Kim, Joo-Hee;Lee, Soo-Beom;Kim, Da-Hee;Hong, Ji-Yeon
Journal of Korean Society of Transportation
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v.30
no.3
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pp.119-127
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2012
For traffic safety, it is imperative for motorists to secure their clear view and to maintain a similar speed with others while driving in a lane. Large-sized vehicles at lower speeds, however, are likely to increase the risk of accident when they share a lane with cars. Although to overcome this complication the Korean Road Traffic Act established rules for the safe use of roads, the reality is that the rules are seldom observed strictly. In this light, this study was designed to analyze the severity of truck-involved accidents, thereby providing justification for the need of truck-designated lanes and thus contributing to measuring road safety more precisely. A binomial logistic regression model was applied to analyze the severity of truck-involved accidents. The analysis showed that several variables affect the severity of truck-involved accidents on freeways; i.e., violation against the rule of truck-designated lanes, weather, difference between daytime and nighttime, and parking on road shoulder. Moreover, the strong enforcement will be needed to make motorists observe the rule, because a Wald statistical test showed that the violation against the rule of truck-designated lanes has the largest influence on the severity.
This paper attempts to understand the reality of Netflix on the Korean film distribution market environment, and to verify the possibility of developing domestic content centered on independent films in the OTT market, led by Netflix. The research significance of finding the way for Korean diverse films and independent films that cannot be provided with investment and distribution opportunities in various Korean Wave contents will be studied, and the characteristics of Netflix in the Korean film market will be explored. Netflix disseminates Korean contents such as Korean movies and Korean dramas, contributes to the spread of the Korean Wave, and is re-adjusting the paradigm of the distribution market, raising issues that cause a virtuous cycle of profits, controversy over net usage fees, and flooding of Hollywood movies. Considering the nature of intercultural exchange, the interaction between independent film content, Netflix platform, audience, and global market will expand interactive communication opportunities. In other words, just as Netflix uses the Korean media market to make profits, Korea should also use Netflix to try to expand the global market of Korean film contents (K-Film)and maintain a cultural and economic reciprocal attitude.
While the project for registering the unregistered relics that had been stored in the relic storage warehouse was in progress, restoration operations were started for the large size pottery pieces that had been excavated from the Geumgangsa Temple Site and it is attempted to explain the pottery pieces and to introduce the process of the overall conservation treatment. About 600 pieces of large size pottery had been separately stored in more than 40 relic boxes in their original damaged condition without making it possible to figure out their shape, size, usage and quantity at all. Due to the enormous number and weight of the pottery pieces, they were, first of all, pre-classified largely into 6 groups of pottery pieces in consideration of the visible features such as pottery thickness, color sense and glaze brilliance, etc. for each kind of pottery raw material. However, as a result of making them adhere together on a temporary basis, they turned out to be only one piece of pottery in reality. In this restoring process, in order to see if the generally used cyanoacrylate adhesive was in fact safe when a very large, heavy and deformed pottery piece was to be put together, its safeness was checked by examining the adhesion velocity, adhesion strength and dissolution velocity for both from low to high viscosities through preliminary experiments. In order to restore the lost parts after putting the existing pieces together, diversified epoxy resins were used to fit their shapes. Considering that the bottom of the restored relic was shaped to be not flat but round without allowing it to stand alone, an exhibition mount was manufactured so that the relic could be stored stably and used readily for exhibition.
The KISTI (Korea Institute of Science and Technology Information) began to produce the Korean human information called Visible Korean and Digital Korean since 2000 because there was no human information in Korea which could represent the physical characteristics of Korean human body. The Visible Korean consists of CT, MR, sectioned and segmented images of Korean human body. We obtained the serially sectioned images by grinding the Korean cadaver in horizontal direction and segmented these images by outlining the inner organs of human. We have produced the sectioned images of Korean male whole body, male head, and female pelvis in2008. The segmentation and 3D reconstruction of these images are now in proceeding. The Digital Korean consists of CT images of about 100 Korean cadavers. These CT images were segmented by individual bone, reconstructed to produce the 3D bone models and the skin surface model was also added. The mechanical properties of individual bones were obtained by measuring the property of individual bone sample. We have distributed these Korean human informations to users in domestic and abroad. About 70 institutes in domestic, and 20 institutes in abroad have used our data in research use and nearly 160 proceedings and articles were published since 2001. We think these human informations have a role of medical information infrastructure that could be used in the field of medical education, biomechanics, virtual reality etc.
Journal of The Korean Association of Information Education
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v.11
no.4
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pp.447-459
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2007
Recently, the use of computer game by Korean teenagers is rapidly growing due to the expansion of the computer popularization and the development of game industry. Of all the teenagers, 82.4% have experience of playing computer game and statistics shows that 22.4% of them play everyday. There is an opinion that the computer game not only improves self confidence and concentration but also enhances internet use, foreign language usage and cognitive ability so that it accelerates learning efficacy and releases stress. On the other hand, there also exists a negative opinion on the symptoms of its addiction. Young(1996) warns that like other addictions, computer game addiction can provoke social problems such as loss of control, desire, marriage problem, schoolwork failure, financial deficiency and loss of employment. Therefore, this study has investigated how computer game addiction affects teenagers' personality. For this purpose, I have conducted the research on the reality of teenagers'computer game use, computer game addiction assessment, analysis on the difference between male and female, and on the relation between the level of computer game addiction and teenagers' personality. As a result, it is confirmed that the computer game addiction affects negatively to teenagers' personality such as stability, self-controlling, perceiving emotion, expressing emotion and controlling emotion.
