• 제목/요약/키워드: the process of scientific thinking

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Use of Multimedia Technologies in Extra-Curricular Works in Order to Improve the Quality of Training of Future Specialists

  • Tverezovska, Nina;Kovbasa, Tetiana;Pryhalinska, Tetiana;Mykhniuk, Serhii;Lopushan, Tetiana;Radionova, Olena;Kuchai, Tetiana
    • International Journal of Computer Science & Network Security
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    • 제22권9호
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    • pp.35-42
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    • 2022
  • The article deals with the role of extra-curricular work by means of multimedia technologies in order to improve the quality of training of future specialists. An important condition for achieving high results in training specialists is the optimal combination of classroom and independent extra-curricular work of students by means of multimedia technologies. Very significant is the development of student independence, the formation of skills of independent search activity, the ability to take responsibility, independently solve a problem, find constructive solutions, a way out of a crisis situation, and so on. Extra-curricular work forms students' ability to master the techniques of analysis, synthesis, generalization, comparison; develops flexibility of thinking; opens up opportunities for the development and stabilization of positive learning motives to activate the process of mastering knowledge by means of multimedia technologies as a means of forming the personality of a highly qualified specialist. The concept of multimedia as one of the priority areas of Information Technology, which plays a particularly important role in the process of informatization of education, is revealed, and its advantages in education are shown. The advent of multimedia systems optimizes transformations in education, in many areas of professional activity, science, art, etc. The necessity of distance learning to improve the quality of training of future specialists using multimedia technologies in extra-curricular work is justified. The effectiveness of pedagogical support in the process of distance learning is achieved by the following conditions, which is revealed in the article. Various forms and types of extra-curricular work of students that are used in the modern practice of the educational environment of a higher education institution are described. Scientific and informational activity is considered a key area of information activity. The analysis of scientific and information activities in the field of education allows us to identify its main functions, which emphasize the growing role of scientific information in the education system, in particular, extra-curricular work using multimedia technologies. Operational, complete, accurate, targeted information that meets objective and subjective needs becomes an important link between the field of management, science and practice.

제 1, 2회 학생 과학 공동탐구 토론대회의 종합적 평가 (Summative Evaluation of 1993, 1994 Discussion Contest of Scientific Investigation)

