• 제목/요약/키워드: the modification of intended usage

검색결과 5건 처리시간 0.025초

Influence of modified intended use on the seismic behavior of historical himis structures

  • Cakir, Ferit;Ergen, Yasar B.;Uysal, Habib;Dogangun, Adem
    • Earthquakes and Structures
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    • 제10권4호
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    • pp.893-911
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    • 2016
  • There are some modifications in the usage purpose of historical structures due to varying needs and changing conditions. However, those modifications can damage the structural system and the system stability. This study focuses on the investigation of the functional effects and usage modifications on the system stability. In this study, three different finite element models of the Hayati $Teknecio\breve{g}lu$ Mansion in Turkey are developed and the seismic responses of the models are investigated. Results of the analyses show that usage modifications might be considered as risky in terms of creating problems for seismic performance.

4각형 고강도 콘크리트 기둥 단면 변형을 통한 CFS Jacketing 보강방법 개발 (Development of CFS Jacketing Retrofit Method for Rectangular High Strength Concrete Columns by Cross Sectional Shape Modification)

  • 이종길;김장호;박석균;김진근
    • 한국구조물진단유지관리공학회 논문집
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    • 제14권6호
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    • pp.153-161
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    • 2010
  • 1970년대에 콘크리트를 기반으로 지어진 많은 구조물과 빌딩은 안전성과 사용성을 고려하여 무수히 많은 연구를 현재까지 진행해 왔으나, 설계강도 보다 낮은 최대강도를 보이고 있다. 현재 노후화된 콘크리트 구조물들에 대한 다양한 보수 보강 공법이 개발되어 적용되고 있지만 기존 연구들은 구조물의 특성에 대해서는 고려하지 않고, 단지 기존 부재와 보수 재료의 부착에 관한 연구와 기존 부재를 효과적으로 보강하기 위한 새로운 방법을 개발하는 연구는 미흡한 실정이다. 따라서 본 연구는 보수 보강 재료를 이용한 효율적인 강도증진 방법에 대한 연구, 보강 재료와 기존 부재 사이의 거동에 대해 부족했던 연구를 보완하고자 한다. 또한 고강도 콘크리트는 높은 압축강도를 발현하기 때문에 부재의 단면을 축소시킬 뿐만 아니라 구조물의 자중 또한 감소시킬 수 있으므로 거대한 구조물 건설에 사용되고 있다. 고강도 콘크리트의 사용이 점차 증가하는 추세이지만 고강도 콘크리트를 이용한 구조물의 보수 보강에 대한 방법 연구 역시 미진한 실정이다. 따라서 본 연구에서는 효과적인 고강도 콘크리트 기둥에 대한 보수 보강 방법을 개발하고자 한다. 본 연구에서는 사각단명 형상을 가진 기둥을 팔각단면으로 형상 변형을 통해 CFS로 보수 보강하여 단면 형상이 변함에 따른 효과를 파악하고, CFS로 보강된 고강도 콘크리트(HSC) 기둥의 강도 증대 효과와 파괴 거동에 대해 파악하고자 한다.

3D 데이터 인터페이스를 제공하는 X3D Python 언어 바인딩 뷰어 개발 (Development of an X3D Python Language Binding Viewer Providing a 3D Data Interface)

  • 김하성;이명원
    • 정보처리학회논문지:소프트웨어 및 데이터공학
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    • 제10권6호
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    • pp.243-250
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    • 2021
  • 최근 VR/AR/MR 기술과 3D 주변 장치의 발전에 의해 3D 가상현실 응용 서비스 개발이 증가하고 있으며 이에 따라 3D 데이터의 호환성과 이식성에 대한 요구가 증가하고 있다. 여러 장치의 응용 프로그램의 데이터를 공동으로 사용할 수 있도록 하기 위해서는 3D 표준 데이터 형식의 파일 처리가 요구된다. 이 때 가상환경 장면 처리에 필요한 공통의 파일 형식과 함께 함수와 변수 클래스들을 표준화된 라이브러리와 데이터구조를 제공한다면 응용 별로 서로 다른 파일 형식과 데이터구조의 사용으로 인해 발생하는 불필요한 처리 과정을 생략할 수 있어서 보다 효율적인 시스템 구성이 가능할 것이다. 본 연구에서는 이러한 공통의 데이터 파일과 데이터구조 사용 기능을 위해서 특정의 프로그래밍 언어를 이용하여 공용의 3D 표준 파일에 접근하여 다양한 서비스를 개발할 수 있도록 표준화된 데이터를 생성하고 저장할 수 있는 프로그래밍 바인딩 도구를 제공하는 것이 목적이다. 이를 위해 본 논문에서는 Python 프로그래밍 언어를 이용하여 X3D 파일을 표준화된 방식으로 접근할 수 있도록 클래스와 함수를 포함하는 공통의 데이터구조를 정의하며 이 언어 바인딩 인터페이스를 기반으로 X3D 장면 데이터 파일을 렌더링 하는 X3D VR 뷰어인 Python 언어 바인딩 뷰어 구현에 대해 기술한다. 이 뷰어는 X3D 오브젝트의 생성, 변경, 교환 및 전송을 위한 Python 기반의 3D 장면 라이브러리들과 데이터구조를 포함한다. 그리고 이를 이용하여 X3D 오브젝트를 디스플레이하고 이벤트들을 처리한다.

