• Title/Summary/Keyword: the encouraging language model

Search Result 6, Processing Time 0.023 seconds

Development of the Encouraging Language Model for Elementary School Teachers (초등학교 교사를 위한 격려 언어 모형 개발)

  • Seon, Young-Woon;Oh, Ik-Soo
    • The Korean Journal of Elementary Counseling
    • /
    • v.10 no.1
    • /
    • pp.39-56
    • /
    • 2011
  • The purpose of this study is to draw the elements of encouraging language from the literatures of encouragement and develop the encouraging language model for elementary school teachers. To achieve this, first of all, the literatures about the methods of encouragement were collected. And then the collected literatures were categorized according to the main concept which each literature contained. As a result, 5 categories and 17 subcategories were drawn. 5 categories were valuing a child as a human-being itself, trusting a child, thinking rationally about a child's mistakes, giving a feedback about a child's behaviors non-evaluatively, and reflecting a child's positive feeling. These 5 categories were established as the elements of encouraging language. The encouraging language model was developed on the bases of the 5 elements of encouraging language. The model was constructed of the examples of encouraging language in various classroom situations. The model contains various situations which elementary school teachers often confront in their classrooms. And the model shows the examples of encouraging language proper for each situation. Every example was constructed on the bases of the elements of encouraging language.

  • PDF

An applied English drama in primary English education (초등영어교육에서의 영어연극 활용법)

  • Park, Chan-Jo
    • English Language & Literature Teaching
    • /
    • v.17 no.2
    • /
    • pp.161-180
    • /
    • 2011
  • This study aims to illustrate the value of teaching English drama in the course of teaching primary English and suggests a model for primary English drama in an English camp for Children. Drama is the world of assumption where language is used just like in real life. It has a positive effect on foreign language learning by encouraging the operation of certain psychological factors which facilitate oral communication. Dramatic techniques such as storytelling, role play, chant, song and games can be used in the EFL classroom to help bring about such results. Meanwhile, making a primary English drama in an English camp for Children would be practical mode to attain the essential purpose of EFL teaching particularly to get over the drawbacks of Korean students' communicative competence under the school's inflexible EFL education curriculum. In this paper, I will present the effectiveness of English drama and the skills for using it with ESL students and suggest some notes that can be used to reinforce the goals set out from the position of the teacher, student and teaching material. It is confirmed that the trained leader, students' affirmative attitude and systematic teaching materials are needed to maximize the effects of drama activities. In addition to that, there will be showed a model of instruction targeted to the primary students learning English in an English camp for Children.

  • PDF

An Application of Virtual Reality in E-learning based LEGO-Like Brick Assembling

  • Tran, Van Thanh;Kim, Dongho
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2016.04a
    • /
    • pp.783-786
    • /
    • 2016
  • E-learning is a new teaching model nowadays, and Virtual Reality (VR) technology is reported that the use of virtual reality as an education tool can increase student interests, understanding, and creative learning because of encouraging students to learn by exploring and interacting with the information on the virtual environment. Besides that, LEGOs have long been the favorite of many children. LEGOs provide a mechanism to understand and do for many concepts from spatial relationships to robotics platforms. In this paper, we present a virtual reality application based on the assembly of LEGO-Like bricks to increase math and science learning by improving spatial thinking. It not only encourages students to pursue careers in science, technology, engineering, or mathematics but also enhances learner's ability to analyze and solve problems. The application is built by Processing 2.0 as the easier programming language which is a top-down approach to build the 3D interactive program.

Design Evaluation of Portable Electronic Products Using AR-Based Interaction and Simulation (증강현실 기반 상호작용과 시뮬레이션을 이용한 휴대용 전자제품의 설계품평)

  • Park, Hyung-Jun;Moon, Hee-Cheol
    • Korean Journal of Computational Design and Engineering
    • /
    • v.13 no.3
    • /
    • pp.209-216
    • /
    • 2008
  • This paper presents a novel approach to design evaluation of portable consumer electronic (PCE) products using augmented reality (AR) based tangible interaction and functional behavior simulation. In the approach, the realistic visualization is acquired by overlaying the rendered image of a PCE product on the real world environment in real-time using computer vision based augmented reality. For tangible user interaction in an AR environment, the user creates input events by touching specified regions of the product-type tangible object with the pointer-type tangible object. For functional behavior simulation, we adopt state transition methodology to capture the functional behavior of the product into a markup language-based information model, and build a finite state machine (FSM) to controls the transition between states of the product based on the information model. The FSM is combined with AR-based tangible objects whose operation in the AR environment facilitates the realistic visualization and functional simulation of the product, and thus realizes faster product design and development. Based on the proposed approach, a product design evaluation system has been developed and applied for the design evaluation of various PCE products with highly encouraging feedbacks from users.

