing codes.

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Comparison of brain wave values in emotional analysis using video (영상을 이용한 감정분석에서의 뇌파 수치 비교)

  • Jae-Hyun Jo;Sang-Sik Lee;Jee-Hun Jang;Jin-Hyoung Jeong
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.16 no.6
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    • pp.519-525
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    • 2023
  • The human brain constantly emits electrical impulses, which is called brain waves, and brain waves can be defined as the electrical activity of the brain generated by the flow of ions generated by the biochemical interaction of brain cells. There is a study that emotion is one of the factors that can cause stress. Brain waves are the most used in the study of emotions. This paper is a study on whether emotions affect stress, and showed two images of fear and joy to four experimenters and divided them into three stages before, during, and after watching. As a measurement tool, brain waves at the positions of Fp1 and Fp2 were measured using the NeuroBrain System, a system that can automate brain wave measurement, analysis, brain wave reinforcement, and suppression training with remote control. After obtaining the brain wave data for each emotion, the average value was calculated and the study was conducted. As for the frequency related to stress, the values of Alpha and SMR, Low Beta, and High Beta were analyzed. Brainwave analysis affects stress depending on the emotional state, and "fear" emotions cause anxiety by raising Beta levels, resulting in higher Mind Stress levels, while "joy" emotions lower Beta levels, resulting in a significant drop in Mind Stress.

Dose Distribution of Rectum and Bladder in Intracavitary Irradiation (자궁경부암 강내 방사선 조사장치에 의한 직장 및 방광의 피폭선량 평가)

  • Chu S. S.;Oh W. Y.;Suh C. O.;Kim G. E.
    • Radiation Oncology Journal
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    • v.2 no.2
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    • pp.261-270
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    • 1984
  • The intrauterine irradiation is essential to achieve adequate tumor dose to central tumor mass of uterine malignancy in radiotherapy. The complications of pelvic organ are known to be directly related to radiation dose and physical parameters. The simulation radiation and medical records of 203 patients who were treated with intrauterine irradiation from Feb. 1983 to Oct. 1983, were critically analized. The physical parameters to include distances between lateral walls of vaginal fornices, longitudinal and lateral angles of tandem applicator to the body axis, the distance from the external os of uterine cervix to the central axis of ovoids were measured for low dose rate irradiation system and high dose rate remote control afterloading system. The radiation doses and dose distributions within cervical area including interesting points and bladder, rectum, according to sources arrangement and location of applicator, were estimated with personal computer. Followings were summary of study results ; 1. In distances between lateral walls of vaginal fornices, the low dose rate system showed as $4\~7cm$ width and high dose rate system showed as $5\~6cm$. 2. In horizontal angulation of tandem to body axis, the low dose rate system revealed mid position$64.6\%$, left deviation $19.2\%$and right deviation $16.2\%$. 3. In longitudinal angulation of tandem to body axis, the mid position was $11.8\%$ and anterior angulation $88.2\%$ in low dose rate system but in high dose rate system, anterior angulation was $98.5\%$. 4. Down ward displacement of ovoids below external os was only $3\%$ in low dose rate system and $66.7\%$ in high dose rate system. 5. In radiation source arrangement, the most activities of tandem and ovoid were 35 by 30 in low dose rate system but 50 by 40 in high dose rate system. 6. In low and high dose rate system, the total doses an4 TDF were 50, 70 Gy and 141, 123, including 40 Gy external irradiation. 7. The doses and TDF in interesting points Co, B, were 93, 47 Gy and 230, 73 in high dose rate system but in low doss rate system, 123, 52 Gy and 262, 75 respectively. 8. Doses and TDF in bladder and rectum were 70, 68 Gy and 124, 120 in low dose rate system, but in high dose rate system, 58, 64 Gy 98, 110 respectively, and then grades of injuries in bladder and rectum were 25, $30\%$ and 18, $23\%$ respectively.