  • 김은숙;윤혜경
    • 한국과학교육학회지
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    • 제16권4호
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    • pp.376-388
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    • 1996
  • The first and the second "Discussion Contest of Scientific Investigation" was evaluated in this study. This contest was a part of 'Korean Youth Science Festival' held in 1993 and 1994. The evaluation was based on the data collected from the middle school students of final teams, their teachers, a large number of middle school students and college students who were audience of the final competition. Questionnaires, interviews, reports of final teams, and video tape of final competition were used to collect data. The study focussed on three research questions. The first was about the preparation and the research process of students of final teams. The second was about the format and the proceeding of the Contest. The third was whether participating the Contest was useful experience for the students and the teachers of the final teams. The first area, the preparation and the research process of students, were investigated in three aspects. One was the level of cooperation, participation, support and the role of teachers. The second was the information search and experiment, and the third was the report writing. The students of the final teams from both years, had positive opinion about the cooperation, students' active involvement, and support from family and school. Students considered their teachers to be a guide or a counsellor, showing their level of active participation. On the other hand, the interview of 1993 participants showed that there were times that teachers took strong leading role. Therefore one can conclude that students took active roles most of the time while the room for improvement still exists. To search the information they need during the period of the preparation, student visited various places such as libraries, bookstores, universities, and research institutes. Their search was not limited to reading the books, although the books were primary source of information. Students also learned how to organize the information they found and considered leaning of organizing skill useful and fun. Variety of experiments was an important part of preparation and students had positive opinion about it. Understanding related theory was considered most difficult and important, while designing and building proper equipments was considered difficult but not important. This reflects the students' school experience where the equipments were all set in advance and students were asked to confirm the theories presented in the previous class hours. About the reports recording the research process, students recognize the importance and the necessity of the report but had difficulty in writing it. Their reports showed tendency to list everything they did without clear connection to the problem to be solved. Most of the reports did not record the references and some of them confused report writing with story telling. Therefore most of them need training in writing the reports. It is also desirable to describe the process of student learning when theory or mathematics that are beyond the level of middle school curriculum were used because it is part of their investigation. The second area of evaluation was about the format and the proceeding of the Contest, the problems given to students, and the process of student discussion. The format of the Contests, which consisted of four parts, presentation, refutation, debate and review, received good evaluation from students because it made students think more and gave more difficult time but was meaningful and helped to remember longer time according to students. On the other hand, students said the time given to each part of the contest was too short. The problems given to students were short and open ended to stimulate students' imagination and to offer various possible routes to the solution. This type of problem was very unfamiliar and gave a lot of difficulty to students. Student had positive opinion about the research process they experienced but did not recognize the fact that such a process was possible because of the oneness of the task. The level of the problems was rated as too difficult by teachers and college students but as appropriate by the middle school students in audience and participating students. This suggests that it is possible for student to convert the problems to be challengeable and intellectually satisfactory appropriate for their level of understanding even when the problems were difficult for middle school students. During the process of student discussion, a few problems were observed. Some problems were related to the technics of the discussion, such as inappropriate behavior for the role he/she was taking, mismatching answers to the questions. Some problems were related to thinking. For example, students thinking was off balanced toward deductive reasoning, and reasoning based on experimental data was weak. The last area of evaluation was the effect of the Contest. It was measured through the change of the attitude toward science and science classes, and willingness to attend the next Contest. According to the result of the questionnaire, no meaningful change in attitude was observed. However, through the interview several students were observed to have significant positive change in attitude while no student with negative change was observed. Most of the students participated in Contest said they would participate again or recommend their friend to participate. Most of the teachers agreed that the Contest should continue and they would recommend their colleagues or students to participate. As described above, the "Discussion Contest of Scientific Investigation", which was developed and tried as a new science contest, had positive response from participating students and teachers, and the audience. Two among the list of results especially demonstrated that the goal of the Contest, "active and cooperative science learning experience", was reached. One is the fact that students recognized the experience of cooperation, discussion, information search, variety of experiments to be fun and valuable. The other is the fact that the students recognized the format of the contest consisting of presentation, refutation, discussion and review, required more thinking and was challenging, but was more meaningful. Despite a few problems such as, unfamiliarity with the technics of discussion, weakness in inductive and/or experiment based reasoning, and difficulty in report writing, The Contest demonstrated the possibility of new science learning environment and science contest by offering the chance to challenge open tasks by utilizing student science knowledge and ability to inquire and to discuss rationally and critically with other students.

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디지털 유목민 문화를 위한 현대 패션디자인의 특성 연구 (A Study on the Characteristics of Modern Fashion Design for Digital Nomadic Culture)

  • 김지희
    • 한국의류산업학회지
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    • 제9권1호
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    • pp.6-14
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    • 2007
  • The purpose of this study was to delve into what type of expression mode of fashion design could suit the life style of digital nomads, as the appearance of nomadic life style was concurrent with people's modified way of thinking and sociocultural changes in today's digital society. It's basically meant to define the roles of fashion design, which was discussed as a way of improving the quality of life as a sort of 'culture,' and to suggest some of the right directions for fashion design in the future. The culture of today's digital era is marked by a pursuit of high mobility and high speed, and by nomadic disposition that is built on flexible thinking. The kind of design that lets people carry nomadic things with them and thereby improve their mobility can satisfy their needs for mobility, and body-friendly design that functions as a device of information in itself can meet their needs for mobility as well. The leading example of the latter is a wearable computer, and wearable scientific technology will be taken to another level, thanks to the advance in digital technology. In the future, that will be more accessible to people in general, and subminiature digital equipment will gain popularity in fashion industry as part of textiles and clothing or as an accessory. And specific kinds of design will be widespread, including variable design, multi-functional design and modular design. The first serves as a tool to protect the human body and to facilitate the adaptability of it to the given circumstances, and the second is characterized by a superb physical and psychological protectability. The third lets wearers bring design to completion at their own option, owing to an increase in the number of open-minded people and the development of interactive media. All these types of design could be called a wearer-friendly, human-oriented design that is specifically appropriate for the digital age. Wearers can actively be involved in design process as productive consumers, which is expected to help increase opener practices in fashion design sector.

