• Title/Summary/Keyword: the digital economy

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A Study on Geospatial Information Role in Digital Twin (디지털트윈에서 공간정보 역할에 관한 연구)

  • Lee, In-Su
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.3
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    • pp.268-278
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    • 2021
  • Technologies that are leading the fourth industrial revolution, such as the Internet of Things (IoT), big data, artificial intelligence (AI), and cyber-physical systems (CPS) are developing and generalizing. The demand to improve productivity, economy, safety, etc., is spreading in various industrial fields by applying these technologies. Digital twins are attracting attention as an important technology trend to meet demands and is one of the top 10 tasks of the Korean version of the New Deal. In this study, papers, magazines, reports, and other literature were searched using Google. In order to investigate the contribution or role of geospatial information in the digital twin application, the definition of a digital twin, we investigated technology trends of domestic and foreign companies; the components of digital twins required in manufacturing, plants, and smart cities; and the core techniques for driving a digital twin. In addition, the contributing contents of geospatial information were summarized by searching for a sentence or word linked between geospatial-related keywords (i.e., Geospatial Information, Geospatial data, Location, Map, and Geodata and Digital Twin). As a result of the survey, Geospatial information is not only providing a role as a medium connecting objects, things, people, processes, data, and products, but also providing reliable decision-making support, linkage fusion, location information provision, and frameworks. It was found that it can contribute to maximizing the value of utilization of digital twins.

The Review of the State Policy in the IT Industry and HRD in South Korea

  • Park, In-Sub
    • Journal of Digital Convergence
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    • v.7 no.1
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    • pp.19-29
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    • 2009
  • This article is concerned to investigate the changing nature of the role of the state in relation to industrial policy to foster the IT industry in the Republic of Korea. In doing this, it has started with economic globalization introduced to the Korean political economy since the late 1980s. It has identified in what ways the state responded to the change, and to what extent the role of the state has fundamentally been changed in the context of policy mechanism in the process towards facilitating the IT industry in Korea. In addition, it presented how the state played a role in skill formation in relation to the industrial policy. In consequence, the role of the Korean state in fostering the IT industry has fundamentally changed from that as the developmental state in the industrialization process. In the process, that the strategic co-ordination role of the state and relations between the state and private capitals and societies are very significant to achieve the economic goal is presented as results, as well as some future tensions that would encounter in the way of charting the current policies.

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A Study of the Key Factors on the Internet Addiction of the Youth (학교 청소년의 인터넷중독 현상의 영향요인에 관한 연구)

  • Shin, Dong-Ro;Baek, Hyuen-Gi;Kang, Jung-Hwa
    • Journal of Digital Convergence
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    • v.6 no.3
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    • pp.93-107
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    • 2008
  • The aim of this study was to draw some suggestions for Internet Policy by using empirical analyses of key factors in Internet addiction in youths. Internet addiction in youths is perceived as a current and significant issue throughout the world. For the purpose of this study, factors that have influence on the Internet addiction of the youth have been explored and analysed empirically of its hypothetical relationships by using the SEM(structural equation modelling). As a result, a few key factors that suggest a strong relationship to Internet addiction in youths have been drawn: subjects' personality, accessibility to the Internet, psychology and communication factor. Particularly accessibility to the Internet, and specifically the duration of time spent online causes the phenomenon of the Internet addiction. This study shows, however, the subjects' personality and communication factor have the most significant causal relationship to Internet addiction. In other word, the Internet addiction has been changing with the various factors including the factors drawn in this study, which are subjects' personality, accessibility to the Internet, psychology and communication factor. Therefore, Internet addiction should not be merely treated as the isolated problem of the Internet itself; rather it should be understood as various dimensions of society, economy, culture etc. Furthermore, some alternatives to deal with the Internet addiction should be found in various approaches.

