• Title/Summary/Keyword: the $4^{th}$ Industrial revolution

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Study of Theme Park Attractions using Virtual Reality and Augmented Reality Technologies (가상현실 및 증강현실의 기술을 활용한 테마파크 어트랙션의 연구)

  • Kim, Kenneth Chi Ho
    • Journal of Digital Convergence
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    • v.15 no.9
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    • pp.443-452
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    • 2017
  • VR and AR technologies are recognized as one of important technologies during 4th Industrial Revolution Era. Also, the market size of VR/AR are anticipated to grow up to $150 billion by 2020. These technologies are used in theme parks as well as in other industries including games and films. The purpose of this study is to recognize the trend of VR/AR application in theme park attractions and recommend optimal ways for the future applications. The trends were studied from number of publications while future model was developed after visiting theme parks and interviewing the industry experts. As a result, number of theme parks and LBCs(Location Based Center) are using VR/AR in many of their attractions already, but still holds a number of issues. These issues could be overcome if Fun, Efficiency and Technology are considered holistic ways in the future. Further, conformity of the technologies and theme park concept should also be examined.

Process-oriented Evaluation Method for Computational Thinking (컴퓨팅 사고력의 과정중심 평가 방안)

  • Lee, Jeonghun;Cho, Jungwon
    • Journal of Digital Convergence
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    • v.19 no.10
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    • pp.95-104
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    • 2021
  • Software education is drawing attention as an education for fostering future talents who will lead the 4th industrial revolution. The purpose of software education for everyone from kinder to adults is not simply to develop programming skills, but to develop "Computational Thinking," a problem-solving ability that effectively solves real-world problems based on computing. Therefore, how to cultivate and evaluate computational thinking is a very important issue. This paper proposed a method of applying a process-based performance evaluation method to evaluate computational thinking ability in the process of solving learners' problems. The developed contents were revised and supplemented through two Delphi surveys by a group of experts consisting of five university professors and five incumbent information teachers majoring in computer science and computer education to verify the effectiveness of the final model. I hope This paper can contribute to the study of evaluating computer thinking ability from the perspective of problem solving.

LTE Load Balancer for Emergency Based on Raspberry Pi and OpenWRT (라즈베리 파이를 활용한 OpenWRT 기반 LTE 비상망 로드밸런서)

  • Baek, Seung-Hyun;Jang, Min-Seok
    • The Journal of the Korea institute of electronic communication sciences
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    • v.14 no.1
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    • pp.97-110
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    • 2019
  • Recently, the 4th Industrial Revolution has been emerged and various products are developed and commercialized in preparation of the communication failure. Many solutions are underway in Back-Up Network for IDC Servers, but not in the personal or sensor for low-power system use. Therefore we used the OpenWRT Firmware in Raspberry Pi which can be easily obtained in online market, and it created a low-power load balancer. Therefore, we developed the device that uses LTE Antenna based on USB Interface for communication fault notification and important data. The equipment used in this paper is easy to buy in online shop for anyone. Also, it can be applied in other vendors' boards by using USB. We hope that this paper will contribute to the stability of individual sensor networks.

A Study on Road-Based 3D Positioning Identification Code (도로기반 3D 위치식별코드에 관한 연구)

  • Leem, SungJin;Park, JiSu;Shon, Jin Gon
    • The Journal of Korean Institute of Information Technology
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    • v.16 no.12
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    • pp.69-74
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    • 2018
  • The road name address is a two-dimensional location marking method for naming each road and assigning a number to each building. However, the road name address only shows the necessary parts for administrative and legal acts, and it does not properly display the main characteristics of various roads and non-residential areas. This has become more and more difficult to standardize different location identification methods, merely as a separate location identification method. This paper proposes road-based 3D location identification code to overcome the difficulties of integrating different location identification methods in Korea and to overcome the limit of 2D plane. This is a method to integrate various location identification methods based on roads and to identify spatial coordinates. It is a study on 3D digital coding of the land suitable for the 4th Industrial Revolution era.

The Effect of Problem-based Learning Strategies (PBL) on Problem Solving Skill: A Meta-Analysis. (문제중심학습(PBL)이 문제해결능력에 미치는 효과에 관한 메타분석)

  • Park, Il-Soo
    • Journal of the Korea Convergence Society
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    • v.10 no.10
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    • pp.197-205
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    • 2019
  • The purpose of this research was examining the effects of problem-based learning strategies(PBL) on problem solving skill conducted in Korea, using meta-analysis technique. This meta-analysis reviewed the results of 41 studies published between 1998 and 2017 in Korea. The overall weighted mean effect size value was .753 with .064 standard error which was calculated by random effects model. PBL strategies have been found to be more effective in mathematics course (d=.922), art course (d=.916), practical art course (d=.827), E-PBL (d=.791) and middle school level (d=.972). As PBL exhibit a substantial effect on students' problem solving skill, it is recommended that teachers should learn how to implement these strategies in their lesson. PBL is expected to contribute to the improvement of teaching methods as the learning environment changes during the 4th Industrial Revolution.