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A Study on Consumers Purchasing Behavior of Mobile Shopping - User Characteristics, Flow, Perceived Risk, Involvement - (모바일 쇼핑의 소비자 구매행동에 관한 연구 - 사용자 특성, 플로우 경험, 지각된 위험, 관여 유형를 중심으로 -)

  • Song, Dong-Hyo;Kang, Sun-Hee
    • Management & Information Systems Review
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    • v.34 no.3
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    • pp.79-100
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    • 2015
  • This study is to examine the factors that influence purchasing behavior and decision-making when consumers buy goods through mobile shopping, define purchasing decision-making with the steps of problem recognition, information search, alternative assessment, and purchasing behavior to understand mobile consumer behavior, and investigate how the factors of each step play roles and influence consumers' purchasing decision-making through positive analysis to figure out consumer purchasing behavior in mobile shopping. The study results, First, the user characteristics of information search influence flow. Second, in the relations between the user characteristics in the step of information search and perceived risk in alternative assessment, if recognition on gains is higher, perceived risk for time loss gets lower, and when the level of skills is higher, perceived risk gets higher, and it has been partly adopted that innovativeness does not influence risk perception. Third, in the relations between flow experience and purchasing intention, it has been found to be partially significant that remote presence and challenge do not influence purchasing intention but do influence excitement, attention concentration, and control and also do influence perceived risk and purchasing intention. Fourth, according to the results of analyzing the difference of consumer purchasing behavior by the types of involvement, practical involvement and sensual involvement, user characteristics and flow, and perceived risk differ by the types of products in terms of the search process, thereby changing purchasing intention. Lastly, the significance and limitations of this study was discussed.

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Individual Presence-and-Preference-Based Local Intelligent Service System and Mobile Edge Computing (개인 프레즌스-선호 기반 지능형 로컬 서비스 시스템과 모바일 엣지 컴퓨팅 환경에서의 적용 방안)

  • Kim, Kilhwan;Jang, Jin-San;Keum, Changsup;Chung, Ki-Sook
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.42 no.2
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    • pp.523-535
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    • 2017
  • Local intelligent services aim at controlling local services such as cooling or lightening services in a certain local area, using Internet-of-Things (IoT) sensor data in the area. As the IoT paradigm has evolved, local intelligent services have gained increasing attention. However, most of the local intelligent service mechanism proposed so far do not directly take the users' presence and service preference information into account for controlling local services. This study proposes an individual presence-and-preference-based local service system (IPP-LISS). We present a intelligent service control algorithm and implement a prototype system of IPP-LISS. Typically, the intelligence part of IPP-LISS including the prediction models, is generated on remote server in the cloud because of their compute-intense aspect. However, this can cause huge data traffic between IoT devices and servers in the cloud. The emerging mobile edge computing technology will be a promising solution of this challenge of IPP-LISS. In this paper, we implement IPP-LISS in the cloud, and then, based on the implementation result, we discuss applying the mobile edge computing technology to the IPP-LISS application.

Development of Remote Monitoring and Control Systems in Bottle Cultivation Environments of Oyster Mushrooms (느타리 병버섯 재배사 원격환경 모니터링 및 제어시스템 개발)

  • Lee, Sung-Hyoun;Yu, Byeong-Kee;Lee, Chan-Jung;Yun, Nam-Kyu
    • Journal of Mushroom
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    • v.15 no.3
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    • pp.118-123
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    • 2017
  • This study was carried out to develop the technology to manage the growth of mushrooms, which were cultivated based on long-term information obtained from quantified data. In this study, hardware that monitored and controlled the growth environment of the mushroom cultivation house was developed. An algorithm was also developed to grow mushrooms automatically. Environmental management for the growth of mushrooms was carried out using cultivation sites, computers, and smart phones. To manage the environment of the mushroom cultivation house, the environmental management data from farmers cultivating the highest quality mushrooms in Korea were collected and a growth management database was created. On the basis of the database value, the management environment for the test cultivar (hukthali) was controlled at $0.5^{\circ}C$ with 3-7% relative humidity and 10% carbon dioxide concentration. As a result, it was possible to produce mushrooms that were almost similar to those cultivated in farms with the best available technology.

Location Trigger System for the Application of Context-Awareness based Location services

  • Lee, Yon-Sik;Jang, Min-Seok
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.10
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    • pp.149-157
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    • 2019
  • Recent research has been actively carried out on systems that want to optimize resource utilization by analyzing the intended behavior and pattern of behavior of objects (users, consumers). A service system that applies information about an object's location or behavior must include a location trigger processing system for tracking an object's real-time location. In this paper, we analyze design problems for the implementation of a context-awareness based location trigger system, and present system models based on analysis details. For this purpose, this paper introduces the concept of location trigger for intelligent location tracking techniques about moving situations of objects, and suggests a mobile agent system with active rules that can perform monitoring and appropriate actions based on sensing information and location context information, and uses them to design and implement the location trigger system for context-awareness based location services. The proposed system is verified by implementing location trigger processing scenarios and trigger service and action service protocols. In addition, through experiments on mobile agents with active rules, it is suggested that the proposed system can optimize the role and function of the application system by using rules appropriate to the service characteristics and that it is scalable and effective for location-based service systems. This paper is a preliminary study for the establishment of an optimization system for utilizing resources (equipment, power, manpower, etc.) through the active characteristics of systems such as real-time remote autonomous control and exception handling over consumption patterns and behavior changes of power users. The proposed system can be used in system configurations that induce optimization of resource utilization through intelligent warning and action based on location of objects, and can be effectively applied to the development of various location service systems.