도로 안전성 분석 모형에 관한 연구: 전라북도 국도 권역을 중심으로 (A Study on the Road Safety Analysis Model: Focused on National Highway Areas in Cheonbuk Province)

  • 임준범;김준기;이수범;김현진
    • 대한토목학회논문집
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    • 제34권2호
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    • pp.583-595
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    • 2014
  • 현재 우리나라의 교통정책은 도로의 신설 확장은 지양하고, 도로의 선형 및 시설을 개량하여 안전성을 증대시키고, 친환경적이며 효율적으로 운영할 수 있는 방향으로 나아가고 있다. 이는 국가 도로사업 중 하나인 제2차 국도 5개년계획('06~'10)이 확장 53건(71%), 개량 22건(29%)인 반면, 제3차 국도 5개년계획('11~'15)은 확장 22건(30%), 개량 50건(70%)로 변화된 것으로 나타나고 있다. 이러한 시설개량위주의 도로사업을 좀 더 효과적으로 추진하기 위해서는 도로의 안전성을 객관적이고 과학적으로 판단하여 사업을 선정하고, 사업에 따른 안전성 향상에 대한 평가가 이루어져야 한다고 판단된다. 본 연구는 이러한 도로별 안전성 분석 및 평가를 위한 모형을 개발하는데 목적이 있다. 본 연구의 주요내용은 미국의 HSM (Highway Safety Manual)을 근간으로 하여 한국실정에 맞게 도로의 안전성을 분석하고 평가할 수 있는 모형을 개발하는 것이다. 모형 정립을 위한 데이터 구축은 전라북도 권역 5개 국도호선을 대상으로 기하구조 요인이 동일하다고 판단되는 구간을 동질성 구간으로 구분하였고, 구분된 1,452개 구간에 대하여 도로 기하구조, 시설물, 교통량, 기상상태, 토지이용 등의 대표값을 수집하였다. 수집된 자료는 교통사고와 각 도로요소의 상관관계 분석을 수행하여 어떠한 요인이 교통사고에 큰 영향을 미치는지 분석하였고, 이를 바탕으로 음이항회귀모형으로 사고모형을 정립하였다. 개발된 모형을 가지고 교통량과 도로구간연장을 이용하여 발생사고건수를 예측하는 안전성능함수와 도로기하구조 및 교통특성 등의 변화에 따라 사고빈도 변화를 결정하는 사고수정계수를 도출하였다.