The Parallel Corpus Approach to Building the Syntactic Tree Transfer Set in the English-to- Vietnamese Machine Translation

  • Dien Dinh;Ngan Thuy;Quang Xuan;Nam Chi
    • Proceedings of the IEEK Conference
    • /
    • summer
    • /
    • pp.382-386
    • /
    • 2004
  • Recently, with the machine learning trend, most of the machine translation systems on over the world use two syntax tree sets of two relevant languages to learn syntactic tree transfer rules. However, for the English-Vietnamese language pair, this approach is impossible because until now we have not had a Vietnamese syntactic tree set which is correspondent to English one. Building of a very large correspondent Vietnamese syntactic tree set (thousands of trees) requires so much work and take the investment of specialists in linguistics. To take advantage from our available English-Vietnamese Corpus (EVC) which was tagged in word alignment, we choose the SITG (Stochastic Inversion Transduction Grammar) model to construct English- Vietnamese syntactic tree sets automatically. This model is used to parse two languages at the same time and then carry out the syntactic tree transfer. This English-Vietnamese bilingual syntactic tree set is the basic training data to carry out transferring automatically from English syntactic trees to Vietnamese ones by machine learning models. We tested the syntax analysis by comparing over 10,000 sentences in the amount of 500,000 sentences of our English-Vietnamese bilingual corpus and first stage got encouraging result $(analyzed\;about\;80\%)[5].$ We have made use the TBL algorithm (Transformation Based Learning) to carry out automatic transformations from English syntactic trees to Vietnamese ones based on that parallel syntactic tree transfer set[6].

  • PDF

The Standard of Judgement on Plagiarism in Research Ethics and the Guideline of Global Journals for KODISA (KODISA 연구윤리의 표절 판단기준과 글로벌 학술지 가이드라인)

  • Hwang, Hee-Joong;Kim, Dong-Ho;Youn, Myoung-Kil;Lee, Jung-Wan;Lee, Jong-Ho
    • Journal of Distribution Science
    • /
    • v.12 no.6
    • /
    • pp.15-20
    • /
    • 2014
  • Purpose - In general, researchers try to abide by the code of research ethics, but many of them are not fully aware of plagiarism, unintentionally committing the research misconduct when they write a research paper. This research aims to introduce researchers a clear and easy guideline at a conference, which helps researchers avoid accidental plagiarism by addressing the issue. This research is expected to contribute building a climate and encouraging creative research among scholars. Research design, data, methodology & Results - Plagiarism is considered a sort of research misconduct along with fabrication and falsification. It is defined as an improper usage of another author's ideas, language, process, or results without giving appropriate credit. Plagiarism has nothing to do with examining the truth or accessing value of research data, process, or results. Plagiarism is determined based on whether a research corresponds to widely-used research ethics, containing proper citations. Within academia, plagiarism goes beyond the legal boundary, encompassing any kind of intentional wrongful appropriation of a research, which was created by another researchers. In summary, the definition of plagiarism is to steal other people's creative idea, research model, hypotheses, methods, definition, variables, images, tables and graphs, and use them without reasonable attribution to their true sources. There are various types of plagiarism. Some people assort plagiarism into idea plagiarism, text plagiarism, mosaic plagiarism, and idea distortion. Others view that plagiarism includes uncredited usage of another person's work without appropriate citations, self-plagiarism (using a part of a researcher's own previous research without proper citations), duplicate publication (publishing a researcher's own previous work with a different title), unethical citation (using quoted parts of another person's research without proper citations as if the parts are being cited by the current author). When an author wants to cite a part that was previously drawn from another source the author is supposed to reveal that the part is re-cited. If it is hard to state all the sources the author is allowed to mention the original source only. Today, various disciplines are developing their own measures to address these plagiarism issues, especially duplicate publications, by requiring researchers to clearly reveal true sources when they refer to any other research. Conclusions - Research misconducts including plagiarism have broad and unclear boundaries which allow ambiguous definitions and diverse interpretations. It seems difficult for researchers to have clear understandings of ways to avoid plagiarism and how to cite other's works properly. However, if guidelines are developed to detect and avoid plagiarism considering characteristics of each discipline (For example, social science and natural sciences might be able to have different standards on plagiarism.) and shared among researchers they will likely have a consensus and understanding regarding the issue. Particularly, since duplicate publications has frequently appeared more than plagiarism, academic institutions will need to provide pre-warning and screening in evaluation processes in order to reduce mistakes of researchers and to prevent duplicate publications. What is critical for researchers is to clearly reveal the true sources based on the common citation rules and to only borrow necessary amounts of others' research.