초등학교 영어교과를 적용한 프로그래밍 교육 모델 개발 (A Study on the Development of Programming Education Model Applying English Subject in Elementary School)

  • 허미연;김갑수
    • 정보교육학회논문지
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    • 제21권5호
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    • pp.497-507
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    • 2017
  • 그동안의 소프트웨어교육과 타 교과의 연계 융합에 대한 연구는 주로 수학과 과학교과에 편중되어왔다. 이는 학생의 교과에 대한 다양한 선호와 학습 성격 유형 등을 만족시키지 못하여 학습 격차를 유발할 수 있다. 뿐만 아니라, 컴퓨팅 사고를 적용할 수 있는 다양한 융 복합적 문제의 해결과정을 다루어야 함을 감안할 때 바람직하지 않다. 그리하여 기존의 수학과학적 접근에서 벗어난 언어적인 접근인 영어교과와의 연계를 통해 학생들의 다양한 성향과 선호를 포용하고, 영어교과와 소프트웨어교육의 새로운 언어를 배우는 과정과 방법상의 유사점을 접목시켜 교육 효과의 향상을 도모하고자 하였다. 이를 위하여 초등 영어교과와 소프트웨어교육의 교수학습모델 분석을 토대로 연계에 적합하도록 기존의 영어교과와 소프트웨어 교수학습모델을 변형하여 수업모형을 개발하였다. 이후 초등학교 영어교과내용 중 소프트웨어교육에 적용 가능한 학습 요소를 추출하여 개발된 수업모형에 적용한 프로그램을 설계하여 실제적인 학습 활용 방안을 모색하였다.

창의성에 대한 인지신경과학 연구 개관 (A Review of the Cognitive Neuroscience of Creativity)

  • 조수현
    • 인지과학
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    • 제26권4호
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    • pp.393-433
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    • 2015
  • 창의성은 독창적이고 유용한 아이디어를 산출할 수 있는 능력을 말한다. 현대 사회의 많은 문제들을 해결하고 인류의 복지를 증진시키기 위해 창의성의 기전을 이해하고 이를 증진할 수 있는 방안에 대한 연구는 매우 중요하다. 창의성은 매우 이질적이고 복합적인 능력으로서 이를 하나의 능력으로 개념화하는 것은 적절하지 않다. 따라서 학계에서는 창의성의 개별 구성 요소를 중심으로 창의성의 기전에 대한 연구가 활발하게 이루어지고 있다. 본 개관 연구에서는 창의성의 주요한 구성 요소인 확산적 사고, 통찰, 관계적 사고 그리고 예술적 창의성에 대한 인지신경과학 연구들을 소개한다. 여러 연구 결과를 종합적으로 고려한 결과, 창의성의 인지신경학적 기전과 관련하여 우반구가 좌반구보다 우세하다는 가설은 실험적 증거에 의해 지지되지 않았다. 또한, 창의성과 관련하여 특정 뇌 영역의 중요성이 일관되게 보고되고 있지 않으며, 다양한 뇌 영역의 활동성이 창의성과 관계된다는 연구 결과가 혼재하고 있다. 이러한 상이한 연구 결과가 관찰되는 이유는 창의성의 각 구성 요소의 이질성 뿐 아니라, 연구에 사용된 과제의 특수성과 과제에 의해 유발된 인지적 전략의 차이에 의해 뇌 활동이 달라지기 때문인 것으로 해석할 수 있다. 본 개관 연구에서는 창의성의 요소 별 뇌기반과 창의성의 증진에 대하여 우수한 연구 방법을 사용하여 탁월한 연구 성과를 이룬 대표적인 사례들을 소개하고 현행 연구들의 제한점과 후속 연구의 방향을 제시한다.

확률논리와 조합논리 미형성 학생의 논리지도에 대한 연구 (A Study on Teaching of Logical Thinking Students with Non-formation in Probabilistic Reasoning and Combinational Reasoning)