Perceptional Change of a New Product, DMB Phone

  • Kim, Ju-Young;Ko, Deok-Im
    • 마케팅과학연구
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    • 제18권3호
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    • pp.59-88
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    • 2008
  • Digital Convergence means integration between industry, technology, and contents, and in marketing, it usually comes with creation of new types of product and service under the base of digital technology as digitalization progress in electro-communication industries including telecommunication, home appliance, and computer industries. One can see digital convergence not only in instruments such as PC, AV appliances, cellular phone, but also in contents, network, service that are required in production, modification, distribution, re-production of information. Convergence in contents started around 1990. Convergence in network and service begins as broadcasting and telecommunication integrates and DMB(digital multimedia broadcasting), born in May, 2005 is the symbolic icon in this trend. There are some positive and negative expectations about DMB. The reason why two opposite expectations exist is that DMB does not come out from customer's need but from technology development. Therefore, customers might have hard time to interpret the real meaning of DMB. Time is quite critical to a high tech product, like DMB because another product with same function from different technology can replace the existing product within short period of time. If DMB does not positioning well to customer's mind quickly, another products like Wibro, IPTV, or HSPDA could replace it before it even spreads out. Therefore, positioning strategy is critical for success of DMB product. To make correct positioning strategy, one needs to understand how consumer interprets DMB and how consumer's interpretation can be changed via communication strategy. In this study, we try to investigate how consumer perceives a new product, like DMB and how AD strategy change consumer's perception. More specifically, the paper segment consumers into sub-groups based on their DMB perceptions and compare their characteristics in order to understand how they perceive DMB. And, expose them different printed ADs that have messages guiding consumer think DMB in specific ways, either cellular phone or personal TV. Research Question 1: Segment consumers according to perceptions about DMB and compare characteristics of segmentations. Research Question 2: Compare perceptions about DMB after AD that induces categorization of DMB in direction for each segment. If one understand and predict a direction in which consumer perceive a new product, firm can select target customers easily. We segment consumers according to their perception and analyze characteristics in order to find some variables that can influence perceptions, like prior experience, usage, or habit. And then, marketing people can use this variables to identify target customers and predict their perceptions. If one knows how customer's perception is changed via AD message, communication strategy could be constructed properly. Specially, information from segmented customers helps to develop efficient AD strategy for segment who has prior perception. Research framework consists of two measurements and one treatment, O1 X O2. First observation is for collecting information about consumer's perception and their characteristics. Based on first observation, the paper segment consumers into two groups, one group perceives DMB similar to Cellular phone and the other group perceives DMB similar to TV. And compare characteristics of two segments in order to find reason why they perceive DMB differently. Next, we expose two kinds of AD to subjects. One AD describes DMB as Cellular phone and the other Ad describes DMB as personal TV. When two ADs are exposed to subjects, consumers don't know their prior perception of DMB, in other words, which subject belongs 'similar-to-Cellular phone' segment or 'similar-to-TV' segment? However, we analyze the AD's effect differently for each segment. In research design, final observation is for investigating AD effect. Perception before AD is compared with perception after AD. Comparisons are made for each segment and for each AD. For the segment who perceives DMB similar to TV, AD that describes DMB as cellular phone could change the prior perception. And AD that describes DMB as personal TV, could enforce the prior perception. For data collection, subjects are selected from undergraduate students because they have basic knowledge about most digital equipments and have open attitude about a new product and media. Total number of subjects is 240. In order to measure perception about DMB, we use indirect measurement, comparison with other similar digital products. To select similar digital products, we pre-survey students and then finally select PDA, Car-TV, Cellular Phone, MP3 player, TV, and PSP. Quasi experiment is done at several classes under instructor's allowance. After brief introduction, prior knowledge, awareness, and usage about DMB as well as other digital instruments is asked and their similarities and perceived characteristics are measured. And then, two kinds of manipulated color-printed AD are distributed and similarities and perceived characteristics for DMB are re-measured. Finally purchase intension, AD attitude, manipulation check, and demographic variables are asked. Subjects are given small gift for participation. Stimuli are color-printed advertising. Their actual size is A4 and made after several pre-test from AD professionals and students. As results, consumers are segmented into two subgroups based on their perceptions of DMB. Similarity measure between DMB and cellular phone and similarity measure between DMB and TV are used to classify consumers. If subject whose first measure is less than the second measure, she is classified into segment A and segment A is characterized as they perceive DMB like TV. Otherwise, they are classified as segment B, who perceives DMB like cellular phone. Discriminant analysis on these groups with their characteristics of usage and attitude shows that Segment A knows much about DMB and uses a lot of digital instrument. Segment B, who thinks DMB as cellular phone doesn't know well about DMB and not familiar with other digital instruments. So, consumers with higher knowledge perceive DMB similar to TV because launching DMB advertising lead consumer think DMB as TV. Consumers with less interest on digital products don't know well about DMB AD and then think DMB as cellular phone. In order to investigate perceptions of DMB as well as other digital instruments, we apply Proxscal analysis, Multidimensional Scaling technique at SPSS statistical package. At first step, subjects are presented 21 pairs of 7 digital instruments and evaluate similarity judgments on 7 point scale. And for each segment, their similarity judgments are averaged and similarity matrix is made. Secondly, Proxscal analysis of segment A and B are done. At third stage, get similarity judgment between DMB and other digital instruments after AD exposure. Lastly, similarity judgments of group A-1, A-2, B-1, and B-2 are named as 'after DMB' and put them into matrix made at the first stage. Then apply Proxscal analysis on these matrixes and check the positional difference of DMB and after DMB. The results show that map of segment A, who perceives DMB similar as TV, shows that DMB position closer to TV than to Cellular phone as expected. Map of segment B, who perceive DMB similar as cellular phone shows that DMB position closer to Cellular phone than to TV as expected. Stress value and R-square is acceptable. And, change results after stimuli, manipulated Advertising show that AD makes DMB perception bent toward Cellular phone when Cellular phone-like AD is exposed, and that DMB positioning move towards Car-TV which is more personalized one when TV-like AD is exposed. It is true for both segment, A and B, consistently. Furthermore, the paper apply correspondence analysis to the same data and find almost the same results. The paper answers two main research questions. The first one is that perception about a new product is made mainly from prior experience. And the second one is that AD is effective in changing and enforcing perception. In addition to above, we extend perception change to purchase intention. Purchase intention is high when AD enforces original perception. AD that shows DMB like TV makes worst intention. This paper has limitations and issues to be pursed in near future. Methodologically, current methodology can't provide statistical test on the perceptual change, since classical MDS models, like Proxscal and correspondence analysis are not probability models. So, a new probability MDS model for testing hypothesis about configuration needs to be developed. Next, advertising message needs to be developed more rigorously from theoretical and managerial perspective. Also experimental procedure could be improved for more realistic data collection. For example, web-based experiment and real product stimuli and multimedia presentation could be employed. Or, one can display products together in simulated shop. In addition, demand and social desirability threats of internal validity could influence on the results. In order to handle the threats, results of the model-intended advertising and other "pseudo" advertising could be compared. Furthermore, one can try various level of innovativeness in order to check whether it make any different results (cf. Moon 2006). In addition, if one can create hypothetical product that is really innovative and new for research, it helps to make a vacant impression status and then to study how to form impression in more rigorous way.

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