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A Study on the Culture Marketing Using the "Digital Costume Avatar"

  • Kim, Young-Sam
    • Proceedings of the Korea Society of Costume Conference
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    • 2003.10a
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    • pp.77-77
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    • 2003
  • If we look closely to the power shift of the powerful countries historically. during the 16th century Spain's power came from gold, colony trade, the mercenary force, close relation with the thrown, 17th century Netherlands owes their power to trade, capital market, the marines, 18th century France owes it to population, agriculture, public administration, and the army. Also, England had their industry, political unity, finance and trust, the marines, liberalistic principles, a geographical merit of being an island which can be defended well and the 20th century America has their cosmopolitan culture, supernational communication, the capacity of the economy, science technology, military strength, alliances, liberalism international formation. But in the 21st century culture and art will prevail over the information age where technology and knowledge was the key, and it is predicted that this will be the source of power for a strong country. Rolfe Yesson, the head of The Copenhagen Research Center for future studies said, "Information age has ended and in the future Dream Society will arrive which focuses on making distinctions by delivering dreams and emotions to consumers". As cyberspace gradually substitutes reality, cyberspace has become more than an information search engine and has become a place where people fulfill their desires and exchange culture. And as a medium for diffusing culture, the importance of the digital dress-up avatar is predicted to increase gradually.gradually.

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A Study on the Appropriate Measurement of Space in Mixed-Use of School Facilities (학교시설 복합화 대상시설별 적정규모에 관한 연구)

  • Lee, Jae-Kook;Oh, Byeong-Uk
    • Journal of The Korean Digital Architecture Interior Association
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    • v.11 no.1
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    • pp.23-31
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    • 2011
  • In order to cope with the demands of the rapidly changing society, advanced countries enrolled in OECD have been establishing corresponding directions as integrating their fields in economy, society, and education as one system. To be a part of the international changes, Korea has presented "Mixed-Use of schools and community facilities." "Mixed-Use of schools and community facilities" enables schools to expand necessary facilities, which were not secured due to insufficient budget, through community funding. Communities could not secure enough convenient facilities because they did not have enough sites for the facilities; however, school sites have made the communities possible to have facilities. As a result, the demand for "Mixed-Use of schools and community facilities" has increased. Therefore, this study redefines the concept of the Mixed-Use of School Facilities in the perspective of the main users, researches the current state of the Mixed-Use of School Facilities through case studies in Korea, and intends to research preferences of the synthesis through surveys. In addition, the study proposes the proper size and the standard of the facilities that are possible to synthesize them with schools. In the future, in running this Mixed-Use of School Facilities business, the data from this study can be utilized.

A Comparative Study on Entrepreneurship of the 6th Industry in Korea and Nepal (한국과 네팔의 6차 산업 기업가정신 비교연구)

  • Kim, Yeonjong;Park, Sanghyeok;Lee, Kyoungyeon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.17 no.3
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    • pp.85-103
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    • 2021
  • Entrepreneurship is recognized as an essential education in start-up education. However, domestic studies on entrepreneurship in developing countries are extremely rare. The purpose of this study is to compare the importance of entrepreneurship and the perception of implementation of Korean and Nepalese farmers, and to seek a start-up education strategy based on the results. As a result of the study, first, there was no difference in the importance of entrepreneurship in the 6th industry between two countries, but the degree of entrepreneurial spirit performance was high in Nepalese farmers. Second, in terms of the difference between the importance and execution of the 6th industry entrepreneurship, Korea had lower performance than importance in all factors, and Nepal had higher importance than implementation in innovation, initiative, cooperation, and networking capability. Third, in the difference between the importance and the degree of implementation in each country, the level of implementation was uniformly lower than that of importance in Korea, but the height of the Nepalese farmers was not uniform. The results of this study, which studied entrepreneurship in Korea and Nepal, contribute greatly in terms of promoting the national economy by creating new added values.

The Study on the Evaluation Model of the Web Interface Design (웹 인터페이스 디자인 평가모델에 관한 연구)

  • Shin Soon-Ho
    • Journal of Digital Contents Society
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    • v.2 no.1
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    • pp.81-91
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    • 2001
  • The development of internet technology and communication is a great influenced on trends of our society in culture, economy, and policy. The informationized society related internet brought the change into the designer's attitude. Namely, designers who have a concern about internet web knew that the quality of design is more important in the web site to seek the new approach to the design in relation to internet market of an imaginary cyberspace. But we have not a good tool to evaluate the web design in the internet graphic interface especially by visual perception. Now, the major concern for this research is to study the evaluation criteria of the web design interface and offer some solutions to bring the objectivity of the evaluation method model in other to make the base of a new Internet culture in Korea.