  • 김영신;박애련;임수민;정재훈;김수완;송하영
    • 과학교육연구지
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    • 제33권1호
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    • pp.69-76
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    • 2009
  • 이 연구의 목적은 확률 논리와 조합 논리가 형성되지 않은 학생들에게 논리 지도를 위한 최적의 시기를 찾고자 하는 것이다. 초등학교 4, 5, 6학년 학생 430명을 대상으로 논리의 형성정도를 사전에 검사하였다. 검사도구는 GALT를 참고하여 개발하였고, 이는 과학 교육 전문가에게 타당도를 검증 받았다. 처리 프로그램은 두 가지 논리가 모두 형성되지 않은 각 학년 20명의 학생을 대상으로 수행하였다. 이는 바둑돌과 카드를 반복적으로 수행하는 검사도구이다. 4주 뒤 사후검사에서 확률논리와 조합논리의 발달정도를 알아보는 검사를 다시 수행하였고 그 변화는 확인되었다. 확률논리의 경우 4, 5, 6학년에서 형성율이 각각 15%, 25%, 40% 증가하였고, 평균도 .15, .30, .50 증가하였다. T-검증에 의한 의미있는 결과는 6학년 중에서 얻어졌다. 그러나 과도기 학생 비율(21.7%)를 제외하면 형성 학생의 비율은 5.0%로 여전히 저조하였고, 다수의 학생(73.3%)은 미형성 상태를 유지하였다. 조합논리의 경우 4, 5, 6학년에서 형성율이 각각 20%, 25%, 63.2% 증가하였고, 평균도 .20, .25, .63 증가하였다. T-검증에 의한 의미있는 결과는 역시 6학년 중에서 얻어졌다. 그러나 처치 후 논리 형성 학생으로의 전이는 없었으며, 과도기 학생의 비율만 35% 증가하였다. 위의 연구결과, 확률논리와 조합논리가 형성되지 않은 학생들은 학습을 통한 향상은 이루어 졌지만, 인지발달과 같은 질적인 변화는 이루어지지 않았다. 이 연구로 인하여 확률논리와 조합논리의 학습 효과가 큰 6학년 학생들의 인지수준 개선을 위한 여러 분야에서의 더 활발한 연구가 이루어지길 기대한다.

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가지론("Known 사상")-과학과 종교의 가교 ("Knownism"-Bridge-Building Philosophy Between Science and Religion)

  • 김항묵
    • 기술사
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    • 제21권2호
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    • pp.51-57
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    • 1988
  • The writer has worked out his original philosophy both scientific and religious, which he calls "Knownism" The new thought states; the word "known" in "knownism" means "already well-informed in the providence" about the essence of the things, and the true state of the reality, hence the knownism, as the existence of God is set forth as a premise. The knownism is a philosophy unified reasonably the science and the faith into one, for the humans can perceive and realize the essence and the true state, and authorize the truth transcending the experience by the scientific method. The new thought of the knownism is a bridge-building between the natural science and the religious faith. The idea explains that the life is the process to pursue the essence of the things and the god, and the truth is immanent in the original nature of things and in God′s sphere. This thought is a philorophy of possibility to solve the paradigms-to-be such as thinking, faith experience, and supernatural power, so that it presents a vision in the human life as a profitable religious science philosophy. The knownism is much different from agnosticism, skepticism, empiricism, and agnosticism. The grace of God may be detected differently from the supernatural power. The new dark clouds overspread abruptly the summer sky are not new ones but originally derived frosm worn-out water drops. Thus those are called the old clouds. The Korean word "known"(노운) of which pronunciation is same with the English "known" means the old clouds, hence also the name, Knownism. The root of the new clouds is detectable from the preserved old clouds. The old clouds symbolized in the paper indicate the essence and the principles of the things and the fittest, or the key for the solution of the problem in the epistemology, believing that everything has its own, proper nature, the writer sums up his theory by insisting that the humans have to find out the "old clouds" or the "known" in knownism to live eternally either in this world or in other dimensions, though the human beings are transformed into the other phases of life. The writer proclaims through the ideas for the United Nations to fortify the Confederate System of World Nations in order to ensure the world peace and the future of the humans.

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초등예비교사들의 곤충의 탈피와 변태에 관한 개념 (Elementary Preservice Teachers' Conceptions on Molt and Metamorphosis of Insect)