Forecasting non-traditional security threats in Korea :by Republic of Korea Army collective intelligence platform operating result (미래 한반도의 비전통적 안보위협 예측 :육군의 집단지성 플랫폼 운영 결과를 중심으로)

  • Cho, Sang Keun;Jung, Min-Sub;Moon, Sang Jun;Park, Sang-Hyuk
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.1
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    • pp.216-222
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    • 2021
  • COVID-19 pandemic brings attentions to the nonmilitary and transnational non-traditonal security threats, as the scales of such damage by these threats are beyond expectation. The Republic of Korea Army tries to forecast non-traditional security threat which may be occurred in Korean peninsula by using collective intelligence platform. In coming years, climate change, social changes and technology development caused by the 4th industrial revolution will diversify non-traditional security threat. Considering urbanization, internet distribution rate, and geopolitical location where atmosphere from continent and ocean meet, Korea would may face the most lethal ones compared to those of other countries may face. Therefore, to predict such threats in pangovernment scale using collective intelligence platforms which embrace civil, public, military, industry, academy and research center is the most important than anything.

Deriving the Role of Sign Facilities Recognized by Autonomous Vehicles (자율주행차량이 인식 가능한 표지 시설의 역할 도출)

  • Young-Jae JEON;Jin-Woo KIM;Chan-Oh KWON;Jun-Hyuk LEE
    • Journal of the Korean Association of Geographic Information Studies
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    • v.26 no.1
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    • pp.1-10
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    • 2023
  • With the advent of the 4th industrial revolution era, interest in autonomous driving technology is increasing. Accordingly it is necessary to seek safe driving by recognizing surrounding situations using sensors attached to autonomous vehicles along with the applicability of existing traffic facilities to autonomous driving lanes and the utilization of HD maps. In this study, in order to deduce the role of sensor only physical facilities which recognized through a laser scanner on an autonomous vehicle developed to improve road and traffic infrastructure, through comparative analysis with existing road facilities such as road signs, safety signs, and gaze guidance facilities. Sign facilities can promote driving safety by allowing autonomous vehicles to perform specific actions directly. In order to promote safe driving by recognizing sign facilities by using sensors for autonomous vehicles, it is necessary to prepare standards for installation, management, and use, and it is considered that management and supervision should be carried out continuously according to the standards.

Teaching and Learning Design for AI Value Judgment (인공지능 가치판단에 대한 교수학습 설계)

  • Jeong, Minhee;Shin, Seungki
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.233-237
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    • 2021
  • With the advent of the 4th industrial revolution, interest in artificial intelligence education is increasing in elementary schools. In order to nurture future talents with artificial intelligence capabilities, AI education should be actively conducted at school sites. Although basic software education is provided in the 2015 revised curriculum, there is a tendency to view the programming process that creates artificial intelligence only as a problem-solving process. However, when creating an artificial intelligence, the value of the developer who creates artificial intelligence is projected. Therefore, it is necessary to deal with the contents of artificial intelligence value judgment during SW education. This study has limitations due to the fact that Delphi research was conducted with a group of experts. In the future, it is judged that quantitative research should be conducted to supplement these limitations.

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A Study on the Learner Characteristics in Virtual Reality by a School Level Curriculum (가상현실 교육에서 학교 급별 교육과정의 특성에 대한 연구)

  • Nam, Choong Mo;Kim, Chong Woo;Hong, Kyoung sun;Cho, Chino;Hong, Joo hee
    • Journal of The Korean Association of Information Education
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    • v.24 no.1
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    • pp.71-78
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    • 2020
  • To maximize educational effect with new educational methods in the 4th Industrial Revolution era, immersive education has become the core type of education and virtual reality (VR) is at the center of realistic content. VR education is increasing in school, but researches on VR production education are insufficient. Our study has proposed a school-level curriculum for students to create their own VR content. The output and the survey results were analyzed to find out the learner characteristics of elementary school students, middle school students, and pre-service teachers at each school level. As a result, there were some noticeable differences in concentration, content subject, and production time according to school level. Primary school students focused on their subjects, middle school students related to learning, and pre-service teachers put top priority on contents useful for primary education.

Digtal Healthcare Research Trend based on Social Media Data (소셜미디어 데이터에 기반한 디지털 헬스케어 연구 동향)

  • Lee, Taekkyeun
    • The Journal of the Korea Contents Association
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    • v.20 no.3
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    • pp.515-526
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    • 2020
  • Digital healthcare is a combined area of medical field and IT and various information on digital healthcare is provided in social media. This study aims to find the research trend of digital healthcare by collecting and analyzing data related to digital healthcare through the social media. The data were collected from Naver and Daum's news and blogs from January 2008 to June 2019. Major keywords with high frequency were extracted and visualized with wordcloud and network analysis was used to analyze the relationship between major keywords. Research combining medical field and IT from 2008 to 2001, various convergence research based on medical field and IT from 2012 to 2015, convergence research that applied the 4th industrial revolution technologies such as big data, blockchain and AI were actively conducted from 2016 to June 2019.