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Our Scholarly 'Pivot To Asia'

  • Xu, Weiai Wayne
    • Journal of Contemporary Eastern Asia
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    • v.18 no.1
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    • pp.1-6
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    • 2019
  • During the Obama administration, America made a shift in its foreign policies to re-focus on Asia. The strategy, known as 'Pivot to Asia', was used to contain a rising China. In this editorial note, I appropriate the geopolitical term to call for a scholarly refocus on Asia (and the broader Asia Pacific region). JCEA started as an area journal. While it has become more technology-focused and less geographically-bounded in its coverage of topics, the journal recognizes the centrality of the region's political economy and technological forces in setting (and upsetting) global norms and rules. The Asia Pacific contains the world's freest economies as well as the most oppressive regimes. It breeds both technology giants and laggards. As new geopolitical tensions loom, it is where the digital iron curtain is drawn, and where the vice and virtue of innovations debated. Social scientists in the English world, who lend extensively on European and American cases, can benefit from studying the Asia Pacific by testing whether and how local experience conforms to or confronts with universal theories. Very likely, western-centric norms and models become morphed and entangled in the grounded local particularity, reflecting many shades of this diverse place. In my arguments below, I highlight the Asia Pacific as a site of contradiction, as well as a site of contention and negotiation. My emphasis is that regional particularity holds the key to answer concurrent debates in the West concerning governance and accountability in the digital age.

An Analysis of the Convergence Factors, Convergence Passes, and Convergence Types in Content Industries (콘텐츠의 융합요소 및 융합경로와 융합유형 분석)

  • Rim, Myung Hwan;Lee, Jung Mann
    • Journal of Information Technology Applications and Management
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    • v.20 no.3_spc
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    • pp.295-314
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    • 2013
  • These days a great mix of traditional and digital contents such as movie, broadcasting, advertisement, e-books, music, game, animation, cartoon, character, knowledge information, and art performance are widely available. Many more are yet to come, with improved quality and added features. It is expected that all these contents will be evolved into a new breed of convergence content through the process of consolidation, expansion, integration, and recreation. Across the digital ecosystem, a new formula is being added to the industrial structure : 'Information/Content-Platform/Device-Goods/Service.' In the near future, as a result of technological innovation and convergence, the business sector will lose its boundaries as well, as businesses will be forced to look beyond the product itself and focus more on multi-functionality. Especially, in the era of creative economy, more policies need to be crafted in order to procure a new growth engine for the future with the agenda for convergence between humanities and technology. Therefore, the purpose of this paper is to analyze the concept, factors, elements, types, and cases of convergence, which are the essence of content convergence. This analysis, with its focus on the convergence process, will help identify the effects and limits of content convergence as well as the prospects for convergence contents in the smart ecosystem under the creative economic system.

A Study on the Vitalization of Value Assessment for Contents (콘텐츠 가치평가 활성화 방안 수립 연구)

  • Lee, Dong Wook;Choi, Jae Young
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.3
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    • pp.311-325
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    • 2014
  • The content industry is the core of the creative economy. The content industry is a fast-growing and high value-added industry, but becomes a high risk market on the other hand. Content related enterprises are difficult business environment. Thus, the accurate evaluation of content on its value is essential. But, it is hard to assess the value of content because of its intangible characteristics. This study is enabled improving the financing conditions of enterprises through the vitalization of value assessment for contents. Improve financial accessibility is required composition, means of access financial diversification, financial ecosystem to vitalization of value assessment for contents. In addition, the system should be established to support the economic activities of the creative content sector companies. The content industry should develop a new strategy for sustained growth. But, we believe that the accordance and cooperation from related parties, including contents producers, contents developers and governmental departments, are definitely required to boost the game contents industry. We hope that the more efficient methods are vitalizing the contents industry.