  • 손석락
    • 한국초등과학교육학회지:초등과학교육
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    • 제24권2호
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    • pp.130-137
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    • 2005
  • Elementary preservice teachers' understanding about the insect molt and metamorphosis was examined. Data were collected through the paper-pencil test of 448 junior students at a National University of Education. The instrument used was developed by Son(2003) and modified for the test. The results are as follows: First, Only 3.1$\%$ of students had a scientific concept on the molt periods in the insect life cycle. Students had an alternative conception that molt occurs either only in the larval period (29.9$\%$) or only in the period from pupa to adult (22.3$\%$). The percentage of the students thinking that molt occurs in the period from larva to pupa was low. Second, 98$\%$ of students stated that molt has to do with the larval growth, but 39.1$\%$ of students had an alternative conception that molt occurs after the larval growth at each instar. 25.1$\%$ had a conception that molt is related with the larval growth, but did not show any further understanding. Third, most students understood the correct meaning of metamorphosis. 34..2$\%$ of students had an alternative conception that metamorphosis occurs only in the period changing from pupa to adult, and only a few thought that it occurs in the period from larva to pupa. 24.8$\%$ of students had a scientific concept on the periods in which metamorphosis occurs. Fourth, some students understood the hatching process as molt in the sense that the egg shell is taken off (21.0$\%$), and as metamorphosis in terms of the appearance change from egg to larva (25.0$\%$). Fifth, 35.5$\%$ of students selected bees as an insect of incomplete metamorphosis, and 35.3$\%$ responded 'I have no idea', showing that they had poor understanding about the insect life cycle.

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지구과학의 한 탐구 방법으로서 귀추법에 대한 이론적 고찰 (A Theoretical Study on Abduction as an Inquiry Method in Earth Science)

  • 오필석;김찬종
    • 한국과학교육학회지
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    • 제25권5호
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    • pp.610-623
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    • 2005
  • 본 연구는 과학적 탐구 방법의 하나로서 귀추법을 토대로 한 지구과학 탐구 활동을 고안하고 수행하는 기초를 마련하기 위한 이론 연구이다. 관련 분야의 문헌들을 탐색하여 지구과학의 본성을 지구과학 탐구의 목적과 탐구 대상의 특징이라는 측면에서 살펴 보고, 귀추법의 형식과 의미, 규칙 추리와 가설제안 과정에서 사용되는 사고 전략들, 귀추법에 바탕을 둔 수업 모형을 차례로 고찰하였다. 귀추법은 어떤 현상을 설명하기 위하여 특정한 사실이나 원리, 법칙 등과 같은 규칙을 추리해 내고 그 속에 함의된 설명적 진술이나 설명적 가설을 제안하는 과정으로서 지구 환경의 형성 원인과 과정을 연구하는 지구과학 탐구에 잘 부합하는 탐구 방법임을 논하였다. 귀추법은 또한, 확정적, 선택적, 평가적, 창조적인 성격을 지니고 있으며, 규칙 추리와 가설 제안 과정에는 자료에 대한 재구성, 발견 법적 일반화, 유추, 개념적 결합, 사전 평가에 의한 제거, 존재에 관한 전략 등이 사용되고 있음을 알 수 있었다. 이러한 귀추법을 토대로 한 교수-학습 모형으로서 귀추적 탐구 모형은 지구과학 교육 현장에 적용 하기에 적절한 것으로 판단되었고, 이에 따라 귀추적 방법을 모델로 한 지구과학 수업과 이와 관련된 연구가 이루어져야 한다는 것을 제안하였다.

공간디자인 문제해결 과정에 있어서 영화구조의 적용에 관한 연구 (A Study on the Application of cinematic Construction in the Problem Solving Process of Space Design)

  • 문선욱
    • 한국실내디자인학회논문집
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    • 제16호
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    • pp.42-48
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    • 1998
  • Contemporary space design has based on the framework of academic standards on a number of scientific propositions in order to find out correlation of human and environment and closely examine approaches of a normative design. However the contents are enormous and introductory and have limitation of application to practical business affairs so that we will have to understand them as a thinking to explain the design with,. Therefore this study is an experimental research making use of concrete design approaches applicable to the area of space design ad cinematic construction as a medium. The purpose and significance of it lies in examining its validity and contributing to the future development of space design. Accordingly this study conducted the research through a literature survey for the understanding of space perception in the cinema deduced the language of design concept according to it examined the basic unit of cinematic construction then analyzed the cases of practical architectural spaces. The findings of this study indicate that human's perception to space and the cinema is deduced as a common conceptual language characterized by the ideas of articulation scenery and timeness. These concepts are very organic and interdependent and can probably become a means for human to appropriately analyze an behavior attribute type of investigating environment with. Also in composing space the basic units of cinematic construction can be as instrument to be easily applied to practical affairs as they are correlated with the function of space and a constituent language to be reasonably designed.

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