Journal of the Korean Society for information Management
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v.40
no.3
/
pp.143-162
/
2023
This study analyzed the Beopmaru, Supreme Court Library of Korea, circulation data to identify user lending patterns and proposed a plan to reflect the analysis results in future user services. In 2022, Beopmaru's collection of books was 212,608, with law books accounting for 73%. However, general books accounted for 83% of actual circulation. Looking at the usage coefficient by topic, the literature field was the most actively used at 5.85, and the law field was the least used at 0.23. In the case of interlibrary loan, both KERIS member institutions and the Korean Bar Association had the highest loan ratios in the legal field, civil law field, and judicial litigation procedure field, in that order. However, member institutions affiliated with KERIS, a legal academic community, were lending law books on a wider range of subject areas than the Korean Bar Association, a practical organization. To improve access to legal information, the Beopmaru public service was implemented, but in reality, the use of reading space was high, and the proportion of general books loaned was much higher. In order to improve this, it seems necessary to strengthen the promotion of Beopmaru loan services, provide personalized services, improve book lending regulations, strengthen online services, and establish a cooperative network.
Through specific cases, this article examines the causes and measures to overcome cultural divergences most frequently encountered by Koreans living in Vietnam and Korean-contacting Vietnamese in terms of mode of communication, mode of living and mode of doing business. Historical reality proves that Vietnam and Korea have a lot in common in history, culture and society, due to the influence from the Chinese culture on both countries. However, each country has its own acculturation, hence, there exist, apart from the normal dissimilarities, differences between the two countries especially in natural environment andpolitical systems. As a result, in Vietnam, Koreans and Vietnamese have met with quite a lot of divergences in communication, business and living activities. In order to overcome these cultural divergences, in addition to the ceaseless efforts made by Koreans in Vietnam and Korean-contacting Vietnamese, there should be concern, assistance as well as cooperation between the people and the authorities of the two countries. We should draw lessons from the groundless or trivial affairs which, springing from the Chinese people's dislike for Koreans, have been blown up and disseminated on the internet; where by we are to reconsider the relationship between Koreans and Vietnamese. What is more, Korea still feels historically ashamed to have sent nearly 350,000 soldiers to the wa rin Vietnam for economic purposes in the past. As our predecessors brought about that historic shame to get bread for our fatherland in exchange, our generation today should approach Vietnam out of a sense of responsibility towards history. Having experienced a period of economic difficulties, Vietnam innovated and started its open-door policy in 1987. However, this event should not be regarded as the reason for us to approach Vietnam with only one rigid economic principle.
In emerging technologies, innovation processes are dynamic in that the government needs to regularly review its policies to resonate with rapid technological advancements, changing public needs, and evolving global trends. In the 1990s, the Internet grew at an explosive rate, but many applications were constrained due to security concerns. Public Key Infrastructure (PKI) seemed to be the fundamental technology to address these concerns by providing security functions. As of 2017, PKI is still one of the best technologies for electronic authentication in an open network, but it is used only in limited areas: for user authentications in closed networks and for server authentications within network security infrastructure like SSL/TLS. The difference between expectation and reality of PKI usage is due to the evolution of the Internet along with the global adoption of new authentication policies under the Internet governance in the early 2000s. The new Internet governance based on the cooperation between multi-stakeholders is changing the way in which a government should act with regard to its technological policies. This paper analyzes different PKI policy approaches in the United States and Korea from the perspective of path-dependence theory. Their different policy results show evidence of the rise of the Internet governance, and may have important implications for policy-makers in the current global Internet society.
Mobile environments rapidly changing and digital convergence widely employed, mobile devices including smart phones have been playing a critical role that changes users' lifestyle in the areas of entertainments, businesses and information services. The various services using mobile devices are developing to meet the personal needs of users in the mobile environments. Especially, an LBS (Location-Based Service) is combined with other services and contents such as augmented reality, mobile SNS (Social Network Service), games, and searching, which can provide convenient and useful services to mobile users. In this paper, we design and implement the prototype of mobile personal assistant (PA) agents. Our personal assistant agent helps users do some tasks by hiding the complexity of difficult tasks, performing tasks on behalf of the users, and reflecting the preferences of users. To identify user's preferences and provide personalized services, clustering and classification algorithms of data mining are applied. The clusters of the log data using clustering algorithms are made by measuring the dissimilarity between two objects based on usage patterns. The classification algorithms produce user profiles within each cluster, which make it possible for PA agents to provide users with personalized services and contents. In the experiment, we measured the classification accuracy of user model clustered using clustering algorithms. It turned out that the classification accuracy using our method was increased by 17.42%, compared with that using other clustering algorithms.
Conventional content management systems are independently developed for a specific field in general. Therefore usage of contents for the CMS will be limited to the corresponding CMS field. These characteristics might reveal a defect that CMS could not support effectively in exchange and sharing of information between CMSs. On the other hand, metadata standardization shows big differences in method and representation for the fields of CMS because all metadata standardizations are variously performed according to applications of them. There are lots differences that make interoperability between CMSs impossible. In this paper, we propose a novel metadata schema based on METS(metadata encoding and transmission standard) so that metadata standardization can be fulfilled in reality and solved the problem of duplicated contents created from different CMSs. This framework of integrated metadata proposed here can offer an interoperability between contents created by different CMSs, and discard duplicated contents. As a result of the proposed technology, we obtain 0.5% duplication rate from traditional 10.3%. In addition the filtering ability of duplicated contents shows from 92% to 96%, which proves the effectiveness and stability of the proposed technology.
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