Operation Method of Power Supply System for Eco-friendly Movable-weir Based on Natural Energy Sources (자연에너지를 이용한 친환경 가동보용 전원공급시스템의 운용방안)

  • Kwon, Pil-June;Lee, Hu-Dong;Tae, Dong-Hyun;Park, Ji-Hyun;Ferreira, Marito;Rho, Dae-Seok
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.2
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    • pp.601-610
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    • 2020
  • Recently, damage caused by drought is becoming worse and worse due to the global climate change. To overcome these problems, movable-weir to control the water level has been installed instead of a fixed-weir made from concrete. On the other hand, it is difficult to operate an existing moveable-weir because of the high cost of facility management and manpower consumption. In addition, because most moveable-weirs are installed in power systems, the operating cost and the cost of connection for power systems increase when they are located in remote areas. Therefore, this paper proposes an optimal design algorithm and the evaluation algorithm of the SOC (state of charge) of a lithium-ion battery to replace an existing power supply with eco-friendly movable-power with a power supply system using PV modules and lithium-ion batteries. In addition, this study modeled a 50kW power supply system of a movable-weir using PSCAD/EMTDC S/W. The simulation results confirmed that the proposed algorithm has stable operation characteristics in an independent operation mode and interconnection operation mode and that there is the possibility of commercialization with a benefits evaluation of the eco-friendly power supply system of a movable-weir.

Deep Learning Based Group Synchronization for Networked Immersive Interactions (네트워크 환경에서의 몰입형 상호작용을 위한 딥러닝 기반 그룹 동기화 기법)

  • Lee, Joong-Jae
    • KIPS Transactions on Computer and Communication Systems
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    • v.11 no.10
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    • pp.373-380
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    • 2022
  • This paper presents a deep learning based group synchronization that supports networked immersive interactions between remote users. The goal of group synchronization is to enable all participants to synchronously interact with others for increasing user presence Most previous methods focus on NTP-based clock synchronization to enhance time accuracy. Moving average filters are used to control media playout time on the synchronization server. As an example, the exponentially weighted moving average(EWMA) would be able to track and estimate accurate playout time if the changes in input data are not significant. However it needs more time to be stable for any given change over time due to codec and system loads or fluctuations in network status. To tackle this problem, this work proposes the Deep Group Synchronization(DeepGroupSync), a group synchronization based on deep learning that models important features from the data. This model consists of two Gated Recurrent Unit(GRU) layers and one fully-connected layer, which predicts an optimal playout time by utilizing the sequential playout delays. The experiments are conducted with an existing method that uses the EWMA and the proposed method that uses the DeepGroupSync. The results show that the proposed method are more robust against unpredictable or rapid network condition changes than the existing method.

Modeling and Analysis of Cooperative Engagements with Manned-Unmanned Ground Combat Systems (무인 지상 전투 체계의 협동 교전 모델링 및 분석)

  • Han, Sang Woo;Pyun, Jai Jeong
    • Journal of the Korea Society for Simulation
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    • v.29 no.2
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    • pp.105-117
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    • 2020
  • Analysis of combat effectiveness is required to consider the concept of tactical cooperative engagement between manned-unmanned weapon systems, in order to predict the required operational capabilities of future weapon systems that meets the concept of 'effect-based synchronized operations.' However, analytical methods such as mathematical and statistical models make it difficult to analyze the effects of complex systems under nonlinear warfare. In this paper, we propose a combat simulation model that can simulate the concept of cooperative engagement between manned-unmanned combat entities based on wireless communications. First, we model unmanned combat entities, e.g., unmanned ground vehicles and drones, and manned combat entities, e.g., combatants and artillery, considering the capabilities required by the future ground system. We also simulate tactical behavior in which all entities perform their mission while sharing battlefield situation information through wireless communications. Finally we explore the feasibility of the proposed model by analyzing combat effectiveness such as target acquisition rate, remote control success rate, reconnaissance lead time, survival rate, and enemy's loss rate under a small-unit armor reconnaissance scenario. The proposed model is expected to be used in war-game combat experiments as well as analysis of the effects of manned-unmanned ground weapons.